gterm: refactor genloop()
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@ -105,78 +105,100 @@ static uint32_t blend_gradient_from_box(int x, int y, uint32_t bg_px, uint32_t h
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return colour_blend((hex & 0xffffff) | (new_alpha << 24), bg_px);
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}
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typedef int fixedp6; // the last 6 bits are the fixed point part
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static int fixedp6_to_int(fixedp6 value) { return value / 64; }
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static fixedp6 int_to_fixedp6(int value) { return value * 64; }
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// Draw rect at coordinates, copying from the image to the fb and canvas, applying fn on every pixel
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#define genloop(xstart, xend, ystart, yend, fn) \
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switch (background->type) { \
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case IMAGE_TILED: \
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for (int y = (ystart); y < (yend); y++) { \
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int yb = y % img_height, xb = (xstart) % img_width; \
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const size_t off = img_pitch * (img_height - 1 - yb), coff = gterm_width * y, goff = gterm_pitch / 4 * y; \
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for (int x = (xstart); x < (xend); x++) { \
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uint32_t i = *(uint32_t*)(img + xb * colsize + off); i = fn; /* xb = (x % img_width) */ \
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bg_canvas[coff + x] = i; gterm_framebuffer[goff + x] = i; \
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if (xb++ == img_width) xb = 0; \
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} \
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} \
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break; \
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case IMAGE_CENTERED: \
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for (int y = (ystart); y < (yend); y++) { \
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int yb = y - background->y_displacement; \
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const size_t off = img_pitch * (img_height - 1 - yb), coff = gterm_width * y, goff = gterm_pitch / 4 * y; \
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if ((yb < 0) || (yb > background->y_size)) { /* external part */ \
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for (int x = (xstart); x < (xend); x++) { \
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uint32_t i = background->back_colour; i = fn; \
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bg_canvas[coff + x] = i; gterm_framebuffer[goff + x] = i; \
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} \
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} \
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else { /* internal part */ \
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for (int x = (xstart); x < (xend); x++) { \
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int xb = (x - background->x_displacement); \
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uint32_t i = ((xb < 0) || (xb > background->x_size)) ? background->back_colour : *(uint32_t*)(img + xb * colsize + off); i = fn; \
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bg_canvas[coff + x] = i; gterm_framebuffer[goff + x] = i; \
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} \
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} \
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} \
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break; \
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case IMAGE_STRETCHED: \
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for (int y = (ystart); y < (yend); y++) { \
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int counter = x16_x_delta * (xstart); \
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const size_t imgy = (y * img_height) / gterm_height, off = img_pitch * (img_height - 1 - imgy), coff = gterm_width * y, goff = gterm_pitch / 4 * y; \
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for (int x = (xstart); x < (xend); x++) { \
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uint32_t i = *(uint32_t*)(img + (counter / 16) * colsize + off); i = fn; /* counter/16 = (x * img_width) / gterm_width */ \
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bg_canvas[coff + x] = i; gterm_framebuffer[goff + x] = i; \
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counter += x16_x_delta; \
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} \
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} \
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break; \
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__attribute__((always_inline)) static inline void genloop(int xstart, int xend, int ystart, int yend, uint32_t (*blend)(int x, int y, uint32_t orig)) {
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uint8_t *img = background->img;
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const int img_width = background->img_width, img_height = background->img_height, img_pitch = background->pitch, colsize = background->bpp / 8;
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switch (background->type) {
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case IMAGE_TILED:
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for (int y = ystart; y < yend; y++) {
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int image_y = y % img_height, image_x = xstart % img_width;
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const size_t off = img_pitch * (img_height - 1 - image_y);
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int canvas_off = gterm_width * y, fb_off = gterm_pitch / 4 * y;
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for (int x = xstart; x < xend; x++) {
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uint32_t img_pixel = *(uint32_t*)(img + image_x * colsize + off);
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uint32_t i = blend(x, y, img_pixel);
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bg_canvas[canvas_off + x] = i; gterm_framebuffer[fb_off + x] = i;
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if (image_x++ == img_width) image_x = 0; // image_x = x % img_width, but modulo is too expensive
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}
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}
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break;
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case IMAGE_CENTERED:
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for (int y = ystart; y < yend; y++) {
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int image_y = y - background->y_displacement;
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const size_t off = img_pitch * (img_height - 1 - image_y);
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int canvas_off = gterm_width * y, fb_off = gterm_pitch / 4 * y;
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if ((image_y < 0) || (image_y >= background->y_size)) { /* external part */
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for (int x = xstart; x < xend; x++) {
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uint32_t i = blend(x, y, background->back_colour);
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bg_canvas[canvas_off + x] = i; gterm_framebuffer[fb_off + x] = i;
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}
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}
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else { /* internal part */
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for (int x = xstart; x < xend; x++) {
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int image_x = (x - background->x_displacement);
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bool x_external = (image_x < 0) || (image_x >= background->x_size);
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uint32_t img_pixel = *(uint32_t*)(img + image_x * colsize + off);
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uint32_t i = blend(x, y, x_external ? background->back_colour : img_pixel);
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bg_canvas[canvas_off + x] = i; gterm_framebuffer[fb_off + x] = i;
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}
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}
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}
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break;
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// For every pixel, ratio = img_width / gterm_width, img_x = x * ratio, x = (xstart + i)
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// hence x = xstart * ratio + i * ratio
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// so you can set x = xstart * ratio, and increment by ratio at each iteration
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case IMAGE_STRETCHED:
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for (int y = ystart; y < yend; y++) {
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int img_y = y * img_width / gterm_width; // calculate Y with full precision
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int off = img_pitch * (img_height - 1 - img_y);
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int canvas_off = gterm_width * y, fb_off = gterm_pitch / 4 * y;
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size_t ratio = int_to_fixedp6(img_width) / gterm_width;
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fixedp6 img_x = ratio * xstart;
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for (int x = xstart; x < xend; x++) {
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uint32_t img_pixel = *(uint32_t*)(img + fixedp6_to_int(img_x) * colsize + off);
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uint32_t i = blend(x, y, img_pixel);
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bg_canvas[canvas_off + x] = i; gterm_framebuffer[fb_off + x] = i;
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img_x += ratio;
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}
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}
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break;
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}
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}
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static uint32_t blend_external(int x, int y, uint32_t orig) { (void)x; (void)y; return orig; }
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static uint32_t blend_internal(int x, int y, uint32_t orig) { (void)x; (void)y; return colour_blend(ansi_colours[8], orig); }
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static uint32_t blend_margin(int x, int y, uint32_t orig) { return blend_gradient_from_box(x, y, orig, ansi_colours[8]); }
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static void loop_external(int xstart, int xend, int ystart, int yend) { genloop(xstart, xend, ystart, yend, blend_external); }
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static void loop_margin(int xstart, int xend, int ystart, int yend) { genloop(xstart, xend, ystart, yend, blend_margin); }
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static void loop_internal(int xstart, int xend, int ystart, int yend) { genloop(xstart, xend, ystart, yend, blend_internal); }
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void gterm_generate_canvas(void) {
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if (background) {
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// Instead of executing blend_gradient_from_box for every pixel in the fb, just run it for the margin
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uint8_t *img = background->img;
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const int img_width = background->img_width, x16_x_delta = (img_width * 16) / gterm_width,
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img_height = background->img_height, img_pitch = background->pitch, colsize = background->bpp / 8;
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const int frame_height_end = frame_height + VGA_FONT_HEIGHT * rows, frame_width_end = frame_width + VGA_FONT_WIDTH * cols;
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const int fheight = frame_height - margin_gradient, fheight_end = frame_height_end + margin_gradient,
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fwidth = frame_width - margin_gradient, fwidth_end = frame_width_end + margin_gradient;
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// Draw the part of the image outside the margin
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genloop(0, gterm_width, 0, fheight, i);
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genloop(0, gterm_width, fheight_end, gterm_height, i);
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genloop(0, fwidth, fheight, fheight_end, i);
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genloop(fwidth_end, gterm_width, fheight, fheight_end, i);
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loop_external(0, gterm_width, 0, fheight);
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loop_external(0, gterm_width, fheight_end, gterm_height);
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loop_external(0, fwidth, fheight, fheight_end);
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loop_external(fwidth_end, gterm_width, fheight, fheight_end);
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// Draw margin
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if (margin_gradient) {
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genloop(fwidth, fwidth_end, fheight, frame_height, blend_gradient_from_box(x, y, i, ansi_colours[8]));
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genloop(fwidth, fwidth_end, frame_height_end, fheight_end, blend_gradient_from_box(x, y, i, ansi_colours[8]));
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genloop(fwidth, frame_width, frame_height, frame_height_end, blend_gradient_from_box(x, y, i, ansi_colours[8]));
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genloop(frame_width_end, fwidth_end, frame_height, frame_height_end, blend_gradient_from_box(x, y, i, ansi_colours[8]));
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loop_margin(fwidth, fwidth_end, fheight, frame_height);
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loop_margin(fwidth, fwidth_end, frame_height_end, fheight_end);
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loop_margin(fwidth, frame_width, frame_height, frame_height_end);
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loop_margin(frame_width_end, fwidth_end, frame_height, frame_height_end);
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}
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// Draw inner frame
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genloop(frame_width, frame_width_end, frame_height, frame_height_end, colour_blend(ansi_colours[8], i));
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loop_internal(frame_width, frame_width_end, frame_height, frame_height_end);
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} else {
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for (int y = 0; y < gterm_height; y++) {
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for (int x = 0; x < gterm_width; x++) {
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