mcst-linux-kernel/patches-2024.06.26/gl4es-1.1.4/0141-Fixed-picture-link-in-...

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From d9dc1f28ad7f25b4d218d2cebfeb1ac438178cf5 Mon Sep 17 00:00:00 2001
From: ptitSeb <sebastien.chev@gmail.com>
Date: Wed, 26 May 2021 08:18:27 +0200
Subject: [PATCH 141/233] Fixed picture link in media page
---
MEDIA.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/MEDIA.md b/MEDIA.md
index 101a489a..6b5ce602 100644
--- a/MEDIA.md
+++ b/MEDIA.md
@@ -12,7 +12,7 @@ Complex OpenGL 1.5 games, like Foobillard++, that uses cascaded display list, li
The limit is an hardware one: GLES1.1 and GLES2.0 hardware do not allow reading Depth buffer, so some games that use it (like AssaultCube) for game play wont run correctly. Some FPS are using it just for cosmetics (Lens flare) and run fine without, like Serious Sam (both First and Second Encounter), here on the OpenPandora again.
-![AssaultCube on Android](media/assaultcuble.jpg)
+![AssaultCube on Android](media/assaultcube.jpg)
AssaultCube an Android also use gl4es for the rendering
--
2.11.0