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https://github.com/KolibriOS/kolibrios.git
synced 2024-12-16 11:52:34 +03:00
30ef1a01d0
- added last game loading TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5248 a494cfbc-eb01-0410-851d-a64ba20cac60
19 lines
319 B
C
19 lines
319 B
C
#ifndef CONFIG_H
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#define CONFIG_H
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#include "defines.h"
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typedef struct {
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__u32 score;
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__u32 highscore;
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__u32 value_map[BOARD_COUNT * BOARD_COUNT];
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} config_state;
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// Get saved highscore
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__u8 config_load(config_state* st);
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// Save current highscore
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__u8 config_save(config_state* st);
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#endif // CONFIG_H
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