939 lines
17 KiB
NASM
939 lines
17 KiB
NASM
;
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; 9 Ver Screen saver
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; 5 Ver 24 bit texture.
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; 23/8/2004
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; Pavlushin Evgeni 3d cube screen saver
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; mail: waptap@mail.ru site: www.deck4.narod.ru
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;
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; This programm develop on sample text3d to Mikolaj Felix 25/5/2001
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; mfelix@polbox.com
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;
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd I_END ; size of image
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dd 0x200000 ; memory for app
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dd 0x200000 ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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include 'lang.inc'
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include '..\..\..\macros.inc'
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MAX_DEGS equ 512 ;quantity of angels 2^n.Minimize for speedup
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MAX_POINTS equ 8 ;quantity of points
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MAX_FACES equ 6 ;quantity of points
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START:
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finit
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call draw_window
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call clear_screen
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call init_sincos
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still:
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mov eax,23 ; wait for system event with 2 ms timeout
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mov ebx,2 ; wait 2 ms, then continue
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mcall
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; mov eax,11 ;If you want maximum speed! :)
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; mcall
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dec eax ; window redraw request ?
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je red
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dec eax ; key in buffer ?
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je key
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dec eax ; button in buffer ?
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je button
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main_loop:
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call fade_texture
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mov esi,cube
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mov edi,cube_rotated
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mov ecx,MAX_POINTS*3
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copy_object:
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fild word [esi]
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fstp dword [edi]
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add esi,2
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add edi,4
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dec ecx
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jnz copy_object
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mov esi,angle_x
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mov edi,cube_rotated
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mov ecx,MAX_POINTS
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call rotate_points
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mov esi,cube_rotated
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mov edi,coord2d
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mov ecx,MAX_POINTS
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call translate_points
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call draw_textured_faces
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call clear_screen_buffer
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add [angle_x],1
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add [angle_y],3
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add [angle_z],1
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jmp still
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red:
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call draw_window
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jmp still
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key:
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mov eax,2
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jmp exit
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button:
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mov eax,17
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mcall
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cmp ah,1
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jne still
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exit:
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mov eax,-1
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mcall
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;Draw window
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draw_window:
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mov eax,12 ;Start
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mov ebx,1
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mcall
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mov eax,0 ;Draw window
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mov ebx,0*65536+(799) ;x start*65536+x size
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mov ecx,0*65536+(599) ;y start*65536+y size
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mov edx,0x00000000 ;0x03 use skinned window
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mcall
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call clear_screen
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mov eax,12 ;End
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mov ebx,2
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mcall
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ret
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head_label: db "3D TEXTURED CUBE THE LITTLE SCREEN SAVER FOR MENUETOS. USE "
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db "800x600 SCREEN MODE FROM VIEW. PRESS ANY KEY FOR EXIT"
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hl_end:
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;FADE IN FADE OUT TEXTURE
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x_step db 0
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x_num db 1
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fade_texture:
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mov ecx,0
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loox:
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mov al,[file_texture+ecx]
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mov [texture+ecx],al
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inc ecx
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cmp ecx,128*128*3
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jnae loox
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mov ecx,0
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loox2:
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mov al,[file_texture+ecx]
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cmp [x_step],al
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jae xxx
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sub al,[x_step]
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jmp nnn
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xxx:
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mov al,0
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nnn:
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mov [texture+ecx],al
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inc ecx
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cmp ecx,128*128*3
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jnae loox2
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cmp [x_step],255
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jne no_max
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mov [x_num],-1
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no_max:
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cmp [x_step],0
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jne no_min
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mov [x_num],1
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no_min:
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mov al,[x_num]
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add [x_step],al
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ret
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; Clear Screen
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clear_screen:
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mov eax,13
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mov ebx,0*65536+800
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mov ecx,0*65536+600
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mov edx,0
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mcall
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mov eax,4 ;Out Text
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mov ebx,8*65536+8 ;x start*65536+y start
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mov ecx,0x00ffffff ;color White
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mov edx,head_label
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mov esi,hl_end-head_label
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mcall
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ret
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clear_screen_buffer:
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mov ebx,scrbuf
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mov ecx,800*65536+(600-40) ;sub 40 for antiflickering title
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mov edx,0*65536+40
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mov eax,7
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mcall
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mov eax,4 ;Out Text
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mov ebx,8*65536+580 ;x start*65536+y start
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mov ebp,[n_step]
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shl ebp,16
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sub ebx,ebp
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mov ecx,0x0000ff00 ;color White
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mov edx,move_text
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add edx,[step]
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mov esi,130 ;mt_end-move_text
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mcall
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inc [n_step]
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cmp [n_step],6
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jna t_ok
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mov [n_step],0
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inc [step]
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cmp [step],mt_end-move_text-130
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jng t_ok
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mov [step],0
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t_ok:
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mov edi,scrbuf
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mov eax,0 ;black background
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mov ecx,800*600*3/4 ; 16000
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cld
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rep stosd
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ret
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n_step dd 0
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step dd 0
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move_text: db " "
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db " "
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db " "
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db "***** 3D TEXTURED CUBE THE LITTLE SCREEN SAVER FOR "
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db "MENUET OS. SET 800x600 SCREEN MODE FROM VIEW THIS SCREEN "
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db "SAVER ***** "
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db "SITE OF THE RUSSIAN DEVELOPERS TO MENUETOS: "
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db "www.menuet.narod.ru "
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db "RUSSIAN MENUET APLICATION ARCHIVE PAGE ON: "
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db "www.meosfiles.narod.ru "
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db "AUTOR OF THIS SCREEN SAVER Pavlushin Evgeni "
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db "MY SITE: www.deck4.narod.ru (Slow update) "
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db "AND MAIL BOX: waptap@mail.ru "
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db "THANK YOU FOR USE! "
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db " "
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db " "
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db " "
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mt_end:
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;include graphlib.asm Mikolaj Felix 9/12/2000 mfelix@polbox.com
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;Draw textured faces proc
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@@rx1 dw 0 ;equ [bp-2]
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@@ry1 dw 0 ;equ [bp-4]
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@@rx2 dw 0 ;equ [bp-6]
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@@ry2 dw 0 ;equ [bp-8]
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@@rx3 dw 0 ;equ [bp-10]
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@@ry3 dw 0 ;equ [bp-12]
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@@rx4 dw 0 ;equ [bp-14]
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@@ry4 dw 0 ;equ [bp-16]
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draw_textured_faces:
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mov esi,link
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mov ecx,MAX_FACES
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dtf_loop:
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push ecx
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xor ebx,ebx
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mov bl,byte [esi] ; point 1
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shl bx,2
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mov eax,dword [coord2d+bx] ;COPY 1 FOURANGLE POINT
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mov dword [@@rx1],eax
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xor ebx,ebx
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mov bl,byte [esi+1] ; point 2
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shl bx,2
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mov eax,dword [coord2d+bx] ;COPY 2 FOURANGLE POINT
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mov dword [@@rx2],eax
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xor ebx,ebx
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mov bl,byte [esi+2] ; point 3
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shl bx,2
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mov eax,dword [coord2d+bx] ;COPY 3 FOURANGLE POINT
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mov dword [@@rx3],eax
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xor bh,bh ; point 4
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mov bl,byte [esi+3]
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shl bx,2
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mov eax,dword [coord2d+bx] ;COPY 4 FOURANGLE POINT
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mov dword [@@rx4],eax
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mov ax,[@@ry1]
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sub ax,[@@ry3]
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mov bx,[@@rx2]
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sub bx,[@@rx1]
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imul bx
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shl edx,16
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mov dx,ax
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push edx
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mov ax,[@@rx1]
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sub ax,[@@rx3]
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mov bx,[@@ry2]
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sub bx,[@@ry1]
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imul bx
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shl edx,16
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mov dx,ax
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pop ebx
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sub ebx,edx ; normal_z = (y1-y3)*(x2-x1)-(x1-x3)*(y2-y1)
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or ebx,ebx
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jl dtf_next_face ; normal_z < 0
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; FIRST PICE OF FOUR ANGLE
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; Set 3 triangel puts for texture ycoord*65536+xcoord
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mov dword [@@tex_x3],127*65536+127 ;3 point
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mov dword [@@tex_x2],0*65536+127 ;2 point
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mov dword [@@tex_x1],0*65536+0 ;1 point
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; Set texture bitmap offset
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mov [@@tex_off],texture
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; Set 3 triangel puts coordinates
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mov eax,dword [@@rx3]
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mov dword [@@x3],eax
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mov eax,dword [@@rx2]
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mov dword [@@x2],eax
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mov eax,dword [@@rx1]
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mov dword [@@x1],eax
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call textured_triangle
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; SECOND PICE OF FOUR ANGLE
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; Set 3 triangel puts for texture ycoord*65536+xcoord
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mov dword [@@tex_x3],127*65536+0 ;3 point
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mov dword [@@tex_x2],127*65536+127 ;2 point
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mov dword [@@tex_x1],0*65536+0 ;1 point
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; Set texture bitmap offset
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mov [@@tex_off],texture
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; Set 3 triangel puts coordinates
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mov eax,dword [@@rx4]
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mov dword [@@x3],eax
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mov eax,dword [@@rx3]
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mov dword [@@x2],eax
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mov eax,dword [@@rx1]
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mov dword [@@x1],eax
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call textured_triangle
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dtf_next_face:
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add esi,4
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pop ecx
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dec ecx
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jnz dtf_loop
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ret
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;include tex3.asm Mikolaj Felix 15/5/2001 mfelix@polbox.com
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@@x1 dw 0 ;equ [bp+4]
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@@y1 dw 0 ;equ [bp+6]
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@@x2 dw 0 ;equ [bp+8]
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@@y2 dw 0 ;equ [bp+10]
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@@x3 dw 0 ;equ [bp+12]
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@@y3 dw 0 ;equ [bp+14]
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@@tex_off dd 0 ;equ [bp+16]
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@@tex_x1 dw 0 ;equ [bp+18]
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@@tex_y1 dw 0 ;equ [bp+20]
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@@tex_x2 dw 0 ;equ [bp+22]
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@@tex_y2 dw 0 ;equ [bp+24]
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@@tex_x3 dw 0 ;equ [bp+26]
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@@tex_y3 dw 0 ;equ [bp+28]
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@@dx12 dw 0 ;equ [bp-2]
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@@dx13 dw 0 ;equ [bp-4]
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@@dx23 dw 0 ;equ [bp-6]
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@@tex_dx12 dw 0 ;equ [bp-8]
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@@tex_dy12 dw 0 ;equ [bp-10]
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@@tex_dx13 dw 0 ;equ [bp-12]
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@@tex_dy13 dw 0 ;equ [bp-14]
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@@tex_dx23 dw 0 ;equ [bp-16]
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@@tex_dy23 dw 0 ;equ [bp-18]
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@@scan_x1 dw 0 ;equ [bp-20]
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@@scan_y1 dw 0 ;equ [bp-22]
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@@scan_x2 dw 0 ;equ [bp-24]
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@@scan_y2 dw 0 ;equ [bp-26]
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textured_triangle:
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mov ax,[@@y1]
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cmp ax,[@@y3]
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jb tt_check1
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xchg ax,[@@y3]
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mov [@@y1],ax
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mov ax,[@@x1]
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xchg ax,[@@x3]
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mov [@@x1],ax
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mov ax,[@@tex_y1]
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xchg ax,[@@tex_y3]
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mov [@@tex_y1],ax
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mov ax,[@@tex_x1]
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xchg ax,[@@tex_x3]
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mov [@@tex_x1],ax
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tt_check1:
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mov ax,[@@y2]
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cmp ax,[@@y3]
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jb tt_check2
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xchg ax,[@@y3]
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mov [@@y2],ax
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mov ax,[@@x2]
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xchg ax,[@@x3]
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mov [@@x2],ax
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mov ax,[@@tex_y2]
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xchg ax,[@@tex_y3]
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mov [@@tex_y2],ax
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mov ax,[@@tex_x2]
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xchg ax,[@@tex_x3]
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mov [@@tex_x2],ax
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tt_check2:
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mov ax,[@@y1]
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cmp ax,[@@y2]
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jb tt_check3
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xchg ax,[@@y2]
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mov [@@y1],ax
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mov ax,[@@x1]
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xchg ax,[@@x2]
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mov [@@x1],ax
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mov ax,[@@tex_y1]
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xchg ax,[@@tex_y2]
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mov [@@tex_y1],ax
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mov ax,[@@tex_x1]
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xchg ax,[@@tex_x2]
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mov [@@tex_x1],ax
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tt_check3:
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mov bx,[@@y2]
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sub bx,[@@y1]
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jnz tt_dx12_make
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mov word [@@dx12],0
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mov word [@@tex_dx12],0
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mov word [@@tex_dy12],0
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jmp tt_dx12_done
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tt_dx12_make:
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mov ax,[@@x2]
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sub ax,[@@x1]
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shl ax,7
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cwd
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idiv bx
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mov [@@dx12],ax ; dx12 = (x2-x1)/(y2-y1)
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mov ax,[@@tex_x2]
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sub ax,[@@tex_x1]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dx12],ax ; tex_dx12 = (tex_x2-tex_x1)/(y2-y1)
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mov ax,[@@tex_y2]
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sub ax,[@@tex_y1]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dy12],ax ; tex_dy12 = (tex_y2-tex_y1)/(y2-y1)
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tt_dx12_done:
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mov bx,[@@y3]
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sub bx,[@@y1]
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jnz tt_dx13_make
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mov word [@@dx13],0
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mov word [@@tex_dx13],0
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mov word [@@tex_dy13],0
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jmp tt_dx13_done
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tt_dx13_make:
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mov ax,[@@x3]
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sub ax,[@@x1]
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shl ax,7
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cwd
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idiv bx
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mov [@@dx13],ax ; dx13 = (x3-x1)/(y3-y1)
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mov ax,[@@tex_x3]
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sub ax,[@@tex_x1]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dx13],ax ; tex_dx13 = (tex_x3-tex_x1)/(y3-y1)
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mov ax,[@@tex_y3]
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sub ax,[@@tex_y1]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dy13],ax ; tex_dy13 = (tex_y3-tex_x1)/(y3-y1)
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tt_dx13_done:
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mov bx,[@@y3]
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sub bx,[@@y2]
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jnz tt_dx23_make
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mov word [@@dx23],0
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mov word [@@tex_dx23],0
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mov word [@@tex_dy23],0
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jmp tt_dx23_done
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tt_dx23_make:
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mov ax,[@@x3]
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sub ax,[@@x2]
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shl ax,7
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cwd
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idiv bx
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mov [@@dx23],ax ; dx23 = (x3-x2)/(y3-y2)
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mov ax,[@@tex_x3]
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sub ax,[@@tex_x2]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dx23],ax ; tex_dx23 = (tex_x3-tex_x2)/(y3-y2)
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mov ax,[@@tex_y3]
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sub ax,[@@tex_y2]
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shl ax,7
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cwd
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idiv bx
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mov [@@tex_dy23],ax ; tex_dy23 = (tex_y3-tex_y2)/(y3-y2)
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tt_dx23_done:
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mov ax,[@@x1]
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shl ax,7
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mov bx,ax
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mov cx,[@@y1]
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mov dx,[@@tex_x1]
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shl dx,7
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mov [@@scan_x1],dx
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mov [@@scan_x2],dx
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mov dx,[@@tex_y1]
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shl dx,7
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mov [@@scan_y1],dx
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mov [@@scan_y2],dx
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tt_loop1:
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pushad
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; push ax
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; push bx
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; push cx
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mov dx,[@@scan_y2]
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shr dx,7
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mov [@@tex_ly2],dx ;push dx
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mov dx,[@@scan_x2]
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shr dx,7
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|
mov [@@tex_lx2],dx ;push dx
|
|
mov dx,[@@scan_y1]
|
|
shr dx,7
|
|
mov [@@tex_ly1],dx ;push dx
|
|
mov dx,[@@scan_x1]
|
|
shr dx,7
|
|
mov [@@tex_lx1],dx ;push dx
|
|
mov ebp,dword [@@tex_off] ;push word ptr @@tex_off
|
|
mov [@@tex_loff],ebp
|
|
|
|
mov [@@ly],cx ;push cx
|
|
mov dx,bx
|
|
shr dx,7
|
|
mov [@@lx2],dx ;push dx
|
|
mov dx,ax
|
|
shr dx,7
|
|
mov [@@lx1],dx ; push dx
|
|
call textured_horizontal_line
|
|
|
|
; pop cx
|
|
; pop bx
|
|
; pop ax
|
|
popad
|
|
|
|
mov dx,[@@tex_dx13]
|
|
add [@@scan_x1],dx
|
|
mov dx,[@@tex_dx12]
|
|
add [@@scan_x2],dx
|
|
mov dx,[@@tex_dy13]
|
|
add [@@scan_y1],dx
|
|
mov dx,[@@tex_dy12]
|
|
add [@@scan_y2],dx
|
|
|
|
add ax,[@@dx13]
|
|
add bx,[@@dx12]
|
|
inc cx
|
|
cmp cx,[@@y2]
|
|
jb tt_loop1
|
|
|
|
mov bx,[@@x2]
|
|
shl bx,7
|
|
mov cx,[@@y2]
|
|
|
|
mov dx,[@@tex_x2]
|
|
shl dx,7
|
|
mov [@@scan_x2],dx
|
|
mov dx,[@@tex_y2]
|
|
shl dx,7
|
|
mov [@@scan_y2],dx
|
|
tt_loop2:
|
|
|
|
pushad
|
|
; push ax
|
|
; push bx
|
|
; push cx
|
|
|
|
mov dx,[@@scan_y2]
|
|
shr dx,7
|
|
mov [@@tex_ly2],dx ;push dx
|
|
mov dx,[@@scan_x2]
|
|
shr dx,7
|
|
mov [@@tex_lx2],dx ;push dx
|
|
mov dx,[@@scan_y1]
|
|
shr dx,7
|
|
mov [@@tex_ly1],dx ;push dx
|
|
mov dx,[@@scan_x1]
|
|
shr dx,7
|
|
mov [@@tex_lx1],dx ;push dx
|
|
mov ebp,dword [@@tex_off] ;push word ptr @@tex_off
|
|
mov [@@tex_loff],ebp
|
|
|
|
mov [@@ly],cx ;push cx
|
|
mov dx,bx
|
|
shr dx,7
|
|
mov [@@lx2],dx ;push dx
|
|
mov dx,ax
|
|
shr dx,7
|
|
mov [@@lx1],dx ; push dx
|
|
call textured_horizontal_line
|
|
|
|
; pop cx
|
|
; pop bx
|
|
; pop ax
|
|
popad
|
|
|
|
mov dx,[@@tex_dx13]
|
|
add [@@scan_x1],dx
|
|
mov dx,[@@tex_dx23]
|
|
add [@@scan_x2],dx
|
|
mov dx,[@@tex_dy13]
|
|
add [@@scan_y1],dx
|
|
mov dx,[@@tex_dy23]
|
|
add [@@scan_y2],dx
|
|
|
|
add ax,[@@dx13]
|
|
add bx,[@@dx23]
|
|
inc cx
|
|
cmp cx,[@@y3]
|
|
jb tt_loop2
|
|
ret
|
|
|
|
@@lx1 dw 0 ;equ [bp+4]
|
|
@@lx2 dw 0 ;equ [bp+6]
|
|
@@ly dw 0 ;equ [bp+8]
|
|
|
|
@@tex_loff dd 0 ;equ [bp+10]
|
|
@@tex_lx1 dw 0 ;equ [bp+12]
|
|
@@tex_ly1 dw 0 ;equ [bp+14]
|
|
@@tex_lx2 dw 0 ;equ [bp+16]
|
|
@@tex_ly2 dw 0 ;equ [bp+18]
|
|
|
|
@@tex_ldx dw 0 ;equ [bp-2]
|
|
@@tex_ldy dw 0 ;equ [bp-4]
|
|
|
|
textured_horizontal_line:
|
|
|
|
mov ax,[@@lx1]
|
|
cmp ax,[@@lx2]
|
|
je thl_quit
|
|
jb thl_ok
|
|
|
|
xchg ax,[@@lx2]
|
|
mov [@@lx1],ax
|
|
|
|
mov ax,[@@tex_lx1]
|
|
xchg ax,[@@tex_lx2]
|
|
mov [@@tex_lx1],ax
|
|
|
|
mov ax,[@@tex_ly1]
|
|
xchg ax,[@@tex_ly2]
|
|
mov [@@tex_ly1],ax
|
|
thl_ok:
|
|
|
|
; Fast method
|
|
; mov edi,0
|
|
; mov di,[@@ly] ;edi = calculating start of line
|
|
; mov ax,di
|
|
; shl di,6 ;ly*64
|
|
; shl ax,8 ;ly*256
|
|
; add di,ax ;di = (ly*64)+(ly*256)
|
|
; add di,[@@lx1] ;di = ly*320+lx1
|
|
; mov eax,edi
|
|
; shl eax,1
|
|
; add edi,eax
|
|
; add edi,scrbuf
|
|
|
|
; Uneversal method
|
|
movsx edi,[@@ly]
|
|
mov eax,800 ;di = ly*320+lx1
|
|
mul edi
|
|
movsx ebx,[@@lx1]
|
|
add eax,ebx ;[@@lx1]
|
|
mov edi,3
|
|
mul edi
|
|
mov edi,eax
|
|
add edi,scrbuf
|
|
|
|
mov cx,[@@lx2]
|
|
sub cx,[@@lx1]
|
|
|
|
mov ax,[@@tex_lx2]
|
|
sub ax,[@@tex_lx1]
|
|
shl ax,7
|
|
cwd
|
|
idiv cx
|
|
mov [@@tex_ldx],ax ; tex_dx = (tex_x2-tex_x1)/(x2-x1)
|
|
|
|
mov ax,[@@tex_ly2]
|
|
sub ax,[@@tex_ly1]
|
|
shl ax,7
|
|
cwd
|
|
idiv cx
|
|
mov [@@tex_ldy],ax ; tex_dy = (tex_y2-tex_y1)/(x2-x1)
|
|
|
|
cld
|
|
inc cx
|
|
mov ax,[@@tex_lx1]
|
|
shl ax,7
|
|
mov bx,[@@tex_ly1]
|
|
shl bx,7
|
|
|
|
thl_loop:
|
|
mov dx,ax
|
|
push bx
|
|
|
|
and bx,0ff80h
|
|
shr ax,7
|
|
add bx,ax
|
|
mov ebp,0
|
|
mov bp,bx
|
|
mov eax,ebp
|
|
shl eax,1
|
|
add ebp,eax
|
|
add ebp,[@@tex_loff]
|
|
|
|
mov al,byte [ebp+2]
|
|
stosb
|
|
mov al,byte [ebp+1]
|
|
stosb
|
|
mov al,byte [ebp]
|
|
stosb
|
|
|
|
pop bx
|
|
mov ax,dx
|
|
|
|
add ax,[@@tex_ldx]
|
|
add bx,[@@tex_ldy]
|
|
dec cx
|
|
jnz thl_loop
|
|
thl_quit:
|
|
ret
|
|
|
|
;include math3d_2.asm
|
|
; Mikolaj Felix 20/06/2001
|
|
; mfelix@polbox.com
|
|
|
|
;------------------------------------------------------------
|
|
; ds:si - offset to angles (int)
|
|
; ds:di - offset to array of 3d points
|
|
; cx - number of points
|
|
;------------------------------------------------------------
|
|
|
|
@@sin_x dd 0 ;equ dword ptr [bp-4]
|
|
@@cos_x dd 0 ;equ dword ptr [bp-8]
|
|
@@sin_y dd 0 ;equ dword ptr [bp-12]
|
|
@@cos_y dd 0 ;equ dword ptr [bp-16]
|
|
@@sin_z dd 0 ;equ dword ptr [bp-20]
|
|
@@cos_z dd 0 ;equ dword ptr [bp-24]
|
|
|
|
@@x equ dword [edi]
|
|
@@y equ dword [edi+4]
|
|
@@z equ dword [edi+8]
|
|
|
|
rotate_points:
|
|
|
|
push edi
|
|
mov edi,@@sin_x
|
|
mov edx,3
|
|
rp_sin_cos:
|
|
mov bx,word [esi]
|
|
and bx,MAX_DEGS-1
|
|
shl bx,2
|
|
mov eax,dword [sintab+bx]
|
|
mov dword [edi],eax
|
|
mov eax,dword [costab+bx]
|
|
mov dword [edi+4],eax
|
|
add edi,8
|
|
add esi,2
|
|
dec edx
|
|
jnz rp_sin_cos
|
|
pop edi
|
|
|
|
rp_rotate:
|
|
fld @@y
|
|
fmul [@@cos_x]
|
|
fld @@z
|
|
fmul [@@sin_x]
|
|
fsubp st1,st
|
|
fld @@y
|
|
fxch st1
|
|
fstp @@y ; Yrotated = Cos (A)*Y - Sin (A)*Z
|
|
fmul [@@sin_x]
|
|
fld @@z
|
|
fmul [@@cos_x]
|
|
faddp st1,st
|
|
fstp @@z ; Zrotated = Sin (A)*Y + Cos (A)*Z
|
|
|
|
fld @@x
|
|
fmul [@@cos_y]
|
|
fld @@z
|
|
fmul [@@sin_y]
|
|
fsubp st1,st
|
|
fld @@x
|
|
fxch st1
|
|
fstp @@x ; Xrotated = Cos (A)*X - Sin (A)*Z
|
|
fmul [@@sin_y]
|
|
fld @@z
|
|
fmul [@@cos_y]
|
|
faddp st1,st
|
|
fstp @@z ; Zrotated = Sin (A)*X + Cos (A)*Z
|
|
|
|
fld @@x
|
|
fmul [@@cos_z]
|
|
fld @@y
|
|
fmul [@@sin_z]
|
|
fsubp st1,st
|
|
fld @@x
|
|
fxch st1
|
|
fstp @@x ; Xrotated = Cos (A)*X - Sin (A)*Y
|
|
fmul [@@sin_z]
|
|
fld @@y
|
|
fmul [@@cos_z]
|
|
faddp st1,st
|
|
fstp @@y ; Yrotated = Sin (A)*X + Cos (A)*Y
|
|
|
|
add edi,12
|
|
dec ecx
|
|
jnz rp_rotate
|
|
ret
|
|
|
|
;------------------------------------------------------------
|
|
; ds:si - offset to array of 3d points
|
|
; ds:di - offset to 2d points
|
|
; cx - number of points
|
|
;------------------------------------------------------------
|
|
|
|
translate_points:
|
|
|
|
fld dword [esi+8]
|
|
fadd [perspective]
|
|
|
|
fld dword [esi]
|
|
fmul [perspective]
|
|
fdiv st,st1
|
|
fadd [correct_x]
|
|
fistp word [edi] ; x2d = (x*persp)/(z+persp)+correct_x
|
|
|
|
fld dword [esi+4]
|
|
fmul [perspective]
|
|
fdivrp st1,st
|
|
fadd [correct_y]
|
|
fistp word [edi+2] ; y2d = (y*persp)/(z+persp)+correct_y
|
|
|
|
add esi,12
|
|
add edi,4
|
|
dec ecx
|
|
jnz translate_points
|
|
ret
|
|
|
|
; initalize SIN&COS table
|
|
|
|
@@temp1 dd 0 ;dword ptr [bp-4]
|
|
@@temp2 dd 0 ;dword ptr [bp-8]
|
|
|
|
init_sincos:
|
|
mov [@@temp1],0
|
|
fldpi
|
|
mov [@@temp2],MAX_DEGS/2
|
|
fidiv [@@temp2]
|
|
fstp [@@temp2]
|
|
|
|
xor edi,edi
|
|
mov ecx,MAX_DEGS
|
|
isc_loop:
|
|
fld [@@temp1]
|
|
fld st0
|
|
fld st0
|
|
fsin
|
|
fstp dword [sintab+edi]
|
|
fcos
|
|
fstp dword [costab+edi]
|
|
fadd [@@temp2]
|
|
fstp [@@temp1]
|
|
|
|
add edi,4
|
|
dec ecx
|
|
jnz isc_loop
|
|
ret
|
|
|
|
perspective dd 256.0
|
|
correct_x dd 400.0
|
|
correct_y dd 300.0
|
|
|
|
angle_x dw 0
|
|
angle_y dw 0
|
|
angle_z dw 0
|
|
|
|
file_texture:
|
|
file 'texture.raw'
|
|
|
|
cube dw -50,-50,50, 50,-50,50, 50,50,50, -50,50,50
|
|
dw -50,-50,-50, 50,-50,-50, 50,50,-50, -50,50,-50
|
|
|
|
link db 0,1,2,3, 5,4,7,6, 1,5,6,2, 4,0,3,7, 4,5,1,0, 3,2,6,7
|
|
|
|
sintab:
|
|
rd MAX_DEGS
|
|
costab:
|
|
rd MAX_DEGS
|
|
|
|
cube_rotated:
|
|
rd MAX_POINTS*3
|
|
coord2d:
|
|
rw MAX_POINTS*2
|
|
texture:
|
|
rb 128*128*3
|
|
scrbuf:
|
|
|
|
I_END: |