mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-17 04:12:34 +03:00
4daae89053
updated sysfunc.txt *programs new icons and logo for CPUID and ICON added new version of @ICON and ICONMNGR fixes in iconedit and calendar from DedOK new algoritm of fill background in pic4 all apps (fasm-writen only) rewriten to use common macros.inc for easy recompile in fastcall mode (there is a bug in https; run need rewrite to use common macros.inc) small fixes in build_all.bat script git-svn-id: svn://kolibrios.org@485 a494cfbc-eb01-0410-851d-a64ba20cac60
352 lines
6.7 KiB
PHP
352 lines
6.7 KiB
PHP
;----------------------------------------------------------
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;--------Move picture from array to work screeen-----------
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;----------------------------------------------------------
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MovePictureToWorkScreen:
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call cleare_screen
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mov eax,[Picture_SizeX]
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mov ebx,[Picture_SizeY]
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mov ecx,[MaxWorkScreen_SizeX]
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mov edx,[MaxWorkScreen_SizeY]
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mov esi,[k]
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imul eax,esi
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imul ebx,esi
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cmp eax,ecx
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jle lab1
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mov eax,[MaxWorkScreen_SizeX]
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mov [WorkScreen_SizeX],eax
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jmp lab2
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lab1:
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mov [WorkScreen_SizeX],eax
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lab2:
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cmp ebx,edx
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jle lab3
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mov ebx,[MaxWorkScreen_SizeY]
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mov [WorkScreen_SizeY],ebx
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jmp lab4
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lab3:
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mov [WorkScreen_SizeY],ebx
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lab4:
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mov eax,[WorkScreen_SizeX]
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mov ebx,[k]
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cdq
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idiv ebx
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mov [CounterX],eax
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mov eax,[WorkScreen_SizeY]
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cdq
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idiv ebx
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mov [CounterY],eax
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mov eax,[WorkScreen_SizeX]
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mov ecx,eax
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mov ebx,[k]
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cdq
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idiv ebx
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imul eax,ebx
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sub ecx,eax
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lea ecx,[ecx+ecx*2]
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;
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mov eax,[WorkScreen_SizeX]
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mov ebx,[k]
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dec ebx
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imul eax,ebx
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lea eax,[eax+eax*2]
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add eax,ecx
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mov [OffsetYWorkScreen],eax
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mov ebx,[Picture_SizeX]
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mov eax,[CounterX]
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sub ebx,eax
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lea ebx,[ebx+ebx*2]
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mov [OffsetYPicture],ebx
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mov eax,[WorkScreen_SizeX]
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mov ebx,[k]
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sub eax,ebx
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lea eax,[eax+eax*2]
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mov [OffsetYBigPixel],eax
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mov eax,[PosX]
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mov ebx,[PosY]
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mov ecx,[Picture_SizeX]
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imul ecx,ebx
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add eax,ecx
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lea eax,[eax+eax*2]
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add eax,[PointerToPicture]
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mov ebx,[ScreenPointer]
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mov edi,[CounterY]
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;if size of picture natural(mastab is 1) than move picture to work screen
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cmp [k],1
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jne no_zoom_1_
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screen_y_1:
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mov esi,[CounterX]
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screen_x_1:
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mov ecx,[eax]
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and ecx,0xffffff
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mov ebp,ecx
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shr ecx,16
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mov [ebx],bp
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mov [ebx+2],cl
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add ebx,3;
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add eax,3
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dec esi
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jnz screen_x_1
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add eax,[OffsetYPicture]
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add ebx,[OffsetYWorkScreen]
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dec edi
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jnz screen_y_1
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jmp fps
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no_zoom_1_:
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cmp [k],2
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jne no_zoom_2
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screen_y_2:
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mov esi,[CounterX]
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screen_x_2:
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mov ecx,[eax]
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and ecx,0xffffff
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mov ebp,ecx
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shr ecx,16
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mov edx,ebx
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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add edx,3*2
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add edx,[OffsetYBigPixel]
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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add edx,3*2
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add edx,[OffsetYBigPixel]
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add ebx,3*2
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add eax,3
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dec esi
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jnz screen_x_2
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add eax,[OffsetYPicture]
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add ebx,[OffsetYWorkScreen]
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dec edi
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jnz screen_y_2
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jmp fps
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no_zoom_2:
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cmp [k],4
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jne no_zoom_4
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screen_y_4:
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mov esi,[CounterX]
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screen_x_4:
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mov ecx,[eax]
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and ecx,0xffffff
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mov ebp,ecx
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shr ecx,16
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mov edx,ebx
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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mov [edx+6],bp
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mov [edx+6+2],cl
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mov [edx+9],bp
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mov [edx+9+2],cl
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add edx,3*4
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add edx,[OffsetYBigPixel]
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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mov [edx+6],bp
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mov [edx+6+2],cl
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mov [edx+9],bp
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mov [edx+9+2],cl
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add edx,3*4
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add edx,[OffsetYBigPixel]
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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mov [edx+6],bp
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mov [edx+6+2],cl
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mov [edx+9],bp
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mov [edx+9+2],cl
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add edx,3*4
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add edx,[OffsetYBigPixel]
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mov [edx],bp
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mov [edx+2],cl
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mov [edx+3],bp
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mov [edx+3+2],cl
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mov [edx+6],bp
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mov [edx+6+2],cl
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mov [edx+9],bp
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mov [edx+9+2],cl
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add edx,3*4
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add edx,[OffsetYBigPixel]
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add ebx,4*3
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add eax,3
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dec esi
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jnz screen_x_4
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add eax,[OffsetYPicture]
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add ebx,[OffsetYWorkScreen]
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dec edi
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jnz screen_y_4
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jmp fps
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no_zoom_4:
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;if zoom more than 4
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screen_y:
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mov esi,[CounterX]
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screen_x:
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mov ecx,[eax]
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and ecx,0xffffff
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mov ebp,ecx
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shr ecx,16
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push ebx
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push eax
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mov edx,[k]
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big_pixel_y:
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mov eax,[k]
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big_pixel_x:
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mov [ebx],bp
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mov [ebx+2],cl
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add ebx,3
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dec eax
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jnz big_pixel_x
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add ebx,[OffsetYBigPixel]
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dec edx
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jnz big_pixel_y
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pop eax
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pop ebx
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mov edx,[k]
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lea edx,[edx+edx*2]
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add ebx,edx
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add eax,3
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dec esi
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jnz screen_x
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add eax,[OffsetYPicture]
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add ebx,[OffsetYWorkScreen]
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dec edi
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jnz screen_y
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fps:
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;mov eax,18
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;mov ebx,14
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;mcall
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mov eax,7
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mov ebx,[ScreenPointer]
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mov ecx,[WorkScreen_SizeX]
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mov edx,[WorkScreen_SizeY]
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shl ecx,16
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add ecx,edx
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mov edx,8*65536+20+15+49+5+1
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mcall
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ret
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;----------------------------------------------------------
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;--------------------clear screen--------------------------
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;----------------------------------------------------------
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cleare_screen:
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mov eax,[ScreenPointer]
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mov ebx,[WorkScreen_SizeX]
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imul ebx,[WorkScreen_SizeY]
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lea ebx,[ebx+ebx*2]
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shr ebx,3
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inc ebx
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mov esi,0xffffff
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clear_screen_loop:
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mov [eax],esi
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mov [eax+3],esi
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mov [eax+6],si
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add eax,4+4
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dec ebx
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jnz clear_screen_loop
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ret
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;----------------------------------------------------------
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;-------------cleare work arrea(work screen)---------------
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;----------------------------------------------------------
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cleare_work_arrea:
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mov eax,[PointerToPicture]
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mov ebx,[Picture_SizeX]
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imul ebx,[Picture_SizeY]
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lea ebx,[ebx+ebx*2]
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shr ebx,3
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inc ebx
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mov esi,0xffffff
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clear_work_arrea_loop:
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mov [eax],esi
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mov [eax+3],esi
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mov [eax+6],si
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add eax,4+4
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dec ebx
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jnz clear_work_arrea_loop
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ret
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;-----------------------------------------------------------
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;calculate position work screen on a picture
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;-----------------------------------------------------------
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CalculatePositionScreen:
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mov eax,[Picture_SizeX]
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mov ebx,[Picture_SizeY]
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mov ecx,[CounterX]
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mov edx,[CounterY]
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sub eax,ecx
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sub ebx,edx
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cmp [PosX],eax
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jle no_limit_screen_x
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mov [PosX],eax
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no_limit_screen_x:
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cmp [PosY],ebx
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jle no_limit_screen_y
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mov [PosY],ebx
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no_limit_screen_y:
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cmp [PosX],0
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jns no_minimum_screen_x
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mov [PosX],0
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no_minimum_screen_x:
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cmp [PosY],0
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jns no_minimum_screen_y
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mov [PosY],0
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no_minimum_screen_y:
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ret
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;-----------------------------------------------------------
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;-----------calculate cordinats on work picture--------------
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;-----------------------------------------------------------
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GetScreenCordinats:
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mov eax,[MouseX]
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mov ebx,[MouseY]
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sub eax,9
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sub ebx,87
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mov ecx,[k]
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cdq
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idiv ecx
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mov [ScreenX],eax
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mov eax,ebx
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cdq
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idiv ecx
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mov [ScreenY],eax
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ret |