mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-29 17:59:50 +03:00
754f9336f0
git-svn-id: svn://kolibrios.org@4349 a494cfbc-eb01-0410-851d-a64ba20cac60
181 lines
4.1 KiB
C
181 lines
4.1 KiB
C
/*
|
|
* Demo of off-screen Mesa rendering
|
|
*
|
|
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
|
|
*
|
|
* If you want to render BIG images you'll probably have to increase
|
|
* MAX_WIDTH and MAX_Height in src/config.h.
|
|
*
|
|
* This program is in the public domain.
|
|
*
|
|
* Brian Paul
|
|
*
|
|
* PPM output provided by Joerg Schmalzl.
|
|
* ASCII PPM output added by Brian Paul.
|
|
*
|
|
* Usage: osdemo [filename]
|
|
*/
|
|
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#include "GL/osmesa.h"
|
|
#include <GL/glext.h>
|
|
#include "GL/glu.h"
|
|
#include "shaderutil.h"
|
|
#include <kos32sys.h>
|
|
|
|
int _CRT_MT=0;
|
|
|
|
static int Width = 500;
|
|
static int Height = 400;
|
|
|
|
int check_events();
|
|
|
|
GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
|
|
GLfloat angle = 0.0;
|
|
|
|
GLboolean animate = GL_TRUE; /* Animation */
|
|
GLfloat eyesep = 5.0; /* Eye separation. */
|
|
GLfloat fix_point = 40.0; /* Fixation point distance. */
|
|
GLfloat left, right, asp; /* Stereo frustum params. */
|
|
|
|
void Init( void );
|
|
void Reshape( int width, int height );
|
|
void Draw( void );
|
|
void Idle();
|
|
void Key(unsigned char key, int x, int y);
|
|
|
|
|
|
inline void Blit(void *bitmap, int dst_x, int dst_y,
|
|
int src_x, int src_y, int w, int h,
|
|
int src_w, int src_h, int stride)
|
|
{
|
|
volatile struct blit_call bc;
|
|
|
|
bc.dstx = dst_x;
|
|
bc.dsty = dst_y;
|
|
bc.w = w;
|
|
bc.h = h;
|
|
bc.srcx = src_x;
|
|
bc.srcy = src_y;
|
|
bc.srcw = src_w;
|
|
bc.srch = src_h;
|
|
bc.stride = stride;
|
|
bc.bitmap = bitmap;
|
|
|
|
__asm__ __volatile__(
|
|
"int $0x40"
|
|
::"a"(73),"b"(0),"c"(&bc.dstx));
|
|
|
|
};
|
|
|
|
|
|
static inline uint32_t wait_os_event(int time)
|
|
{
|
|
uint32_t val;
|
|
__asm__ __volatile__(
|
|
"int $0x40"
|
|
:"=a"(val)
|
|
:"a"(23),"b"(time));
|
|
return val;
|
|
};
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
OSMesaContext ctx;
|
|
void *buffer;
|
|
char *filename = NULL;
|
|
int ev;
|
|
int repeat=1;
|
|
|
|
/* Create an RGBA-mode context */
|
|
/* specify Z, stencil, accum sizes */
|
|
|
|
ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
|
|
if (!ctx) {
|
|
printf("OSMesaCreateContext failed!\n");
|
|
return 0;
|
|
}
|
|
|
|
/* Allocate the image buffer */
|
|
buffer = malloc( Width * Height * 4 * sizeof(GLubyte) );
|
|
if (!buffer) {
|
|
printf("Alloc image buffer failed!\n");
|
|
return 0;
|
|
}
|
|
|
|
// __asm__ __volatile__("int3");
|
|
|
|
/* Bind the buffer to the context and make it current */
|
|
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) {
|
|
printf("OSMesaMakeCurrent failed!\n");
|
|
return 0;
|
|
}
|
|
|
|
{
|
|
int z, s, a;
|
|
glGetIntegerv(GL_DEPTH_BITS, &z);
|
|
glGetIntegerv(GL_STENCIL_BITS, &s);
|
|
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
|
|
printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
|
|
}
|
|
|
|
Reshape(Width, Height);
|
|
Init();
|
|
Draw();
|
|
|
|
printf("all done\n");
|
|
|
|
DrawWindow(10, 10, Width+9, Height+26, "OpenGL Engine Demo", 0x000000, 0x74);
|
|
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
|
|
|
while(repeat)
|
|
{
|
|
oskey_t key;
|
|
|
|
ev = wait_os_event(1);
|
|
switch(ev)
|
|
{
|
|
case 1:
|
|
DrawWindow(10, 10, Width+9, Width+26, NULL, 0x000000,0x74);
|
|
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
|
continue;
|
|
|
|
case 2:
|
|
key = get_key();
|
|
Key(key.code, 0, 0);
|
|
Draw();
|
|
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
|
continue;
|
|
|
|
case 3:
|
|
if(get_os_button()==1)
|
|
repeat=0;
|
|
continue;
|
|
};
|
|
Idle();
|
|
Draw();
|
|
Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4);
|
|
};
|
|
|
|
/* free the image buffer */
|
|
free( buffer );
|
|
|
|
/* destroy the context */
|
|
OSMesaDestroyContext( ctx );
|
|
|
|
return 0;
|
|
}
|
|
|
|
int atexit(void (*func)(void))
|
|
{
|
|
return 0;
|
|
};
|
|
|