mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-25 18:29:36 +03:00
e15c3449f3
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
556 lines
11 KiB
C
556 lines
11 KiB
C
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Floor animation: raising stairs.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static const char
|
|
rcsid[] = "$Id: p_floor.c,v 1.4 1997/02/03 16:47:54 b1 Exp $";
|
|
|
|
|
|
#include "z_zone.h"
|
|
#include "doomdef.h"
|
|
#include "p_local.h"
|
|
|
|
#include "s_sound.h"
|
|
|
|
// State.
|
|
#include "doomstat.h"
|
|
#include "r_state.h"
|
|
// Data.
|
|
#include "sounds.h"
|
|
|
|
|
|
//
|
|
// FLOORS
|
|
//
|
|
|
|
//
|
|
// Move a plane (floor or ceiling) and check for crushing
|
|
//
|
|
result_e
|
|
T_MovePlane
|
|
( sector_t* sector,
|
|
fixed_t speed,
|
|
fixed_t dest,
|
|
boolean crush,
|
|
int floorOrCeiling,
|
|
int direction )
|
|
{
|
|
boolean flag;
|
|
fixed_t lastpos;
|
|
|
|
switch(floorOrCeiling)
|
|
{
|
|
case 0:
|
|
// FLOOR
|
|
switch(direction)
|
|
{
|
|
case -1:
|
|
// DOWN
|
|
if (sector->floorheight - speed < dest)
|
|
{
|
|
lastpos = sector->floorheight;
|
|
sector->floorheight = dest;
|
|
flag = P_ChangeSector(sector,crush);
|
|
if (flag == true)
|
|
{
|
|
sector->floorheight =lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
//return crushed;
|
|
}
|
|
return pastdest;
|
|
}
|
|
else
|
|
{
|
|
lastpos = sector->floorheight;
|
|
sector->floorheight -= speed;
|
|
flag = P_ChangeSector(sector,crush);
|
|
if (flag == true)
|
|
{
|
|
sector->floorheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
return crushed;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
// UP
|
|
if (sector->floorheight + speed > dest)
|
|
{
|
|
lastpos = sector->floorheight;
|
|
sector->floorheight = dest;
|
|
flag = P_ChangeSector(sector,crush);
|
|
if (flag == true)
|
|
{
|
|
sector->floorheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
//return crushed;
|
|
}
|
|
return pastdest;
|
|
}
|
|
else
|
|
{
|
|
// COULD GET CRUSHED
|
|
lastpos = sector->floorheight;
|
|
sector->floorheight += speed;
|
|
flag = P_ChangeSector(sector,crush);
|
|
if (flag == true)
|
|
{
|
|
if (crush == true)
|
|
return crushed;
|
|
sector->floorheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
return crushed;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
// CEILING
|
|
switch(direction)
|
|
{
|
|
case -1:
|
|
// DOWN
|
|
if (sector->ceilingheight - speed < dest)
|
|
{
|
|
lastpos = sector->ceilingheight;
|
|
sector->ceilingheight = dest;
|
|
flag = P_ChangeSector(sector,crush);
|
|
|
|
if (flag == true)
|
|
{
|
|
sector->ceilingheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
//return crushed;
|
|
}
|
|
return pastdest;
|
|
}
|
|
else
|
|
{
|
|
// COULD GET CRUSHED
|
|
lastpos = sector->ceilingheight;
|
|
sector->ceilingheight -= speed;
|
|
flag = P_ChangeSector(sector,crush);
|
|
|
|
if (flag == true)
|
|
{
|
|
if (crush == true)
|
|
return crushed;
|
|
sector->ceilingheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
return crushed;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
// UP
|
|
if (sector->ceilingheight + speed > dest)
|
|
{
|
|
lastpos = sector->ceilingheight;
|
|
sector->ceilingheight = dest;
|
|
flag = P_ChangeSector(sector,crush);
|
|
if (flag == true)
|
|
{
|
|
sector->ceilingheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
//return crushed;
|
|
}
|
|
return pastdest;
|
|
}
|
|
else
|
|
{
|
|
lastpos = sector->ceilingheight;
|
|
sector->ceilingheight += speed;
|
|
flag = P_ChangeSector(sector,crush);
|
|
// UNUSED
|
|
#if 0
|
|
if (flag == true)
|
|
{
|
|
sector->ceilingheight = lastpos;
|
|
P_ChangeSector(sector,crush);
|
|
return crushed;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
//
|
|
// MOVE A FLOOR TO IT'S DESTINATION (UP OR DOWN)
|
|
//
|
|
void T_MoveFloor(floormove_t* floor)
|
|
{
|
|
result_e res;
|
|
|
|
res = T_MovePlane(floor->sector,
|
|
floor->speed,
|
|
floor->floordestheight,
|
|
floor->crush,0,floor->direction);
|
|
|
|
if (!(leveltime&7))
|
|
S_StartSound((mobj_t *)&floor->sector->soundorg,
|
|
sfx_stnmov);
|
|
|
|
if (res == pastdest)
|
|
{
|
|
floor->sector->specialdata = NULL;
|
|
|
|
if (floor->direction == 1)
|
|
{
|
|
switch(floor->type)
|
|
{
|
|
case donutRaise:
|
|
floor->sector->special = floor->newspecial;
|
|
floor->sector->floorpic = floor->texture;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (floor->direction == -1)
|
|
{
|
|
switch(floor->type)
|
|
{
|
|
case lowerAndChange:
|
|
floor->sector->special = floor->newspecial;
|
|
floor->sector->floorpic = floor->texture;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
P_RemoveThinker(&floor->thinker);
|
|
|
|
S_StartSound((mobj_t *)&floor->sector->soundorg,
|
|
sfx_pstop);
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// HANDLE FLOOR TYPES
|
|
//
|
|
int
|
|
EV_DoFloor
|
|
( line_t* line,
|
|
floor_e floortype )
|
|
{
|
|
int secnum;
|
|
int rtn;
|
|
int i;
|
|
sector_t* sec;
|
|
floormove_t* floor;
|
|
|
|
secnum = -1;
|
|
rtn = 0;
|
|
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
|
|
{
|
|
sec = §ors[secnum];
|
|
|
|
// ALREADY MOVING? IF SO, KEEP GOING...
|
|
if (sec->specialdata)
|
|
continue;
|
|
|
|
// new floor thinker
|
|
rtn = 1;
|
|
floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
|
|
P_AddThinker (&floor->thinker);
|
|
sec->specialdata = floor;
|
|
floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor;
|
|
floor->type = floortype;
|
|
floor->crush = false;
|
|
|
|
switch(floortype)
|
|
{
|
|
case lowerFloor:
|
|
floor->direction = -1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight =
|
|
P_FindHighestFloorSurrounding(sec);
|
|
break;
|
|
|
|
case lowerFloorToLowest:
|
|
floor->direction = -1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight =
|
|
P_FindLowestFloorSurrounding(sec);
|
|
break;
|
|
|
|
case turboLower:
|
|
floor->direction = -1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED * 4;
|
|
floor->floordestheight =
|
|
P_FindHighestFloorSurrounding(sec);
|
|
if (floor->floordestheight != sec->floorheight)
|
|
floor->floordestheight += 8*FRACUNIT;
|
|
break;
|
|
|
|
case raiseFloorCrush:
|
|
floor->crush = true;
|
|
case raiseFloor:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight =
|
|
P_FindLowestCeilingSurrounding(sec);
|
|
if (floor->floordestheight > sec->ceilingheight)
|
|
floor->floordestheight = sec->ceilingheight;
|
|
floor->floordestheight -= (8*FRACUNIT)*
|
|
(floortype == raiseFloorCrush);
|
|
break;
|
|
|
|
case raiseFloorTurbo:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED*4;
|
|
floor->floordestheight =
|
|
P_FindNextHighestFloor(sec,sec->floorheight);
|
|
break;
|
|
|
|
case raiseFloorToNearest:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight =
|
|
P_FindNextHighestFloor(sec,sec->floorheight);
|
|
break;
|
|
|
|
case raiseFloor24:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight = floor->sector->floorheight +
|
|
24 * FRACUNIT;
|
|
break;
|
|
case raiseFloor512:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight = floor->sector->floorheight +
|
|
512 * FRACUNIT;
|
|
break;
|
|
|
|
case raiseFloor24AndChange:
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight = floor->sector->floorheight +
|
|
24 * FRACUNIT;
|
|
sec->floorpic = line->frontsector->floorpic;
|
|
sec->special = line->frontsector->special;
|
|
break;
|
|
|
|
case raiseToTexture:
|
|
{
|
|
int minsize = MAXINT;
|
|
side_t* side;
|
|
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
for (i = 0; i < sec->linecount; i++)
|
|
{
|
|
if (twoSided (secnum, i) )
|
|
{
|
|
side = getSide(secnum,i,0);
|
|
if (side->bottomtexture >= 0)
|
|
if (textureheight[side->bottomtexture] <
|
|
minsize)
|
|
minsize =
|
|
textureheight[side->bottomtexture];
|
|
side = getSide(secnum,i,1);
|
|
if (side->bottomtexture >= 0)
|
|
if (textureheight[side->bottomtexture] <
|
|
minsize)
|
|
minsize =
|
|
textureheight[side->bottomtexture];
|
|
}
|
|
}
|
|
floor->floordestheight =
|
|
floor->sector->floorheight + minsize;
|
|
}
|
|
break;
|
|
|
|
case lowerAndChange:
|
|
floor->direction = -1;
|
|
floor->sector = sec;
|
|
floor->speed = FLOORSPEED;
|
|
floor->floordestheight =
|
|
P_FindLowestFloorSurrounding(sec);
|
|
floor->texture = sec->floorpic;
|
|
|
|
for (i = 0; i < sec->linecount; i++)
|
|
{
|
|
if ( twoSided(secnum, i) )
|
|
{
|
|
if (getSide(secnum,i,0)->sector-sectors == secnum)
|
|
{
|
|
sec = getSector(secnum,i,1);
|
|
|
|
if (sec->floorheight == floor->floordestheight)
|
|
{
|
|
floor->texture = sec->floorpic;
|
|
floor->newspecial = sec->special;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sec = getSector(secnum,i,0);
|
|
|
|
if (sec->floorheight == floor->floordestheight)
|
|
{
|
|
floor->texture = sec->floorpic;
|
|
floor->newspecial = sec->special;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return rtn;
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
// BUILD A STAIRCASE!
|
|
//
|
|
int
|
|
EV_BuildStairs
|
|
( line_t* line,
|
|
stair_e type )
|
|
{
|
|
int secnum;
|
|
int height;
|
|
int i;
|
|
int newsecnum;
|
|
int texture;
|
|
int ok;
|
|
int rtn;
|
|
|
|
sector_t* sec;
|
|
sector_t* tsec;
|
|
|
|
floormove_t* floor;
|
|
|
|
fixed_t stairsize;
|
|
fixed_t speed;
|
|
|
|
secnum = -1;
|
|
rtn = 0;
|
|
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
|
|
{
|
|
sec = §ors[secnum];
|
|
|
|
// ALREADY MOVING? IF SO, KEEP GOING...
|
|
if (sec->specialdata)
|
|
continue;
|
|
|
|
// new floor thinker
|
|
rtn = 1;
|
|
floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
|
|
P_AddThinker (&floor->thinker);
|
|
sec->specialdata = floor;
|
|
floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor;
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
switch(type)
|
|
{
|
|
case build8:
|
|
speed = FLOORSPEED/4;
|
|
stairsize = 8*FRACUNIT;
|
|
break;
|
|
case turbo16:
|
|
speed = FLOORSPEED*4;
|
|
stairsize = 16*FRACUNIT;
|
|
break;
|
|
}
|
|
floor->speed = speed;
|
|
height = sec->floorheight + stairsize;
|
|
floor->floordestheight = height;
|
|
|
|
texture = sec->floorpic;
|
|
|
|
// Find next sector to raise
|
|
// 1. Find 2-sided line with same sector side[0]
|
|
// 2. Other side is the next sector to raise
|
|
do
|
|
{
|
|
ok = 0;
|
|
for (i = 0;i < sec->linecount;i++)
|
|
{
|
|
if ( !((sec->lines[i])->flags & ML_TWOSIDED) )
|
|
continue;
|
|
|
|
tsec = (sec->lines[i])->frontsector;
|
|
newsecnum = tsec-sectors;
|
|
|
|
if (secnum != newsecnum)
|
|
continue;
|
|
|
|
tsec = (sec->lines[i])->backsector;
|
|
newsecnum = tsec - sectors;
|
|
|
|
if (tsec->floorpic != texture)
|
|
continue;
|
|
|
|
height += stairsize;
|
|
|
|
if (tsec->specialdata)
|
|
continue;
|
|
|
|
sec = tsec;
|
|
secnum = newsecnum;
|
|
floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
|
|
|
|
P_AddThinker (&floor->thinker);
|
|
|
|
sec->specialdata = floor;
|
|
floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor;
|
|
floor->direction = 1;
|
|
floor->sector = sec;
|
|
floor->speed = speed;
|
|
floor->floordestheight = height;
|
|
ok = 1;
|
|
break;
|
|
}
|
|
} while(ok);
|
|
}
|
|
return rtn;
|
|
}
|
|
|