mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-24 23:56:49 +03:00
c2fbdf929c
git-svn-id: svn://kolibrios.org@1805 a494cfbc-eb01-0410-851d-a64ba20cac60
403 lines
8.8 KiB
C++
403 lines
8.8 KiB
C++
/* Rocket Forces
|
|
* Filename: rforces.cpp
|
|
* Version 0.1
|
|
* Copyright (c) Serial 2007
|
|
*/
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "kosSyst.h"
|
|
#include "kosFile.h"
|
|
#include "mymath.h"
|
|
#include "properties.h"
|
|
#include "objects.h"
|
|
#include "rforces.h"
|
|
|
|
|
|
const char header[] = GAME_NAME;
|
|
cCursor *cursor;
|
|
cGun *gun = new cGun;
|
|
cCross **crosses = new cCross*[R_COUNT];
|
|
cRocket **rockets = new cRocket*[R_COUNT];
|
|
cBomb **bombs = new cBomb*[B_COUNT];
|
|
cExplode **explodes = new cExplode*[R_COUNT + B_COUNT];
|
|
cBuilding *house = new cBuilding();
|
|
Dword *cur_handle;
|
|
int score = 0, health = 100;
|
|
|
|
struct MouseState
|
|
{
|
|
int x, y, lbclick;
|
|
Dword buttons;
|
|
} ms;
|
|
|
|
|
|
void kos_Main()
|
|
{
|
|
Dword frame_start, frame_end;
|
|
OnStart();
|
|
Menu();
|
|
for (;;)
|
|
{
|
|
frame_start = kos_GetTime();
|
|
switch (kos_CheckForEvent())
|
|
{
|
|
case 1:
|
|
DrawWindow();
|
|
break;
|
|
case 2: // key pressed, read it and ignore
|
|
Byte keyCode;
|
|
kos_GetKey(keyCode);
|
|
if (keyCode == 27)
|
|
{
|
|
OnExit();
|
|
}
|
|
break;
|
|
case 3: // button pressed; we have only one button, close
|
|
OnExit();
|
|
break;
|
|
case 6: // ñîáûòèå îò ìûøè (íàæàòèå íà êíîïêó ìûøè èëè ïåðåìåùåíèå; ñáðàñûâàåòñÿ ïðè ïðî÷òåíèè)
|
|
OnMouseMove();
|
|
if (ms.lbclick == 1)
|
|
{
|
|
OnLMBClick();
|
|
}
|
|
break;
|
|
default:
|
|
OnMouseMove();
|
|
break;
|
|
}
|
|
DrawBombs();
|
|
DrawRocketsAndCrosses();
|
|
DrawExplodes();
|
|
frame_end = kos_GetTime();
|
|
if (frame_end - frame_start < FRAME_TIME)
|
|
{
|
|
kos_Pause(FRAME_TIME - (frame_end - frame_start));
|
|
}
|
|
if (health <= 0)
|
|
{
|
|
OnExit();
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawWindow()
|
|
{
|
|
kos_WindowRedrawStatus(1);
|
|
kos_DefineAndDrawWindow(10, 40, WINDOW_WIDTH + 8, WINDOW_HEIGHT + 25, 0x33, BG_COLOR, 0, 0, (Dword)header);
|
|
kos_WindowRedrawStatus(2);
|
|
|
|
kos_WindowRedrawStatus(1); /// DEL!!!!11
|
|
|
|
OnMouseMove();
|
|
|
|
// Draw buildings
|
|
for (int i = 20; i < 5 * 50; i += 50)
|
|
{
|
|
house->Draw(i, 467, H_COLOR);
|
|
}
|
|
for (int i = 8 * 50; i < 13 * 50; i += 50)
|
|
{
|
|
house->Draw(i, 467, H_COLOR);
|
|
}
|
|
|
|
}
|
|
|
|
void DrawBombs()
|
|
{
|
|
for (int i = 0; i < B_COUNT; i++)
|
|
{
|
|
if (bombs[i]->IsEnabled() == 0)
|
|
{
|
|
int rnd;
|
|
rnd = rtlRand() % B_POSSIBILITY;
|
|
if (rnd == 1)
|
|
{
|
|
rnd = 10 + rtlRand() % 620;
|
|
bombs[i]->Enable(rnd, 0, 4, 9, rnd + 2, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bombs[i]->cy > gun->cy + 5)
|
|
{
|
|
health -= 5;
|
|
if (explodes[R_COUNT + i]->IsEnabled() == 1)
|
|
{
|
|
explodes[R_COUNT + i]->Disable(BG_COLOR);
|
|
}
|
|
explodes[R_COUNT + i]->Enable(bombs[i]->cx, bombs[i]->cy);
|
|
bombs[i]->Disable(BG_COLOR);
|
|
}
|
|
else
|
|
{
|
|
bombs[i]->cy += B_SPEED;
|
|
bombs[i]->DrawAngle(bombs[i]->cx, 639, B_COLOR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawRocketsAndCrosses()
|
|
{
|
|
double a;
|
|
for (int i = 0; i < R_COUNT; i++)
|
|
{
|
|
if (crosses[i]->IsEnabled() == 1)
|
|
{
|
|
if (sqrt(((long int) (crosses[i]->x - rockets[i]->cx) * (crosses[i]->x - rockets[i]->cx)) + ((long int) (crosses[i]->y - rockets[i]->cy) * (crosses[i]->y - rockets[i]->cy))) < 5)
|
|
{
|
|
if (explodes[i]->IsEnabled() == 1)
|
|
{
|
|
explodes[i]->Disable(BG_COLOR);
|
|
}
|
|
explodes[i]->Enable(crosses[i]->x, crosses[i]->y);
|
|
crosses[i]->Disable(BG_COLOR);
|
|
rockets[i]->Disable(BG_COLOR);
|
|
}
|
|
else
|
|
{
|
|
crosses[i]->Draw(CROSS_COLOR);
|
|
if (rockets[i]->cx - crosses[i]->x == 0)
|
|
{
|
|
a = M_PI / 2;
|
|
}
|
|
else
|
|
{
|
|
a = atan((double)(rockets[i]->cy - crosses[i]->y) / (double)(rockets[i]->cx - crosses[i]->x));
|
|
if (rockets[i]->cx - crosses[i]->x < 0) a += M_PI;
|
|
}
|
|
rockets[i]->cx = round_int(rockets[i]->cx - R_SPEED * cos(a));
|
|
rockets[i]->cy = round_int(rockets[i]->cy - R_SPEED * sin(a));
|
|
rockets[i]->DrawAngle(crosses[i]->x, crosses[i]->y, R_COLOR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawExplodes()
|
|
{
|
|
for (int i = 0; i < R_COUNT + B_COUNT; i++)
|
|
{
|
|
if (explodes[i]->IsEnabled() == 1)
|
|
{
|
|
explodes[i]->DrawNext(EXP_COLOR);
|
|
for (int j = 0; j < B_COUNT; j++)
|
|
{
|
|
if ( bombs[j]->IsEnabled() == 1 &&
|
|
bombs[j]->cx > explodes[i]->cx - explodes[i]->step - 1 && bombs[j]->cx < explodes[i]->cx + explodes[i]->step + 1 &&
|
|
bombs[j]->cy + 5 > explodes[i]->cy - explodes[i]->step - 1 && bombs[j]->cy + 5 < explodes[i]->cy + explodes[i]->step + 1
|
|
)
|
|
{
|
|
score += B_COUNT + 2;
|
|
if (explodes[R_COUNT + j]->IsEnabled() == 1)
|
|
{
|
|
explodes[R_COUNT + j]->Disable(BG_COLOR);
|
|
}
|
|
explodes[R_COUNT + j]->Enable(bombs[j]->cx, bombs[j]->cy);
|
|
bombs[j]->Disable(BG_COLOR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnMouseMove()
|
|
{
|
|
Dword old_buttons = ms.buttons;
|
|
kos_GetMouseWindowXY(ms.x, ms.y);
|
|
kos_GetMouseButtonsState(ms.buttons);
|
|
if ((old_buttons & 0x00000001) == 0 && (ms.buttons & 0x00000001) == 1)
|
|
{
|
|
ms.lbclick = 1;
|
|
}
|
|
else
|
|
{
|
|
ms.lbclick = 0;
|
|
}
|
|
|
|
|
|
kos_WriteTextToWindow(8, 10, 0, TEXT_COLOR, "Population: %", 16);
|
|
kos_DisplayNumberToWindowBg(health, 3, 79, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false);
|
|
kos_WriteTextToWindow(8, 22, 0, TEXT_COLOR, "Score:", 6);
|
|
kos_DisplayNumberToWindowBg(score, 4, 49, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false);
|
|
|
|
if (ms.x >= 0 && ms.x < WINDOW_WIDTH && ms.y >= 0 && ms.y < WINDOW_HEIGHT)
|
|
{
|
|
gun->DrawAngle(ms.x, ms.y, G_COLOR);
|
|
}
|
|
|
|
if (HARDWARE_CURSOR == 0)
|
|
{
|
|
cursor->Draw(ms.x, ms.y, CUR_COLOR);
|
|
}
|
|
|
|
/*if (DEBUG == 1)
|
|
{
|
|
kos_DisplayNumberToWindowBg(ms.x, 3, WINDOW_WIDTH - 30, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false);
|
|
kos_DisplayNumberToWindowBg(ms.y, 3, WINDOW_WIDTH - 30, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false);
|
|
kos_DisplayNumberToWindowBg(ms.buttons, 1, WINDOW_WIDTH - 30, 34, TEXT_COLOR, BG_COLOR, nbDecimal, false);
|
|
}*/
|
|
|
|
}
|
|
|
|
void OnLMBClick()
|
|
{
|
|
if (ms.y < gun->cy - 10)
|
|
{
|
|
double a;
|
|
int j = -1;
|
|
for (int i = 0; i < R_COUNT; i++)
|
|
{
|
|
if (crosses[i]->IsEnabled() == 0)
|
|
{
|
|
if (j >= -1) j = i;
|
|
}
|
|
else if (ms.x > crosses[i]->x - 10 && ms.x < crosses[i]->x + 10 && ms.y > crosses[i]->y - 10 && ms.y < crosses[i]->y + 10)
|
|
{
|
|
j = -2;
|
|
break;
|
|
}
|
|
}
|
|
if (j >= 0)
|
|
{
|
|
if (score > 0) score -= 1;
|
|
crosses[j]->Enable(ms.x, ms.y);
|
|
if (gun->cx - ms.x == 0)
|
|
{
|
|
a = M_PI/2;
|
|
}
|
|
else
|
|
{
|
|
a = atan((double)gun->cy - ms.y / (double) gun->cx - ms.x);
|
|
if (gun->cx - ms.x < 0) a += M_PI;
|
|
}
|
|
rockets[j]->Enable(round_int(gun->cx - 15 * cos(a)) - 2, round_int(gun->cy - 15 * sin(a)) - 5, 3, 6, round_int(gun->cx - 15 * cos(a)), round_int(gun->cy - 15 * sin(a)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnRMBClick()
|
|
{
|
|
}
|
|
|
|
void ChangeCursor()
|
|
{
|
|
Dword *cur = new Dword[1024];
|
|
for (int i = 0; i < 1024; i++)
|
|
{
|
|
cur[i] = 0x00000000;
|
|
}
|
|
if (HARDWARE_CURSOR == 1)
|
|
{
|
|
Dword cur_color = 0xFF000000 | CUR_COLOR;
|
|
cur[0 * 32 + 5] = cur_color;
|
|
cur[1 * 32 + 5] = cur_color;
|
|
cur[2 * 32 + 5] = cur_color;
|
|
cur[2 * 32 + 3] = cur_color;
|
|
cur[2 * 32 + 4] = cur_color;
|
|
cur[2 * 32 + 6] = cur_color;
|
|
cur[3 * 32 + 2] = cur_color;
|
|
cur[4 * 32 + 2] = cur_color;
|
|
cur[5 * 32 + 2] = cur_color;
|
|
cur[5 * 32 + 1] = cur_color;
|
|
cur[5 * 32 + 0] = cur_color;
|
|
|
|
cur[5 * 32 + 5] = cur_color;
|
|
|
|
cur[8 * 32 + 4] = cur_color;
|
|
cur[8 * 32 + 5] = cur_color;
|
|
cur[8 * 32 + 6] = cur_color;
|
|
cur[8 * 32 + 7] = cur_color;
|
|
cur[9 * 32 + 5] = cur_color;
|
|
cur[10 * 32 + 5] = cur_color;
|
|
cur[7 * 32 + 8] = cur_color;
|
|
cur[6 * 32 + 8] = cur_color;
|
|
cur[5 * 32 + 8] = cur_color;
|
|
cur[5 * 32 + 9] = cur_color;
|
|
cur[5 * 32 + 10] = cur_color;
|
|
}
|
|
cur_handle = kos_LoadMouseCursor(cur, 0x05050002);
|
|
delete[] cur;
|
|
kos_SetMouseCursor(cur_handle);
|
|
}
|
|
|
|
void Menu()
|
|
{
|
|
NewGame();
|
|
}
|
|
|
|
void NewGame()
|
|
{
|
|
gun->DrawAngle((WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20, G_COLOR);
|
|
}
|
|
|
|
void OnStart()
|
|
{
|
|
if (HARDWARE_CURSOR == 0)
|
|
{
|
|
cursor = new cCursor();
|
|
}
|
|
ChangeCursor();
|
|
|
|
gun->Enable((WINDOW_WIDTH / 2) - 10, WINDOW_HEIGHT - 30, 10, 20, (WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20);
|
|
|
|
for (int i = 0; i < R_COUNT; i++)
|
|
{
|
|
crosses[i] = new cCross();
|
|
rockets[i] = new cRocket();
|
|
}
|
|
for (int i = 0; i < B_COUNT; i++)
|
|
{
|
|
bombs[i] = new cBomb();
|
|
}
|
|
for (int i = 0; i < R_COUNT + B_COUNT; i++)
|
|
{
|
|
explodes[i] = new cExplode();
|
|
}
|
|
|
|
rtlSrand(kos_GetTime());
|
|
|
|
DrawWindow();
|
|
kos_SetMaskForEvents(39);
|
|
}
|
|
|
|
void OnExit()
|
|
{
|
|
kos_WriteTextToWindow(WINDOW_WIDTH / 2 - 35, WINDOW_HEIGHT / 2 - 10, 0, TEXT_COLOR, "Game Over", 9);
|
|
|
|
//while(kos_WaitForEvent() != 2);
|
|
kos_Pause(200);
|
|
|
|
/*kos_DeleteMouseCursor(cur_handle);
|
|
|
|
for (int i = 0; i < R_COUNT; i++)
|
|
{
|
|
delete crosses[i];
|
|
delete rockets[i];
|
|
}
|
|
for (int i = 0; i < B_COUNT; i++)
|
|
{
|
|
delete bombs[i];
|
|
}
|
|
for (int i = 0; i < R_COUNT + B_COUNT; i++)
|
|
{
|
|
delete explodes[i];
|
|
}
|
|
delete[] crosses;
|
|
delete[] rockets;
|
|
delete[] bombs;
|
|
delete[] explodes;
|
|
|
|
delete gun;
|
|
delete house;
|
|
if (HARDWARE_CURSOR == 0)
|
|
{
|
|
delete cursor;
|
|
}*/
|
|
|
|
kos_ExitApp();
|
|
}
|