mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-30 02:09:41 +03:00
30ef1a01d0
- added last game loading TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5248 a494cfbc-eb01-0410-851d-a64ba20cac60
544 lines
13 KiB
C
544 lines
13 KiB
C
#include "board.h"
|
|
#include "config.h"
|
|
|
|
__u8 board_need_config = true;
|
|
|
|
rect base_cell = {0};
|
|
tile null_tile = {0};
|
|
|
|
struct {
|
|
rect draw; // background rect
|
|
rect cell_map[BOARD_MAP_SIZE]; // background cells array
|
|
tile tile_map[BOARD_MAP_SIZE]; // tiles array
|
|
__u16 empty_index[BOARD_MAP_SIZE];// empty cells indexes
|
|
__u16 empty_count; // empty cells count
|
|
__u32 score;
|
|
__u32 highscore;
|
|
} board = {0};
|
|
|
|
// Get tile index for row and column
|
|
__u16 board_index(__u16 row, __u16 column) {
|
|
return column + row * BOARD_COUNT;
|
|
}
|
|
|
|
// Get tile position (as point with eow and column) for index
|
|
point board_position(__u16 index) {
|
|
point p = {
|
|
.x = index % BOARD_COUNT,
|
|
.y = index / BOARD_COUNT
|
|
};
|
|
return p;
|
|
}
|
|
|
|
// Calculate cell rect for row and column
|
|
rect position2cell(point p) {
|
|
rect c = {0};
|
|
c.width = base_cell.width;
|
|
c.height = base_cell.height;
|
|
c.x = board.draw.x + BOARD_SPACING + p.x * (c.width + BOARD_SPACING);
|
|
c.y = board.draw.y + BOARD_SPACING + p.y * (c.height + BOARD_SPACING);
|
|
return c;
|
|
}
|
|
|
|
// Update information about empty cells
|
|
void board_update_empty_info();
|
|
|
|
// Represent tile array as pointers array
|
|
void board_to_tempboard(tile* temp[]);
|
|
|
|
// Fill tile array with tiles from pointers array
|
|
void board_from_tempboard(tile* temp[], __u8 forward);
|
|
|
|
// Move tile inside a pointer array
|
|
void tempboard_move_tile(tile* temp[], __u16 from, __u16 to);
|
|
|
|
// Merge tiles inside a pointer array
|
|
void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to);
|
|
|
|
// Random number generator
|
|
__u32 random_u32(__u32 max);
|
|
|
|
void board_init(rect* r)
|
|
{
|
|
// seed for random number generator
|
|
srand(__menuet__getsystemclock());
|
|
|
|
__u16 cell_size = (r->width - BOARD_SPACING * (BOARD_COUNT + 1)) / BOARD_COUNT;
|
|
base_cell.width = cell_size;
|
|
base_cell.height = cell_size;
|
|
|
|
null_tile.value = 0;
|
|
null_tile.animate = false;
|
|
null_tile.ani_step = ANI_APPEAR_STEP;
|
|
null_tile.merged = false;
|
|
|
|
board.score = 0;
|
|
board.draw = *r;
|
|
|
|
canvas_init(r);
|
|
canvas_fill(BOARD_BG_COLOR);
|
|
|
|
__u16 i = 0;
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
{
|
|
board.cell_map[i] = position2cell(board_position(i));
|
|
board.tile_map[i] = null_tile;
|
|
}
|
|
|
|
__u8 loaded = false;
|
|
__u8 empty_config = true;
|
|
if (board_need_config)
|
|
{
|
|
board_need_config = false;
|
|
config_state state = {0};
|
|
loaded = config_load(&state);
|
|
if(loaded)
|
|
{
|
|
board.score = state.score;
|
|
board.highscore = state.highscore;
|
|
|
|
i = 0;
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
{
|
|
if (state.value_map[i])
|
|
{
|
|
empty_config = false;
|
|
board_add_tile(state.value_map[i],i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!loaded || empty_config)
|
|
{
|
|
i = 0;
|
|
for (i = 0; i < START_COUNT; i++)
|
|
{
|
|
board_add_random_tile();
|
|
}
|
|
}
|
|
|
|
board_redraw();
|
|
}
|
|
|
|
void board_delete()
|
|
{
|
|
config_state state = {0};
|
|
state.score = board.score;
|
|
state.highscore = board.highscore;
|
|
int i = 0;
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
state.value_map[i] = board.tile_map[i].value;
|
|
config_save(&state);
|
|
|
|
canvas_delete();
|
|
}
|
|
|
|
void board_redraw()
|
|
{
|
|
__u16 i = 0;
|
|
__u8 animate = false;
|
|
__u8 last_animate = false;
|
|
do
|
|
{
|
|
canvas_fill(BOARD_BG_COLOR);
|
|
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
{
|
|
canvas_draw_rect(&board.cell_map[i],CELL_COLOR);
|
|
}
|
|
|
|
animate = false;
|
|
last_animate = false;
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
{
|
|
tile* t = &board.tile_map[i];
|
|
last_animate = tile_draw(t);
|
|
if (last_animate)
|
|
{
|
|
animate = last_animate;
|
|
}
|
|
}
|
|
|
|
canvas_paint();
|
|
|
|
if (animate)
|
|
{
|
|
__menuet__delay100(ANI_DELAY);
|
|
}
|
|
}
|
|
while (animate);
|
|
}
|
|
|
|
__u8 board_up()
|
|
{
|
|
__u8 moved = false;
|
|
|
|
__u16 row = 0;
|
|
__u16 column = 0;
|
|
__u16 ind = 0;
|
|
__u16 preind = 0;
|
|
tile* indtile = 0;
|
|
tile* pretile = 0;
|
|
|
|
tile* temp_board[BOARD_MAP_SIZE] = {0};
|
|
board_to_tempboard(temp_board);
|
|
|
|
for (column = 0; column < BOARD_COUNT; column++)
|
|
{
|
|
for (row = 0; row < BOARD_COUNT; row++)
|
|
{
|
|
if (row > 0)
|
|
{
|
|
ind = board_index(row,column);
|
|
indtile = temp_board[ind];
|
|
if (indtile)
|
|
{
|
|
preind = board_index(row - 1,column);
|
|
pretile = temp_board[preind];
|
|
if (!pretile)
|
|
{
|
|
moved = true;
|
|
tempboard_move_tile(temp_board,ind,preind);
|
|
row = 0;
|
|
}
|
|
else if (tile_mergeable(indtile,pretile))
|
|
{
|
|
moved = true;
|
|
board.score += indtile->value * 2;
|
|
if (board.score > board.highscore)
|
|
board.highscore = board.score;
|
|
tempboard_merge_tile(temp_board,ind,preind);
|
|
row = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
board_from_tempboard(temp_board,true);
|
|
|
|
return moved;
|
|
}
|
|
|
|
__u8 board_down()
|
|
{
|
|
__u8 moved = false;
|
|
|
|
__u16 row = 0;
|
|
__u16 column = 0;
|
|
__u16 ind = 0;
|
|
__u16 preind = 0;
|
|
tile* indtile = 0;
|
|
tile* pretile = 0;
|
|
|
|
tile* temp_board[BOARD_MAP_SIZE] = {0};
|
|
board_to_tempboard(temp_board);
|
|
|
|
for (column = 0; column < BOARD_COUNT; column++)
|
|
{
|
|
row = BOARD_COUNT;
|
|
while (row--)
|
|
{
|
|
if ((BOARD_COUNT - row) > 1)
|
|
{
|
|
ind = board_index(row,column);
|
|
indtile = temp_board[ind];
|
|
if (indtile)
|
|
{
|
|
preind = board_index(row + 1,column);
|
|
pretile = temp_board[preind];
|
|
if (!pretile)
|
|
{
|
|
moved = true;
|
|
tempboard_move_tile(temp_board,ind,preind);
|
|
row = BOARD_COUNT;
|
|
}
|
|
else if (tile_mergeable(indtile,pretile))
|
|
{
|
|
moved = true;
|
|
board.score += indtile->value * 2;
|
|
if (board.score > board.highscore)
|
|
board.highscore = board.score;
|
|
tempboard_merge_tile(temp_board,ind,preind);
|
|
row = BOARD_COUNT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
board_from_tempboard(temp_board,false);
|
|
|
|
return moved;
|
|
}
|
|
|
|
__u8 board_left()
|
|
{
|
|
__u8 moved = false;
|
|
|
|
__u16 row = 0;
|
|
__u16 column = 0;
|
|
__u16 ind = 0;
|
|
__u16 preind = 0;
|
|
tile* indtile = 0;
|
|
tile* pretile = 0;
|
|
|
|
tile* temp_board[BOARD_MAP_SIZE] = {0};
|
|
board_to_tempboard(temp_board);
|
|
|
|
for (row = 0; row < BOARD_COUNT; row++)
|
|
{
|
|
for (column = 0; column < BOARD_COUNT; column++)
|
|
{
|
|
if (column > 0)
|
|
{
|
|
ind = board_index(row,column);
|
|
indtile = temp_board[ind];
|
|
if (indtile)
|
|
{
|
|
preind = board_index(row,column - 1);
|
|
pretile = temp_board[preind];
|
|
if (!pretile)
|
|
{
|
|
moved = true;
|
|
tempboard_move_tile(temp_board,ind,preind);
|
|
column = 0;
|
|
}
|
|
else if (tile_mergeable(indtile,pretile))
|
|
{
|
|
moved = true;
|
|
board.score += indtile->value * 2;
|
|
if (board.score > board.highscore)
|
|
board.highscore = board.score;
|
|
tempboard_merge_tile(temp_board,ind,preind);
|
|
column = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
board_from_tempboard(temp_board,true);
|
|
|
|
return moved;
|
|
}
|
|
|
|
__u8 board_right()
|
|
{
|
|
__u8 moved = false;
|
|
|
|
__u16 row = 0;
|
|
__u16 column = 0;
|
|
__u16 ind = 0;
|
|
__u16 preind = 0;
|
|
tile* indtile = 0;
|
|
tile* pretile = 0;
|
|
|
|
tile* temp_board[BOARD_MAP_SIZE] = {0};
|
|
board_to_tempboard(temp_board);
|
|
|
|
for (row = 0; row < BOARD_COUNT; row++)
|
|
{
|
|
column = BOARD_COUNT;
|
|
while (column--)
|
|
{
|
|
if ((BOARD_COUNT - column) > 1)
|
|
{
|
|
ind = board_index(row,column);
|
|
indtile = temp_board[ind];
|
|
if (indtile)
|
|
{
|
|
preind = board_index(row,column + 1);
|
|
pretile = temp_board[preind];
|
|
if (!pretile)
|
|
{
|
|
moved = true;
|
|
tempboard_move_tile(temp_board,ind,preind);
|
|
column = BOARD_COUNT;
|
|
}
|
|
else if (tile_mergeable(indtile,pretile))
|
|
{
|
|
moved = true;
|
|
board.score += indtile->value * 2;
|
|
if (board.score > board.highscore)
|
|
board.highscore = board.score;
|
|
tempboard_merge_tile(temp_board,ind,preind);
|
|
column = BOARD_COUNT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
board_from_tempboard(temp_board,false);
|
|
|
|
return moved;
|
|
}
|
|
|
|
__u8 board_add_random_tile()
|
|
{
|
|
board_update_empty_info();
|
|
if (board.empty_count)
|
|
{
|
|
__u16 rnd_av = random_u32(board.empty_count);
|
|
rnd_av = board.empty_index[rnd_av];
|
|
__u32 rnd_value = (random_u32(10) < 9) ? 2 : 4;
|
|
|
|
board_add_tile(rnd_value,rnd_av);
|
|
}
|
|
return board.empty_count;
|
|
}
|
|
|
|
void board_add_tile(__u32 value, __u16 index)
|
|
{
|
|
tile* av_tile = &board.tile_map[index];
|
|
av_tile->value = value;
|
|
|
|
av_tile->animate = true;
|
|
av_tile->ani_step = ANI_APPEAR_STEP;
|
|
av_tile->transition = position2cell(board_position(index));
|
|
av_tile->cell.x = av_tile->transition.x + base_cell.width / 2;
|
|
av_tile->cell.y = av_tile->transition.y + base_cell.height / 2;
|
|
av_tile->cell.width = 0;
|
|
av_tile->cell.height = 0;
|
|
}
|
|
|
|
__u8 board_has_moves()
|
|
{
|
|
__u16 ind = 0;
|
|
__u16 next = 0;
|
|
__u16 step = 0;
|
|
__u16 pos = 0;
|
|
for (step = 0; step < BOARD_COUNT; step++)
|
|
{
|
|
for (pos = 0; pos < BOARD_COUNT; pos++)
|
|
{
|
|
// check horizontal
|
|
ind = board_index(step,pos);
|
|
next = board_index(step,pos + 1);
|
|
|
|
if (!board.tile_map[ind].value ||
|
|
(((pos + 1) < BOARD_COUNT) &&
|
|
(!board.tile_map[next].value ||
|
|
(board.tile_map[ind].value == board.tile_map[next].value)
|
|
)
|
|
)
|
|
)
|
|
return true;
|
|
|
|
// check vertical
|
|
ind = board_index(pos,step);
|
|
next = board_index(pos + 1,step);
|
|
|
|
if (!board.tile_map[ind].value ||
|
|
(((pos + 1) < BOARD_COUNT) &&
|
|
(!board.tile_map[next].value ||
|
|
(board.tile_map[ind].value == board.tile_map[next].value)
|
|
)
|
|
)
|
|
)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
__u32 board_score()
|
|
{
|
|
return board.score;
|
|
}
|
|
|
|
__u32 board_highscore()
|
|
{
|
|
return board.highscore;
|
|
}
|
|
|
|
void board_update_empty_info()
|
|
{
|
|
board.empty_count = 0;
|
|
|
|
__u16 i = 0;
|
|
for (i = 0; i < BOARD_MAP_SIZE; i++)
|
|
{
|
|
if (!board.tile_map[i].value)
|
|
{
|
|
board.empty_index[board.empty_count] = i;
|
|
board.empty_count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void board_to_tempboard(tile* temp[])
|
|
{
|
|
__u16 ind = 0;
|
|
for (ind = 0; ind < BOARD_MAP_SIZE; ind++)
|
|
{
|
|
tile* bt = &board.tile_map[ind];
|
|
if (bt->value)
|
|
{
|
|
temp[ind] = bt;
|
|
}
|
|
}
|
|
}
|
|
|
|
void board_from_tempboard(tile *temp[], __u8 forward)
|
|
{
|
|
__u16 ind = 0;
|
|
if (forward)
|
|
{
|
|
for (ind = 0; ind < BOARD_MAP_SIZE; ind++)
|
|
{
|
|
tile* bt = &board.tile_map[ind];
|
|
tile* tt = temp[ind];
|
|
if (tt)
|
|
{
|
|
*bt = *tt;
|
|
bt->transition = position2cell(board_position(ind));
|
|
}
|
|
else
|
|
{
|
|
*bt = null_tile;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ind = BOARD_MAP_SIZE;
|
|
while (ind--)
|
|
{
|
|
tile* bt = &board.tile_map[ind];
|
|
tile* tt = temp[ind];
|
|
if (tt)
|
|
{
|
|
*bt = *tt;
|
|
bt->transition = position2cell(board_position(ind));
|
|
}
|
|
else
|
|
{
|
|
*bt = null_tile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void tempboard_move_tile(tile* temp[], __u16 from, __u16 to)
|
|
{
|
|
temp[to] = temp[from];
|
|
temp[to]->animate = true;
|
|
temp[to]->ani_step = ANI_MOVE_STEP;
|
|
temp[from] = 0;
|
|
}
|
|
|
|
void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to)
|
|
{
|
|
temp[from]->merged = true;
|
|
temp[from]->merged_rect = temp[to]->cell;
|
|
tempboard_move_tile(temp,from,to);
|
|
}
|
|
|
|
__u32 random_u32(__u32 max)
|
|
{
|
|
return ((rand() * 1.0) / RAND_MAX) * max;
|
|
}
|