mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-11 17:44:09 +03:00
c682e2d8c0
git-svn-id: svn://kolibrios.org@333 a494cfbc-eb01-0410-851d-a64ba20cac60
762 lines
20 KiB
C
762 lines
20 KiB
C
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// DOOM Network game communication and protocol,
|
|
// all OS independend parts.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
static const char rcsid[] = "$Id: d_net.c,v 1.3 1997/02/03 22:01:47 b1 Exp $";
|
|
|
|
|
|
#include "m_menu.h"
|
|
#include "i_system.h"
|
|
#include "i_video.h"
|
|
#include "i_net.h"
|
|
#include "g_game.h"
|
|
#include "doomdef.h"
|
|
#include "doomstat.h"
|
|
|
|
#define NCMD_EXIT 0x80000000
|
|
#define NCMD_RETRANSMIT 0x40000000
|
|
#define NCMD_SETUP 0x20000000
|
|
#define NCMD_KILL 0x10000000 // kill game
|
|
#define NCMD_CHECKSUM 0x0fffffff
|
|
|
|
|
|
doomcom_t* doomcom;
|
|
doomdata_t* netbuffer; // points inside doomcom
|
|
|
|
|
|
//
|
|
// NETWORKING
|
|
//
|
|
// gametic is the tic about to (or currently being) run
|
|
// maketic is the tick that hasn't had control made for it yet
|
|
// nettics[] has the maketics for all players
|
|
//
|
|
// a gametic cannot be run until nettics[] > gametic for all players
|
|
//
|
|
#define RESENDCOUNT 10
|
|
#define PL_DRONE 0x80 // bit flag in doomdata->player
|
|
|
|
ticcmd_t localcmds[BACKUPTICS];
|
|
|
|
ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
|
|
int nettics[MAXNETNODES];
|
|
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
|
|
boolean remoteresend[MAXNETNODES]; // set when local needs tics
|
|
int resendto[MAXNETNODES]; // set when remote needs tics
|
|
int resendcount[MAXNETNODES];
|
|
|
|
int nodeforplayer[MAXPLAYERS];
|
|
|
|
int maketic;
|
|
int lastnettic;
|
|
int skiptics;
|
|
int ticdup;
|
|
int maxsend; // BACKUPTICS/(2*ticdup)-1
|
|
|
|
|
|
void D_ProcessEvents (void);
|
|
void G_BuildTiccmd (ticcmd_t *cmd);
|
|
void D_DoAdvanceDemo (void);
|
|
|
|
boolean reboundpacket;
|
|
doomdata_t reboundstore;
|
|
|
|
|
|
|
|
//
|
|
//
|
|
//
|
|
int NetbufferSize (void)
|
|
{
|
|
return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
|
|
}
|
|
|
|
//
|
|
// Checksum
|
|
//
|
|
unsigned NetbufferChecksum (void)
|
|
{
|
|
unsigned c;
|
|
int i,l;
|
|
|
|
c = 0x1234567;
|
|
|
|
// FIXME -endianess?
|
|
#ifdef NORMALUNIX
|
|
return 0; // byte order problems
|
|
#endif
|
|
|
|
l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
|
|
for (i=0 ; i<l ; i++)
|
|
c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
|
|
|
|
return c & NCMD_CHECKSUM;
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
int ExpandTics (int low)
|
|
{
|
|
int delta;
|
|
|
|
delta = low - (maketic&0xff);
|
|
|
|
if (delta >= -64 && delta <= 64)
|
|
return (maketic&~0xff) + low;
|
|
if (delta > 64)
|
|
return (maketic&~0xff) - 256 + low;
|
|
if (delta < -64)
|
|
return (maketic&~0xff) + 256 + low;
|
|
|
|
I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// HSendPacket
|
|
//
|
|
void HSendPacket (int node,int flags )
|
|
{
|
|
netbuffer->checksum = NetbufferChecksum () | flags;
|
|
|
|
if (!node)
|
|
{
|
|
reboundstore = *netbuffer;
|
|
reboundpacket = true;
|
|
return;
|
|
}
|
|
|
|
if (demoplayback)
|
|
return;
|
|
|
|
if (!netgame)
|
|
I_Error ("Tried to transmit to another node");
|
|
|
|
doomcom->command = CMD_SEND;
|
|
doomcom->remotenode = node;
|
|
doomcom->datalength = NetbufferSize ();
|
|
|
|
if (debugfile)
|
|
{
|
|
int i;
|
|
int realretrans;
|
|
if (netbuffer->checksum & NCMD_RETRANSMIT)
|
|
realretrans = ExpandTics (netbuffer->retransmitfrom);
|
|
else
|
|
realretrans = -1;
|
|
|
|
printf ("send (%i + %i, R %i) [%i] ",
|
|
ExpandTics(netbuffer->starttic),
|
|
netbuffer->numtics, realretrans, doomcom->datalength);
|
|
|
|
for (i=0 ; i<doomcom->datalength ; i++)
|
|
printf ("%i ",((byte *)netbuffer)[i]);
|
|
|
|
printf ("\n");
|
|
}
|
|
|
|
I_NetCmd ();
|
|
}
|
|
|
|
//
|
|
// HGetPacket
|
|
// Returns false if no packet is waiting
|
|
//
|
|
boolean HGetPacket (void)
|
|
{
|
|
if (reboundpacket)
|
|
{
|
|
*netbuffer = reboundstore;
|
|
doomcom->remotenode = 0;
|
|
reboundpacket = false;
|
|
return true;
|
|
}
|
|
|
|
if (!netgame)
|
|
return false;
|
|
|
|
if (demoplayback)
|
|
return false;
|
|
|
|
doomcom->command = CMD_GET;
|
|
I_NetCmd ();
|
|
|
|
if (doomcom->remotenode == -1)
|
|
return false;
|
|
|
|
if (doomcom->datalength != NetbufferSize ())
|
|
{
|
|
if (debugfile)
|
|
printf ("bad packet length %i\n",doomcom->datalength);
|
|
return false;
|
|
}
|
|
|
|
if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
|
|
{
|
|
if (debugfile)
|
|
printf ("bad packet checksum\n");
|
|
return false;
|
|
}
|
|
|
|
if (debugfile)
|
|
{
|
|
int realretrans;
|
|
int i;
|
|
|
|
if (netbuffer->checksum & NCMD_SETUP)
|
|
printf ("setup packet\n");
|
|
else
|
|
{
|
|
if (netbuffer->checksum & NCMD_RETRANSMIT)
|
|
realretrans = ExpandTics (netbuffer->retransmitfrom);
|
|
else
|
|
realretrans = -1;
|
|
|
|
printf ("get %i = (%i + %i, R %i)[%i] ",
|
|
doomcom->remotenode,
|
|
ExpandTics(netbuffer->starttic),
|
|
netbuffer->numtics, realretrans, doomcom->datalength);
|
|
|
|
for (i=0 ; i<doomcom->datalength ; i++)
|
|
printf ("%i ",((byte *)netbuffer)[i]);
|
|
printf ("\n");
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//
|
|
// GetPackets
|
|
//
|
|
char exitmsg[80];
|
|
|
|
void GetPackets (void)
|
|
{
|
|
int netconsole;
|
|
int netnode;
|
|
ticcmd_t *src, *dest;
|
|
int realend;
|
|
int realstart;
|
|
|
|
while ( HGetPacket() )
|
|
{
|
|
if (netbuffer->checksum & NCMD_SETUP)
|
|
continue; // extra setup packet
|
|
|
|
netconsole = netbuffer->player & ~PL_DRONE;
|
|
netnode = doomcom->remotenode;
|
|
|
|
// to save bytes, only the low byte of tic numbers are sent
|
|
// Figure out what the rest of the bytes are
|
|
realstart = ExpandTics (netbuffer->starttic);
|
|
realend = (realstart+netbuffer->numtics);
|
|
|
|
// check for exiting the game
|
|
if (netbuffer->checksum & NCMD_EXIT)
|
|
{
|
|
if (!nodeingame[netnode])
|
|
continue;
|
|
nodeingame[netnode] = false;
|
|
playeringame[netconsole] = false;
|
|
strcpy (exitmsg, "Player 1 left the game");
|
|
exitmsg[7] += netconsole;
|
|
players[consoleplayer].message = exitmsg;
|
|
if (demorecording)
|
|
G_CheckDemoStatus ();
|
|
continue;
|
|
}
|
|
|
|
// check for a remote game kill
|
|
if (netbuffer->checksum & NCMD_KILL)
|
|
I_Error ("Killed by network driver");
|
|
|
|
nodeforplayer[netconsole] = netnode;
|
|
|
|
// check for retransmit request
|
|
if ( resendcount[netnode] <= 0
|
|
&& (netbuffer->checksum & NCMD_RETRANSMIT) )
|
|
{
|
|
resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
|
|
if (debugfile)
|
|
printf ("retransmit from %i\n", resendto[netnode]);
|
|
resendcount[netnode] = RESENDCOUNT;
|
|
}
|
|
else
|
|
resendcount[netnode]--;
|
|
|
|
// check for out of order / duplicated packet
|
|
if (realend == nettics[netnode])
|
|
continue;
|
|
|
|
if (realend < nettics[netnode])
|
|
{
|
|
if (debugfile)
|
|
printf ("out of order packet (%i + %i)\n" ,
|
|
realstart,netbuffer->numtics);
|
|
continue;
|
|
}
|
|
|
|
// check for a missed packet
|
|
if (realstart > nettics[netnode])
|
|
{
|
|
// stop processing until the other system resends the missed tics
|
|
if (debugfile)
|
|
printf ("missed tics from %i (%i - %i)\n",
|
|
netnode, realstart, nettics[netnode]);
|
|
remoteresend[netnode] = true;
|
|
continue;
|
|
}
|
|
|
|
// update command store from the packet
|
|
{
|
|
int start;
|
|
|
|
remoteresend[netnode] = false;
|
|
|
|
start = nettics[netnode] - realstart;
|
|
src = &netbuffer->cmds[start];
|
|
|
|
while (nettics[netnode] < realend)
|
|
{
|
|
dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
|
|
nettics[netnode]++;
|
|
*dest = *src;
|
|
src++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// NetUpdate
|
|
// Builds ticcmds for console player,
|
|
// sends out a packet
|
|
//
|
|
int gametime;
|
|
|
|
void NetUpdate (void)
|
|
{
|
|
int nowtime;
|
|
int newtics;
|
|
int i,j;
|
|
int realstart;
|
|
int gameticdiv;
|
|
|
|
// check time
|
|
nowtime = I_GetTime ()/ticdup;
|
|
newtics = nowtime - gametime;
|
|
gametime = nowtime;
|
|
|
|
if (newtics <= 0) // nothing new to update
|
|
goto listen;
|
|
|
|
if (skiptics <= newtics)
|
|
{
|
|
newtics -= skiptics;
|
|
skiptics = 0;
|
|
}
|
|
else
|
|
{
|
|
skiptics -= newtics;
|
|
newtics = 0;
|
|
}
|
|
|
|
|
|
netbuffer->player = consoleplayer;
|
|
|
|
// build new ticcmds for console player
|
|
gameticdiv = gametic/ticdup;
|
|
for (i=0 ; i<newtics ; i++)
|
|
{
|
|
I_StartTic ();
|
|
D_ProcessEvents ();
|
|
if (maketic - gameticdiv >= BACKUPTICS/2-1)
|
|
break; // can't hold any more
|
|
|
|
//printf ("mk:%i ",maketic);
|
|
G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
|
|
maketic++;
|
|
}
|
|
|
|
|
|
if (singletics)
|
|
return; // singletic update is syncronous
|
|
|
|
// send the packet to the other nodes
|
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
|
if (nodeingame[i])
|
|
{
|
|
netbuffer->starttic = realstart = resendto[i];
|
|
netbuffer->numtics = maketic - realstart;
|
|
if (netbuffer->numtics > BACKUPTICS)
|
|
I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
|
|
|
|
resendto[i] = maketic - doomcom->extratics;
|
|
|
|
for (j=0 ; j< netbuffer->numtics ; j++)
|
|
netbuffer->cmds[j] =
|
|
localcmds[(realstart+j)%BACKUPTICS];
|
|
|
|
if (remoteresend[i])
|
|
{
|
|
netbuffer->retransmitfrom = nettics[i];
|
|
HSendPacket (i, NCMD_RETRANSMIT);
|
|
}
|
|
else
|
|
{
|
|
netbuffer->retransmitfrom = 0;
|
|
HSendPacket (i, 0);
|
|
}
|
|
}
|
|
|
|
// listen for other packets
|
|
listen:
|
|
GetPackets ();
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// CheckAbort
|
|
//
|
|
void CheckAbort (void)
|
|
{
|
|
event_t *ev;
|
|
int stoptic;
|
|
|
|
stoptic = I_GetTime () + 2;
|
|
while (I_GetTime() < stoptic)
|
|
I_StartTic ();
|
|
|
|
I_StartTic ();
|
|
for ( ; eventtail != eventhead
|
|
; eventtail = (++eventtail)&(MAXEVENTS-1) )
|
|
{
|
|
ev = &events[eventtail];
|
|
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
|
|
I_Error ("Network game synchronization aborted.");
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// D_ArbitrateNetStart
|
|
//
|
|
void D_ArbitrateNetStart (void)
|
|
{
|
|
int i;
|
|
boolean gotinfo[MAXNETNODES];
|
|
|
|
autostart = true;
|
|
memset (gotinfo,0,sizeof(gotinfo));
|
|
|
|
if (doomcom->consoleplayer)
|
|
{
|
|
// listen for setup info from key player
|
|
// __libclog_printf ("listening for network start info...\n");
|
|
while (1)
|
|
{
|
|
CheckAbort ();
|
|
if (!HGetPacket ())
|
|
continue;
|
|
if (netbuffer->checksum & NCMD_SETUP)
|
|
{
|
|
if (netbuffer->player != VERSION_NUM)
|
|
I_Error ("Different DOOM versions cannot play a net game!");
|
|
startskill = netbuffer->retransmitfrom & 15;
|
|
deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
|
|
nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
|
|
respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
|
|
startmap = netbuffer->starttic & 0x3f;
|
|
startepisode = netbuffer->starttic >> 6;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// key player, send the setup info
|
|
// __libclog_printf ("sending network start info...\n");
|
|
do
|
|
{
|
|
CheckAbort ();
|
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
|
{
|
|
netbuffer->retransmitfrom = startskill;
|
|
if (deathmatch)
|
|
netbuffer->retransmitfrom |= (deathmatch<<6);
|
|
if (nomonsters)
|
|
netbuffer->retransmitfrom |= 0x20;
|
|
if (respawnparm)
|
|
netbuffer->retransmitfrom |= 0x10;
|
|
netbuffer->starttic = startepisode * 64 + startmap;
|
|
netbuffer->player = VERSION_NUM;
|
|
netbuffer->numtics = 0;
|
|
HSendPacket (i, NCMD_SETUP);
|
|
}
|
|
|
|
#if 1
|
|
for(i = 10 ; i && HGetPacket(); --i)
|
|
{
|
|
if((netbuffer->player&0x7f) < MAXNETNODES)
|
|
gotinfo[netbuffer->player&0x7f] = true;
|
|
}
|
|
#else
|
|
while (HGetPacket ())
|
|
{
|
|
gotinfo[netbuffer->player&0x7f] = true;
|
|
}
|
|
#endif
|
|
|
|
for (i=1 ; i<doomcom->numnodes ; i++)
|
|
if (!gotinfo[i])
|
|
break;
|
|
} while (i < doomcom->numnodes);
|
|
}
|
|
}
|
|
|
|
//
|
|
// D_CheckNetGame
|
|
// Works out player numbers among the net participants
|
|
//
|
|
extern int viewangleoffset;
|
|
|
|
void D_CheckNetGame (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<MAXNETNODES ; i++)
|
|
{
|
|
nodeingame[i] = false;
|
|
nettics[i] = 0;
|
|
remoteresend[i] = false; // set when local needs tics
|
|
resendto[i] = 0; // which tic to start sending
|
|
}
|
|
|
|
// I_InitNetwork sets doomcom and netgame
|
|
I_InitNetwork ();
|
|
if (doomcom->id != DOOMCOM_ID)
|
|
I_Error ("Doomcom buffer invalid!");
|
|
|
|
netbuffer = &doomcom->data;
|
|
consoleplayer = displayplayer = doomcom->consoleplayer;
|
|
if (netgame)
|
|
D_ArbitrateNetStart ();
|
|
|
|
// __libclog_printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
|
|
// startskill, deathmatch, startmap, startepisode);
|
|
|
|
// read values out of doomcom
|
|
ticdup = doomcom->ticdup;
|
|
maxsend = BACKUPTICS/(2*ticdup)-1;
|
|
if (maxsend<1)
|
|
maxsend = 1;
|
|
|
|
for (i=0 ; i<doomcom->numplayers ; i++)
|
|
playeringame[i] = true;
|
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
|
nodeingame[i] = true;
|
|
|
|
// __libclog_printf ("player %i of %i (%i nodes)\n",
|
|
// consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
|
|
|
|
}
|
|
|
|
|
|
//
|
|
// D_QuitNetGame
|
|
// Called before quitting to leave a net game
|
|
// without hanging the other players
|
|
//
|
|
void D_QuitNetGame (void)
|
|
{
|
|
int i, j;
|
|
|
|
if (debugfile)
|
|
fclose (debugfile);
|
|
|
|
if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
|
|
return;
|
|
|
|
// send a bunch of packets for security
|
|
netbuffer->player = consoleplayer;
|
|
netbuffer->numtics = 0;
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
for (j=1 ; j<doomcom->numnodes ; j++)
|
|
if (nodeingame[j])
|
|
HSendPacket (j, NCMD_EXIT);
|
|
I_WaitVBL (1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// TryRunTics
|
|
//
|
|
int frametics[4];
|
|
int frameon;
|
|
int frameskip[4];
|
|
int oldnettics;
|
|
|
|
extern boolean advancedemo;
|
|
|
|
void TryRunTics (void)
|
|
{
|
|
int i;
|
|
int lowtic;
|
|
int entertic;
|
|
static int oldentertics;
|
|
int realtics;
|
|
int availabletics;
|
|
int counts;
|
|
int numplaying;
|
|
|
|
// get real tics
|
|
entertic = I_GetTime ()/ticdup;
|
|
realtics = entertic - oldentertics;
|
|
oldentertics = entertic;
|
|
|
|
// get available tics
|
|
NetUpdate ();
|
|
|
|
lowtic = MAXINT;
|
|
numplaying = 0;
|
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
|
{
|
|
if (nodeingame[i])
|
|
{
|
|
numplaying++;
|
|
if (nettics[i] < lowtic)
|
|
lowtic = nettics[i];
|
|
}
|
|
}
|
|
availabletics = lowtic - gametic/ticdup;
|
|
|
|
// decide how many tics to run
|
|
if (realtics < availabletics-1)
|
|
counts = realtics+1;
|
|
else if (realtics < availabletics)
|
|
counts = realtics;
|
|
else
|
|
counts = availabletics;
|
|
|
|
if (counts < 1)
|
|
counts = 1;
|
|
|
|
frameon++;
|
|
|
|
if (debugfile)
|
|
printf ( "=======real: %i avail: %i game: %i\n",
|
|
realtics, availabletics,counts);
|
|
|
|
if (!demoplayback)
|
|
{
|
|
// ideally nettics[0] should be 1 - 3 tics above lowtic
|
|
// if we are consistantly slower, speed up time
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
if (playeringame[i])
|
|
break;
|
|
if (consoleplayer == i)
|
|
{
|
|
// the key player does not adapt
|
|
}
|
|
else
|
|
{
|
|
if (nettics[0] <= nettics[nodeforplayer[i]])
|
|
{
|
|
gametime--;
|
|
// printf ("-");
|
|
}
|
|
frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
|
|
oldnettics = nettics[0];
|
|
if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
|
|
{
|
|
skiptics = 1;
|
|
// printf ("+");
|
|
}
|
|
}
|
|
}// demoplayback
|
|
|
|
// wait for new tics if needed
|
|
while (lowtic < gametic/ticdup + counts)
|
|
{
|
|
NetUpdate ();
|
|
lowtic = MAXINT;
|
|
|
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
|
if (nodeingame[i] && nettics[i] < lowtic)
|
|
lowtic = nettics[i];
|
|
|
|
if (lowtic < gametic/ticdup)
|
|
I_Error ("TryRunTics: lowtic < gametic");
|
|
|
|
// don't stay in here forever -- give the menu a chance to work
|
|
if (I_GetTime ()/ticdup - entertic >= 20)
|
|
{
|
|
M_Ticker ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// run the count * ticdup dics
|
|
while (counts--)
|
|
{
|
|
for (i=0 ; i<ticdup ; i++)
|
|
{
|
|
if (gametic/ticdup > lowtic)
|
|
I_Error ("gametic>lowtic");
|
|
if (advancedemo)
|
|
D_DoAdvanceDemo ();
|
|
M_Ticker ();
|
|
G_Ticker ();
|
|
gametic++;
|
|
|
|
// modify command for duplicated tics
|
|
if (i != ticdup-1)
|
|
{
|
|
ticcmd_t *cmd;
|
|
int buf;
|
|
int j;
|
|
|
|
buf = (gametic/ticdup)%BACKUPTICS;
|
|
for (j=0 ; j<MAXPLAYERS ; j++)
|
|
{
|
|
cmd = &netcmds[j][buf];
|
|
cmd->chatchar = 0;
|
|
if (cmd->buttons & BT_SPECIAL)
|
|
cmd->buttons = 0;
|
|
}
|
|
}
|
|
}
|
|
NetUpdate (); // check for new console commands
|
|
}
|
|
}
|