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https://github.com/KolibriOS/kolibrios.git
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git-svn-id: svn://kolibrios.org@7491 a494cfbc-eb01-0410-851d-a64ba20cac60
205 lines
6.9 KiB
Plaintext
205 lines
6.9 KiB
Plaintext
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|_| OKE |_| |_| INI
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-------------------
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Version 0.60
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Homebrew-emulator for Pokémon-Mini!
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Latest version can be found in:
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http://pokemini.sourceforge.net/
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For hardware documentation, visit:
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http://wiki.sublab.net/index.php/Pokemon_Mini
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> Keys & Information:
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To include real BIOS, place "bios.min" on the emulator's directory.
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When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS.
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Pokémon-Mini PC Keys
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----------------------------
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D-PAD Left Arrow Left
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D-PAD Right Arrow Right
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D-PAD Up Arrow Up
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D-PAD Down Arrow Down
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Key A Keyboard X
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Key B Keyboard Z
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Key C Keyboard S or C
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Power Button Keyboard E
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Shock Detector Keyboard A
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----------------------------
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UI Menu Keyboard Esc
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F9 will capture the screen and save as "snap_(sequence number).bmp"
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F10 can toggle between Fullscreen and Windowed.
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F11 will disable/enable speed throttle
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TAB can be hold to temporary disable speed throttle
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> Supported multicarts:
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Type 0 - Disabled (Commercial, Prototype)
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Read only
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Type 1 - Normal 512KB Flash (AM29LV040B)
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Read, Erase, Write, Banking and Manufacturer ID
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Type 2 - Lupin's 512KB Flash (AM29LV040B)
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Read, Erase, Write, Banking and Manufacturer ID
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> Command-Line:
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Usage:
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PokeMini [Options] rom.min
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Options:
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-freebios Force FreeBIOS
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-bios otherbios.min Load BIOS
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-noeeprom Discard EEPROM data
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-eeprom pokemini.eep Load/Save EEPROM file
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-eepromshare Share EEPROM to all ROMs (default)
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-noeepromshare Each ROM will use individual EEPROM
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-nostate Discard State data (default)
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-state pokemini.sta Load/Save state file
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-nortc No RTC
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-statertc RTC time difference in savestates
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-hostrtc RTC match the Host clock (def)
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-nosound Disable sound
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-sound Same as -soundpiezo (def)
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-sounddirect Use timer 3 directly for sound (default)
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-soundemulate Use sound circuit emulation
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-sounddirectpwm Same as direct, can play PWM samples
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-nopiezo Disable piezo speaker filter
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-piezo Enable piezo speaker filter (def)
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-scanline 50% Scanline LCD filter
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-dotmatrix LCD dot-matrix filter (def)
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-nofilter No LCD filter
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-2shades LCD Mode: No mixing
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-3shades LCD Mode: Grey emulation
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-analog LCD Mode: Pretend real LCD (default)
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-fullbattery Emulate with a full battery (default)
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-lowbattery Emulate with a weak battery
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-palette n Select palette for colors (0 to 15)
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-rumblelvl 3 Rumble level (0 to 3)
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-nojoystick Disable joystick (def)
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-joystick Enable joystick
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-joyid 0 Set joystick ID
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-custom1light 0xFFFFFF Palette Custom 1 Light
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-custom1dark 0x000000 Palette Custom 1 Dark
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-custom2light 0xFFFFFF Palette Custom 2 Light
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-custom2dark 0x000000 Palette Custom 2 Dark
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-synccycles 8 Number of cycles per hardware sync.
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-multicart 0 Multicart type (0 to 2)
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-lcdcontrast 64 LCD contrast boost in percent
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-lcdbright 0 LCD brightness offset in percent
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Only on SDL platform:
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-dumpsound sound.wav Dump sound into a WAV file
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-windowed Display in window (default)
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-fullscreen Display in fullscreen
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-zoom n Zoom display: 1 to 4 (def 4)
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-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
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Only on Debugger platform:
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-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
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-windowed Display in window (default)
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-fullscreen Display in fullscreen
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-zoom n Zoom display: 1 to 4 (def 4)
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-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
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> System requirements:
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No sound:
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Pentium III 733 Mhz or better recommended.
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With sound:
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Pentium IV 1.7 Ghz or better recommended.
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Note: Performance tests were based on 0.4.0 version
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> History:
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-: 0.60 Changes :-
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Changed version format to only 2 fields to avoid confusion
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Fixed RTC month being reported wrong from host
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Adjusted graphics, now it display darker shades to match more closely the real system
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Added 2 new options: LCD contrast and LCD bright
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Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
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SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
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New Keyboard/Joystick option to allow checking inputs
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Applying joystick settings now can (re)enable the device
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Share EEPROM is now disabled by default
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Emulator can be compiled for 64-bit CPU without issues now
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Limited sync-cycles to 64 on 'accurancy' platforms
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Win32 Only:
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Corrected Direct3D issue in some GPUs
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Sound write position is now handled correctly
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NDS Only: Added 3-in-1 rumble support
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PSP Only:
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Analog stick now works
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Added FPS display under Platform... (default is off)
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Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
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Dreamcast Only:
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Improved sound latency (thanks BlueCrab).
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Added FPS display under Platform... (default is off)
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Debugger Only:
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Minor fixes
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Trace history is now 10000 instructions instead of 256
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Added copy & paste buttons to timing counters
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Older History can be found at:
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http://sourceforge.net/p/pokemini/wiki/History/
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> License GPLv3 (emulator and tools):
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PokeMini - Pokémon-Mini Emulator
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Copyright (C) 2015 JustBurn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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> Greetings & Links:
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Thank's to p0p, Dave|X, Onori
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goldmomo, asterick, DarkFader, Agilo
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MrBlinky, Wa, Lupin and everyone at
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#pmdev on IRC EFNET!
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Questions and Bugs reports are welcome!
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PokeMini webpage:
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https://sourceforge.net/projects/pokemini/
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Pokemon-Mini Hardware:
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http://wiki.sublab.net/index.php/Pokemon_Mini
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Pokémon-mini.net:
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http://www.pokemon-mini.net/
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MEGA - Museum of Electronic Games & Art:
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http://m-e-g-a.org/
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Minimon (other Pokemon-Mini emulator):
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http://www.sublab.net/projects/minimon/
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DarkFader Pokemon-Mini webpage:
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http://darkfader.net/pm/
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Agilo's Weblog:
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http://www.agilo.nl/
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