mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-24 15:46:49 +03:00
3111c3f230
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
110 lines
2.1 KiB
C++
110 lines
2.1 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// The not so system specific sound interface.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __S_SOUND__
|
|
#define __S_SOUND__
|
|
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
// Initializes sound stuff, including volume
|
|
// Sets channels, SFX and music volume,
|
|
// allocates channel buffer, sets S_sfx lookup.
|
|
//
|
|
void
|
|
S_Init
|
|
( int sfxVolume,
|
|
int musicVolume );
|
|
|
|
|
|
|
|
|
|
//
|
|
// Per level startup code.
|
|
// Kills playing sounds at start of level,
|
|
// determines music if any, changes music.
|
|
//
|
|
void S_Start(void);
|
|
|
|
|
|
//
|
|
// Start sound for thing at <origin>
|
|
// using <sound_id> from sounds.h
|
|
//
|
|
void
|
|
S_StartSound
|
|
( void* origin,
|
|
int sound_id );
|
|
|
|
|
|
|
|
// Will start a sound at a given volume.
|
|
void
|
|
S_StartSoundAtVolume
|
|
( void* origin,
|
|
int sound_id,
|
|
int volume );
|
|
|
|
|
|
// Stop sound for thing at <origin>
|
|
void S_StopSound(void* origin);
|
|
|
|
|
|
// Start music using <music_id> from sounds.h
|
|
void S_StartMusic(int music_id);
|
|
|
|
// Start music using <music_id> from sounds.h,
|
|
// and set whether looping
|
|
void
|
|
S_ChangeMusic
|
|
( int music_id,
|
|
int looping );
|
|
|
|
// Stops the music fer sure.
|
|
void S_StopMusic(void);
|
|
|
|
// Stop and resume music, during game PAUSE.
|
|
void S_PauseSound(void);
|
|
void S_ResumeSound(void);
|
|
|
|
|
|
//
|
|
// Updates music & sounds
|
|
//
|
|
void S_UpdateSounds(void* listener);
|
|
|
|
void S_SetMusicVolume(int volume);
|
|
void S_SetSfxVolume(int volume);
|
|
|
|
|
|
#endif
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log:$
|
|
//
|
|
//-----------------------------------------------------------------------------
|