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SDL_draw 1.2.1 ~~~~~~~~~~~~~~ The latest version of this library is available from: http://sdl-draw.sourceforge.net/ This is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. Library API ~~~~~~~~~~~ #include "SDL_draw.h" //IMPORTANT: Call this function AFTER the call to 'SDL_SetVideoMode': Draw_Init(); //Register the functions for current bpp void Draw_Pixel(SDL_Surface *super, Sint16 x, Sint16 y, Uint32 color); Draw a colored pixel on coordinates x,y. void Draw_Line(SDL_Surface *super, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); Draw a line from x1,y1 to x2,y2. void Draw_Circle(SDL_Surface *super, Sint16 x0, Sint16 y0, Uint16 r, Uint32 color); Draw a circle with center x0,y0 and radius r. void Draw_FillCircle(SDL_Surface *super, Sint16 x0, Sint16 y0, Uint16 r, Uint32 color); Draw a filled circle with center x0,y0 and radius r. void Draw_HLine(SDL_Surface *super, Sint16 x0,Sint16 y0, Sint16 x1, Uint32 color); Draw a horizontal line from x0,y0 to x1,y0. void Draw_VLine(SDL_Surface *super, Sint16 x0,Sint16 y0, Sint16 y1, Uint32 color); Draw a vertical line from x0,y0 to x0,y1. void Draw_Rect(SDL_Surface *super, Sint16 x,Sint16 y, Uint16 w,Uint16 h, Uint32 color); Draw a rectangle with upper left corner in x,y being w the width and h the height. void Draw_FillRect(SDL_Surface *super, Sint16 x,Sint16 y, Uint16 w,Uint16 h, Uint32 color); The same as above but the rectangle is filled. This function is equivalent to SDL_FillRect (is a MACRO). void Draw_Ellipse(SDL_Surface *super, Sint16 x0, Sint16 y0, Uint16 Xradius, Uint16 Yradius, Uint32 color); Draw a ellipse with center in x0,y0. Xradius is the major axis and Yradius is the minor axis. void Draw_FillEllipse(SDL_Surface *super, Sint16 x0, Sint16 y0, Uint16 Xradius, Uint16 Yradius, Uint32 color); Draw a filled ellipse (same parameters as the above function). void Draw_Round(SDL_Surface *super, Sint16 x0,Sint16 y0, Uint16 w,Uint16 h, Uint16 corner, Uint32 color); Draw a rectangle with rounded corners. x0,y0 is the upper left corner of the rectangle, w is the width and h is the height. corner is the radius of the corner. void Draw_Round(SDL_Surface *super, Sint16 x0,Sint16 y0, Uint16 w,Uint16 h, Uint16 corner, Uint32 color); The same as above but the rounded rectangle is filled. The file sdldrawtest.c is a example application for the library. You can compile it using (for GNU Compiler): $ export CFLAGS="`sdl-config --cflags` -I./include" $ export LIBS="`sdl-config --libs` ./src/.libs/libSDL_draw.a" $ gcc -o sdldrawtest sdldrawtest.c -Wall $CFLAGS $LIBS This library is under the GNU Library General Public License, see the file "COPYING" for details.