mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-22 14:52:39 +03:00
3111c3f230
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
290 lines
5.8 KiB
C++
290 lines
5.8 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// Play functions, animation, global header.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __P_LOCAL__
|
|
#define __P_LOCAL__
|
|
|
|
#ifndef __R_LOCAL__
|
|
#include "r_local.h"
|
|
#endif
|
|
|
|
#define FLOATSPEED (FRACUNIT*4)
|
|
|
|
|
|
#define MAXHEALTH 100
|
|
#define VIEWHEIGHT (41*FRACUNIT)
|
|
|
|
// mapblocks are used to check movement
|
|
// against lines and things
|
|
#define MAPBLOCKUNITS 128
|
|
#define MAPBLOCKSIZE (MAPBLOCKUNITS*FRACUNIT)
|
|
#define MAPBLOCKSHIFT (FRACBITS+7)
|
|
#define MAPBMASK (MAPBLOCKSIZE-1)
|
|
#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS)
|
|
|
|
|
|
// player radius for movement checking
|
|
#define PLAYERRADIUS 16*FRACUNIT
|
|
|
|
// MAXRADIUS is for precalculated sector block boxes
|
|
// the spider demon is larger,
|
|
// but we do not have any moving sectors nearby
|
|
#define MAXRADIUS 32*FRACUNIT
|
|
|
|
#define GRAVITY FRACUNIT
|
|
#define MAXMOVE (30*FRACUNIT)
|
|
|
|
#define USERANGE (64*FRACUNIT)
|
|
#define MELEERANGE (64*FRACUNIT)
|
|
#define MISSILERANGE (32*64*FRACUNIT)
|
|
|
|
// follow a player exlusively for 3 seconds
|
|
#define BASETHRESHOLD 100
|
|
|
|
|
|
|
|
//
|
|
// P_TICK
|
|
//
|
|
|
|
// both the head and tail of the thinker list
|
|
extern thinker_t thinkercap;
|
|
|
|
|
|
void P_InitThinkers (void);
|
|
void P_AddThinker (thinker_t* thinker);
|
|
void P_RemoveThinker (thinker_t* thinker);
|
|
|
|
|
|
//
|
|
// P_PSPR
|
|
//
|
|
void P_SetupPsprites (player_t* curplayer);
|
|
void P_MovePsprites (player_t* curplayer);
|
|
void P_DropWeapon (player_t* player);
|
|
|
|
|
|
//
|
|
// P_USER
|
|
//
|
|
void P_PlayerThink (player_t* player);
|
|
|
|
|
|
//
|
|
// P_MOBJ
|
|
//
|
|
#define ONFLOORZ MININT
|
|
#define ONCEILINGZ MAXINT
|
|
|
|
// Time interval for item respawning.
|
|
#define ITEMQUESIZE 128
|
|
|
|
extern mapthing_t itemrespawnque[ITEMQUESIZE];
|
|
extern int itemrespawntime[ITEMQUESIZE];
|
|
extern int iquehead;
|
|
extern int iquetail;
|
|
|
|
|
|
void P_RespawnSpecials (void);
|
|
|
|
mobj_t*
|
|
P_SpawnMobj
|
|
( fixed_t x,
|
|
fixed_t y,
|
|
fixed_t z,
|
|
mobjtype_t type );
|
|
|
|
void P_RemoveMobj (mobj_t* th);
|
|
boolean P_SetMobjState (mobj_t* mobj, statenum_t state);
|
|
void P_MobjThinker (mobj_t* mobj);
|
|
|
|
void P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z);
|
|
void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, int damage);
|
|
mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type);
|
|
void P_SpawnPlayerMissile (mobj_t* source, mobjtype_t type);
|
|
|
|
|
|
//
|
|
// P_ENEMY
|
|
//
|
|
void P_NoiseAlert (mobj_t* target, mobj_t* emmiter);
|
|
|
|
|
|
//
|
|
// P_MAPUTL
|
|
//
|
|
typedef struct
|
|
{
|
|
fixed_t x;
|
|
fixed_t y;
|
|
fixed_t dx;
|
|
fixed_t dy;
|
|
|
|
} divline_t;
|
|
|
|
typedef struct
|
|
{
|
|
fixed_t frac; // along trace line
|
|
boolean isaline;
|
|
union {
|
|
mobj_t* thing;
|
|
line_t* line;
|
|
} d;
|
|
} intercept_t;
|
|
|
|
#define MAXINTERCEPTS 128
|
|
|
|
extern intercept_t intercepts[MAXINTERCEPTS];
|
|
extern intercept_t* intercept_p;
|
|
|
|
typedef boolean (*traverser_t) (intercept_t *in);
|
|
|
|
fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
|
|
int P_PointOnLineSide (fixed_t x, fixed_t y, line_t* line);
|
|
int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t* line);
|
|
void P_MakeDivline (line_t* li, divline_t* dl);
|
|
fixed_t P_InterceptVector (divline_t* v2, divline_t* v1);
|
|
int P_BoxOnLineSide (fixed_t* tmbox, line_t* ld);
|
|
|
|
extern fixed_t opentop;
|
|
extern fixed_t openbottom;
|
|
extern fixed_t openrange;
|
|
extern fixed_t lowfloor;
|
|
|
|
void P_LineOpening (line_t* linedef);
|
|
|
|
boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) );
|
|
boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) );
|
|
|
|
#define PT_ADDLINES 1
|
|
#define PT_ADDTHINGS 2
|
|
#define PT_EARLYOUT 4
|
|
|
|
extern divline_t trace;
|
|
|
|
boolean
|
|
P_PathTraverse
|
|
( fixed_t x1,
|
|
fixed_t y1,
|
|
fixed_t x2,
|
|
fixed_t y2,
|
|
int flags,
|
|
boolean (*trav) (intercept_t *));
|
|
|
|
void P_UnsetThingPosition (mobj_t* thing);
|
|
void P_SetThingPosition (mobj_t* thing);
|
|
|
|
|
|
//
|
|
// P_MAP
|
|
//
|
|
|
|
// If "floatok" true, move would be ok
|
|
// if within "tmfloorz - tmceilingz".
|
|
extern boolean floatok;
|
|
extern fixed_t tmfloorz;
|
|
extern fixed_t tmceilingz;
|
|
|
|
|
|
extern line_t* ceilingline;
|
|
|
|
boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
|
|
boolean P_TryMove (mobj_t* thing, fixed_t x, fixed_t y);
|
|
boolean P_TeleportMove (mobj_t* thing, fixed_t x, fixed_t y);
|
|
void P_SlideMove (mobj_t* mo);
|
|
boolean P_CheckSight (mobj_t* t1, mobj_t* t2);
|
|
void P_UseLines (player_t* player);
|
|
|
|
boolean P_ChangeSector (sector_t* sector, boolean crunch);
|
|
|
|
extern mobj_t* linetarget; // who got hit (or NULL)
|
|
|
|
fixed_t
|
|
P_AimLineAttack
|
|
( mobj_t* t1,
|
|
angle_t angle,
|
|
fixed_t distance );
|
|
|
|
void
|
|
P_LineAttack
|
|
( mobj_t* t1,
|
|
angle_t angle,
|
|
fixed_t distance,
|
|
fixed_t slope,
|
|
int damage );
|
|
|
|
void
|
|
P_RadiusAttack
|
|
( mobj_t* spot,
|
|
mobj_t* source,
|
|
int damage );
|
|
|
|
|
|
|
|
//
|
|
// P_SETUP
|
|
//
|
|
extern byte* rejectmatrix; // for fast sight rejection
|
|
extern short* blockmaplump; // offsets in blockmap are from here
|
|
extern short* blockmap;
|
|
extern int bmapwidth;
|
|
extern int bmapheight; // in mapblocks
|
|
extern fixed_t bmaporgx;
|
|
extern fixed_t bmaporgy; // origin of block map
|
|
extern mobj_t** blocklinks; // for thing chains
|
|
|
|
|
|
|
|
//
|
|
// P_INTER
|
|
//
|
|
extern int maxammo[NUMAMMO];
|
|
extern int clipammo[NUMAMMO];
|
|
|
|
void
|
|
P_TouchSpecialThing
|
|
( mobj_t* special,
|
|
mobj_t* toucher );
|
|
|
|
void
|
|
P_DamageMobj
|
|
( mobj_t* target,
|
|
mobj_t* inflictor,
|
|
mobj_t* source,
|
|
int damage );
|
|
|
|
|
|
//
|
|
// P_SPEC
|
|
//
|
|
#include "p_spec.h"
|
|
|
|
|
|
#endif // __P_LOCAL__
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log:$
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|