mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-27 00:39:41 +03:00
3cf7852e03
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2241 lines
66 KiB
Plaintext
2241 lines
66 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=winquake - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "WinQuake.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "winquake - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# SUBTRACT CPP /Oa /Og
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
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# SUBTRACT LINK32 /map /debug
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\winquake"
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# PROP BASE Intermediate_Dir ".\winquake"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\debug_gl"
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# PROP Intermediate_Dir ".\debug_gl"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
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# SUBTRACT BASE LINK32 /nodefaultlib
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\winquak0"
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# PROP BASE Intermediate_Dir ".\winquak0"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\release_gl"
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# PROP Intermediate_Dir ".\release_gl"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# SUBTRACT BASE CPP /Oa /Og
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# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
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# SUBTRACT BASE LINK32 /map /debug
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
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# SUBTRACT LINK32 /map /debug
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!ENDIF
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# Begin Target
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# Name "winquake - Win32 Release"
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# Name "winquake - Win32 Debug"
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# Name "winquake - Win32 GL Debug"
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# Name "winquake - Win32 GL Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\cd_win.c
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# End Source File
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# Begin Source File
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SOURCE=.\chase.c
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# End Source File
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# Begin Source File
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SOURCE=.\cl_demo.c
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# End Source File
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# Begin Source File
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SOURCE=.\cl_input.c
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# End Source File
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# Begin Source File
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SOURCE=.\cl_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\cl_parse.c
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# End Source File
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# Begin Source File
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SOURCE=.\cl_tent.c
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# End Source File
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# Begin Source File
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SOURCE=.\cmd.c
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# End Source File
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# Begin Source File
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SOURCE=.\common.c
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# End Source File
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# Begin Source File
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SOURCE=.\conproc.c
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# End Source File
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# Begin Source File
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SOURCE=.\console.c
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# End Source File
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# Begin Source File
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SOURCE=.\crc.c
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# End Source File
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# Begin Source File
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SOURCE=.\cvar.c
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# End Source File
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# Begin Source File
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SOURCE=.\d_draw.s
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!IF "$(CFG)" == "winquake - Win32 Release"
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# Begin Custom Build - mycoolbuild
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OutDir=.\Release
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InputPath=.\d_draw.s
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InputName=d_draw
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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|
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# Begin Custom Build - mycoolbuild
|
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OutDir=.\Debug
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InputPath=.\d_draw.s
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InputName=d_draw
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\d_draw16.s
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!IF "$(CFG)" == "winquake - Win32 Release"
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# Begin Custom Build - mycoolbuild
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|
OutDir=.\Release
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InputPath=.\d_draw16.s
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InputName=d_draw16
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_draw16.s
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InputName=d_draw16
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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|
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# End Custom Build
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|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\d_edge.c
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!IF "$(CFG)" == "winquake - Win32 Release"
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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|
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
|
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# Begin Source File
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SOURCE=.\d_fill.c
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|
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!IF "$(CFG)" == "winquake - Win32 Release"
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ENDIF
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|
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# End Source File
|
|
# Begin Source File
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SOURCE=.\d_init.c
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|
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!IF "$(CFG)" == "winquake - Win32 Release"
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|
|
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_modech.c
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|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_part.c
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|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_parta.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polyse.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_scan.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_scana.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_sky.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_sprite.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_surf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_vars.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_zpoint.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_mesh.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_model.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_refrag.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rlight.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rmain.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rmisc.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rsurf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_screen.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_test.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_vidnt.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_warp.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host_cmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\in_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\keys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\math.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\debug_gl
|
|
InputPath=.\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\release_gl
|
|
InputPath=.\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\menu.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\model.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_dgrm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_loop.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_vcr.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wipx.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_cmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_edict.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_exec.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aclip.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_alias.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_bsp.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edge.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_light.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_main.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_misc.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_part.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sky.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_surf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_vars.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sbar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\screen.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_dma.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\debug_gl
|
|
InputPath=.\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\release_gl
|
|
InputPath=.\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surf16.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surf8.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_move.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_phys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sv_user.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\debug_gl
|
|
InputPath=.\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\release_gl
|
|
InputPath=.\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vid_win.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\view.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wad.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\winquake.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\world.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\worlda.s
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Release
|
|
InputPath=.\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\Debug
|
|
InputPath=.\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\debug_gl
|
|
InputPath=.\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build - mycoolbuild
|
|
OutDir=.\release_gl
|
|
InputPath=.\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anorm_dots.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bspfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cdaudio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\conproc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\console.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\crc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_iface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dosisms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\draw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_warp_sin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\input.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\keys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mathlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\menu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\modelgen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_dgrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_loop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_ser.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_vcr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wins.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wipx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_comp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\progdefs.h
|
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# End Source File
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SOURCE=.\progs.h
|
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SOURCE=.\protocol.h
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SOURCE=.\quakedef.h
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SOURCE=.\r_local.h
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SOURCE=.\r_shared.h
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# End Source File
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SOURCE=.\render.h
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# End Source File
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SOURCE=.\sbar.h
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# End Source File
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SOURCE=.\screen.h
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# End Source File
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SOURCE=.\server.h
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# End Source File
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SOURCE=.\sound.h
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|
# End Source File
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# Begin Source File
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|
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SOURCE=.\spritegn.h
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# End Source File
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# Begin Source File
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|
SOURCE=.\sys.h
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# End Source File
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# Begin Source File
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SOURCE=.\vid.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\view.h
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# End Source File
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SOURCE=.\wad.h
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# End Source File
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SOURCE=.\winquake.h
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# End Source File
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SOURCE=.\world.h
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|
# End Source File
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SOURCE=.\zone.h
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# End Source File
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\qe3.ico
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SOURCE=.\quake.ico
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# Begin Source File
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SOURCE=.\progdefs.q1
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# Begin Source File
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SOURCE=.\progdefs.q2
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# End Source File
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# End Project
|