mirror of
https://github.com/KolibriOS/kolibrios.git
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b165e4f6b6
git-svn-id: svn://kolibrios.org@7142 a494cfbc-eb01-0410-851d-a64ba20cac60
611 lines
17 KiB
C
611 lines
17 KiB
C
#include "sst.h"
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static int tryexit(int lookx, int looky, int ienm, int loccom, int irun) {
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int iqx, iqy, l;
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iqx = quadx+(lookx+9)/10 - 1;
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iqy = quady+(looky+9)/10 - 1;
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if (iqx < 1 || iqx > 8 || iqy < 1 || iqy > 8 ||
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d.galaxy[iqx][iqy] > 899)
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return 0; /* no can do -- neg energy, supernovae, or >8 Klingons */
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if (ienm == IHR) return 0; /* Romulans cannot escape! */
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if (irun == 0) {
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/* avoid intruding on another commander's territory */
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if (ienm == IHC) {
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for (l = 1; l <= d.remcom; l++)
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if (d.cx[l]==iqx && d.cy[l]==iqy) return 0;
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/* refuse to leave if currently attacking starbase */
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if (batx==quadx && baty==quady) return 0;
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}
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/* don't leave if over 1000 units of energy */
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if (kpower[loccom] > 1000.) return 0;
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}
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/* print escape message and move out of quadrant.
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We know this if either short or long range sensors are working */
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if (damage[DSRSENS] == 0.0 || damage[DLRSENS] == 0.0 ||
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condit == IHDOCKED) {
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proutn("***");
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cramen(ienm);
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proutn(" escapes to");
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cramlc(1, iqx, iqy);
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prout(" (and regains strength).");
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}
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/* handle local matters related to escape */
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kx[loccom] = kx[nenhere];
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ky[loccom] = ky[nenhere];
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kavgd[loccom] = kavgd[nenhere];
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kpower[loccom] = kpower[nenhere];
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kdist[loccom] = kdist[nenhere];
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klhere--;
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nenhere--;
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if (condit != IHDOCKED) newcnd();
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/* Handle global matters related to escape */
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d.galaxy[quadx][quady] -= 100;
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d.galaxy[iqx][iqy] += 100;
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if (ienm==IHS) {
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ishere=0;
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iscate=0;
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ientesc=0;
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isatb=0;
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future[FSCMOVE]=0.2777+d.date;
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future[FSCDBAS]=1e30;
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d.isx=iqx;
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d.isy=iqy;
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}
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else {
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for (l=1; l<=d.remcom; l++) {
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if (d.cx[l]==quadx && d.cy[l]==quady) {
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d.cx[l]=iqx;
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d.cy[l]=iqy;
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break;
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}
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}
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comhere = 0;
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}
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return 1; /* success */
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}
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static void movebaddy(int comx, int comy, int loccom, int ienm) {
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int motion, mdist, nsteps, mx, my, nextx, nexty, lookx, looky, ll;
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int irun = 0;
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int krawlx, krawly;
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int success;
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int attempts;
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/* This should probably be just comhere + ishere */
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int nbaddys = skill > SGOOD ?
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(int)((comhere*2 + ishere*2+klhere*1.23+irhere*1.5)/2.0):
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(comhere + ishere);
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double dist1, forces;
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dist1 = kdist[loccom];
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mdist = dist1 + 0.5; /* Nearest integer distance */
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/* If SC, check with spy to see if should hi-tail it */
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if (ienm==IHS &&
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(kpower[loccom] <= 500.0 || (condit==IHDOCKED && damage[DPHOTON]==0))) {
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irun = 1;
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motion = -10;
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}
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else {
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/* decide whether to advance, retreat, or hold position */
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/* Algorithm:
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* Enterprise has "force" based on condition of phaser and photon torpedoes.
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If both are operating full strength, force is 1000. If both are damaged,
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force is -1000. Having shields down subtracts an additional 1000.
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* Enemy has forces equal to the energy of the attacker plus
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100*(K+R) + 500*(C+S) - 400 for novice through good levels OR
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346*K + 400*R + 500*(C+S) - 400 for expert and emeritus.
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Attacker Initial energy levels (nominal):
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Klingon Romulan Commander Super-Commander
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Novice 400 700 1200
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Fair 425 750 1250
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Good 450 800 1300 1750
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Expert 475 850 1350 1875
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Emeritus 500 900 1400 2000
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VARIANCE 75 200 200 200
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Enemy vessels only move prior to their attack. In Novice - Good games
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only commanders move. In Expert games, all enemy vessels move if there
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is a commander present. In Emeritus games all enemy vessels move.
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* If Enterprise is not docked, an agressive action is taken if enemy
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forces are 1000 greater than Enterprise.
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Agressive action on average cuts the distance between the ship and
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the enemy to 1/4 the original.
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* At lower energy advantage, movement units are proportional to the
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advantage with a 650 advantage being to hold ground, 800 to move forward
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1, 950 for two, 150 for back 4, etc. Variance of 100.
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If docked, is reduced by roughly 1.75*skill, generally forcing a
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retreat, especially at high skill levels.
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* Motion is limited to skill level, except for SC hi-tailing it out.
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*/
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forces = kpower[loccom]+100.0*nenhere+400*(nbaddys-1);
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if (shldup==0) forces += 1000; /* Good for enemy if shield is down! */
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if (damage[DPHASER] == 0.0 || damage[DPHOTON] == 0.0) {
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if (damage[DPHASER] != 0) /* phasers damaged */
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forces += 300.0;
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else
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forces -= 0.2*(energy - 2500.0);
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if (damage[DPHOTON] != 0) /* photon torpedoes damaged */
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forces += 300.0;
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else
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forces -= 50.0*torps;
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}
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else {
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/* phasers and photon tubes both out! */
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forces += 1000.0;
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}
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motion = 0;
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if (forces <= 1000.0 && condit != IHDOCKED) /* Typical situation */
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motion = ((forces+200.0*Rand())/150.0) - 5.0;
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else {
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if (forces > 1000.0) /* Very strong -- move in for kill */
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motion = (1.0-square(Rand()))*dist1 + 1.0;
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if (condit==IHDOCKED) /* protected by base -- back off ! */
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motion -= skill*(2.0-square(Rand()));
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}
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#ifdef DEBUG
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if (idebug) {
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proutn("MOTION = ");
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cramf(motion, 1, 2);
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proutn(" FORCES = ");
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cramf(forces, 1, 2);
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skip(1);
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}
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#endif
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/* don't move if no motion */
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if (motion==0) return;
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/* Limit motion according to skill */
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if (abs(motion) > skill) motion = (motion < 0) ? -skill : skill;
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}
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/* calcuate preferred number of steps */
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nsteps = motion < 0 ? -motion : motion;
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if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */
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if (nsteps > 10) nsteps = 10; /* This shouldn't be necessary */
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if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */
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#ifdef DEBUG
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if (idebug) {
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proutn("NSTEPS = ");
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crami(nsteps, 1);
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skip(1);
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}
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#endif
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/* Compute preferred values of delta X and Y */
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mx = sectx - comx;
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my = secty - comy;
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if (2.0 * abs(mx) < abs(my)) mx = 0;
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if (2.0 * abs(my) < abs(sectx-comx)) my = 0;
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if (mx != 0) mx = mx*motion < 0 ? -1 : 1;
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if (my != 0) my = my*motion < 0 ? -1 : 1;
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nextx = comx;
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nexty = comy;
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quad[comx][comy] = IHDOT;
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/* main move loop */
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for (ll = 1; ll <= nsteps; ll++) {
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#ifdef DEBUG
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if (idebug) {
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crami(ll,2);
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skip(1);
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}
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#endif
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/* Check if preferred position available */
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lookx = nextx + mx;
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looky = nexty + my;
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krawlx = mx < 0 ? 1 : -1;
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krawly = my < 0 ? 1 : -1;
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success = 0;
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attempts = 0; /* Settle mysterious hang problem */
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while (attempts++ < 20 && !success) {
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if (lookx < 1 || lookx > 10) {
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if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
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return;
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if (krawlx == mx || my == 0) break;
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lookx = nextx + krawlx;
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krawlx = -krawlx;
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}
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else if (looky < 1 || looky > 10) {
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if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
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return;
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if (krawly == my || mx == 0) break;
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looky = nexty + krawly;
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krawly = -krawly;
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}
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else if (quad[lookx][looky] != IHDOT) {
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/* See if we should ram ship */
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if (quad[lookx][looky] == ship &&
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(ienm == IHC || ienm == IHS)) {
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ram(1, ienm, comx, comy);
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return;
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}
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if (krawlx != mx && my != 0) {
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lookx = nextx + krawlx;
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krawlx = -krawlx;
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}
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else if (krawly != my && mx != 0) {
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looky = nexty + krawly;
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krawly = -krawly;
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}
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else break; /* we have failed */
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}
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else success = 1;
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}
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if (success) {
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nextx = lookx;
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nexty = looky;
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#ifdef DEBUG
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if (idebug) {
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cramlc(0, nextx, nexty);
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skip(1);
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}
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#endif
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}
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else break; /* done early */
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}
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/* Put commander in place within same quadrant */
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quad[nextx][nexty] = ienm;
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if (nextx != comx || nexty != comy) {
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/* it moved */
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kx[loccom] = nextx;
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ky[loccom] = nexty;
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kdist[loccom] = kavgd[loccom] =
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sqrt(square(sectx-nextx)+square(secty-nexty));
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if (damage[DSRSENS] == 0 || condit == IHDOCKED) {
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proutn("***");
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cramen(ienm);
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if (kdist[loccom] < dist1) proutn(" advances to");
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else proutn(" retreats to");
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cramlc(2, nextx, nexty);
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skip(1);
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}
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}
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}
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void movcom(void) {
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int ix, iy, i;
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#ifdef DEBUG
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if (idebug) prout("MOVCOM");
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#endif
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/* Figure out which Klingon is the commander (or Supercommander)
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and do move */
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if (comhere) for (i = 1; i <= nenhere; i++) {
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ix = kx[i];
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iy = ky[i];
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if (quad[ix][iy] == IHC) {
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movebaddy(ix, iy, i, IHC);
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break;
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}
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}
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if (ishere) for (i = 1; i <= nenhere; i++) {
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ix = kx[i];
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iy = ky[i];
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if (quad[ix][iy] == IHS) {
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movebaddy(ix, iy, i, IHS);
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break;
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}
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}
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/* if skill level is high, move other Klingons and Romulans too!
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Move these last so they can base their actions on what the
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commander(s) do. */
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if (skill > SGOOD) for (i = 1; i <= nenhere; i++) {
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ix = kx[i];
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iy = ky[i];
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if (quad[ix][iy] == IHK || quad[ix][iy] == IHR)
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movebaddy(ix, iy, i, quad[ix][iy]);
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}
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sortkl();
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}
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static int checkdest(int iqx, int iqy, int flag, int *ipage) {
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int i, j;
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if ((iqx==quadx && iqy==quady) ||
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iqx < 1 || iqx > 8 || iqy < 1 || iqy > 8 ||
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d.galaxy[iqx][iqy] > 899) return 1;
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if (flag) {
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/* Avoid quadrants with bases if we want to avoid Enterprise */
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for (i = 1; i <= d.rembase; i++)
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if (d.baseqx[i]==iqx && d.baseqy[i]==iqy) return 1;
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}
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/* do the move */
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d.galaxy[d.isx][d.isy] -= 100;
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d.isx = iqx;
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d.isy = iqy;
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d.galaxy[d.isx][d.isy] += 100;
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if (iscate) {
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/* SC has scooted, Remove him from current quadrant */
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iscate=0;
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isatb=0;
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ishere=0;
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ientesc=0;
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future[FSCDBAS]=1e30;
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for (i = 1; i <= nenhere; i++)
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if (quad[kx[i]][ky[i]] == IHS) break;
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quad[kx[i]][ky[i]] = IHDOT;
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kx[i] = kx[nenhere];
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ky[i] = ky[nenhere];
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kdist[i] = kdist[nenhere];
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kavgd[i] = kavgd[nenhere];
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kpower[i] = kpower[nenhere];
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klhere--;
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nenhere--;
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if (condit!=IHDOCKED) newcnd();
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sortkl();
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}
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/* check for a helpful planet */
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for (i = 1; i <= inplan; i++) {
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if (d.plnets[i].x==d.isx && d.plnets[i].y==d.isy &&
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d.plnets[i].crystals == 1) {
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/* destroy the planet */
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d.plnets[i] = nulplanet;
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d.newstuf[d.isx][d.isy] -= 1;
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if (REPORTS) {
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if (*ipage==0) pause(1);
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*ipage = 1;
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prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
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proutn(" a planet in");
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cramlc(1, d.isx, d.isy);
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prout(" has been destroyed");
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prout(" by the Super-commander.\"");
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}
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break;
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}
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}
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return 0; /* looks good! */
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}
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void scom(int *ipage) {
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int i, i2, j, ideltax, ideltay, ibqx, ibqy, sx, sy, ifindit, iwhichb;
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int iqx, iqy;
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int basetbl[6];
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double bdist[6];
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int flag;
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#ifdef DEBUG
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if (idebug) prout("SCOM");
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#endif
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/* Decide on being active or passive */
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flag = ((d.killc+d.killk)/(d.date+0.01-indate) < 0.1*skill*(skill+1.0) ||
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(d.date-indate) < 3.0);
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if (iscate==0 && flag) {
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/* compute move away from Enterprise */
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ideltax = d.isx-quadx;
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ideltay = d.isy-quady;
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if (sqrt(ideltax*(double)ideltax+ideltay*(double)ideltay) > 2.0) {
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/* circulate in space */
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ideltax = d.isy-quady;
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ideltay = quadx-d.isx;
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}
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}
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else {
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/* compute distances to starbases */
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if (d.rembase <= 0) {
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/* nothing left to do */
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future[FSCMOVE] = 1e30;
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return;
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}
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sx = d.isx;
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sy = d.isy;
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for (i = 1; i <= d.rembase; i++) {
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basetbl[i] = i;
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ibqx = d.baseqx[i];
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ibqy = d.baseqy[i];
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bdist[i] = sqrt(square(ibqx-sx) + square(ibqy-sy));
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}
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if (d.rembase > 1) {
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/* sort into nearest first order */
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int iswitch;
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do {
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iswitch = 0;
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for (i=1; i < d.rembase-1; i++) {
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if (bdist[i] > bdist[i+1]) {
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int ti = basetbl[i];
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double t = bdist[i];
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bdist[i] = bdist[i+1];
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bdist[i+1] = t;
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basetbl[i] = basetbl[i+1];
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basetbl[i+1] =ti;
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iswitch = 1;
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}
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}
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} while (iswitch);
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}
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/* look for nearest base without a commander, no Enterprise, and
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without too many Klingons, and not already under attack. */
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ifindit = iwhichb = 0;
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for (i2 = 1; i2 <= d.rembase; i2++) {
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i = basetbl[i2]; /* bug in original had it not finding nearest*/
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ibqx = d.baseqx[i];
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ibqy = d.baseqy[i];
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if ((ibqx == quadx && ibqy == quady) ||
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(ibqx == batx && ibqy == baty) ||
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d.galaxy[ibqx][ibqy] > 899) continue;
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/* if there is a commander, an no other base is appropriate,
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we will take the one with the commander */
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for (j = 1; j <= d.remcom; j++) {
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if (ibqx==d.cx[j] && ibqy==d.cy[j] && ifindit!= 2) {
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ifindit = 2;
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iwhichb = i;
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break;
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}
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}
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if (j > d.remcom) { /* no commander -- use this one */
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ifindit = 1;
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iwhichb = i;
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break;
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}
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}
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if (ifindit==0) return; /* Nothing suitable -- wait until next time*/
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ibqx = d.baseqx[iwhichb];
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ibqy = d.baseqy[iwhichb];
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/* decide how to move toward base */
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ideltax = ibqx - d.isx;
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ideltay = ibqy - d.isy;
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}
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/* Maximum movement is 1 quadrant in either or both axis */
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if (ideltax > 1) ideltax = 1;
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if (ideltax < -1) ideltax = -1;
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if (ideltay > 1) ideltay = 1;
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if (ideltay < -1) ideltay = -1;
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/* try moving in both x and y directions */
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iqx = d.isx + ideltax;
|
|
iqy = d.isy + ideltax;
|
|
if (checkdest(iqx, iqy, flag, ipage)) {
|
|
/* failed -- try some other maneuvers */
|
|
if (ideltax==0 || ideltay==0) {
|
|
/* attempt angle move */
|
|
if (ideltax != 0) {
|
|
iqy = d.isy + 1;
|
|
if (checkdest(iqx, iqy, flag, ipage)) {
|
|
iqy = d.isy - 1;
|
|
checkdest(iqx, iqy, flag, ipage);
|
|
}
|
|
}
|
|
else {
|
|
iqx = d.isx + 1;
|
|
if (checkdest(iqx, iqy, flag, ipage)) {
|
|
iqx = d.isx - 1;
|
|
checkdest(iqx, iqy, flag, ipage);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* try moving just in x or y */
|
|
iqy = d.isy;
|
|
if (checkdest(iqx, iqy, flag, ipage)) {
|
|
iqy = d.isy + ideltay;
|
|
iqx = d.isx;
|
|
checkdest(iqx, iqy, flag, ipage);
|
|
}
|
|
}
|
|
}
|
|
/* check for a base */
|
|
if (d.rembase == 0) {
|
|
future[FSCMOVE] = 1e30;
|
|
}
|
|
else for (i=1; i<=d.rembase; i++) {
|
|
ibqx = d.baseqx[i];
|
|
ibqy = d.baseqy[i];
|
|
if (ibqx==d.isx && ibqy == d.isy && d.isx != batx && d.isy != baty) {
|
|
/* attack the base */
|
|
if (flag) return; /* no, don't attack base! */
|
|
iseenit = 0;
|
|
isatb=1;
|
|
future[FSCDBAS] = d.date + 1.0 +2.0*Rand();
|
|
if (batx != 0) future[FSCDBAS] += future[FCDBAS]-d.date;
|
|
if (!REPORTS)
|
|
return; /* no warning */
|
|
iseenit = 1;
|
|
if (*ipage == 0) pause(1);
|
|
*ipage=1;
|
|
proutn("Lt. Uhura- \"Captain, the starbase in");
|
|
cramlc(1, d.isx, d.isy);
|
|
skip(1);
|
|
prout(" reports that it is under attack from the Klingon Super-commander.");
|
|
proutn(" It can survive until stardate ");
|
|
cramf(future[FSCDBAS], 0, 1);
|
|
prout(" .\"");
|
|
if (resting==0) return;
|
|
prout("Mr. Spock- \"Captain, shall we cancel the rest period?\"");
|
|
if (ja()==0) return;
|
|
resting = 0;
|
|
Time = 0.0; /* actually finished */
|
|
return;
|
|
}
|
|
}
|
|
/* Check for intelligence report */
|
|
if (
|
|
#ifdef DEBUG
|
|
idebug==0 &&
|
|
#endif
|
|
(Rand() > 0.2 ||
|
|
(!REPORTS) ||
|
|
starch[d.isx][d.isy] > 0))
|
|
return;
|
|
if (*ipage==0) pause(1);
|
|
*ipage = 1;
|
|
prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
|
|
proutn(" the Super-commander is in");
|
|
cramlc(1, d.isx, d.isy);
|
|
prout(".\"");
|
|
return;
|
|
}
|
|
|
|
void movetho(void) {
|
|
int idx, idy, im, i, dum, my;
|
|
/* Move the Tholean */
|
|
if (ithere==0 || justin == 1) return;
|
|
|
|
if (ithx == 1 && ithy == 1) {
|
|
idx = 1; idy = 10;
|
|
}
|
|
else if (ithx == 1 && ithy == 10) {
|
|
idx = 10; idy = 10;
|
|
}
|
|
else if (ithx == 10 && ithy == 10) {
|
|
idx = 10; idy = 1;
|
|
}
|
|
else if (ithx == 10 && ithy == 1) {
|
|
idx = 1; idy = 1;
|
|
}
|
|
else {
|
|
/* something is wrong! */
|
|
ithere = 0;
|
|
return;
|
|
}
|
|
|
|
/* Do nothing if we are blocked */
|
|
if (quad[idx][idy]!= IHDOT && quad[idx][idy]!= IHWEB) return;
|
|
quad[ithx][ithy] = IHWEB;
|
|
|
|
if (ithx != idx) {
|
|
/* move in x axis */
|
|
im = fabs((double)idx - ithx)/((double)idx - ithx);
|
|
while (ithx != idx) {
|
|
ithx += im;
|
|
if (quad[ithx][ithy]==IHDOT) quad[ithx][ithy] = IHWEB;
|
|
}
|
|
}
|
|
else if (ithy != idy) {
|
|
/* move in y axis */
|
|
im = fabs((double)idy - ithy)/((double)idy - ithy);
|
|
while (ithy != idy) {
|
|
ithy += im;
|
|
if (quad[ithx][ithy]==IHDOT) quad[ithx][ithy] = IHWEB;
|
|
}
|
|
}
|
|
quad[ithx][ithy] = IHT;
|
|
|
|
/* check to see if all holes plugged */
|
|
for (i = 1; i < 11; i++) {
|
|
if (quad[1][i]!=IHWEB && quad[1][i]!=IHT) return;
|
|
if (quad[10][i]!=IHWEB && quad[10][i]!=IHT) return;
|
|
if (quad[i][1]!=IHWEB && quad[i][1]!=IHT) return;
|
|
if (quad[i][10]!=IHWEB && quad[i][10]!=IHT) return;
|
|
}
|
|
/* All plugged up -- Tholian splits */
|
|
quad[ithx][ithy]=IHWEB;
|
|
dropin(IHBLANK, &dum, &my);
|
|
crmena(1,IHT, 2, ithx, ithy);
|
|
prout(" completes web.");
|
|
ithere = ithx = ithy = 0;
|
|
return;
|
|
}
|