mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-15 11:22:34 +03:00
6496d04506
This version of menuetlibc was taken from revision 4743, right before I made any changes git-svn-id: svn://kolibrios.org@4973 a494cfbc-eb01-0410-851d-a64ba20cac60
197 lines
4.8 KiB
C++
197 lines
4.8 KiB
C++
/*******************************************************************************
|
|
/
|
|
/ File: GLView.h
|
|
/
|
|
/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
|
|
/
|
|
*******************************************************************************/
|
|
|
|
#ifndef BGLVIEW_H
|
|
#define BGLVIEW_H
|
|
|
|
// added by Brian Paul:
|
|
#ifndef BGL_RGB
|
|
#define BGL_RGB 0
|
|
#define BGL_INDEX 1
|
|
#define BGL_SINGLE 0
|
|
#define BGL_DOUBLE 2
|
|
#define BGL_DIRECT 0
|
|
#define BGL_INDIRECT 4
|
|
#define BGL_ACCUM 8
|
|
#define BGL_ALPHA 16
|
|
#define BGL_DEPTH 32
|
|
#define BGL_OVERLAY 64
|
|
#define BGL_UNDERLAY 128
|
|
#define BGL_STENCIL 512
|
|
#endif
|
|
|
|
|
|
#include <GL/gl.h>
|
|
#include <AppKit.h>
|
|
#include <interface/Window.h>
|
|
#include <interface/View.h>
|
|
#include <interface/Bitmap.h>
|
|
#include <game/WindowScreen.h>
|
|
#include <game/DirectWindow.h>
|
|
|
|
class BGLView : public BView {
|
|
public:
|
|
|
|
BGLView(BRect rect, char *name,
|
|
ulong resizingMode, ulong mode,
|
|
ulong options);
|
|
virtual ~BGLView();
|
|
|
|
void LockGL();
|
|
void UnlockGL();
|
|
void SwapBuffers();
|
|
|
|
// Added for Mesa (can't be virtual!)
|
|
void CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height);
|
|
|
|
BView * EmbeddedView();
|
|
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
|
|
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
|
|
|
|
virtual void ErrorCallback(GLenum errorCode);
|
|
|
|
virtual void Draw(BRect updateRect);
|
|
|
|
virtual void AttachedToWindow();
|
|
virtual void AllAttached();
|
|
virtual void DetachedFromWindow();
|
|
virtual void AllDetached();
|
|
|
|
virtual void FrameResized(float width, float height);
|
|
virtual status_t Perform(perform_code d, void *arg);
|
|
|
|
/* The public methods below, for the moment,
|
|
are just pass-throughs to BView */
|
|
|
|
virtual status_t Archive(BMessage *data, bool deep = true) const;
|
|
|
|
virtual void MessageReceived(BMessage *msg);
|
|
virtual void SetResizingMode(uint32 mode);
|
|
|
|
virtual void Show();
|
|
virtual void Hide();
|
|
|
|
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
|
|
BMessage *specifier, int32 form,
|
|
const char *property);
|
|
virtual status_t GetSupportedSuites(BMessage *data);
|
|
|
|
/* New public functions */
|
|
void DirectConnected( direct_buffer_info *info );
|
|
void EnableDirectMode( bool enabled );
|
|
|
|
private:
|
|
|
|
virtual void _ReservedGLView1();
|
|
virtual void _ReservedGLView2();
|
|
virtual void _ReservedGLView3();
|
|
virtual void _ReservedGLView4();
|
|
virtual void _ReservedGLView5();
|
|
virtual void _ReservedGLView6();
|
|
virtual void _ReservedGLView7();
|
|
virtual void _ReservedGLView8();
|
|
|
|
BGLView(const BGLView &);
|
|
BGLView &operator=(const BGLView &);
|
|
|
|
void dither_front();
|
|
bool confirm_dither();
|
|
void draw(BRect r);
|
|
|
|
void * m_gc;
|
|
uint32 m_options;
|
|
uint32 m_ditherCount;
|
|
BLocker m_drawLock;
|
|
BLocker m_displayLock;
|
|
#if OLD_GLVIEW
|
|
BView * m_embeddedFront;
|
|
BView * m_embeddedBack;
|
|
#else
|
|
void * m_clip_info;
|
|
void * _reserved1;
|
|
#endif
|
|
BBitmap * m_ditherMap;
|
|
BRect m_bounds;
|
|
int16 * m_errorBuffer[2];
|
|
uint64 _reserved[8];
|
|
|
|
/* Direct Window stuff */
|
|
private:
|
|
void drawScanline( int x1, int x2, int y, void *data );
|
|
static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
|
|
void lock_draw();
|
|
void unlock_draw();
|
|
bool validateView();
|
|
};
|
|
|
|
|
|
|
|
class BGLScreen : public BWindowScreen {
|
|
public:
|
|
BGLScreen(char *name,
|
|
ulong screenMode, ulong options,
|
|
status_t *error, bool debug=false);
|
|
~BGLScreen();
|
|
|
|
void LockGL();
|
|
void UnlockGL();
|
|
void SwapBuffers();
|
|
virtual void ErrorCallback(GLenum errorCode);
|
|
|
|
virtual void ScreenConnected(bool connected);
|
|
virtual void FrameResized(float width, float height);
|
|
virtual status_t Perform(perform_code d, void *arg);
|
|
|
|
/* The public methods below, for the moment,
|
|
are just pass-throughs to BWindowScreen */
|
|
|
|
virtual status_t Archive(BMessage *data, bool deep = true) const;
|
|
virtual void MessageReceived(BMessage *msg);
|
|
|
|
virtual void Show();
|
|
virtual void Hide();
|
|
|
|
virtual BHandler *ResolveSpecifier(BMessage *msg,
|
|
int32 index,
|
|
BMessage *specifier,
|
|
int32 form,
|
|
const char *property);
|
|
virtual status_t GetSupportedSuites(BMessage *data);
|
|
|
|
private:
|
|
|
|
virtual void _ReservedGLScreen1();
|
|
virtual void _ReservedGLScreen2();
|
|
virtual void _ReservedGLScreen3();
|
|
virtual void _ReservedGLScreen4();
|
|
virtual void _ReservedGLScreen5();
|
|
virtual void _ReservedGLScreen6();
|
|
virtual void _ReservedGLScreen7();
|
|
virtual void _ReservedGLScreen8();
|
|
|
|
BGLScreen(const BGLScreen &);
|
|
BGLScreen &operator=(const BGLScreen &);
|
|
|
|
void * m_gc;
|
|
long m_options;
|
|
BLocker m_drawLock;
|
|
|
|
int32 m_colorSpace;
|
|
uint32 m_screen_mode;
|
|
|
|
uint64 _reserved[7];
|
|
};
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|