mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-12 18:07:06 +03:00
f657cc8f9b
git-svn-id: svn://kolibrios.org@2829 a494cfbc-eb01-0410-851d-a64ba20cac60
382 lines
5.3 KiB
C
382 lines
5.3 KiB
C
|
||
|
||
#include "system/kolibri.h"
|
||
#include "system/stdlib.h"
|
||
#include "system/string.h"
|
||
|
||
#include "system/gblib.h"
|
||
|
||
#include "az3.h"
|
||
#include "az4.h"
|
||
|
||
//=====================================
|
||
|
||
#define scrw (8*32)
|
||
#define scrh (16+8*32)
|
||
|
||
//=====================================
|
||
|
||
typedef struct
|
||
{
|
||
char x;
|
||
char y;
|
||
} p_point;
|
||
|
||
//=====================================
|
||
|
||
char STR_TITLE[] = {"Piton 0.3.1"};
|
||
|
||
int mode;
|
||
char score[10];
|
||
|
||
char scr[scrw*scrh*3];
|
||
GB_BMP screen, az, azr;
|
||
|
||
char M[32][32];
|
||
p_point z[32*32];
|
||
p_point v;
|
||
p_point r;
|
||
int len;
|
||
|
||
unsigned color[] = {0xcccccc, 0xaa2222, 0x44bb, 0x7788aa};
|
||
|
||
|
||
//=====================================
|
||
|
||
void az_putc(unsigned char c, int x, int y)
|
||
{
|
||
if (c > 191)
|
||
gb_image_set_t(&screen, x, y, &azr, (c-192)*8, 1, 8, 14, 0);
|
||
else
|
||
gb_image_set_t(&screen, x, y, &az, (c-' ')*8, 1, 8, 14, 0);
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void az_puts(unsigned char *s, int x, int y)
|
||
{
|
||
unsigned i;
|
||
i = 0;
|
||
while (*(s+i))
|
||
{
|
||
az_putc(*(s+i), x+i*9, y);
|
||
i++;
|
||
}
|
||
|
||
}
|
||
|
||
//=====================================
|
||
|
||
az_puti(int n, int x, int y)
|
||
{
|
||
char c;
|
||
int i = 0;
|
||
do
|
||
{
|
||
c = n % 10 + '0';
|
||
az_putc(c, x-9*i, y);
|
||
i++;
|
||
}
|
||
while ((n /= 10) > 0);
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void clear()
|
||
{
|
||
|
||
int x, y;
|
||
|
||
for (y = 0; y < 32; y++)
|
||
for (x = 0; x < 32; x++)
|
||
M[x][y] = 0;
|
||
|
||
for (y = 0; y < 32; y++)
|
||
{
|
||
M[0][y] = 1;
|
||
M[31][y] = 1;
|
||
M[y][0] = 1;
|
||
M[y][31] = 1;
|
||
}
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void put_z()
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; i < len; i++)
|
||
M[z[i].x][z[i].y] = 2;
|
||
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void put_r()
|
||
{
|
||
M[r.x][r.y] = 3;
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void rabbit_new()
|
||
{
|
||
|
||
for (;;)
|
||
{
|
||
r.x = rand()%29+1;
|
||
r.y = rand()%29+1;
|
||
|
||
if (0 == M[r.x][r.y])
|
||
return;
|
||
}
|
||
}
|
||
//=====================================
|
||
|
||
void game_start()
|
||
{
|
||
|
||
clear();
|
||
|
||
v.x = 1;
|
||
v.y = 0;
|
||
|
||
len = 2;
|
||
|
||
z[0].x = 16;
|
||
z[0].y = 16;
|
||
|
||
z[1].x = 15;
|
||
z[1].y = 16;
|
||
|
||
rabbit_new();
|
||
put_r();
|
||
put_z();
|
||
|
||
kol_sleep(30);
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void press_space()
|
||
{
|
||
az_puts("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 10, 180);
|
||
az_puts("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 10, 195);
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void screen_draw()
|
||
{
|
||
|
||
int x, y;
|
||
|
||
switch ( mode)
|
||
{
|
||
case 0:
|
||
gb_bar(&screen, 0, 0, scrw, scrh, 0xbb);
|
||
az_puts("<EFBFBD> <20> <20> <20> <20> 0.3.1", 10, 60);
|
||
az_puts("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 10, 120);
|
||
az_puts("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 10, 135);
|
||
press_space();
|
||
break;
|
||
|
||
|
||
case 1:
|
||
gb_bar(&screen, 0, 0, scrw, 16, 0xbb);
|
||
az_puts("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:", 10, 0);
|
||
az_puti(len-2, 120, 0);
|
||
for (y = 0; y < 32; y++)
|
||
for (x = 0; x < 32; x++)
|
||
gb_bar(&screen, x*8, y*8+16, 8, 8, color[ M[x][y] ]);
|
||
|
||
break;
|
||
|
||
case 2:
|
||
gb_bar(&screen, 0, 0, scrw, scrh, 0xbb0000);
|
||
az_puts("<EFBFBD> <20> <20> <20> <20>", 10, 60);
|
||
press_space();
|
||
break;
|
||
|
||
case 3:
|
||
gb_bar(&screen, 0, 0, scrw, scrh, 0xee0000);
|
||
az_puts("<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>", 10, 60);
|
||
kol_screen_wait_rr();
|
||
kol_paint_image(0, 0, scrw, scrh, screen.bmp);
|
||
kol_sleep(170);
|
||
mode = 0;
|
||
return;
|
||
};
|
||
|
||
kol_screen_wait_rr();
|
||
kol_paint_image(0, 0, scrw, scrh, screen.bmp);
|
||
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void wnd_draw()
|
||
{
|
||
kol_paint_start();
|
||
kol_wnd_define(280, 30, scrw+8, scrh+kol_skin_height()+4, 0x34888888, 0x34888888, STR_TITLE);
|
||
screen_draw();
|
||
kol_paint_end();
|
||
}
|
||
|
||
//=====================================
|
||
|
||
int piton_move()
|
||
{
|
||
int i;
|
||
|
||
for (i = len-1; i > 0; i--)
|
||
{
|
||
z[i].x = z[i-1].x;
|
||
z[i].y = z[i-1].y;
|
||
}
|
||
|
||
z[0].x += v.x;
|
||
z[0].y += v.y;
|
||
|
||
if ((1 == M[z[0].x][z[0].y])||(2 == M[z[0].x][z[0].y]))
|
||
return -1;
|
||
|
||
if (3 == M[z[0].x][z[0].y])
|
||
{
|
||
rabbit_new();
|
||
return 1;
|
||
}
|
||
|
||
|
||
clear();
|
||
put_r();
|
||
put_z();
|
||
|
||
return 0;
|
||
}
|
||
|
||
//=====================================
|
||
|
||
void kol_main()
|
||
{
|
||
|
||
unsigned event, key;
|
||
int res;
|
||
|
||
srand(kol_system_time_get()<<8);
|
||
|
||
screen.bmp = scr;
|
||
screen.w = scrw;
|
||
screen.h = scrh;
|
||
|
||
az.bmp = AZ3;
|
||
az.w = 744;
|
||
az.h = 15;
|
||
|
||
azr.bmp = AZ4;
|
||
azr.w = 512;
|
||
azr.h = 15;
|
||
|
||
mode = 0;
|
||
|
||
for (;;)
|
||
{
|
||
kol_sleep(7);
|
||
|
||
if ( 1 == mode)
|
||
{
|
||
res = piton_move();
|
||
|
||
if (1 == res)
|
||
len++;
|
||
|
||
if (-1 == res)
|
||
mode = 3;
|
||
|
||
}
|
||
|
||
screen_draw();
|
||
event = kol_event_check();
|
||
|
||
switch (event)
|
||
{
|
||
case 1:
|
||
wnd_draw();
|
||
break;
|
||
|
||
case 2:
|
||
key = (kol_key_get() & 0xff00)>>8;
|
||
|
||
switch (mode)
|
||
{
|
||
|
||
case 0:
|
||
if (32 == key)
|
||
{
|
||
mode = 1;
|
||
game_start();
|
||
}
|
||
break;
|
||
|
||
case 1:
|
||
switch (key)
|
||
{
|
||
case 27:
|
||
mode = 0;
|
||
break;
|
||
case 32:
|
||
mode = 2;
|
||
break;
|
||
case 178:
|
||
if (0 == v.y)
|
||
{
|
||
v.x = 0;
|
||
v.y = -1;
|
||
}
|
||
break;
|
||
case 177:
|
||
if (0 == v.y)
|
||
{
|
||
v.x = 0;
|
||
v.y = 1;
|
||
}
|
||
break;
|
||
case 176:
|
||
if (0 == v.x)
|
||
{
|
||
v.x = -1;
|
||
v.y = 0;
|
||
}
|
||
break;
|
||
case 179:
|
||
if (0 == v.x)
|
||
{
|
||
v.x = 1;
|
||
v.y = 0;
|
||
}
|
||
break;
|
||
};
|
||
break;
|
||
|
||
case 2:
|
||
if (32 == key)
|
||
mode = 1;
|
||
break;
|
||
|
||
};
|
||
|
||
break;
|
||
|
||
case 3:
|
||
if ( 1 == (kol_btn_get() & 0xff00)>>8 )
|
||
kol_exit();
|
||
break;
|
||
|
||
};
|
||
}
|
||
|
||
}
|
||
|
||
//=====================================
|