mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-24 09:49:41 +03:00
e7b30b9ca0
git-svn-id: svn://kolibrios.org@5823 a494cfbc-eb01-0410-851d-a64ba20cac60
2574 lines
48 KiB
C++
2574 lines
48 KiB
C++
#include "kosSyst.h"
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#include "mcarray.h"
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#include "lang.h"
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// áèòìàï ïóñòîãî ìåñòà
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RGB bmEmpty[] = {
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0x201010, 0x101020, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x102010, 0x201010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101020, 0x102010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x201010, 0x101020, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x102010, 0x201010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101020, 0x102010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x201010, 0x101020,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x102010
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};
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// áèòìàï èãðîêà
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RGB bmHero[] = {
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0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0,
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0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0,
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0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0
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};
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// áèòìàï èãðîêà
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RGB bmSuperHero[] = {
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0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0,
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0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090,
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0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090
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};
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// áèòìàï ãàäà, áåãàþùåãî ïî çàïîëíåííîé ìåñòíîñòè
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RGB bmEnemy1[] = {
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0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020,
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0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020,
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0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020
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};
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// áèòìàï ãàäà, áåãàþùåãî ïî ïóñòîìó ìåñòó
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RGB bmEnemy2[] = {
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0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020,
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0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020,
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0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020
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};
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// áèòìàï çàïîëíåíèÿ
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RGB bmWall[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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// ñëåä èãðîêà
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RGB bmTrack[] = {
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
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};
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// ñëåä èãðîêà
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RGB bmSuperTrack[] = {
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
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};
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// çàïîëíåíèå ýêðàíà äëÿ ñìåíû óðîâíÿ
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RGB bmFlip[] = {
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010
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};
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// áîíóñ íåóÿçâèìîñòè
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RGB bmBonus1[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
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0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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// áîíóñ æèçíè
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RGB bmBonus2[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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//
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RGB bmPMButton[] = {
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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};
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//
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void DrawAppWindow();
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//
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void DrawTop10Window();
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//
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void initWorldMap();
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//
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void drawWorldMap();
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//
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void clearWorldMap();
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//
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void drawWorldMapForFlip();
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//
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void drawWndTitleGo();
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//
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void ApplyMapDiffs( bool drawTitle = true );
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//
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int GetCompletePercents();
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#define EAT_ENEMY_BONUS 100
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#define BEFORE_START_LEVEL 100
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#define BONUS1_LIFETIME 250
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#define BONUS1_IND_HSIZE 6
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#define MIN_LOOP_DELAY 1
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#define MAX_LOOP_DELAY 20
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#define DEFAULT_LOOP_DELAY 12
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#define blockSize 8
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#define ENTRY_CLIENT_SIZE_X (400 - 2)
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#define ENTRY_CLIENT_SIZE_Y (144 - 2 - 20)
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#define TOP10_CLIENT_SIZE_X (176 - 2)
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#define TOP10_CLIENT_SIZE_Y (144 - 2 - 20)
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#define MAX_X_SIZE 96
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#define MIN_X_SIZE 48
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#define MAX_Y_SIZE 56
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#define MIN_Y_SIZE 28
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#define flipMapSize ((mapSizeX * mapSizeY) / 4)
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#define freeSpaceCount ((mapSizeX - 4) * (mapSizeY - 4))
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//
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#define gmEmpty 0
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#define gmHero 1
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#define gmEnemy1 2
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#define gmEnemy2 3
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#define gmWall 4
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#define gmTrack 5
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#define gmFlip 6
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#define gmBonus1 7
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#define gmBonus2 8
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#define gmSuperHero 9
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#define gmSuperTrack 10
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#define gmProbe 11
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#define appStateEntry 0
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#define appStateGo 1
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#define appStateHideMap 2
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#define appStateShowMap 3
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#define appStatePause 4
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#define appStateAfterDeath 5
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#define appStateTop10 6
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#define spacePerEnemy 30
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#define BT_SIZE_X_PLUS 2
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#define BT_SIZE_X_MINUS 3
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#define BT_LOOP_PLUS 4
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#define BT_LOOP_MINUS 5
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#define BT_SIZE_Y_PLUS 6
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#define BT_SIZE_Y_MINUS 7
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#define TOP_TBL_SIZE 10
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//
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struct hiScoreHero
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{
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char name[12];
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Dword score;
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//
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hiScoreHero()
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{
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//
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this->ClearName();
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this->score = 0;
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};
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//
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void ClearName()
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{
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memset( (Byte *)(this->name), '.', sizeof(this->name) );
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};
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};
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//
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char top10FilePath[MAX_PATH];
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hiScoreHero heroTbl[TOP_TBL_SIZE];
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//
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struct hiScoreFile
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{
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Byte block[512];
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kosFileInfo fi;
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//
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hiScoreFile()
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{
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int i;
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//
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this->fi.offsetLow = this->fi.offsetHigh = 0;
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this->fi.dataCount = 0;
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this->fi.bufferPtr = this->block;
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this->fi.rwMode = 0;
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memcpy( this->fi.fileURL, top10FilePath, sizeof( top10FilePath ) );
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//
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for ( i = 0; i < ( sizeof( this->block ) / sizeof( Dword ) ); i++ )
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{
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//
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((Dword *)(this->block))[i] = rtlRand();
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}
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};
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//
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virtual ~hiScoreFile()
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{}
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//
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bool LoadFromDisk()
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{
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bool result;
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int i;
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Dword j, k;
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Byte *bPtr;
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//
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this->fi.rwMode = FO_READ;
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this->fi.dataCount = 512;
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result = kos_FileSystemAccess( &(this->fi) ) == 0;
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//
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if ( result )
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{
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// äåêîäèðóåì
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rtlSrand( ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] );
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//
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for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
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{
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// íå òðîãàåì ïîñëåäíèé Dword
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j = rtlRand() % (sizeof(this->block) - 7);
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k = ( rtlRand() % 31 ) + 1;
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//
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bPtr = this->block + j;
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//
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__asm{
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mov edx, bPtr
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mov ecx, k
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mov eax, [edx]
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bswap eax
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ror eax, cl
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mov [edx], eax
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}
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}
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//
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rtlSrand( kos_GetSystemClock() );
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}
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//
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return result;
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};
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//
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bool SaveToDisk()
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{
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int i;
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Dword *rndList;
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Byte *bPtr;
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Dword k, keyLock;
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//
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rndList = new Dword[(sizeof( heroTbl ) * 5) * 2];
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//
|
||
keyLock = rtlRand();
|
||
//
|
||
for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
|
||
{
|
||
//
|
||
rndList[i * 2] = rtlRand() % (sizeof(this->block) - 7);
|
||
rndList[(i * 2) + 1] = ( rtlRand() % 31 ) + 1;
|
||
}
|
||
//
|
||
for ( i = (sizeof( heroTbl ) * 5) - 1; i >= 0; i-- )
|
||
{
|
||
//
|
||
bPtr = this->block + rndList[i * 2];
|
||
k = rndList[(i * 2) + 1];
|
||
//
|
||
__asm{
|
||
mov edx, bPtr
|
||
mov ecx, k
|
||
mov eax, [edx]
|
||
rol eax, cl
|
||
bswap eax
|
||
mov [edx], eax
|
||
}
|
||
}
|
||
//
|
||
delete rndList;
|
||
//
|
||
((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] = keyLock;
|
||
//
|
||
this->fi.rwMode = FO_WRITE;
|
||
this->fi.dataCount = 512;
|
||
return kos_FileSystemAccess( &( this->fi) ) == 0;
|
||
};
|
||
};
|
||
|
||
///
|
||
hiScoreFile *top10Heroes = NULL;
|
||
|
||
sProcessInfo process_info;
|
||
|
||
// çàãîëîâîê ãëàâíîãî îêíà
|
||
char MainWindowTitle[] = "XONIX (C) MMVI by Rabid Rabbit";
|
||
char WindowTitle[128];
|
||
char Top10WndTitle[] = "Top 10";
|
||
#if LANG == RUS
|
||
char goWndTitle[] = "“஢¥ì %U, § ¢¥à襮 %U%%, ¦¨§¥©: %U, áçñâ: %U";
|
||
char goWndTitleSuperHero[] = "“஢¥ì %U, § ¢¥à襮 %U%%, ¦¨§¥©: %U, áçñâ: %U, á㯥ࣥன: %U%%";
|
||
char menuStr1[] = "1. <20> ç âì ¨£àã";
|
||
char menuStr2[] = "2. ‚ë室";
|
||
char menuStr3[] = "“¯à ¢«¥¨¥: ‘’<E28098>…‹Šˆ - ¯à ¢«¥¨¥ ¤¢¨¦¥¨ï.";
|
||
char menuStr4[] = "SPACE - ¯ 㧠, ESC - ¢ë室 ¢ ¬¥î.";
|
||
char thatsAllStr[] = "ˆ£à ®ª®ç¥ .";
|
||
char worldSizeStr[] = "<EFBFBD> §¬¥à ¯®«ï %U x %U í«¥¬¥â®¢.";
|
||
char mainLoopDelayStr[] = "‘ª®à®áâì %U";
|
||
char top10str1[] = "ENTER - ¨¬ï Ok.";
|
||
char top10str2[] = "ESC - ¢ë室 ¢ ¬¥î";
|
||
#else
|
||
char goWndTitle[] = "Level %U, completed %U%%, lives: %U, scores: %U";
|
||
char goWndTitleSuperHero[] = "Level %U, completed %U%%, lives: %U, scores: %U, superhero: %U%%";
|
||
char menuStr1[] = "1. Start game";
|
||
char menuStr2[] = "2. Exit";
|
||
char menuStr3[] = "Control: ARROWS - direction of movement.";
|
||
char menuStr4[] = "SPACE - pause, ESC - leave to menu.";
|
||
char thatsAllStr[] = "Game finished.";
|
||
char worldSizeStr[] = "Field size %U x %U cells.";
|
||
char mainLoopDelayStr[] = "Speed %U";
|
||
char top10str1[] = "Enter - name Ok.";
|
||
char top10str2[] = "ESC - leave to menu";
|
||
#endif
|
||
//
|
||
Byte beep1[] = { 0x90, 0x33, 0 };
|
||
//
|
||
Byte *heroPtr = NULL;
|
||
int heroDX = 0, heroDY = 0, lastMoveDirection = 0;
|
||
//
|
||
Byte * worldMap = NULL;
|
||
//
|
||
int wndSizeX = 0;
|
||
int wndSizeY = 0;
|
||
int mapSizeX = 64;
|
||
int mapSizeY = 32;
|
||
int loopDelay = DEFAULT_LOOP_DELAY;
|
||
int currentLevel = 1;
|
||
int appState = appStateEntry;
|
||
int levelFillEdge = 0;
|
||
int levelFillCount = 0;
|
||
int lifeCount = 0;
|
||
int flipMapCount = 0;
|
||
bool noBonus = false;
|
||
bool goToNextLevel = false;
|
||
bool bonus1Set = false;
|
||
bool bonus2Set = false;
|
||
int bonus1Count = 0;
|
||
int currentHero = gmHero;
|
||
int currentTrack = gmTrack;
|
||
Dword scoreCount = 0;
|
||
int enterName = -1;
|
||
int enterCharNdx = 0;
|
||
//
|
||
MCArray<Byte*> fillList;
|
||
|
||
//
|
||
struct flipMapEl
|
||
{
|
||
Word x, y;
|
||
};
|
||
|
||
//
|
||
flipMapEl *flipMapPtr = NULL;
|
||
|
||
|
||
//
|
||
RGB *mapColours[] = {
|
||
bmEmpty,
|
||
bmHero,
|
||
bmEnemy1,
|
||
bmEnemy2,
|
||
bmWall,
|
||
bmTrack,
|
||
bmFlip,
|
||
bmBonus1,
|
||
bmBonus2,
|
||
bmSuperHero,
|
||
bmSuperTrack,
|
||
NULL
|
||
};
|
||
|
||
|
||
//
|
||
struct sMapDiff
|
||
{
|
||
Byte *elPtr;
|
||
Byte mapEl;
|
||
//
|
||
sMapDiff() {};
|
||
//
|
||
sMapDiff( Byte *sElPtr, Byte sMapEl )
|
||
{
|
||
this->elPtr = sElPtr;
|
||
this->mapEl = sMapEl;
|
||
};
|
||
};
|
||
|
||
|
||
//
|
||
class CMapDiff : public MCArray<sMapDiff>
|
||
{
|
||
public:
|
||
virtual int Add( const sMapDiff &element )
|
||
{
|
||
element.elPtr[0] = element.mapEl;
|
||
return MCArray<sMapDiff>::Add( element );
|
||
}
|
||
};
|
||
|
||
|
||
//
|
||
CMapDiff mapDiffList;
|
||
MCArray<Byte*> sTrackList;
|
||
|
||
|
||
//
|
||
class CGenericEnemy
|
||
{
|
||
public:
|
||
//
|
||
Byte *ePtr;
|
||
int dx, dy;
|
||
//
|
||
virtual bool Move(void) = 0;
|
||
};
|
||
|
||
class CWallEnemy : public CGenericEnemy
|
||
{
|
||
public:
|
||
virtual bool Move(void);
|
||
};
|
||
|
||
class CSpaceEnemy : public CGenericEnemy
|
||
{
|
||
public:
|
||
virtual bool Move(void);
|
||
};
|
||
|
||
|
||
|
||
//
|
||
bool CWallEnemy::Move()
|
||
{
|
||
int ddx;
|
||
Byte *nextPtr;
|
||
Byte mapEl, dirMap;
|
||
bool result, border;
|
||
|
||
//
|
||
result = false;
|
||
border = false;
|
||
//
|
||
ddx = ( this->ePtr - worldMap ) % mapSizeX;
|
||
//
|
||
if ( ddx == 0 && this->dx < 0 )
|
||
{
|
||
border = true;
|
||
this->dx = 0 - this->dx;
|
||
}
|
||
//
|
||
if ( ddx == (mapSizeX - 1) && this->dx > 0 )
|
||
{
|
||
border = true;
|
||
this->dx = 0 - this->dx;
|
||
}
|
||
//
|
||
ddx = ( this->ePtr - worldMap ) / mapSizeX;
|
||
//
|
||
if ( ddx == 0 && this->dy < 0 )
|
||
{
|
||
border = true;
|
||
this->dy = 0 - this->dy;
|
||
}
|
||
//
|
||
if ( ddx == (mapSizeY - 1) && this->dy > 0 )
|
||
{
|
||
border = true;
|
||
this->dy = 0 - this->dy;
|
||
}
|
||
// ïîëó÷èì êîîðäèíàòû ìåñòà, â êîòîðîå ïîïàäàåò îáúåêò
|
||
nextPtr = this->ePtr + ( this->dx + this->dy );
|
||
// ïîëó÷èì ýëåìåíò ñ êàðòû
|
||
mapEl = nextPtr[0];
|
||
//
|
||
// â çàâèñèìîñòè îò ýëåìåíòà
|
||
switch ( mapEl )
|
||
{
|
||
// íàïîðîëèñü íà èãðîêà
|
||
case gmHero:
|
||
if ( sTrackList.GetCount() <= 0 )
|
||
{
|
||
result = true;
|
||
break;
|
||
}
|
||
|
||
// ïóñòîå ìåñòî, ñëåä èãðîêà èëè ãàäû íà ïîëå - íàäî îòñêàêèâàòü
|
||
case gmSuperHero:
|
||
case gmSuperTrack:
|
||
case gmTrack:
|
||
case gmEnemy2:
|
||
case gmEmpty:
|
||
//
|
||
dirMap = 0;
|
||
// -dx +dy
|
||
mapEl = this->ePtr[this->dy - this->dx];
|
||
if ( mapEl == gmEmpty
|
||
|| mapEl == gmTrack
|
||
|| mapEl == gmEnemy2
|
||
|| mapEl == gmSuperHero
|
||
|| mapEl == gmSuperTrack
|
||
) dirMap |= 1;
|
||
// +dy
|
||
mapEl = this->ePtr[this->dy];
|
||
if ( mapEl == gmEmpty
|
||
|| mapEl == gmTrack
|
||
|| mapEl == gmEnemy2
|
||
|| mapEl == gmSuperHero
|
||
|| mapEl == gmSuperTrack
|
||
) dirMap |= 2;
|
||
// +dx
|
||
mapEl = this->ePtr[this->dx];
|
||
if ( mapEl == gmEmpty
|
||
|| mapEl == gmTrack
|
||
|| mapEl == gmEnemy2
|
||
|| mapEl == gmSuperHero
|
||
|| mapEl == gmSuperTrack
|
||
) dirMap |= 4;
|
||
// +dx -dy
|
||
mapEl = this->ePtr[this->dx - this->dy];
|
||
if ( mapEl == gmEmpty
|
||
|| mapEl == gmTrack
|
||
|| mapEl == gmEnemy2
|
||
|| mapEl == gmSuperHero
|
||
|| mapEl == gmSuperTrack
|
||
) dirMap |= 8;
|
||
//
|
||
switch ( dirMap )
|
||
{
|
||
case 2:
|
||
case 3:
|
||
this->dy = 0 - this->dy;
|
||
break;
|
||
|
||
case 4:
|
||
case 12:
|
||
this->dx = 0 - this->dx;
|
||
break;
|
||
|
||
default:
|
||
this->dx = 0 - this->dx;
|
||
this->dy = 0 - this->dy;
|
||
break;
|
||
}
|
||
//
|
||
nextPtr = this->ePtr + ( this->dx + this->dy );
|
||
// ïîëó÷èì ýëåìåíò ñ êàðòû
|
||
mapEl = nextPtr[0];
|
||
//
|
||
switch ( mapEl )
|
||
{
|
||
//
|
||
case gmHero:
|
||
if ( sTrackList.GetCount() <= 0 )
|
||
{
|
||
result = true;
|
||
}
|
||
|
||
//
|
||
case gmSuperHero:
|
||
case gmSuperTrack:
|
||
case gmTrack:
|
||
case gmEmpty:
|
||
case gmEnemy2:
|
||
break;
|
||
|
||
//
|
||
default:
|
||
// ñòèðàåì îáúåêò
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
|
||
// ïåðåìåñòèì îáúåêò
|
||
this->ePtr = nextPtr;
|
||
// ðèñóåì îáúåêò ïî íîâûì êîîðäèíàòàì
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
|
||
break;
|
||
}
|
||
//
|
||
break;
|
||
|
||
// ëåòèì
|
||
default:
|
||
// ñòèðàåì îáúåêò
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
|
||
// ïåðåìåñòèì îáúåêò
|
||
this->ePtr = nextPtr;
|
||
// ðèñóåì îáúåêò ïî íîâûì êîîðäèíàòàì
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
|
||
//
|
||
break;
|
||
|
||
}
|
||
//
|
||
return result;
|
||
}
|
||
|
||
//
|
||
bool CSpaceEnemy::Move()
|
||
{
|
||
Byte *nextPtr;
|
||
Byte mapEl, dirMap;
|
||
bool result, heroTrack;
|
||
|
||
//
|
||
result = false;
|
||
//
|
||
heroTrack = ( sTrackList.GetCount() > 0 );
|
||
// ïîëó÷èì êîîðäèíàòû ìåñòà, â êîòîðîå ïîïàäàåò îáúåêò
|
||
nextPtr = this->ePtr + ( this->dx + this->dy );
|
||
// ïîëó÷èì ýëåìåíò ñ êàðòû
|
||
mapEl = nextPtr[0];
|
||
// â çàâèñèìîñòè îò ýëåìåíòà
|
||
switch ( mapEl )
|
||
{
|
||
// íàïîðîëèñü íà èãðîêà èëè åãî ñëåä
|
||
case gmTrack:
|
||
result = true;
|
||
break;
|
||
|
||
//
|
||
case gmHero:
|
||
if ( heroTrack )
|
||
{
|
||
result = true;
|
||
break;
|
||
}
|
||
|
||
// íàäî îòñêàêèâàòü
|
||
case gmSuperHero:
|
||
case gmSuperTrack:
|
||
case gmBonus1:
|
||
case gmBonus2:
|
||
case gmEnemy1:
|
||
case gmWall:
|
||
//
|
||
dirMap = 0;
|
||
// -dx +dy
|
||
mapEl = this->ePtr[this->dy - this->dx];
|
||
if ( mapEl == gmWall ||
|
||
mapEl == gmEnemy1 ||
|
||
mapEl == gmBonus1 ||
|
||
mapEl == gmBonus2 ||
|
||
mapEl == gmSuperHero ||
|
||
mapEl == gmSuperTrack ||
|
||
( mapEl == gmHero && !heroTrack )
|
||
) dirMap |= 1;
|
||
// +dy
|
||
mapEl = this->ePtr[this->dy];
|
||
if ( mapEl == gmWall ||
|
||
mapEl == gmEnemy1 ||
|
||
mapEl == gmBonus1 ||
|
||
mapEl == gmBonus2 ||
|
||
mapEl == gmSuperHero ||
|
||
mapEl == gmSuperTrack ||
|
||
( mapEl == gmHero && !heroTrack )
|
||
) dirMap |= 2;
|
||
// +dx
|
||
mapEl = this->ePtr[this->dx];
|
||
if ( mapEl == gmWall ||
|
||
mapEl == gmEnemy1 ||
|
||
mapEl == gmBonus1 ||
|
||
mapEl == gmBonus2 ||
|
||
mapEl == gmSuperHero ||
|
||
mapEl == gmSuperTrack ||
|
||
( mapEl == gmHero && !heroTrack )
|
||
) dirMap |= 4;
|
||
// +dx -dy
|
||
mapEl = this->ePtr[this->dx - this->dy];
|
||
if ( mapEl == gmWall ||
|
||
mapEl == gmEnemy1 ||
|
||
mapEl == gmBonus1 ||
|
||
mapEl == gmBonus2 ||
|
||
mapEl == gmSuperHero ||
|
||
mapEl == gmSuperTrack ||
|
||
( mapEl == gmHero && !heroTrack )
|
||
) dirMap |= 8;
|
||
//
|
||
switch ( dirMap )
|
||
{
|
||
case 2:
|
||
case 3:
|
||
this->dy = 0 - this->dy;
|
||
break;
|
||
|
||
case 4:
|
||
case 12:
|
||
this->dx = 0 - this->dx;
|
||
break;
|
||
|
||
default:
|
||
this->dx = 0 - this->dx;
|
||
this->dy = 0 - this->dy;
|
||
break;
|
||
}
|
||
//
|
||
nextPtr = this->ePtr + ( this->dx + this->dy );
|
||
// ïîëó÷èì ýëåìåíò ñ êàðòû
|
||
mapEl = nextPtr[0];
|
||
//
|
||
switch ( mapEl )
|
||
{
|
||
//
|
||
case gmTrack:
|
||
result = true;
|
||
break;
|
||
|
||
//
|
||
case gmHero:
|
||
if ( heroTrack )
|
||
{
|
||
result = true;
|
||
break;
|
||
}
|
||
|
||
//
|
||
case gmSuperHero:
|
||
case gmSuperTrack:
|
||
case gmBonus1:
|
||
case gmBonus2:
|
||
case gmWall:
|
||
case gmEnemy1:
|
||
break;
|
||
|
||
//
|
||
default:
|
||
// ñòèðàåì îáúåêò
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
|
||
// ïåðåìåñòèì îáúåêò
|
||
this->ePtr = nextPtr;
|
||
// ðèñóåì îáúåêò ïî íîâûì êîîðäèíàòàì
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
|
||
break;
|
||
}
|
||
//
|
||
break;
|
||
|
||
// ëåòèì
|
||
default:
|
||
// ñòèðàåì îáúåêò
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
|
||
// ïåðåìåñòèì îáúåêò
|
||
this->ePtr = nextPtr;
|
||
// ðèñóåì îáúåêò ïî íîâûì êîîðäèíàòàì
|
||
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
|
||
//
|
||
break;
|
||
|
||
}
|
||
//
|
||
|
||
//
|
||
return result;
|
||
}
|
||
|
||
|
||
//
|
||
MCArray<CGenericEnemy *> mapEnemies;
|
||
|
||
|
||
//
|
||
void xonixFree(void)
|
||
{
|
||
clearWorldMap();
|
||
if ( flipMapPtr != NULL )
|
||
{
|
||
delete flipMapPtr;
|
||
flipMapPtr = NULL;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void checkAndSetBonus2()
|
||
{
|
||
Dword i;
|
||
|
||
//
|
||
if ( (!bonus2Set)
|
||
&& rtlRand() < 0x40000000
|
||
&& lifeCount < 3
|
||
&& GetCompletePercents() > 50 )
|
||
{
|
||
//
|
||
bonus2Set = true;
|
||
//
|
||
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
|
||
//
|
||
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus2 ) );
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void ChangeHero()
|
||
{
|
||
if ( bonus1Count < 1 )
|
||
{
|
||
currentHero = gmHero;
|
||
currentTrack = gmTrack;
|
||
}
|
||
else
|
||
{
|
||
currentHero = gmSuperHero;
|
||
currentTrack = gmSuperTrack;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void checkAndSetBonus1()
|
||
{
|
||
Dword i;
|
||
|
||
//
|
||
if ((!bonus1Set)
|
||
&& rtlRand() > 0x80000000
|
||
&& lifeCount < 2
|
||
&& GetCompletePercents() > 75 )
|
||
|
||
{
|
||
//
|
||
bonus1Set = true;
|
||
//
|
||
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
|
||
//
|
||
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus1 ) );
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void CreateFlipMap(void)
|
||
{
|
||
Word i, j;
|
||
int ndx, ndx2, k;
|
||
flipMapEl el;
|
||
static int lastMapSizeX = 0, lastMapSizeY = 0;
|
||
|
||
//
|
||
if ( lastMapSizeX != mapSizeX || lastMapSizeY != mapSizeY )
|
||
{
|
||
//
|
||
lastMapSizeX = mapSizeX;
|
||
lastMapSizeY = mapSizeY;
|
||
//
|
||
if ( flipMapPtr != NULL )
|
||
{
|
||
delete flipMapPtr;
|
||
flipMapPtr = NULL;
|
||
}
|
||
}
|
||
//
|
||
if ( flipMapPtr == NULL )
|
||
{
|
||
flipMapPtr = new flipMapEl[flipMapSize];
|
||
//
|
||
ndx = 0;
|
||
//
|
||
for ( i = 0; i < mapSizeY; i += 2 )
|
||
{
|
||
for ( j = 0; j < mapSizeX; j += 2 )
|
||
{
|
||
//
|
||
flipMapPtr[ndx].x = j;
|
||
flipMapPtr[ndx].y = i;
|
||
//
|
||
ndx++;
|
||
}
|
||
}
|
||
}
|
||
//
|
||
for ( k = 0; k < flipMapSize; k++ )
|
||
{
|
||
//
|
||
ndx = rtlRand() % flipMapSize;
|
||
ndx2 = rtlRand() % flipMapSize;
|
||
//
|
||
el = flipMapPtr[ndx];
|
||
flipMapPtr[ndx] = flipMapPtr[ndx2];
|
||
flipMapPtr[ndx2] = el;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
bool ProcessEndTrack()
|
||
{
|
||
int i, j, k, m;
|
||
bool noFill;
|
||
Byte *mPtr, *findPtr;
|
||
|
||
//
|
||
j = sTrackList.GetCount();
|
||
//
|
||
scoreCount += j;
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
//
|
||
mapDiffList.Add( sMapDiff( sTrackList[i], gmWall ) );
|
||
}
|
||
//
|
||
levelFillCount -= j;
|
||
//
|
||
sTrackList.Clear();
|
||
//
|
||
heroPtr += heroDX + heroDY;
|
||
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
|
||
//
|
||
heroDX = 0;
|
||
heroDY = 0;
|
||
lastMoveDirection = 0;
|
||
// çàëèâêà
|
||
mPtr = worldMap;
|
||
//
|
||
for ( i = 0; i < mapSizeY; i++ )
|
||
{
|
||
for ( j = 0; j < mapSizeX; j++ )
|
||
{
|
||
//
|
||
if ( mPtr[0] == gmEmpty )
|
||
{
|
||
//
|
||
fillList.Clear();
|
||
//
|
||
noFill = false;
|
||
//
|
||
fillList.Add( mPtr );
|
||
//
|
||
mPtr[0] = gmProbe;
|
||
//
|
||
for ( k = 0; k < fillList.GetCount(); k++ )
|
||
{
|
||
// ñïðàâà
|
||
findPtr = fillList[k] + 1;
|
||
//
|
||
switch ( findPtr[0] )
|
||
{
|
||
case gmEmpty:
|
||
fillList.Add( findPtr );
|
||
findPtr[0] = gmProbe;
|
||
break;
|
||
case gmEnemy2:
|
||
noFill = true;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
// ñëåâà
|
||
findPtr = fillList[k] - 1;
|
||
//
|
||
switch ( findPtr[0] )
|
||
{
|
||
case gmEmpty:
|
||
fillList.Add( findPtr );
|
||
findPtr[0] = gmProbe;
|
||
break;
|
||
case gmEnemy2:
|
||
noFill = true;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
// ñâåðõó
|
||
findPtr = fillList[k] - mapSizeX;
|
||
//
|
||
switch ( findPtr[0] )
|
||
{
|
||
case gmEmpty:
|
||
fillList.Add( findPtr );
|
||
findPtr[0] = gmProbe;
|
||
break;
|
||
case gmEnemy2:
|
||
noFill = true;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
// ñíèçó
|
||
findPtr = fillList[k] + mapSizeX;
|
||
//
|
||
switch ( findPtr[0] )
|
||
{
|
||
case gmEmpty:
|
||
fillList.Add( findPtr );
|
||
findPtr[0] = gmProbe;
|
||
break;
|
||
case gmEnemy2:
|
||
noFill = true;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
//
|
||
if ( noFill )
|
||
{
|
||
//
|
||
fillList.Clear();
|
||
}
|
||
else
|
||
{
|
||
//
|
||
m = fillList.GetCount();
|
||
//
|
||
scoreCount += m;
|
||
//
|
||
for ( k = 0; k < m; k++ )
|
||
{
|
||
//
|
||
mapDiffList.Add( sMapDiff( fillList[k], gmWall ) );
|
||
}
|
||
//
|
||
levelFillCount -= m;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mPtr++;
|
||
}
|
||
}
|
||
}
|
||
//
|
||
mPtr = worldMap;
|
||
//
|
||
for ( i = 0; i < mapSizeY; i++ )
|
||
{
|
||
for ( j = 0; j < mapSizeX; j++ )
|
||
{
|
||
//
|
||
if ( mPtr[0] == gmProbe ) mPtr[0] = gmEmpty;
|
||
//
|
||
mPtr++;
|
||
}
|
||
}
|
||
//
|
||
checkAndSetBonus1();
|
||
checkAndSetBonus2();
|
||
//
|
||
ApplyMapDiffs();
|
||
//
|
||
return levelFillCount <= levelFillEdge;
|
||
}
|
||
|
||
|
||
//
|
||
void EatEnemy( Byte *enemyPos )
|
||
{
|
||
bool Eat = true;
|
||
int i, j;
|
||
|
||
//
|
||
while ( Eat )
|
||
{
|
||
//
|
||
Eat = false;
|
||
//
|
||
j = mapEnemies.GetCount();
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
//
|
||
if ( mapEnemies[i]->ePtr == enemyPos )
|
||
{
|
||
//
|
||
delete mapEnemies[i];
|
||
//
|
||
mapEnemies.RemoveAt( i );
|
||
//
|
||
Eat = true;
|
||
//
|
||
scoreCount += EAT_ENEMY_BONUS;
|
||
//
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
bool MoveHero()
|
||
{
|
||
int ddx;
|
||
Byte *nextPtr;
|
||
Byte mapEl;
|
||
bool result;
|
||
|
||
//
|
||
if ( heroDX == 0 && heroDY == 0 ) return false;
|
||
//
|
||
result = false;
|
||
//
|
||
nextPtr = heroPtr + ( heroDX + heroDY );
|
||
//
|
||
ddx = ( ( heroPtr - worldMap ) % mapSizeX ) - ( ( nextPtr - worldMap ) % mapSizeX );
|
||
//
|
||
if ( ddx < -1 || ddx > 1 || nextPtr < worldMap || nextPtr >= ( worldMap + ( mapSizeX * mapSizeY ) ) )
|
||
{
|
||
heroDX = 0;
|
||
heroDY = 0;
|
||
return false;
|
||
}
|
||
|
||
|
||
//
|
||
mapEl = nextPtr[0];
|
||
//
|
||
if ( sTrackList.GetCount() > 0 )
|
||
{
|
||
//
|
||
switch ( mapEl )
|
||
{
|
||
//
|
||
case gmEmpty:
|
||
sTrackList.Add( nextPtr );
|
||
break;
|
||
//
|
||
case gmBonus1:
|
||
bonus1Count = BONUS1_LIFETIME;
|
||
ChangeHero();
|
||
goToNextLevel = ProcessEndTrack();
|
||
return false;
|
||
break;
|
||
//
|
||
case gmBonus2:
|
||
lifeCount++;
|
||
goToNextLevel = ProcessEndTrack();
|
||
return false;
|
||
break;
|
||
//
|
||
case gmWall:
|
||
goToNextLevel = ProcessEndTrack();
|
||
return false;
|
||
break;
|
||
//
|
||
case gmEnemy1:
|
||
if ( bonus1Count > 0 )
|
||
{
|
||
//
|
||
EatEnemy( nextPtr );
|
||
//
|
||
goToNextLevel = ProcessEndTrack();
|
||
//
|
||
return false;
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
//
|
||
return true;
|
||
}
|
||
break;
|
||
//
|
||
case gmEnemy2:
|
||
if ( bonus1Count > 0 )
|
||
{
|
||
//
|
||
EatEnemy( nextPtr );
|
||
sTrackList.Add( nextPtr );
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
//
|
||
return true;
|
||
}
|
||
break;
|
||
//
|
||
default:
|
||
return true;
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//
|
||
switch ( mapEl )
|
||
{
|
||
//
|
||
case gmEmpty:
|
||
sTrackList.Add( nextPtr );
|
||
break;
|
||
//
|
||
case gmBonus1:
|
||
bonus1Count = BONUS1_LIFETIME;
|
||
break;
|
||
//
|
||
case gmBonus2:
|
||
lifeCount++;
|
||
break;
|
||
//
|
||
case gmWall:
|
||
break;
|
||
//
|
||
case gmEnemy1:
|
||
if ( bonus1Count > 0 )
|
||
{
|
||
EatEnemy( nextPtr );
|
||
}
|
||
else
|
||
{
|
||
result = true;
|
||
}
|
||
break;
|
||
//
|
||
case gmEnemy2:
|
||
if ( bonus1Count > 0 )
|
||
{
|
||
EatEnemy( nextPtr );
|
||
sTrackList.Add( nextPtr );
|
||
}
|
||
else
|
||
{
|
||
result = true;
|
||
}
|
||
break;
|
||
//
|
||
default:
|
||
result = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
//
|
||
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() <= 1 ? gmWall : currentTrack ) );
|
||
heroPtr = nextPtr;
|
||
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
|
||
|
||
return result;
|
||
}
|
||
|
||
|
||
//
|
||
bool MoveEnemies()
|
||
{
|
||
bool result;
|
||
int i, j, ir;
|
||
|
||
//
|
||
result = false;
|
||
ir = 0;
|
||
//
|
||
j = mapEnemies.GetCount();
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
ir += ( mapEnemies[i]->Move() ? 1 : 0 );
|
||
}
|
||
//
|
||
result = ( ir != 0 );
|
||
//
|
||
return result;
|
||
}
|
||
|
||
|
||
//
|
||
void ApplyMapDiffs( bool drawTitle )
|
||
{
|
||
int i, j;
|
||
|
||
//
|
||
// kos_WindowRedrawStatus( 1 );
|
||
//
|
||
if ( drawTitle ) drawWndTitleGo();
|
||
//
|
||
j = mapDiffList.GetCount();
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
kos_PutImage(
|
||
mapColours[mapDiffList[i].mapEl],
|
||
blockSize,
|
||
blockSize,
|
||
( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize,
|
||
( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize
|
||
);
|
||
}
|
||
//
|
||
// kos_WindowRedrawStatus( 2 );
|
||
//
|
||
mapDiffList.Clear();
|
||
}
|
||
|
||
|
||
//
|
||
void DeadHeroProcess()
|
||
{
|
||
int i, j;
|
||
Byte *mPtr = beep1;
|
||
|
||
// beep
|
||
__asm{
|
||
mov eax, 55
|
||
mov ebx, eax
|
||
mov esi, mPtr
|
||
push eax
|
||
int 0x40
|
||
pop eax
|
||
}
|
||
//
|
||
j = sTrackList.GetCount();
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
//
|
||
mapDiffList.Add( sMapDiff( sTrackList[i], gmEmpty ) );
|
||
}
|
||
//
|
||
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() > 0 ? gmEmpty : gmWall ) );
|
||
//
|
||
sTrackList.Clear();
|
||
//
|
||
heroPtr = worldMap;
|
||
//
|
||
while ( heroPtr[0] != gmWall ) heroPtr++;
|
||
//
|
||
mapDiffList.Add( sMapDiff( heroPtr, gmHero ) );
|
||
//
|
||
noBonus = true;
|
||
//
|
||
lifeCount--;
|
||
//
|
||
heroDX = 0;
|
||
heroDY = 0;
|
||
lastMoveDirection = 0;
|
||
}
|
||
|
||
|
||
//
|
||
bool CheckForNextLevel()
|
||
{
|
||
//
|
||
if ( goToNextLevel )
|
||
{
|
||
//
|
||
CreateFlipMap();
|
||
goToNextLevel = false;
|
||
currentLevel++;
|
||
appState = appStateHideMap;
|
||
flipMapCount = 0;
|
||
return true;
|
||
}
|
||
|
||
//
|
||
return false;
|
||
}
|
||
|
||
|
||
//
|
||
void SetGameVars()
|
||
{
|
||
//
|
||
currentLevel = 1;
|
||
lifeCount = 3;
|
||
noBonus = true;
|
||
bonus1Set = false;
|
||
bonus2Set = false;
|
||
bonus1Count = 0;
|
||
goToNextLevel = false;
|
||
currentHero = gmHero;
|
||
currentTrack = gmTrack;
|
||
scoreCount = 0;
|
||
enterName = -1;
|
||
//
|
||
wndSizeX = ((mapSizeX*blockSize) + 5*2);
|
||
wndSizeY = ((mapSizeY*blockSize) + kos_GetSkinHeight() + 5);
|
||
//
|
||
kos_ChangeWindow( -1, -1, wndSizeX-1, wndSizeY-1 );
|
||
}
|
||
|
||
//
|
||
void SetEntryVars()
|
||
{
|
||
//
|
||
wndSizeX = ENTRY_CLIENT_SIZE_X + 5*2;
|
||
wndSizeY = ENTRY_CLIENT_SIZE_Y + kos_GetSkinHeight() + 5;
|
||
//
|
||
kos_SetWindowCaption(MainWindowTitle);
|
||
kos_ChangeWindow( -1, -1, wndSizeX-1, wndSizeY-1 );
|
||
kos_SetKeyboardDataMode( KM_SCANS );
|
||
}
|
||
|
||
|
||
//
|
||
void __cdecl ReleaseTop10()
|
||
{
|
||
//
|
||
if ( top10Heroes != NULL )
|
||
{
|
||
//
|
||
memcpy( top10Heroes->block, heroTbl, sizeof(heroTbl) );
|
||
//
|
||
top10Heroes->SaveToDisk();
|
||
//
|
||
delete top10Heroes;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void PrepareTop10()
|
||
{
|
||
//
|
||
top10Heroes = new hiScoreFile;
|
||
//
|
||
atexit( ReleaseTop10 );
|
||
//
|
||
if ( top10Heroes->LoadFromDisk() )
|
||
{
|
||
//
|
||
memcpy( heroTbl, top10Heroes->block, sizeof(heroTbl) );
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void SetUpTop10()
|
||
{
|
||
int i, j;
|
||
Byte keyCode;
|
||
|
||
//
|
||
while ( kos_CheckForEvent() == 2 ) kos_GetKey( keyCode );
|
||
//
|
||
kos_SetKeyboardDataMode( KM_CHARS );
|
||
|
||
kos_SetWindowCaption(Top10WndTitle);
|
||
//
|
||
kos_ChangeWindow(-1, -1, TOP10_CLIENT_SIZE_X + 5 * 2 - 1, TOP10_CLIENT_SIZE_Y + kos_GetSkinHeight() + 5 - 1);
|
||
//
|
||
for ( i = 0; i < TOP_TBL_SIZE; i++ )
|
||
{
|
||
//
|
||
if ( heroTbl[i].score < scoreCount )
|
||
{
|
||
//
|
||
for ( j = TOP_TBL_SIZE - 1; j > i; j-- )
|
||
{
|
||
//
|
||
heroTbl[j] = heroTbl[j-1];
|
||
}
|
||
//
|
||
heroTbl[i].ClearName();
|
||
heroTbl[i].score = scoreCount;
|
||
//
|
||
enterName = i;
|
||
enterCharNdx = 0;
|
||
//
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
// òî÷êà âõîäà è ôóíêöèÿ îáðàáîòêè ñîîáùåíèé
|
||
//
|
||
void kos_Main()
|
||
{
|
||
Dword buttonID;
|
||
Byte keyCode;
|
||
Byte *bPtr;
|
||
bool workOn = true;
|
||
char *cPtr;
|
||
|
||
wndSizeX = ENTRY_CLIENT_SIZE_X + 5 * 2;
|
||
wndSizeY = ENTRY_CLIENT_SIZE_Y + kos_GetSkinHeight() + 5;
|
||
|
||
// îòäåëÿåì èìÿ ìîäóëÿ îò ïóòè
|
||
cPtr = strrchr( kosExePath, '/' );
|
||
// ïðîâåðêà ;)
|
||
if ( cPtr == NULL )
|
||
{
|
||
//
|
||
rtlDebugOutString( "xonix: Invalid path to executable." );
|
||
//
|
||
return;
|
||
}
|
||
//
|
||
cPtr[1] = 0;
|
||
//
|
||
strcpy( top10FilePath, kosExePath );
|
||
//
|
||
strcpy( top10FilePath + ((cPtr - kosExePath) + 1), "xonix.t10" );
|
||
|
||
// âûïîëíåíèå ôóíêöèé èíèöèàëèçàöèè
|
||
kos_SetKeyboardDataMode( KM_SCANS );
|
||
//
|
||
PrepareTop10();
|
||
|
||
//
|
||
while( workOn )
|
||
{
|
||
switch ( appState )
|
||
{
|
||
//
|
||
case appStateEntry:
|
||
switch ( kos_WaitForEvent() )
|
||
{
|
||
// ïåðåðèñîâêà îêíà
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
|
||
//
|
||
case 2:
|
||
kos_GetKey( keyCode );
|
||
switch ( keyCode )
|
||
{
|
||
//
|
||
case 2:
|
||
//
|
||
appState = appStateGo;
|
||
SetGameVars();
|
||
initWorldMap();
|
||
// DrawAppWindow();
|
||
break;
|
||
|
||
//
|
||
case 3:
|
||
xonixFree();
|
||
workOn = false;
|
||
break;
|
||
}
|
||
break;
|
||
//
|
||
case 3:
|
||
//
|
||
if ( ! kos_GetButtonID( buttonID ) ) break;
|
||
//
|
||
switch ( buttonID )
|
||
{
|
||
//
|
||
case BT_SIZE_X_PLUS:
|
||
mapSizeX += 2;
|
||
if ( mapSizeX > MAX_X_SIZE ) mapSizeX = MAX_X_SIZE;
|
||
break;
|
||
//
|
||
case BT_SIZE_X_MINUS:
|
||
mapSizeX -= 2;
|
||
if ( mapSizeX < MIN_X_SIZE ) mapSizeX = MIN_X_SIZE;
|
||
break;
|
||
//
|
||
case BT_SIZE_Y_PLUS:
|
||
mapSizeY += 2;
|
||
if ( mapSizeY > MAX_Y_SIZE ) mapSizeY = MAX_Y_SIZE;
|
||
break;
|
||
//
|
||
case BT_SIZE_Y_MINUS:
|
||
mapSizeY -= 2;
|
||
if ( mapSizeY < MIN_Y_SIZE ) mapSizeY = MIN_Y_SIZE;
|
||
break;
|
||
//
|
||
case BT_LOOP_MINUS:
|
||
loopDelay++;
|
||
if ( loopDelay > MAX_LOOP_DELAY ) loopDelay = MAX_LOOP_DELAY;
|
||
break;
|
||
//
|
||
case BT_LOOP_PLUS:
|
||
loopDelay--;
|
||
if ( loopDelay < MIN_LOOP_DELAY ) loopDelay = MIN_LOOP_DELAY;
|
||
break;
|
||
case 1:
|
||
xonixFree();
|
||
workOn = false;
|
||
break;
|
||
//
|
||
default:
|
||
break;
|
||
}
|
||
DrawAppWindow();
|
||
break;
|
||
//
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
//
|
||
case appStateGo:
|
||
//
|
||
kos_Pause( loopDelay );
|
||
//
|
||
if ( bonus1Count > 0 ) bonus1Count--;
|
||
//
|
||
ChangeHero();
|
||
//
|
||
switch( kos_WaitForEvent( 1 ) )
|
||
{
|
||
//
|
||
case 0:
|
||
if ( MoveHero() )
|
||
{
|
||
//
|
||
DeadHeroProcess();
|
||
}
|
||
else
|
||
{
|
||
//
|
||
if ( CheckForNextLevel() )
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
if ( MoveEnemies() )
|
||
{
|
||
// ñîæðàëè èãðîêà
|
||
DeadHeroProcess();
|
||
}
|
||
ApplyMapDiffs();
|
||
break;
|
||
//
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
|
||
//
|
||
case 2:
|
||
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
||
switch ( keyCode )
|
||
{
|
||
//
|
||
case 0x1:
|
||
SetEntryVars();
|
||
appState = appStateEntry;
|
||
clearWorldMap();
|
||
DrawAppWindow();
|
||
continue;
|
||
|
||
//
|
||
case 0x39:
|
||
appState = appStatePause;
|
||
break;
|
||
|
||
//
|
||
case 0x48:
|
||
heroDX = 0;
|
||
if ( lastMoveDirection == 0x50 )
|
||
{
|
||
heroDY = 0;
|
||
lastMoveDirection = 0;
|
||
}
|
||
else
|
||
{
|
||
heroDY = -mapSizeX;
|
||
lastMoveDirection = 0x48;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case 0x50:
|
||
heroDX = 0;
|
||
if ( lastMoveDirection == 0x48 )
|
||
{
|
||
heroDY = 0;
|
||
lastMoveDirection = 0;
|
||
}
|
||
else
|
||
{
|
||
heroDY = mapSizeX;
|
||
lastMoveDirection = 0x50;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case 0x4B:
|
||
heroDY = 0;
|
||
if ( lastMoveDirection == 0x4D )
|
||
{
|
||
heroDX = 0;
|
||
lastMoveDirection = 0;
|
||
}
|
||
else
|
||
{
|
||
heroDX = -1;
|
||
lastMoveDirection = 0x4B;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case 0x4D:
|
||
heroDY = 0;
|
||
if ( lastMoveDirection == 0x4B )
|
||
{
|
||
heroDX = 0;
|
||
lastMoveDirection = 0;
|
||
}
|
||
else
|
||
{
|
||
heroDX = 1;
|
||
lastMoveDirection = 0x4D;
|
||
}
|
||
break;
|
||
}
|
||
//
|
||
if ( MoveHero() )
|
||
{
|
||
//
|
||
DeadHeroProcess();
|
||
}
|
||
else
|
||
{
|
||
//
|
||
if ( CheckForNextLevel() )
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
if ( MoveEnemies() )
|
||
{
|
||
// ñîæðàëè èãðîêà
|
||
DeadHeroProcess();
|
||
}
|
||
ApplyMapDiffs();
|
||
break;
|
||
|
||
//
|
||
case 3:
|
||
kos_GetButtonID(buttonID);
|
||
if (buttonID == 1)
|
||
{
|
||
xonixFree();
|
||
workOn = false;
|
||
}
|
||
break;
|
||
default:
|
||
//
|
||
if ( MoveHero() )
|
||
{
|
||
//
|
||
DeadHeroProcess();
|
||
}
|
||
if ( MoveEnemies() )
|
||
{
|
||
// ñîæðàëè èãðîêà
|
||
DeadHeroProcess();
|
||
}
|
||
ApplyMapDiffs();
|
||
break;
|
||
}
|
||
//
|
||
if ( lifeCount <= 0 )
|
||
{
|
||
appState = appStateAfterDeath;
|
||
DrawAppWindow();
|
||
}
|
||
//
|
||
break;
|
||
|
||
//
|
||
case appStateAfterDeath:
|
||
switch ( kos_WaitForEvent() )
|
||
{
|
||
//
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
//
|
||
case 2:
|
||
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
||
if ( keyCode != 0 )
|
||
{
|
||
//
|
||
appState = appStateTop10;
|
||
SetUpTop10();
|
||
DrawAppWindow();
|
||
}
|
||
break;
|
||
//
|
||
case 3:
|
||
kos_GetButtonID(buttonID);
|
||
if ( buttonID == 1 )
|
||
{
|
||
//
|
||
appState = appStateTop10;
|
||
SetUpTop10();
|
||
DrawAppWindow();
|
||
}
|
||
//
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case appStateTop10:
|
||
switch ( kos_WaitForEvent() )
|
||
{
|
||
//
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
//
|
||
case 2:
|
||
//
|
||
kos_GetKey( keyCode );
|
||
//
|
||
if ( enterName < 0 )
|
||
{
|
||
//
|
||
if ( keyCode == 0x1b )
|
||
{
|
||
//
|
||
SetEntryVars();
|
||
clearWorldMap();
|
||
appState = appStateEntry;
|
||
DrawAppWindow();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//
|
||
switch ( keyCode )
|
||
{
|
||
//
|
||
case 13:
|
||
//
|
||
enterName = -1;
|
||
break;
|
||
//
|
||
case 8:
|
||
//
|
||
if ( enterCharNdx > 0 )
|
||
{
|
||
//
|
||
heroTbl[enterName].name[--enterCharNdx] = '.';
|
||
}
|
||
break;
|
||
//
|
||
default:
|
||
if ( keyCode >= 0x20 )
|
||
{
|
||
//
|
||
heroTbl[enterName].name[enterCharNdx++] = keyCode;
|
||
//
|
||
if ( enterCharNdx >= sizeof(heroTbl[0].name) )
|
||
{
|
||
//
|
||
enterName = -1;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
//
|
||
DrawAppWindow();
|
||
}
|
||
//
|
||
break;
|
||
//
|
||
case 3:
|
||
kos_GetButtonID(buttonID);
|
||
if (buttonID == 1)
|
||
{
|
||
xonixFree();
|
||
workOn = false;
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case appStatePause:
|
||
switch ( kos_WaitForEvent() )
|
||
{
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
|
||
case 2:
|
||
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
||
if ( keyCode != 0 )
|
||
{
|
||
//
|
||
appState = appStateGo;
|
||
}
|
||
break;
|
||
case 3:
|
||
kos_GetButtonID(buttonID);
|
||
if (buttonID == 1)
|
||
{
|
||
xonixFree();
|
||
workOn = false;
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
|
||
//
|
||
case appStateHideMap:
|
||
//
|
||
switch ( kos_WaitForEvent( 1 ) )
|
||
{
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
case 2:
|
||
while ( kos_GetKey( keyCode ) );
|
||
break;
|
||
default:
|
||
bPtr = worldMap + (flipMapPtr[flipMapCount].x + (flipMapPtr[flipMapCount].y * mapSizeX));
|
||
mapDiffList.Add( sMapDiff( bPtr, gmFlip ) );
|
||
mapDiffList.Add( sMapDiff( bPtr + 1, gmFlip ) );
|
||
mapDiffList.Add( sMapDiff( bPtr + mapSizeX, gmFlip ) );
|
||
mapDiffList.Add( sMapDiff( bPtr + (mapSizeX + 1), gmFlip ) );
|
||
ApplyMapDiffs( false );
|
||
break;
|
||
}
|
||
//
|
||
flipMapCount++;
|
||
//
|
||
if ( flipMapCount >= flipMapSize )
|
||
{
|
||
flipMapCount = 0;
|
||
appState = appStateShowMap;
|
||
DrawAppWindow();
|
||
}
|
||
break;
|
||
//
|
||
case appStateShowMap:
|
||
//
|
||
switch ( kos_WaitForEvent( 1 ) )
|
||
{
|
||
case 1:
|
||
DrawAppWindow();
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
//
|
||
flipMapCount++;
|
||
//
|
||
if ( flipMapCount >= BEFORE_START_LEVEL )
|
||
{
|
||
clearWorldMap();
|
||
flipMapCount = 0;
|
||
initWorldMap();
|
||
appState = appStateGo;
|
||
DrawAppWindow();
|
||
}
|
||
//
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void DrawEntryScreen()
|
||
{
|
||
PRINTK pr;
|
||
char line[64];
|
||
//
|
||
kos_DefineAndDrawWindow(
|
||
100, 100,
|
||
wndSizeX-1, wndSizeY-1,
|
||
0x34, 0,
|
||
0, 0,
|
||
MainWindowTitle
|
||
);
|
||
//
|
||
if (process_info.processInfo.window_state & 0x06)
|
||
return;
|
||
|
||
/*
|
||
kos_WriteTextToWindow(
|
||
4, 4,
|
||
0x10, 0x42D2E2,
|
||
MainWindowTitle,
|
||
sizeof( MainWindowTitle ) - 1
|
||
);
|
||
*/
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 32-21,
|
||
0x10, 0x12FF12,
|
||
menuStr1,
|
||
sizeof( menuStr1 ) - 1
|
||
);
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 48-21,
|
||
0x10, 0x12FF12,
|
||
menuStr2,
|
||
sizeof( menuStr2 ) - 1
|
||
);
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 80-21,
|
||
0x10, 0xD0FF12,
|
||
menuStr3,
|
||
sizeof( menuStr3 ) - 1
|
||
);
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 96-21,
|
||
0x10, 0xD0FF12,
|
||
menuStr4,
|
||
sizeof( menuStr4 ) - 1
|
||
);
|
||
// ðàçìåð ïîëÿ
|
||
pr.fmtline = worldSizeStr;
|
||
pr.args[0] = mapSizeX;
|
||
pr.args[1] = mapSizeY;
|
||
sprintk( line, &pr );
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 112-21,
|
||
0x10, 0x12C0D0,
|
||
line,
|
||
strlen( line )
|
||
);
|
||
// êíîïêè X
|
||
// xo oo
|
||
// oo
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 62, 112-24,
|
||
13, 13,
|
||
BT_SIZE_X_MINUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_CLIENT_SIZE_X - (62-1) + 3, 117-23 );
|
||
//
|
||
// ox oo
|
||
// oo
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 48, 112-24,
|
||
13, 13,
|
||
BT_SIZE_X_PLUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton, 6, 6, ENTRY_CLIENT_SIZE_X - (48-1) + 3, 115-23 );
|
||
// êíîïêè Y
|
||
// oo xo
|
||
// oo
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 31, 112-24,
|
||
13, 13,
|
||
BT_SIZE_Y_MINUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_CLIENT_SIZE_X - (31-1) + 3, 117-23 );
|
||
//
|
||
// oo ox
|
||
// oo
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 17, 112-24,
|
||
13, 13,
|
||
BT_SIZE_Y_PLUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton, 6, 6, ENTRY_CLIENT_SIZE_X - (17-1) + 3, 115-23 );
|
||
//
|
||
//çàäåðæêà â öèêëå âûáîðêè ñîîáùåíèé
|
||
pr.fmtline = mainLoopDelayStr;
|
||
pr.args[0] = MAX_LOOP_DELAY + MIN_LOOP_DELAY - loopDelay;
|
||
sprintk( line, &pr );
|
||
//
|
||
kos_WriteTextToWindow(
|
||
8-1, 128-21,
|
||
0x10, 0x12C0D0,
|
||
line,
|
||
strlen( line )
|
||
);
|
||
//
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 31, 128-23,
|
||
13, 13,
|
||
BT_LOOP_MINUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_CLIENT_SIZE_X - (31-1) + 3, 133-22 );
|
||
//
|
||
kos_DefineButton(
|
||
ENTRY_CLIENT_SIZE_X - 17, 128-23,
|
||
13, 13,
|
||
BT_LOOP_PLUS,
|
||
0xCCCCCC
|
||
);
|
||
//
|
||
kos_PutImage( bmPMButton, 6, 6, ENTRY_CLIENT_SIZE_X - (17-1) + 3, 131-22 );
|
||
}
|
||
|
||
|
||
//
|
||
void DrawAppWindow()
|
||
{
|
||
kos_WindowRedrawStatus( 1 );
|
||
kos_ProcessInfo(&process_info, -1);
|
||
|
||
switch (appState)
|
||
{
|
||
//
|
||
case appStateTop10:
|
||
DrawTop10Window();
|
||
break;
|
||
//
|
||
case appStateEntry:
|
||
//
|
||
DrawEntryScreen();
|
||
break;
|
||
//
|
||
case appStateGo:
|
||
case appStateShowMap:
|
||
case appStatePause:
|
||
if (process_info.processInfo.window_state & 0x06)
|
||
{
|
||
appState = appStatePause;
|
||
}
|
||
drawWorldMap();
|
||
break;
|
||
//
|
||
case appStateAfterDeath:
|
||
//
|
||
drawWorldMap();
|
||
//
|
||
kos_DefineButton(
|
||
((wndSizeX - 10) / 2) - 64,
|
||
((wndSizeY - kos_GetSkinHeight() - 5) / 2) - 16,
|
||
128, 32,
|
||
1,
|
||
0x136793
|
||
);
|
||
//
|
||
kos_WriteTextToWindow(
|
||
((wndSizeX - 10) / 2) - (sizeof(thatsAllStr)* 4),
|
||
((wndSizeY - kos_GetSkinHeight() - 5) / 2) - 4,
|
||
0x10, 0xFFFFFF,
|
||
thatsAllStr,
|
||
sizeof (thatsAllStr)-1
|
||
);
|
||
//
|
||
break;
|
||
//
|
||
case appStateHideMap:
|
||
drawWorldMapForFlip();
|
||
break;
|
||
}
|
||
//
|
||
kos_WindowRedrawStatus( 2 );
|
||
}
|
||
|
||
|
||
//
|
||
void initWorldMap()
|
||
{
|
||
int i, j, m, allocSize;
|
||
CWallEnemy *we;
|
||
CSpaceEnemy *se;
|
||
|
||
//
|
||
allocSize = mapSizeX * mapSizeY;
|
||
worldMap = new Byte[allocSize];
|
||
//
|
||
__asm{
|
||
mov edi, worldMap
|
||
mov ecx, allocSize
|
||
mov al, gmEmpty
|
||
rep stosb
|
||
}
|
||
|
||
|
||
//
|
||
levelFillEdge = ( ( currentLevel + 1 ) * spacePerEnemy ) + currentLevel;
|
||
levelFillCount = freeSpaceCount;
|
||
//
|
||
if ( ! noBonus )
|
||
{
|
||
lifeCount++;
|
||
}
|
||
//
|
||
noBonus = false;
|
||
bonus1Set = false;
|
||
bonus2Set = false;
|
||
bonus1Count = 0;
|
||
goToNextLevel = false;
|
||
currentHero = gmHero;
|
||
currentTrack = gmTrack;
|
||
|
||
//
|
||
for ( i = 0; i < mapSizeX; i++ )
|
||
{
|
||
//
|
||
worldMap[i] = gmWall;
|
||
worldMap[mapSizeX + i] = gmWall;
|
||
//
|
||
worldMap[((mapSizeY-2)*mapSizeX) + i] = gmWall;
|
||
worldMap[((mapSizeY-1)*mapSizeX) + i] = gmWall;
|
||
}
|
||
//
|
||
for ( i = 2; i < (mapSizeY-2); i++ )
|
||
{
|
||
//
|
||
worldMap[(i*mapSizeX)] = gmWall;
|
||
worldMap[(i*mapSizeX) + 1] = gmWall;
|
||
worldMap[(i*mapSizeX) + mapSizeX - 2] = gmWall;
|
||
worldMap[(i*mapSizeX) + mapSizeX - 1] = gmWall;
|
||
}
|
||
//
|
||
heroPtr = worldMap + ( mapSizeX / 2 );
|
||
heroPtr[0] = gmHero;
|
||
heroDX = 0;
|
||
heroDY = 0;
|
||
//
|
||
for ( i = 0; i < currentLevel; i++ )
|
||
{
|
||
//
|
||
for (
|
||
j = ( rtlRand() % (mapSizeX * (mapSizeY - 2)) ) + (mapSizeX * 2);
|
||
worldMap[j] != gmWall;
|
||
j = rtlRand() % (mapSizeX * mapSizeY)
|
||
);
|
||
//
|
||
we = new CWallEnemy();
|
||
//
|
||
we->ePtr = worldMap + j;
|
||
we->dx = rtlRand() & 1 ? 1 : -1;
|
||
we->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
|
||
//
|
||
mapEnemies.Add( we );
|
||
//
|
||
worldMap[j] = gmEnemy1;
|
||
}
|
||
//
|
||
m = currentLevel + 1;
|
||
//
|
||
for ( i = 0; i < m; i++ )
|
||
{
|
||
//
|
||
for (
|
||
j = rtlRand() % (mapSizeX * mapSizeY);
|
||
worldMap[j] != gmEmpty;
|
||
j = rtlRand() % (mapSizeX * mapSizeY)
|
||
);
|
||
//
|
||
se = new CSpaceEnemy();
|
||
//
|
||
se->ePtr = worldMap + j;
|
||
se->dx = rtlRand() & 1 ? 1 : -1;
|
||
se->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
|
||
//
|
||
mapEnemies.Add( se );
|
||
//
|
||
worldMap[j] = gmEnemy2;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void drawWorldMap()
|
||
{
|
||
//
|
||
kos_DefineAndDrawWindow(
|
||
100, 100,
|
||
wndSizeX-1, wndSizeY-1,
|
||
0x74, 0,
|
||
0, 0,
|
||
MainWindowTitle
|
||
);
|
||
//
|
||
drawWndTitleGo();
|
||
//
|
||
drawWorldMapForFlip();
|
||
}
|
||
|
||
|
||
//
|
||
int GetCompletePercents()
|
||
{
|
||
int n1, n2;
|
||
|
||
//
|
||
n1 = freeSpaceCount - levelFillCount;
|
||
n2 = freeSpaceCount - levelFillEdge;
|
||
//
|
||
return ( n1 >= n2 ) ? 100 : ( n1 * 100 ) / n2;
|
||
}
|
||
|
||
|
||
//
|
||
void drawWndTitleGo()
|
||
{
|
||
PRINTK pr;
|
||
static char prev_title[64] = {'\0'};
|
||
|
||
//
|
||
/*
|
||
kos_DrawBar(
|
||
1, 1,
|
||
wndSizeX - 2, 18,
|
||
0x2040A0
|
||
);
|
||
*/
|
||
//
|
||
//pr.fmtline = goWndTitle;
|
||
pr.args[0] = currentLevel;
|
||
pr.args[1] = GetCompletePercents();
|
||
pr.args[2] = lifeCount;
|
||
pr.args[3] = scoreCount;
|
||
|
||
if (bonus1Count > 0)
|
||
{
|
||
pr.args[4] = 100*bonus1Count/BONUS1_LIFETIME;
|
||
pr.fmtline = goWndTitleSuperHero;
|
||
}
|
||
else
|
||
{
|
||
pr.fmtline = goWndTitle;
|
||
|
||
}
|
||
sprintk(WindowTitle, &pr);
|
||
//
|
||
bool same = true;
|
||
for (int i = 0; i < 64; i++)
|
||
{
|
||
if (WindowTitle[i] != prev_title[i])
|
||
{
|
||
same = false;
|
||
break;
|
||
}
|
||
if ((WindowTitle[i] == '\0') || (prev_title[i] == '\0'))
|
||
{
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
if (!same)
|
||
{
|
||
kos_SetWindowCaption(WindowTitle);
|
||
strcpy(prev_title, WindowTitle);
|
||
}
|
||
|
||
/*
|
||
kos_WriteTextToWindow(
|
||
4, 4,
|
||
0x10, 0x42D2E2,
|
||
line,
|
||
strlen( line )
|
||
);
|
||
*/
|
||
//
|
||
/*
|
||
if ( bonus1Count > 0 )
|
||
{
|
||
//
|
||
kos_DrawBar(
|
||
2, 22 - BONUS1_IND_HSIZE - 1,
|
||
wndSizeX - 4, BONUS1_IND_HSIZE,
|
||
0x2040A0
|
||
);
|
||
//
|
||
kos_DrawBar(
|
||
2, 22 - BONUS1_IND_HSIZE - 1,
|
||
( bonus1Count * ( wndSizeX - 4 ) ) / BONUS1_LIFETIME, BONUS1_IND_HSIZE,
|
||
0x5720B0
|
||
);
|
||
|
||
}*/
|
||
}
|
||
|
||
//
|
||
void drawWorldMapForFlip()
|
||
{
|
||
int i, j;
|
||
Byte *mPtr = worldMap;
|
||
|
||
if (process_info.processInfo.window_state & 0x06)
|
||
return;
|
||
//
|
||
for ( i = 0; i < mapSizeY; i++ )
|
||
{
|
||
//
|
||
for ( j = 0; j < mapSizeX; j++ )
|
||
{
|
||
kos_PutImage(
|
||
mapColours[*mPtr],
|
||
blockSize,
|
||
blockSize,
|
||
j * blockSize,
|
||
i * blockSize
|
||
);
|
||
//
|
||
mPtr++;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void clearWorldMap()
|
||
{
|
||
int i, j;
|
||
|
||
//
|
||
sTrackList.Clear();
|
||
fillList.Clear();
|
||
mapDiffList.Clear();
|
||
//
|
||
j = mapEnemies.GetCount();
|
||
//
|
||
for ( i = 0; i < j; i++ )
|
||
{
|
||
//
|
||
delete mapEnemies[i];
|
||
}
|
||
//
|
||
mapEnemies.Clear();
|
||
//
|
||
if ( worldMap != NULL )
|
||
{
|
||
delete worldMap;
|
||
worldMap = NULL;
|
||
}
|
||
}
|
||
|
||
|
||
//
|
||
void DrawTop10Window()
|
||
{
|
||
int i;
|
||
|
||
//
|
||
kos_DefineAndDrawWindow(
|
||
100, 100,
|
||
0, 0,
|
||
0x34, 0,
|
||
0, 0,
|
||
Top10WndTitle
|
||
);
|
||
//
|
||
if (process_info.processInfo.window_state & 0x06)
|
||
return;
|
||
/*
|
||
kos_WriteTextToWindow(
|
||
4, 4,
|
||
0x0, 0x42D2E2,
|
||
Top10WndTitle,
|
||
sizeof( Top10WndTitle ) - 1
|
||
);
|
||
*/
|
||
//
|
||
for ( i = 0; i < TOP_TBL_SIZE; i++ )
|
||
{
|
||
//
|
||
kos_WriteTextToWindow(
|
||
6-1, 2 + (i * 10),
|
||
0x0, enterName != i ? 0xFFFFFF : 0x00FF00,
|
||
heroTbl[i].name,
|
||
sizeof( heroTbl[0].name )
|
||
);
|
||
//
|
||
kos_DisplayNumberToWindow(
|
||
heroTbl[i].score,
|
||
8,
|
||
112-1, 2 + (i * 10),
|
||
0xFFFF55,
|
||
nbDecimal,
|
||
false
|
||
);
|
||
}
|
||
//
|
||
kos_WriteTextToWindow(
|
||
6-1, 6 + (i * 10),
|
||
0x10, 0x1060D0,
|
||
enterName >= 0 ? top10str1 : top10str2,
|
||
enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1
|
||
);
|
||
}
|
||
|
||
|