mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-27 16:59:41 +03:00
3111c3f230
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
343 lines
6.8 KiB
C++
343 lines
6.8 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// Internally used data structures for virtually everything,
|
|
// key definitions, lots of other stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef __DOOMDEF__
|
|
#define __DOOMDEF__
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
//
|
|
// Global parameters/defines.
|
|
//
|
|
// DOOM version
|
|
enum { VERSION_NUM = 110 };
|
|
|
|
|
|
// Game mode handling - identify IWAD version
|
|
// to handle IWAD dependend animations etc.
|
|
typedef enum
|
|
{
|
|
shareware, // DOOM 1 shareware, E1, M9
|
|
registered, // DOOM 1 registered, E3, M27
|
|
commercial, // DOOM 2 retail, E1 M34
|
|
// DOOM 2 german edition not handled
|
|
retail, // DOOM 1 retail, E4, M36
|
|
indetermined // Well, no IWAD found.
|
|
|
|
} GameMode_t;
|
|
|
|
|
|
// Mission packs - might be useful for TC stuff?
|
|
typedef enum
|
|
{
|
|
doom, // DOOM 1
|
|
doom2, // DOOM 2
|
|
pack_tnt, // TNT mission pack
|
|
pack_plut, // Plutonia pack
|
|
none
|
|
|
|
} GameMission_t;
|
|
|
|
|
|
// Identify language to use, software localization.
|
|
typedef enum
|
|
{
|
|
english,
|
|
french,
|
|
german,
|
|
unknown
|
|
|
|
} Language_t;
|
|
|
|
|
|
// If rangecheck is undefined,
|
|
// most parameter validation debugging code will not be compiled
|
|
#define RANGECHECK
|
|
|
|
// Do or do not use external soundserver.
|
|
// The sndserver binary to be run separately
|
|
// has been introduced by Dave Taylor.
|
|
// The integrated sound support is experimental,
|
|
// and unfinished. Default is synchronous.
|
|
// Experimental asynchronous timer based is
|
|
// handled by SNDINTR.
|
|
//#define SNDINTR 1
|
|
|
|
|
|
// This one switches between MIT SHM (no proper mouse)
|
|
// and XFree86 DGA (mickey sampling). The original
|
|
// linuxdoom used SHM, which is default.
|
|
//#define X11_DGA 1
|
|
|
|
|
|
//
|
|
// For resize of screen, at start of game.
|
|
// It will not work dynamically, see visplanes.
|
|
//
|
|
#define BASE_WIDTH 320
|
|
|
|
// It is educational but futile to change this
|
|
// scaling e.g. to 2. Drawing of status bar,
|
|
// menues etc. is tied to the scale implied
|
|
// by the graphics.
|
|
#define SCREEN_MUL 1
|
|
#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
|
|
|
|
// Defines suck. C sucks.
|
|
// C++ might sucks for OOP, but it sure is a better C.
|
|
// So there.
|
|
#define SCREENWIDTH 320
|
|
//SCREEN_MUL*BASE_WIDTH //320
|
|
#define SCREENHEIGHT 200
|
|
//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
|
|
|
|
|
|
|
|
|
|
// The maximum number of players, multiplayer/networking.
|
|
#define MAXPLAYERS 4
|
|
|
|
// State updates, number of tics / second.
|
|
#define TICRATE 35
|
|
|
|
// The current state of the game: whether we are
|
|
// playing, gazing at the intermission screen,
|
|
// the game final animation, or a demo.
|
|
typedef enum
|
|
{
|
|
GS_LEVEL,
|
|
GS_INTERMISSION,
|
|
GS_FINALE,
|
|
GS_DEMOSCREEN
|
|
} gamestate_t;
|
|
|
|
//
|
|
// Difficulty/skill settings/filters.
|
|
//
|
|
|
|
// Skill flags.
|
|
#define MTF_EASY 1
|
|
#define MTF_NORMAL 2
|
|
#define MTF_HARD 4
|
|
|
|
// Deaf monsters/do not react to sound.
|
|
#define MTF_AMBUSH 8
|
|
|
|
typedef enum
|
|
{
|
|
sk_baby,
|
|
sk_easy,
|
|
sk_medium,
|
|
sk_hard,
|
|
sk_nightmare
|
|
} skill_t;
|
|
|
|
|
|
|
|
|
|
//
|
|
// Key cards.
|
|
//
|
|
typedef enum
|
|
{
|
|
it_bluecard,
|
|
it_yellowcard,
|
|
it_redcard,
|
|
it_blueskull,
|
|
it_yellowskull,
|
|
it_redskull,
|
|
|
|
NUMCARDS
|
|
|
|
} card_t;
|
|
|
|
|
|
|
|
// The defined weapons,
|
|
// including a marker indicating
|
|
// user has not changed weapon.
|
|
typedef enum
|
|
{
|
|
wp_fist,
|
|
wp_pistol,
|
|
wp_shotgun,
|
|
wp_chaingun,
|
|
wp_missile,
|
|
wp_plasma,
|
|
wp_bfg,
|
|
wp_chainsaw,
|
|
wp_supershotgun,
|
|
|
|
NUMWEAPONS,
|
|
|
|
// No pending weapon change.
|
|
wp_nochange
|
|
|
|
} weapontype_t;
|
|
|
|
|
|
// Ammunition types defined.
|
|
typedef enum
|
|
{
|
|
am_clip, // Pistol / chaingun ammo.
|
|
am_shell, // Shotgun / double barreled shotgun.
|
|
am_cell, // Plasma rifle, BFG.
|
|
am_misl, // Missile launcher.
|
|
NUMAMMO,
|
|
am_noammo // Unlimited for chainsaw / fist.
|
|
|
|
} ammotype_t;
|
|
|
|
|
|
// Power up artifacts.
|
|
typedef enum
|
|
{
|
|
pw_invulnerability,
|
|
pw_strength,
|
|
pw_invisibility,
|
|
pw_ironfeet,
|
|
pw_allmap,
|
|
pw_infrared,
|
|
NUMPOWERS
|
|
|
|
} powertype_t;
|
|
|
|
|
|
|
|
//
|
|
// Power up durations,
|
|
// how many seconds till expiration,
|
|
// assuming TICRATE is 35 ticks/second.
|
|
//
|
|
typedef enum
|
|
{
|
|
INVULNTICS = (30*TICRATE),
|
|
INVISTICS = (60*TICRATE),
|
|
INFRATICS = (120*TICRATE),
|
|
IRONTICS = (60*TICRATE)
|
|
|
|
} powerduration_t;
|
|
|
|
|
|
|
|
|
|
//
|
|
// DOOM keyboard definition.
|
|
// This is the stuff configured by Setup.Exe.
|
|
// Most key data are simple ascii (uppercased).
|
|
//
|
|
#define KEY_W 'w'
|
|
#define KEY_D 'd'
|
|
#define KEY_A 'a'
|
|
#define KEY_S 's'
|
|
|
|
#define KEY_RIGHTARROW 0xae
|
|
#define KEY_LEFTARROW 0xac
|
|
#define KEY_UPARROW 0xad
|
|
#define KEY_DOWNARROW 0xaf
|
|
#define KEY_ESCAPE 27
|
|
#define KEY_ENTER 13
|
|
#define KEY_TAB 9
|
|
#define KEY_F1 (0x80+0x3b)
|
|
#define KEY_F2 (0x80+0x3c)
|
|
#define KEY_F3 (0x80+0x3d)
|
|
#define KEY_F4 (0x80+0x3e)
|
|
#define KEY_F5 (0x80+0x3f)
|
|
#define KEY_F6 (0x80+0x40)
|
|
#define KEY_F7 (0x80+0x41)
|
|
#define KEY_F8 (0x80+0x42)
|
|
#define KEY_F9 (0x80+0x43)
|
|
#define KEY_F10 (0x80+0x44)
|
|
#define KEY_F11 (0x80+0x57)
|
|
#define KEY_F12 (0x80+0x58)
|
|
|
|
#define KEY_BACKSPACE 127
|
|
#define KEY_PAUSE 0xff
|
|
|
|
#define KEY_EQUALS 0x3d
|
|
#define KEY_MINUS 0x2d
|
|
|
|
#define KEY_RSHIFT (0x80+0x36)
|
|
#define KEY_RCTRL (0x80+0x1d)
|
|
#define KEY_RALT (0x80+0x38)
|
|
|
|
#define KEY_LALT KEY_RALT
|
|
|
|
|
|
|
|
// DOOM basic types (boolean),
|
|
// and max/min values.
|
|
//#include "doomtype.h"
|
|
|
|
// Fixed point.
|
|
//#include "m_fixed.h"
|
|
|
|
// Endianess handling.
|
|
//#include "m_swap.h"
|
|
|
|
|
|
// Binary Angles, sine/cosine/atan lookups.
|
|
//#include "tables.h"
|
|
|
|
// Event type.
|
|
//#include "d_event.h"
|
|
|
|
// Game function, skills.
|
|
//#include "g_game.h"
|
|
|
|
// All external data is defined here.
|
|
//#include "doomdata.h"
|
|
|
|
// All important printed strings.
|
|
// Language selection (message strings).
|
|
//#include "dstrings.h"
|
|
|
|
// Player is a special actor.
|
|
//struct player_s;
|
|
|
|
|
|
//#include "d_items.h"
|
|
//#include "d_player.h"
|
|
//#include "p_mobj.h"
|
|
//#include "d_net.h"
|
|
|
|
// PLAY
|
|
//#include "p_tick.h"
|
|
|
|
|
|
|
|
|
|
// Header, generated by sound utility.
|
|
// The utility was written by Dave Taylor.
|
|
//#include "sounds.h"
|
|
|
|
|
|
|
|
|
|
#endif // __DOOMDEF__
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log:$
|
|
//
|
|
//-----------------------------------------------------------------------------
|