mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-27 19:29:46 +03:00
f58be1fe97
git-svn-id: svn://kolibrios.org@7350 a494cfbc-eb01-0410-851d-a64ba20cac60
360 lines
7.8 KiB
BlitzBasic
360 lines
7.8 KiB
BlitzBasic
AppTitle "3D Cube Demo","hasta la vista"
|
|
While f$<>"1" And f$<>"2"
|
|
f$=Input("Fullscreen (1) or Windowed? (2)")
|
|
If f$="1"
|
|
Graphics 320,240,16,1
|
|
EndIf
|
|
If f$="2"
|
|
Graphics 320,240,16,2
|
|
EndIf
|
|
Wend
|
|
|
|
SetBuffer BackBuffer()
|
|
|
|
; -- init texturemapper
|
|
texturefile$="wall3.bmp"
|
|
If FileType(texturefile$)=1 Then ; if it exists then load it...
|
|
txt=LoadImage(texturefile$); use any 256*256 pixel texture
|
|
Else
|
|
txt=CreateImage(256,256) ; else create one on the fly
|
|
SetBuffer ImageBuffer(txt)
|
|
For i=0 To 255
|
|
Color i,255-i,0
|
|
Line 255-i,0,255,i
|
|
Color 255,255-i,255-i
|
|
Line 0,255-i,i,255
|
|
Next
|
|
SetBuffer BackBuffer()
|
|
EndIf
|
|
Global imgtxt=ImageBuffer(txt)
|
|
|
|
Dim Lefttable%(480, 2), Righttable%(480, 2) ;Scan converter tables (make shure to reserve enough)
|
|
Dim Polypoints%(3, 1) ; Array for polygon co-ords, 4 pairs(x,y) co -ords
|
|
Global Miny%, Maxy%
|
|
Global Pwidth%, Pheight%
|
|
|
|
|
|
Pwidth = 63 Shl 16 ;original picture width in pixels -1 shl 16
|
|
Pheight = 63 Shl 16 ;original picture height in pixels -1 shl 16
|
|
|
|
; eo init texturemapper
|
|
|
|
Dim zbuffer(10000) ; maximum of 10k Quads (don't worry, would be too slow anyway :) )
|
|
|
|
; Read in a mesh
|
|
Restore building
|
|
Read anz
|
|
Dim xwww(anz),ywww(anz),zwww(anz)
|
|
Dim xw(anz),yw(anz),zw(anz)
|
|
|
|
For i=0 To anz
|
|
Read xwww(i)
|
|
Read ywww(i)
|
|
Read zwww(i)
|
|
Next
|
|
|
|
a=0
|
|
|
|
alpha=1
|
|
beta=1
|
|
gamma=1
|
|
|
|
zoom=-500
|
|
|
|
; MMMMMMMMMMMMMMMMMMMMMMMMMmmmmmain
|
|
|
|
While KeyDown(1)=0
|
|
|
|
Miny% = 32767
|
|
Maxy% = 0
|
|
|
|
Color 0,0,0
|
|
Rect 0,0,320,240,1
|
|
|
|
a=a+1.0 ; automatic rotation...
|
|
If a>359.9 Then a=0
|
|
alpha=a
|
|
beta=a
|
|
gamma=a+a Mod 360
|
|
|
|
mausy#=0.1+(MouseY()/50.0)
|
|
;mausy#=2.0
|
|
For i=0 To anz
|
|
xl1#=zwww(i)*Sin(gamma)+xwww(i)*Cos(gamma)
|
|
yl1#=ywww(i)
|
|
zl1#=zwww(i)*Cos(gamma)-xwww(i)*Sin(gamma)
|
|
|
|
xl2#=xl1
|
|
yl2#=yl1*Cos(beta)-zl1*Sin(beta)
|
|
zl2#=yl1*Sin(beta)+zl1*Cos(beta)
|
|
|
|
xl3#=(yl2*Sin(alpha)+xl2*Cos(alpha))
|
|
yl3#=(yl2*Cos(alpha)-xl2*Sin(alpha))
|
|
zl3#=(zl2)
|
|
|
|
; xl3#=xwww(i)
|
|
; yl3#=ywww(i)
|
|
; zl3#=zwww(i)
|
|
|
|
If yloc# - Zoom <> 0 Then yloc = Int(yl3 ) * 200 / (zl3 - Zoom)
|
|
If xloc# - Zoom <> 0 Then xloc = Int(xl3 ) * 200 / (zl3 - Zoom)
|
|
|
|
xw(i)=((mausy#)*xloc) +160
|
|
yw(i)=((mausy#)*yloc) +120
|
|
zw(i)=(zl3+256)
|
|
Next
|
|
|
|
; z-sorting...
|
|
For i=0 To 10000
|
|
zbuffer(i)=-1
|
|
Next
|
|
For i=0 To anz-3 Step 4
|
|
If zw(i)>=0 ; clip Quads behind Camera
|
|
zwmax=zw(i)
|
|
If zwmax<zw(i+1) Then zwmax=zw(i+1)
|
|
If zwmax<zw(i+2) Then zwmax=zw(i+2)
|
|
If zwmax<zw(i+3) Then zwmax=zw(i+3)
|
|
While zbuffer(zwmax)<>-1 And zwmax<10000
|
|
zwmax=zwmax+1
|
|
Wend
|
|
zbuffer(zwmax)=i
|
|
EndIf
|
|
Next
|
|
|
|
LockBuffer ImageBuffer(txt)
|
|
LockBuffer BackBuffer()
|
|
|
|
For i2=10000 To 0 Step -1 ; reading quads in z-order from far to near
|
|
i=zbuffer(i2)
|
|
|
|
If i>-1 And i< anz-2 ; if it isn't -1 then it's a Quad Point 1 ID
|
|
; Mapping...
|
|
GetPolygonPoints(i)
|
|
FindSmallLargeY()
|
|
X1% = Polypoints%(0, 0)
|
|
Y1% = Polypoints%(0, 1)
|
|
X2% = Polypoints%(1, 0)
|
|
Y2% = Polypoints%(1, 1)
|
|
ScanConvert(X1%, Y1%, X2%, Y2%, 1) ;scan top of picture
|
|
X1% = Polypoints%(1, 0)
|
|
Y1% = Polypoints%(1, 1)
|
|
X2% = Polypoints%(2, 0)
|
|
Y2% = Polypoints%(2, 1)
|
|
ScanConvert(X1%, Y1%, X2%, Y2%, 2) ;scan Right of picture
|
|
X1% = Polypoints%(2, 0)
|
|
Y1% = Polypoints%(2, 1)
|
|
X2% = Polypoints%(3, 0)
|
|
Y2% = Polypoints%(3, 1)
|
|
ScanConvert(X1%, Y1%, X2%, Y2%, 3) ;scan bottom of picture
|
|
X1% = Polypoints%(3, 0)
|
|
Y1% = Polypoints%(3, 1)
|
|
X2% = Polypoints%(0, 0)
|
|
Y2% = Polypoints%(0, 1)
|
|
ScanConvert(X1%, Y1%, X2%, Y2%, 4) ;scan Left of picture
|
|
|
|
TextureMap()
|
|
EndIf
|
|
Next
|
|
|
|
UnlockBuffer BackBuffer()
|
|
UnlockBuffer ImageBuffer(txt)
|
|
|
|
Color 0,255,0
|
|
Text 20,20,"Move Mouse"
|
|
|
|
Flip 0
|
|
Wend
|
|
|
|
End
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; --- texture mapping functions
|
|
|
|
Function GetPolygonPoints(ilocal%) ; initially read in a rectangle
|
|
For Count% = 0 To 3
|
|
Polypoints%(Count%, 0) = xw(ilocal%+Count%)
|
|
Polypoints%(Count%, 1) = yw(ilocal%+Count%)
|
|
Next
|
|
End Function
|
|
|
|
Function FindSmallLargeY()
|
|
For Count% = 0 To 3
|
|
Ycoord% = Polypoints%(Count%, 1)
|
|
If Ycoord% < Miny% Then ; is this the New lowest y co-ord?
|
|
Miny% = Ycoord% ; Yes...
|
|
End If
|
|
If Ycoord% > Maxy% Then ; is this the New highest y co-ord?
|
|
Maxy% = Ycoord% ; Yes...
|
|
End If
|
|
Next
|
|
End Function
|
|
|
|
Function ScanConvert (X1%, Y1%, X2%, Y2%, Pside)
|
|
If Y2% < Y1% Then
|
|
temp%=X1% : X1%=X2% : X2%=temp%
|
|
temp%=Y1% : Y1%=Y2% : Y2%=temp%
|
|
Lineheight% = (Y2% - Y1%)
|
|
ScanLeftSide(X1%, X2%, Y1%, Lineheight%, Pside)
|
|
Else
|
|
Lineheight% = (Y2% - Y1%)
|
|
ScanRightSide(X1%, X2%, Y1%, Lineheight%, Pside)
|
|
End If
|
|
End Function
|
|
|
|
Function ScanLeftSide (X1%, X2%, Ytop%, Lineheight%, Pside)
|
|
Lineheight% = Lineheight% + 1 ; prevent divide by zero
|
|
Xadd = (X2% - X1%) Shl 16
|
|
Xadd = Xadd / Lineheight%
|
|
|
|
|
|
If Pside = 1 Then
|
|
Px = Pwidth% - 1
|
|
Py = 0
|
|
Pxadd = -Pwidth% / Lineheight%
|
|
Pyadd = 0
|
|
End If
|
|
If Pside = 2 Then
|
|
Px = Pwidth%
|
|
Py = Pheight%
|
|
Pxadd = 0
|
|
Pyadd = -Pheight% / Lineheight%
|
|
End If
|
|
If Pside = 3 Then
|
|
Px = 0
|
|
Py = Pheight%
|
|
Pxadd = Pwidth% / Lineheight%
|
|
Pyadd = 0
|
|
End If
|
|
If Pside = 4 Then
|
|
Px = 0
|
|
Py = 0
|
|
Pxadd = 0
|
|
Pyadd = Pheight% / Lineheight%
|
|
End If
|
|
|
|
x = X1% Shl 16
|
|
For y% = 0 To Lineheight%
|
|
Ytopy%=Ytop%+y%
|
|
If Ytopy%<0 Then Ytopy%=0
|
|
Lefttable(Ytopy%, 0) = x Sar 16 ;polygon x
|
|
Lefttable(Ytopy%, 1) = Px ;picture x
|
|
Lefttable(Ytopy%, 2) = Py ;picture y
|
|
x = x + Xadd ;Next polygon x
|
|
Px = Px + Pxadd ;Next picture x
|
|
Py = Py + Pyadd ;Next picture y
|
|
Next
|
|
End Function
|
|
|
|
Function ScanRightSide (X1%, X2%, Ytop%, Lineheight%, Pside)
|
|
Lineheight% = Lineheight% + 1 ; No divide by zero
|
|
Xadd = (X2% - X1%) Shl 16
|
|
Xadd = Xadd / Lineheight%
|
|
|
|
If Pside = 1 Then
|
|
Px = 0
|
|
Py = 0
|
|
Pxadd = Pwidth% / Lineheight%
|
|
Pyadd = 0
|
|
End If
|
|
If Pside = 2 Then
|
|
Px = Pwidth%
|
|
Py = 0
|
|
Pxadd = 0
|
|
Pyadd = Pheight% / Lineheight%
|
|
End If
|
|
If Pside = 3 Then
|
|
Px = Pwidth%
|
|
Py = Pheight%
|
|
Pxadd = -Pwidth% / Lineheight%
|
|
Pyadd = 0
|
|
End If
|
|
If Pside = 4 Then
|
|
Px = 0
|
|
Py = Pheight%
|
|
Pxadd = 0
|
|
Pyadd = -Pheight% / Lineheight%
|
|
End If
|
|
|
|
x = X1% Shl 16
|
|
For y% = 0 To Lineheight%
|
|
Ytopy%=Ytop%+y%
|
|
If Ytopy%<0 Then Ytopy%=0
|
|
Righttable(Ytopy%, 0) = x Sar 16 ;polygon x
|
|
Righttable(Ytopy%, 1) = Px ;picture x
|
|
Righttable(Ytopy%, 2) = Py ;picture y
|
|
x = x + Xadd ;Next polygon x
|
|
Px = Px + Pxadd ;Next picture x
|
|
Py = Py + Pyadd ;Next picture y
|
|
Next
|
|
End Function
|
|
|
|
|
|
|
|
|
|
|
|
Function TextureMap()
|
|
For y% = Miny% To Maxy%
|
|
If y>0 And y<=239
|
|
Polyx1% = Lefttable((y%), 0)
|
|
Px1 = Lefttable(y%, 1)
|
|
Py1 = Lefttable(y%, 2)
|
|
|
|
Polyx2% = Righttable((y%), 0)
|
|
Px2 = Righttable(y%, 1)
|
|
Py2 = Righttable(y%, 2)
|
|
Linewidth% = Polyx2% - Polyx1%
|
|
Linewidth%=Linewidth% Or 1
|
|
Pxadd = ((Px2 - Px1)) / Linewidth%
|
|
Pyadd = ((Py2 - Py1)) / Linewidth%
|
|
|
|
For x% = Polyx1% To Polyx2%
|
|
If x>0 And x<=319
|
|
Col%=ReadPixelFast((Px1 Shr 16),(Py1 Shr 16),imgtxt)
|
|
WritePixelFast x%,y%,Col%
|
|
EndIf
|
|
Px1 = Px1 + Pxadd
|
|
Py1 = Py1 + Pyadd
|
|
Next
|
|
EndIf
|
|
Next
|
|
End Function
|
|
|
|
|
|
|
|
.building
|
|
Data 23 ; number of pts -1
|
|
; x y z
|
|
|
|
Data -100,-100,-100
|
|
Data -100,100,-100
|
|
Data -100,100,100
|
|
Data -100,-100,100
|
|
|
|
Data -100,-100,-100
|
|
Data -100,-100,100
|
|
Data 100,-100, 100
|
|
Data 100,-100, -100
|
|
|
|
Data -100,100,-100
|
|
Data 100,100,-100
|
|
Data 100,100, 100
|
|
Data -100,100, 100
|
|
|
|
Data 100,-100,-100
|
|
Data 100,-100,100
|
|
Data 100,100,100
|
|
Data 100,100,-100
|
|
|
|
Data -100,100,100
|
|
Data 100,100,100
|
|
Data 100,-100,100
|
|
Data -100,-100,100
|
|
|
|
Data -100,100,-100
|
|
Data -100,-100,-100
|
|
Data 100,-100,-100
|
|
Data 100,100,-100 |