mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-16 03:42:35 +03:00
78e28b5ba1
git-svn-id: svn://kolibrios.org@6111 a494cfbc-eb01-0410-851d-a64ba20cac60
422 lines
8.8 KiB
NASM
422 lines
8.8 KiB
NASM
;
|
||
; Макрос DRAW_LINE имеет параметр code, от которого зависит
|
||
; будет ли включен код или объявлены переменные.
|
||
; В версии на C++ параметра code нет, потому что там переменные
|
||
; можно ставить в любом месте функции, в asm версии такое не проходит.
|
||
;
|
||
|
||
INTERP_Z equ 1
|
||
|
||
macro DRAW_INIT
|
||
{
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
mov ecx,[p2]
|
||
mov eax,[ecx+offs_zbup_r]
|
||
mov [colorR],ah ;colorR=p2.r>>8
|
||
mov eax,[ecx+offs_zbup_g]
|
||
mov [colorG],ah ;colorG=p2.g>>8
|
||
mov eax,[ecx+offs_zbup_b]
|
||
mov [colorB],ah ;colorB=p2.b>>8
|
||
;else
|
||
; color=RGB_TO_PIXEL(p2->r,p2->g,p2->b);
|
||
end if
|
||
}
|
||
|
||
macro PUT_PIXEL _a
|
||
{
|
||
local .end_0
|
||
mov eax,[z]
|
||
shr eax, ZB_POINT_Z_FRAC_BITS
|
||
mov [zz],eax
|
||
mov ebx,[pz]
|
||
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
||
jl .end_0
|
||
;edi = pp
|
||
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
mov al,[colorR]
|
||
mov ah,[colorG]
|
||
mov word[edi+3*_a],ax
|
||
mov al,[colorB]
|
||
mov byte[edi+3*_a +2],al
|
||
;else
|
||
; pp[_a]=color;
|
||
end if
|
||
.end_0:
|
||
mov eax,[dzdx]
|
||
add [z],eax
|
||
}
|
||
|
||
align 4
|
||
proc ZB_fillTriangleFlat, zb:dword, p0:dword, p1:dword, p2:dword
|
||
locals
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
colorR db ?
|
||
colorG db ?
|
||
colorB db ? ;unsigned char
|
||
else
|
||
color dd ? ;int
|
||
end if
|
||
include 'ztriangle.inc'
|
||
|
||
;
|
||
; Smooth filled triangle.
|
||
; The code below is very tricky :)
|
||
;
|
||
|
||
INTERP_Z equ 1
|
||
INTERP_RGB equ 1
|
||
|
||
macro DRAW_INIT
|
||
{
|
||
}
|
||
|
||
macro PUT_PIXEL _a
|
||
{
|
||
local .end_0
|
||
mov eax,[z]
|
||
shr eax,ZB_POINT_Z_FRAC_BITS
|
||
mov [zz],eax
|
||
mov ebx,[pz]
|
||
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
||
jl .end_0
|
||
;edi = pp
|
||
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
mov ebx,[or1]
|
||
mov eax,[og1]
|
||
mov al,bh
|
||
mov word[edi+3*_a],ax
|
||
mov eax,[ob1]
|
||
mov byte[edi+3*_a +2],ah
|
||
end if
|
||
;if TGL_FEATURE_RENDER_BITS eq 32
|
||
; pp[_a] = RGB_TO_PIXEL(or1, og1, ob1);
|
||
;end if
|
||
.end_0:
|
||
mov eax,[dzdx]
|
||
add [z],eax
|
||
mov eax,[dgdx]
|
||
add [og1],eax
|
||
mov eax,[drdx]
|
||
add [or1],eax
|
||
mov eax,[dbdx]
|
||
add [ob1],eax
|
||
}
|
||
|
||
align 4
|
||
proc ZB_fillTriangleSmooth, zb:dword, p0:dword, p1:dword, p2:dword
|
||
locals
|
||
include 'ztriangle.inc'
|
||
|
||
align 4
|
||
proc ZB_setTexture uses eax ebx, zb:dword, texture:dword
|
||
mov eax,[zb]
|
||
mov ebx,[texture]
|
||
mov dword[eax+offs_zbuf_current_texture],ebx
|
||
ret
|
||
endp
|
||
|
||
INTERP_Z equ 1
|
||
INTERP_ST equ 1
|
||
|
||
macro DRAW_INIT
|
||
{
|
||
mov eax,[zb]
|
||
mov eax,[eax+offs_zbuf_current_texture]
|
||
mov [texture],eax
|
||
}
|
||
|
||
macro PUT_PIXEL _a
|
||
{
|
||
local .end_0
|
||
mov eax,[z]
|
||
shr eax,ZB_POINT_Z_FRAC_BITS
|
||
mov [zz],eax
|
||
mov ebx,[pz]
|
||
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
||
jl .end_0
|
||
;edi = pp
|
||
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
mov ebx,[t]
|
||
and ebx,0x3fc00000
|
||
or ebx,[s]
|
||
shr ebx,14
|
||
imul ebx,3
|
||
add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | s) >> 14) * 3
|
||
mov ax,word[ebx]
|
||
mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1]
|
||
mov al,byte[ebx+2]
|
||
mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2]
|
||
else
|
||
; pp[_a]=texture[((t & 0x3FC00000) | s) >> 14];
|
||
end if
|
||
.end_0:
|
||
mov eax,[dzdx]
|
||
add [z],eax
|
||
mov eax,[dsdx]
|
||
add [s],eax
|
||
mov eax,[dtdx]
|
||
add [t],eax
|
||
}
|
||
|
||
align 4
|
||
proc ZB_fillTriangleMapping, zb:dword, p0:dword, p1:dword, p2:dword
|
||
locals
|
||
texture dd ? ;PIXEL*
|
||
include 'ztriangle.inc'
|
||
|
||
;
|
||
; Texture mapping with perspective correction.
|
||
; We use the gradient method to make less divisions.
|
||
; TODO: pipeline the division
|
||
;
|
||
if 1
|
||
|
||
INTERP_Z equ 1
|
||
INTERP_STZ equ 1
|
||
|
||
NB_INTERP equ 8
|
||
|
||
macro DRAW_INIT
|
||
{
|
||
mov eax,[zb]
|
||
mov eax,[eax+offs_zbuf_current_texture]
|
||
mov [texture],eax
|
||
mov dword[esp-4],NB_INTERP
|
||
fild dword[esp-4]
|
||
fild dword[dzdx]
|
||
fst dword[fdzdx] ;fdzdx = (float)dzdx
|
||
fmul st0,st1
|
||
fstp dword[fndzdx] ;fndzdx = NB_INTERP * fdzdx
|
||
fld dword[fdzdx]
|
||
fmul st0,st1
|
||
fstp dword[ndszdx] ;ndszdx = NB_INTERP * dszdx
|
||
fmul dword[dtzdx]
|
||
fstp dword[ndtzdx] ;ndtzdx = NB_INTERP * dtzdx
|
||
}
|
||
|
||
macro PUT_PIXEL _a
|
||
{
|
||
local .end_0
|
||
mov eax,[z]
|
||
shr eax,ZB_POINT_Z_FRAC_BITS
|
||
mov [zz],eax
|
||
mov ebx,[pz]
|
||
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
||
jl .end_0
|
||
;edi = pp
|
||
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
mov ebx,[t]
|
||
and ebx,0x3fc00000
|
||
mov eax,[s]
|
||
and eax,0x003fc000
|
||
or ebx,eax
|
||
shr ebx,14
|
||
imul ebx,3
|
||
add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | (s & 0x003FC000)) >> 14) * 3
|
||
mov ax,word[ebx]
|
||
mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1]
|
||
mov al,byte[ebx+2]
|
||
mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2]
|
||
else
|
||
; pp[_a]=*(PIXEL *)((char *)texture+
|
||
; (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));
|
||
end if
|
||
.end_0:
|
||
mov eax,[dzdx]
|
||
add [z],eax
|
||
mov eax,[dsdx]
|
||
add [s],eax
|
||
mov eax,[dtdx]
|
||
add [t],eax
|
||
}
|
||
|
||
DRAW_LINE_M equ 1
|
||
|
||
macro DRAW_LINE code
|
||
{
|
||
if TGL_FEATURE_RENDER_BITS eq 24
|
||
if code eq 0
|
||
s dd ? ;uint
|
||
t dd ? ;uint
|
||
dsdx dd ? ;int
|
||
dtdx dd ? ;int
|
||
fz dd ? ;float
|
||
zinv dd ? ;float
|
||
end if
|
||
if code eq 1
|
||
mov eax,[x2]
|
||
sar eax,16
|
||
sub eax,[x1]
|
||
mov [n],eax ;n = (x2 >> 16) - x1
|
||
fld1
|
||
fild dword[z1]
|
||
fst dword[fz] ;fz = (float)z1
|
||
;fld1
|
||
fdivp
|
||
fstp dword[zinv] ;zinv = 1.0 / fz
|
||
mov edi,[x1]
|
||
imul edi,PSZB
|
||
add edi,[pp1] ;pp = (pp1 + x1 * PSZB)
|
||
mov eax,[x1]
|
||
shl eax,1
|
||
add eax,[pz1]
|
||
mov [pz],eax ;pz = pz1 + x1
|
||
mov eax,[z1]
|
||
mov [z],eax ;z = z1
|
||
mov eax,[sz1]
|
||
mov [s_z],eax ;sz = sz1
|
||
mov eax,[tz1]
|
||
mov [t_z],eax ;tz = tz1
|
||
align 4
|
||
.cycle_2: ;while (n>=(NB_INTERP-1))
|
||
cmp dword[n],NB_INTERP-1
|
||
jl .cycle_2_end
|
||
fld dword[zinv]
|
||
fld st0
|
||
fmul dword[s_z] ;ss = (sz * zinv)
|
||
fist dword[s] ;s = (int) ss
|
||
fmul dword[fdzdx]
|
||
fchs
|
||
fadd dword[dszdx]
|
||
fmul dword[zinv]
|
||
fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv )
|
||
fmul dword[t_z] ;tt = (tz * zinv)
|
||
fist dword[t] ;t = (int) tt
|
||
fmul dword[fdzdx]
|
||
fchs
|
||
fadd dword[dtzdx]
|
||
fmul dword[zinv]
|
||
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
|
||
fld1
|
||
fld dword[fz]
|
||
fadd dword[fndzdx]
|
||
fst dword[fz] ;fz += fndzdx
|
||
;fld1
|
||
fdivp
|
||
fstp dword[zinv] ;zinv = 1.0 / fz
|
||
PUT_PIXEL 0
|
||
PUT_PIXEL 1
|
||
PUT_PIXEL 2
|
||
PUT_PIXEL 3
|
||
PUT_PIXEL 4
|
||
PUT_PIXEL 5
|
||
PUT_PIXEL 6
|
||
PUT_PIXEL 7
|
||
add dword[pz],2*NB_INTERP ;pz += NB_INTERP
|
||
add edi,NB_INTERP*PSZB ;pp += NB_INTERP * PSZB
|
||
sub dword[n],NB_INTERP ;n -= NB_INTERP
|
||
fld dword[ndszdx]
|
||
fadd dword[s_z]
|
||
fstp dword[s_z] ;sz += ndszdx
|
||
fld dword[ndtzdx]
|
||
fadd dword[t_z]
|
||
fstp dword[t_z] ;tz += ndtzdx
|
||
jmp .cycle_2
|
||
.cycle_2_end:
|
||
fld dword[zinv]
|
||
fld st0
|
||
fmul dword[s_z] ;ss = (sz * zinv)
|
||
fist dword[s] ;s = (int) ss
|
||
fmul dword[fdzdx]
|
||
fchs
|
||
fadd dword[dszdx]
|
||
fmul dword[zinv]
|
||
fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv )
|
||
fmul dword[t_z] ;tt = (tz * zinv)
|
||
fist dword[t] ;t = (int) tt
|
||
fmul dword[fdzdx]
|
||
fchs
|
||
fadd dword[dtzdx]
|
||
fmul dword[zinv]
|
||
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
|
||
align 4
|
||
.cycle_3: ;while (n>=0)
|
||
cmp dword[n],0
|
||
jl .cycle_3_end
|
||
PUT_PIXEL 0
|
||
add dword[pz],2 ;pz += 1
|
||
add edi,PSZB ;pp += PSZB
|
||
dec dword[n]
|
||
jmp .cycle_3
|
||
.cycle_3_end:
|
||
end if
|
||
end if
|
||
}
|
||
|
||
align 4
|
||
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
||
locals
|
||
texture dd ? ;PIXEL *
|
||
fdzdx dd ? ;float
|
||
fndzdx dd ? ;float
|
||
ndszdx dd ? ;float
|
||
ndtzdx dd ? ;float
|
||
include 'ztriangle.inc'
|
||
|
||
end if
|
||
|
||
if 0
|
||
|
||
; slow but exact version (only there for reference, incorrect for 24
|
||
; bits)
|
||
|
||
INTERP_Z equ 1
|
||
INTERP_STZ equ 1
|
||
|
||
macro DRAW_INIT
|
||
{
|
||
mov eax,[zb]
|
||
mov eax,[eax+offs_zbuf_current_texture]
|
||
mov [texture],eax
|
||
}
|
||
|
||
macro PUT_PIXEL _a
|
||
{
|
||
local .end_0
|
||
; int s,t;
|
||
mov eax,[z]
|
||
shr eax,ZB_POINT_Z_FRAC_BITS
|
||
mov [zz],eax
|
||
mov ebx,[pz]
|
||
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
||
jl .end_0
|
||
;edi = pp
|
||
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
||
fild dword[z]
|
||
fld dword[s_z]
|
||
fdiv st0,st1
|
||
fistp dword[esp-4] ;s = (int) (s_z / (float) z)
|
||
fld dword[t_z]
|
||
fdiv st0,st1
|
||
fistp dword[esp-8] ;t = (int) (t_z / (float) z)
|
||
mov eax,dword[esp-8]
|
||
and eax,0x3FC00000
|
||
or eax,dword[esp-4]
|
||
shr eax,12 ;14
|
||
add eax,[texture]
|
||
mov eax,[eax]
|
||
stosd ;pp[_a] = texture[((t & 0x3FC00000) | s) >> 14]
|
||
sub edi,4
|
||
.end_0:
|
||
mov eax,[dzdx]
|
||
add [z],eax
|
||
fld dword[dszdx]
|
||
fadd dword[s_z]
|
||
fstp dword[s_z]
|
||
fld dword,[dtzdx]
|
||
fadd dword[t_z]
|
||
fstp dword[t_z]
|
||
}
|
||
|
||
align 4
|
||
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
||
locals
|
||
texture dd ? ;PIXEL*
|
||
include 'ztriangle.inc'
|
||
|
||
end if
|