mirror of
https://github.com/KolibriOS/kolibrios.git
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edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
510 lines
14 KiB
C
510 lines
14 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Private data structures, etc for the draw module.
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*/
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/**
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#ifndef DRAW_PRIVATE_H
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#define DRAW_PRIVATE_H
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "tgsi/tgsi_scan.h"
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#ifdef HAVE_LLVM
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struct draw_llvm;
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struct gallivm_state;
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#endif
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/** Sum of frustum planes and user-defined planes */
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#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
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/**
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* The largest possible index of a vertex that can be fetched.
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*/
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#define DRAW_MAX_FETCH_IDX 0xffffffff
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struct pipe_context;
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struct draw_vertex_shader;
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struct draw_context;
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struct draw_stage;
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struct vbuf_render;
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struct tgsi_exec_machine;
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struct tgsi_sampler;
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struct draw_pt_front_end;
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/**
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* Represents the mapped vertex buffer.
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*/
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struct draw_vertex_buffer {
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const void *map;
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uint32_t size;
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};
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/**
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* Basic vertex info.
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* Carry some useful information around with the vertices in the prim pipe.
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*/
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struct vertex_header {
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unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
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unsigned edgeflag:1;
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unsigned have_clipdist:1;
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unsigned vertex_id:16;
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float clip[4];
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float pre_clip_pos[4];
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/* This will probably become float (*data)[4] soon:
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*/
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float data[][4];
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};
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/* NOTE: It should match vertex_id size above */
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#define UNDEFINED_VERTEX_ID 0xffff
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/* maximum number of shader variants we can cache */
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#define DRAW_MAX_SHADER_VARIANTS 128
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/**
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* Private context for the drawing module.
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*/
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struct draw_context
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{
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struct pipe_context *pipe;
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/** Drawing/primitive pipeline stages */
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struct {
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struct draw_stage *first; /**< one of the following */
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struct draw_stage *validate;
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/* stages (in logical order) */
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struct draw_stage *flatshade;
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struct draw_stage *clip;
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struct draw_stage *cull;
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struct draw_stage *twoside;
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struct draw_stage *offset;
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struct draw_stage *unfilled;
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struct draw_stage *stipple;
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struct draw_stage *aapoint;
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struct draw_stage *aaline;
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struct draw_stage *pstipple;
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struct draw_stage *wide_line;
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struct draw_stage *wide_point;
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struct draw_stage *rasterize;
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float wide_point_threshold; /**< convert pnts to tris if larger than this */
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float wide_line_threshold; /**< convert lines to tris if wider than this */
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boolean wide_point_sprites; /**< convert points to tris for sprite mode */
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boolean line_stipple; /**< do line stipple? */
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boolean point_sprite; /**< convert points to quads for sprites? */
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/* Temporary storage while the pipeline is being run:
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*/
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char *verts;
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unsigned vertex_stride;
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unsigned vertex_count;
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} pipeline;
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struct vbuf_render *render;
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/* Support prototype passthrough path:
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*/
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struct {
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/* Current active frontend */
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struct draw_pt_front_end *frontend;
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unsigned prim;
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unsigned opt; /**< bitmask of PT_x flags */
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unsigned eltSize; /* saved eltSize for flushing */
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boolean rebind_parameters;
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struct {
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struct draw_pt_middle_end *fetch_emit;
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struct draw_pt_middle_end *fetch_shade_emit;
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struct draw_pt_middle_end *general;
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struct draw_pt_middle_end *llvm;
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} middle;
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struct {
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struct draw_pt_front_end *vsplit;
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} front;
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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unsigned nr_vertex_buffers;
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/*
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* This is the largest legal index value for the current set of
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* bound vertex buffers. Regardless of any other consideration,
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* all vertex lookups need to be clamped to 0..max_index to
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* prevent out-of-bound access.
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*/
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unsigned max_index;
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struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
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unsigned nr_vertex_elements;
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/* user-space vertex data, buffers */
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struct {
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/** vertex element/index buffer (ex: glDrawElements) */
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const void *elts;
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/** bytes per index (0, 1, 2 or 4) */
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unsigned eltSizeIB;
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unsigned eltSize;
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unsigned eltMax;
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int eltBias;
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unsigned min_index;
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unsigned max_index;
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/** vertex arrays */
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struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
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/** constant buffers (for vertex/geometry shader) */
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const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
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unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
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const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
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unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
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/* pointer to planes */
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float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
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} user;
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boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
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boolean no_fse; /* disable FSE even when it is correct */
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} pt;
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struct {
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boolean bypass_clip_xy;
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boolean bypass_clip_z;
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boolean guard_band_xy;
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} driver;
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boolean quads_always_flatshade_last;
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boolean flushing; /**< debugging/sanity */
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boolean suspend_flushing; /**< internally set */
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/* Flags set if API requires clipping in these planes and the
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* driver doesn't indicate that it can do it for us.
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*/
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boolean clip_xy;
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boolean clip_z;
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boolean clip_user;
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boolean guard_band_xy;
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boolean force_passthrough; /**< never clip or shade */
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boolean dump_vs;
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double mrd; /**< minimum resolvable depth value, for polygon offset */
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/** Current rasterizer state given to us by the driver */
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const struct pipe_rasterizer_state *rasterizer;
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/** Driver CSO handle for the current rasterizer state */
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void *rast_handle;
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/** Rasterizer CSOs without culling/stipple/etc */
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void *rasterizer_no_cull[2][2];
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struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
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boolean identity_viewport;
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/** Vertex shader state */
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struct {
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struct draw_vertex_shader *vertex_shader;
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uint num_vs_outputs; /**< convenience, from vertex_shader */
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uint position_output;
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uint edgeflag_output;
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uint clipvertex_output;
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uint clipdistance_output[2];
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/** Fields for TGSI interpreter / execution */
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struct {
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struct tgsi_exec_machine *machine;
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struct tgsi_sampler *sampler;
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} tgsi;
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struct translate *fetch;
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struct translate_cache *fetch_cache;
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struct translate *emit;
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struct translate_cache *emit_cache;
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} vs;
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/** Geometry shader state */
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struct {
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struct draw_geometry_shader *geometry_shader;
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uint num_gs_outputs; /**< convenience, from geometry_shader */
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uint position_output;
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/** Fields for TGSI interpreter / execution */
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struct {
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struct tgsi_exec_machine *machine;
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struct tgsi_sampler *sampler;
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} tgsi;
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} gs;
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/** Fragment shader state */
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struct {
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struct draw_fragment_shader *fragment_shader;
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} fs;
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/** Stream output (vertex feedback) state */
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struct {
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struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
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uint num_targets;
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} so;
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/* Clip derived state:
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*/
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float plane[DRAW_TOTAL_CLIP_PLANES][4];
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/* If a prim stage introduces new vertex attributes, they'll be stored here
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*/
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struct {
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uint num;
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uint semantic_name[10];
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uint semantic_index[10];
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uint slot[10];
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} extra_shader_outputs;
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unsigned instance_id;
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unsigned start_instance;
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#ifdef HAVE_LLVM
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struct draw_llvm *llvm;
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#endif
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/** Texture sampler and sampler view state.
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* Note that we have arrays indexed by shader type. At this time
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* we only handle vertex and geometry shaders in the draw module, but
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* there may be more in the future (ex: hull and tessellation).
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*/
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struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned num_sampler_views[PIPE_SHADER_TYPES];
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const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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unsigned num_samplers[PIPE_SHADER_TYPES];
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struct pipe_query_data_pipeline_statistics statistics;
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boolean collect_statistics;
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void *driver_private;
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};
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struct draw_fetch_info {
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boolean linear;
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unsigned start;
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const unsigned *elts;
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unsigned count;
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};
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struct draw_vertex_info {
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struct vertex_header *verts;
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unsigned vertex_size;
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unsigned stride;
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unsigned count;
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};
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/* these flags are set if the primitive is a segment of a larger one */
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#define DRAW_SPLIT_BEFORE 0x1
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#define DRAW_SPLIT_AFTER 0x2
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struct draw_prim_info {
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boolean linear;
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unsigned start;
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const ushort *elts;
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unsigned count;
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unsigned prim;
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unsigned flags;
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unsigned *primitive_lengths;
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unsigned primitive_count;
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};
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/*******************************************************************************
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* Draw common initialization code
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*/
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boolean draw_init(struct draw_context *draw);
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void draw_new_instance(struct draw_context *draw);
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/*******************************************************************************
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* Vertex shader code:
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*/
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boolean draw_vs_init( struct draw_context *draw );
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void draw_vs_destroy( struct draw_context *draw );
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/*******************************************************************************
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* Geometry shading code:
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*/
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boolean draw_gs_init( struct draw_context *draw );
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void draw_gs_destroy( struct draw_context *draw );
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/*******************************************************************************
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* Common shading code:
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*/
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uint draw_current_shader_outputs(const struct draw_context *draw);
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uint draw_current_shader_position_output(const struct draw_context *draw);
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uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
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uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
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uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
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uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
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uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
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uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
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int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
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uint semantic_name, uint semantic_index);
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void draw_remove_extra_vertex_attribs(struct draw_context *draw);
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boolean draw_current_shader_uses_viewport_index(
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const struct draw_context *draw);
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/*******************************************************************************
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* Vertex processing (was passthrough) code:
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*/
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boolean draw_pt_init( struct draw_context *draw );
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void draw_pt_destroy( struct draw_context *draw );
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void draw_pt_reset_vertex_ids( struct draw_context *draw );
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void draw_pt_flush( struct draw_context *draw, unsigned flags );
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/*******************************************************************************
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* Primitive processing (pipeline) code:
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*/
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boolean draw_pipeline_init( struct draw_context *draw );
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void draw_pipeline_destroy( struct draw_context *draw );
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/*
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* These flags are used by the pipeline when unfilled and/or line stipple modes
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* are operational.
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*/
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#define DRAW_PIPE_EDGE_FLAG_0 0x1
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#define DRAW_PIPE_EDGE_FLAG_1 0x2
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#define DRAW_PIPE_EDGE_FLAG_2 0x4
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#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
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#define DRAW_PIPE_RESET_STIPPLE 0x8
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void draw_pipeline_run( struct draw_context *draw,
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const struct draw_vertex_info *vert,
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const struct draw_prim_info *prim);
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void draw_pipeline_run_linear( struct draw_context *draw,
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const struct draw_vertex_info *vert,
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const struct draw_prim_info *prim);
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void draw_pipeline_flush( struct draw_context *draw,
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unsigned flags );
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/*******************************************************************************
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* Flushing
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*/
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#define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
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#define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
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#define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
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void draw_do_flush( struct draw_context *draw, unsigned flags );
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void *
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draw_get_rasterizer_no_cull( struct draw_context *draw,
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boolean scissor,
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boolean flatshade );
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void
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draw_stats_clipper_primitives(struct draw_context *draw,
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const struct draw_prim_info *prim_info);
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/**
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* Return index i from the index buffer.
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* If the index buffer would overflow we return the
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* maximum possible index.
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*/
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#define DRAW_GET_IDX(_elts, _i) \
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(((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i])
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/**
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* Return index of the given viewport clamping it
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* to be between 0 <= and < PIPE_MAX_VIEWPORTS
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*/
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static INLINE unsigned
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draw_clamp_viewport_idx(int idx)
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{
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return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
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}
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/**
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* Adds two unsigned integers and if the addition
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* overflows then it returns the value from
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* from the overflow_value variable.
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*/
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static INLINE unsigned
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draw_overflow_uadd(unsigned a, unsigned b,
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unsigned overflow_value)
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{
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unsigned res = a + b;
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if (res < a || res < b) {
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res = overflow_value;
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}
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return res;
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}
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#endif /* DRAW_PRIVATE_H */
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