mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-28 09:19:41 +03:00
3ee52d84f3
git-svn-id: svn://kolibrios.org@4664 a494cfbc-eb01-0410-851d-a64ba20cac60
155 lines
5.7 KiB
NASM
155 lines
5.7 KiB
NASM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; ;
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; EXAMPLE APPLICATION ;
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; ;
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; Compile with FASM ;
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; ;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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format binary as "" ; Binary file format without extension
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use32 ; Tell compiler to use 32 bit instructions
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org 0x0 ; the base address of code, always 0x0
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; The header
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db 'MENUET01'
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dd 0x01
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dd START
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dd I_END
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dd 0x100000
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dd 0x7fff0
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dd 0, 0
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; The code area
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include 'macros.inc'
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START: ; start of execution
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call draw_window ; draw the window
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; After the window is drawn, it's practical to have the main loop.
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; Events are distributed from here.
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event_wait:
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mov eax, 10 ; function 10 : wait until event
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mcall ; event type is returned in eax
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cmp eax, 1 ; Event redraw request ?
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je red ; Expl.: there has been activity on screen and
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; parts of the applications has to be redrawn.
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cmp eax, 2 ; Event key in buffer ?
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je key ; Expl.: User has pressed a key while the
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; app is at the top of the window stack.
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cmp eax, 3 ; Event button in buffer ?
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je button ; Expl.: User has pressed one of the
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; applications buttons.
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jmp event_wait
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; The next section reads the event and processes data.
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red: ; Redraw event handler
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call draw_window ; We call the window_draw function and
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jmp event_wait ; jump back to event_wait
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key: ; Keypress event handler
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mov eax, 2 ; The key is returned in ah. The key must be
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mcall ; read and cleared from the system queue.
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jmp event_wait ; Just read the key, ignore it and jump to event_wait.
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button: ; Buttonpress event handler
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mov eax,17 ; The button number defined in window_draw
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mcall ; is returned to ah.
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cmp ah,1 ; button id=1 ?
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jne noclose
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mov eax,-1 ; Function -1 : close this program
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mcall
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noclose:
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jmp event_wait ; This is for ignored events, useful at development
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; *********************************************
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; ****** WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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;
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; The static window parts are drawn in this function. The window canvas can
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; be accessed later from any parts of this code (thread) for displaying
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; processes or recorded data, for example.
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;
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; The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
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draw_window:
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mov eax, 12 ; function 12: tell os about windowdraw
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mov ebx, 1 ; 1, start of draw
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mcall
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mov eax, 0 ; function 0 : define and draw window
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mov ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
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mov ecx, 100 * 65536 + 120 ; [y start] *65536 + [y size]
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mov edx, 0x14ffffff ; color of work area RRGGBB
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; 0x02000000 = window type 4 (fixed size, skinned window)
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mov esi, 0x808899ff ; color of grab bar RRGGBB
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; 0x80000000 = color glide
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mov edi, title
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mcall
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mov ebx, 25 * 65536 + 35 ; draw info text with function 4
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mov ecx, 0x224466
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mov edx, text
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mov esi, 40
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mov eax, 4
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.newline: ; text from the DATA AREA
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mcall
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add ebx, 10
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add edx, 40
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cmp byte[edx], 0
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jne .newline
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mov eax, 12 ; function 12:tell os about windowdraw
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mov ebx, 2 ; 2, end of draw
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mcall
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ret
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; *********************************************
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; ************* DATA AREA *****************
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; *********************************************
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;
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; Data can be freely mixed with code to any parts of the image.
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; Only the header information is required at the beginning of the image.
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text db "It looks like you have just compiled "
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db "your first program for KolibriOS. "
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db " "
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db "Congratulations! ", 0
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title db "Example application", 0
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I_END:
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; The area after I_END is free for use as the application memory,
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; just avoid the stack.
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;
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; Application memory structure, according to the used header, 1 Mb.
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;
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; 0x00000 - Start of compiled image
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; I_END - End of compiled image
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;
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; + Free for use in the application
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;
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; 0x7ff00 - Start of stack area
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; 0x7fff0 - End of stack area - defined in the header
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;
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; + Free for use in the application
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;
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; 0xFFFFF - End of freely useable memory - defined in the header
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;
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; All of the the areas can be modified within the application with a
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; direct reference.
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; For example, mov [0x80000],byte 1 moves a byte above the stack area. |