mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-30 04:33:10 +03:00
0628c12e58
icons32.png: new t_edit icon git-svn-id: svn://kolibrios.org@7468 a494cfbc-eb01-0410-851d-a64ba20cac60
407 lines
8.7 KiB
NASM
407 lines
8.7 KiB
NASM
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; Pong Gaem 3Ver Mini Sample by Pavlushin Evgeni for ASCL
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; www.waptap@mail.ru
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;
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; Not use bmpfile!
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;******************************************************************************
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format binary as ""
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd IM_END ; size of image
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dd 0x300000 ; memory for app
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dd 0x300000 ; esp
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dd 0x0, 0x0 ; I_Param , I_Path
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;******************************************************************************
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include '..\..\..\macros.inc'
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include 'ascl.inc'
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include 'ascgl.inc'
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include 'ascgml.inc'
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AREA_W = 640
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AREA_H = 480
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START: ; start of execution
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convbmp pongfile, tsoi
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bmptoimg pongfile, tsoi,pong
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getimg pong, 0, 0, 80, 4, img
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getimg pong, 0, 4, 80, 4, img2
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getimg pong, 5, 38, 15, 15, img3
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getimg pong, 0, 10, 80, 20, img5
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fullimg imgbr, 80, 4, 0x00000000 ;black for rocket
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fullimg imgbg, 80, 20, 0x00000000 ;black for grav
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fullimg imgbb, 12, 12, 0x00000000 ;black for ball
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still:
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scevent red,key,button
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;mcall 48, 4 ;get skin height
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;sub [skin_h], 16
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;div eax, 2
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;mov [skin_h], eax
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remember_old_coordinates:
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m2m [ply1x_old], [ply1x]
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m2m [ply1y_old], [ply1y]
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m2m [ply2x_old], [ply2x]
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m2m [ply2y_old], [ply2y]
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m2m [gravx_old], [gravx]
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m2m [gravy_old], [gravy]
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m2m [ballx_old], [ballx]
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m2m [bally_old], [bally]
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move_ply1:
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correct [ply1x], [ply1rx], 4
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correct [ply1y], [ply1ry], 2
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; automove ball
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mov eax, [ballxv]
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add [ballx], eax
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mov eax, [ballyv]
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add [bally], eax
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;autoslow ball
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cmp [ballxv], 0
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jl ballb
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balla:
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cmp [ballxv], 2
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jng balln
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dec [ballxv]
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jmp balln
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ballb:
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cmp [ballxv], -2
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jnl balln
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inc [ballxv]
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jmp balln
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balln:
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cmp [ballyv], 2
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jng by_n
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dec [ballyv]
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by_n:
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;ball collusion of screen
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cmp [ballx], AREA_W-12
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jna xa_ok
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neg [ballxv]
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xa_ok:
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cmp [ballx], 6
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jnb xb_ok
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neg [ballxv]
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xb_ok:
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;if ball far out of screen come back
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; is not work already
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cmp [bally], AREA_H-30 ;check RED fails
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jng yax_ok
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inc [scoreb]
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call draw_score
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mov [bally], 240
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mov [ballx], 310
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mov [ballyv], 2
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random 5, [ballxv]
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sub [ballxv], 2
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yax_ok:
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cmp [bally], 0 ;check BLUE fails
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jnl yax_ok2
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inc [scorea]
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call draw_score
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mov [bally], 240
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mov [ballx], 310
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mov [ballyv], 2
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random 5, [ballxv]
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sub [ballxv], 2
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yax_ok2:
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xorx:
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cmp [ballxv], 0
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jne norx
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random 5, [ballxv]
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sub [ballxv], 2
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cmp [ballxv], 0
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je xorx
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norx:
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;test on collusion ply1 of ball
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collusion_test:
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collimg img, [ply1x], [ply1y], img3, [ballx], [bally], eax
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cmp eax, 1
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jne not_coll
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neg [ballyv]
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add [bally], 4
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; neg [ballxv]
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not_coll:
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;test on collusion com of ball
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collusion_com:
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collimg img, [ply2x], [ply2y], img3, [ballx], [bally], eax
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cmp eax, 1
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jne not_collcom
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neg [ballyv]
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sub [bally], 4
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; neg dword [ballxv]
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not_collcom:
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;test on collusion gravity of ball
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collusion_grav:
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collimg img, [gravx], [gravy], img3, [ballx], [bally], eax
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cmp eax, 1
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jne not_collg
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neg [ballyv]
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; mov [ballxv], -20
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cmp [ballyv], 0
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jl ab
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jg bf
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jmp not_collgx
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ab:
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sub [ballyv], 25
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jmp not_collgx
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bf:
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add [ballyv], 25
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not_collgx:
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cmp [ballxv], 0
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jl abx
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jg bfx
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jmp not_collg
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abx:
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sub [ballxv], 8 ;15
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jmp not_collg
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bfx:
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add [ballxv], 8
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; mov [ballyv], 20
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not_collg:
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;ply contorl
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cmp [ply1rx], 560
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jna plyok
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cmp [ply1rx], 12000
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jna paa
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mov [ply1rx], 4
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jmp plyok
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paa:
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mov [ply1rx], 560
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plyok:
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;com contorl
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cmp [ply2x], 560
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jna cplyok
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cmp [ply2x], 12000
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jna cpaa
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mov [ply2x], 4
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jmp cplyok
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cpaa:
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mov [ply2x], 560
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cplyok:
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;com move
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cx_move:
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cmp [bally], 160
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jna cno_m
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mov eax, [ballx]
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sub eax, 30
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cmp [ply2x], eax
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je cno_m
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cmp [ply2x], eax
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ja cm_m
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cm_p:
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add [ply2x], 3
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jmp cno_m
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cm_m:
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sub [ply2x], 3
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cno_m:
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;garvity
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gravity:
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cmp [gravtime], 0
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je no_dg
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dec [gravtime]
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no_dg:
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draw_gravity:
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cmp [gravtime], 0
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je nograv
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mov eax, [ply1x]
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mov ebx, [ply1y]
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add ebx, 10
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mov [gravx], eax
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mov [gravy], ebx
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jmp endgrav
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nograv:
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mov [gravx], 1000
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mov [gravy], 1000
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endgrav:
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;next code checks were coordinates of player1 and player2
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;changed or not
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; if yes => fill old
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; if no => do not fill old
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redraw_images:
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;player1
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;if (ply1x!=ply1x_old) || (ply1y!=ply1y_old) fill1
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mov eax, [ply1x]
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cmp [ply1x_old], eax
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jne fill1
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mov eax, [ply1y]
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cmp [ply1y_old],eax
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jne fill1
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jmp no_fill1
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fill1:
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setimg [ply1x_old], [ply1y_old], imgbr
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no_fill1:
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setimg [ply1x], [ply1y], img
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;player2
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;if (ply2x!=ply2x_old) || (ply2y!=ply2y_old) fill2
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mov eax, [ply2x]
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cmp [ply2x_old], eax
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jne fill2
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mov eax, [ply2y]
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cmp [ply2y_old],eax
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jne fill2
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jmp no_fill2
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fill2:
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setimg [ply2x_old], [ply2y_old], imgbr
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no_fill2:
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setimg [ply2x], [ply2y], img2
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;ball
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setimg [ballx_old], [bally_old], imgbb
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setimg [ballx], [bally], img3
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;grav
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setimg [gravx_old], [gravy_old], imgbg
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setimg [gravx], [gravy], img5
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delay 1 ;don't generate delay for fast speed programm
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jmp still
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red:
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call draw_window
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jmp still
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key: ; key
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mov eax, 2
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mcall
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cmp ah, key_Left
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jne no_l
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sub [ply1rx], 32 ;16
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no_l:
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cmp ah, key_Right
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jne no_r
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add [ply1rx], 32 ;16
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no_r:
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cmp ah, key_Up
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jne no_u
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sub [ply1ry], 16
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cmp [ply1ry], 0
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jb no_u
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mov [ply1ry], 0
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no_u:
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cmp ah, key_Down
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jne no_d
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add [ply1ry], 16
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cmp [ply1ry], AREA_H-50
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jl no_d
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mov [ply1ry], AREA_H-50
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no_d:
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cmp ah, key_Space
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jne no_sp
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mov [gravtime], 100
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no_sp:
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jmp still
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button:
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mcall 17 ; get id
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cmp ah, 1 ; button id=1 ?
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jne noclose
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mcall -1 ; close this program
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noclose:
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jmp still
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draw_window:
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mcall 12,1 ;start window redraw
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mcall 0, <10, AREA_W+5+9>, <10, 480+35>, 0x34000000,, wtitle
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mcall 12,2 ;end window redraw
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draw_score:
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mcall 13, <10, 100>, <AREA_H-17, 16>, 0
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outcount [scoreb], 10, AREA_H-17, 0x01000000 + cl_Blue, 3 shl 16
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outcount [scorea], 50, AREA_H-17, 0x01000000 + cl_Red, 3 shl 16
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ret
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; DATA AREA
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wtitle db 'PONG: use Arrow Keys and Space',0
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;skin_h dd 25
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ply1x_old dd ?
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ply1y_old dd ?
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ply2x_old dd ?
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ply2y_old dd ?
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gravx_old dd ?
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gravy_old dd ?
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ballx_old dd ?
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bally_old dd ?
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xt dd 100
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yt dd 100
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gravtime dd 10
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gravx dd 1000
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gravy dd 1000
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ply1rx dd 200
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ply1ry dd 40
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ply1x dd 200
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ply1y dd 40
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ply2x dd 200
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ply2y dd 400
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ballx dd 200
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bally dd 200
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ballyv dd 3
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ballxv dd 3
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scorea dd 0
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scoreb dd 0
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counter dd 0
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tsoi dd 0
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pongfile file 'pong.bmp'
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IM_END:
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temp rb 20000
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;real images
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pong rb 80*60*3+8
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img rb 32*32*3+8
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img2 rb 32*32*3+8
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img3 rb 32*32*3+8
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img5 rb 32*32*3+8
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;black to clean old images
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imgbr rb 80*4 *3+8
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imgbg rb 80*20*3+8
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imgbb rb 12*12*3+8
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I_END:
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