mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-09 08:33:57 +03:00
63e302c544
git-svn-id: svn://kolibrios.org@7229 a494cfbc-eb01-0410-851d-a64ba20cac60
366 lines
8.5 KiB
C
366 lines
8.5 KiB
C
/*
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THE BUS
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Copyright (C) 2008, 2012, 2017 Leency
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Menu image from Freepik.com
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D O N K E Y
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Copyright (C) 2008 O.Bogomaz
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*/
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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#define MEMSIZE 1024 * 60;
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#include "..\lib\kolibri.h"
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#include "..\lib\random.h"
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#include "..\lib\obj\libio.h"
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#include "..\lib\obj\libimg.h"
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libimg_image menu;
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libimg_image road;
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libimg_image objects;
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int frame_timeout = 1;
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int lifes=0, level=0, score=0;
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int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
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int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
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int bus_x, bus_w=42, bus_y, bus_h=88, bus_y_default=290;
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#define SCR_MENU_MAIN 1
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#define SCR_GAME 2
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#define SCR_PAUSE 3
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#define RAND -1
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#define WIN_X 516
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#define WIN_Y 382
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int screen_type=SCR_MENU_MAIN;
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#define COLOR_ROAD 0x6D879B;
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int active_menu_item=0;
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#ifdef LANG_RUS
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#define THE_BUS_TEXT "Œ àèàã⪠"
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#define CONTROLS_TEXT "'Œ àèàãâª
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“¯à ¢«¥¨¥:
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‚«¥¢®/‚¯à ¢® ¨«¨ <EFBFBD>஡¥«
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Š« ¢¨è P áâ ¢¨â ¯ ã§ã'tI"
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#define ABOUT_TEXT "'Œ àèàãâª
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‚¥àá¨ï v1.01
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‘ë£à ©â¥ § ¤¥à§ª®£® ¬ àèàãâ稪 ,
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ª®â®àë© ¥á¥âáï ¤®¬®© ¯®á«¥ ᬥë.
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Ž 㦥 ¢ê¥¡ « àî¬ åã á ¬ã¦¨ª ¬¨
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¨ ⥯¥àì ¥£® ¨çâ® ¥ ®áâ ®¢¨â!
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€¢â®à Leency
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Š à⨪ ¢ ¬¥î Freepik.com'tI"
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#define PAUSE_TEXT "<22>€“‡€"
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#define GAME_OVER_TEXT "ˆ£à ®ª®ç¥ "
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#define FINAL_SCORE_TEXT "”¨ «ìë© áç¥â"
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#define LIFES_TEXT "†¨§¨"
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#define LEVEL_TEXT "“஢¥ì"
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#define SCORE_TEXT "‘ç¥â"
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char *MENU_LIST[]={
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"<EFBFBD>®¢ ï ¨£à ",
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"“¯à ¢«¥¨¥",
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"Ž¡ ¨£à¥",
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"‚ë室",
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0};
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#else
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#define THE_BUS_TEXT "THE BUS"
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#define CONTROLS_TEXT "'The Bus
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Control keys:
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Left, Right, Space
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Press P key for pause'tI"
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#define ABOUT_TEXT "'The Bus
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Version v1.01
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Author: Leency
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Menu image from Freepik.com'tI"
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#define PAUSE_TEXT "PAUSE"
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#define GAME_OVER_TEXT "GAME OVER"
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#define FINAL_SCORE_TEXT "Final Score"
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#define LIFES_TEXT "Lifes"
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#define LEVEL_TEXT "Level"
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#define SCORE_TEXT "Score"
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char *MENU_LIST[]={
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"New game",
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"Control keys",
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"About",
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"Exit",
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0};
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#endif
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void DrawObstacle(signed int x, y) {
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int don_offset_y;
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int image_h;
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if (y >= 0) {
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image_h = don_h;
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don_offset_y = don_image_y;
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}
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else {
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image_h = don_h + y;
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don_offset_y = don_image_y - y;
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y = 0;
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}
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DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD);
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if (y>0) && (y<don_step_y) DrawBar(x, 0, don_w, y, COLOR_ROAD);
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if (image_h>0) DrawLibImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
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}
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void DrawBus(dword x, y) { DrawLibImage(objects.image, x, y, bus_w, bus_h, 0, 444); }
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void DrawBoom(dword x, y) { DrawLibImage(objects.image, x, y, 78, 66, 0, 536); }
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void DrawHighway() { DrawLibImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
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void DrawMenuBackground() { DrawLibImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
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void main()
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{
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randomize();
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StartNewGame();
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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Libimg_LoadImage(#menu, abspath("menu.png"));
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Libimg_LoadImage(#road, abspath("road.png"));
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Libimg_LoadImage(#objects, abspath("objects.png"));
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loop()
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{
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WaitEventTimeout(frame_timeout);
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switch(EAX & 0xFF)
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{
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case evKey:
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GetKeys();
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if (key_scancode == SCAN_CODE_ESC)
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{
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if (screen_type==SCR_GAME) SetScreen(SCR_MENU_MAIN);
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else if (screen_type==SCR_MENU_MAIN) ExitProcess();
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}
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if (key_scancode == SCAN_CODE_DOWN) && (screen_type==SCR_MENU_MAIN)
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{
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if (active_menu_item<>3) active_menu_item++; ELSE active_menu_item=0;
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DrawMenuList();
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}
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if (key_scancode == SCAN_CODE_UP) && (screen_type==SCR_MENU_MAIN)
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{
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if (active_menu_item<>0) active_menu_item--; ELSE active_menu_item=3;
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DrawMenuList();
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}
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if (key_scancode == SCAN_CODE_ENTER) && (screen_type==SCR_MENU_MAIN)
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{
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if (active_menu_item==0)
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{
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StartNewGame();
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SetScreen(SCR_GAME);
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}
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if (active_menu_item==1) notify(CONTROLS_TEXT);
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if (active_menu_item==2) notify(ABOUT_TEXT);
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if (active_menu_item==3) ExitProcess();
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}
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if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
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{
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DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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if (bus_x==1) bus_x=0; else bus_x=1;
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}
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if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
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{
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if (bus_x==0) break;
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DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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bus_x=0;
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}
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if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
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{
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if (bus_x==1) break;
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DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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bus_x=1;
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}
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if (key_scancode == SCAN_CODE_KEY_P)
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{
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if (screen_type==SCR_MENU_MAIN) break;
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else if (screen_type==SCR_GAME) SetScreen(SCR_PAUSE);
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else if (screen_type==SCR_PAUSE) SetScreen(SCR_GAME);
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}
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break;
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case evReDraw:
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DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,THE_BUS_TEXT,0); //0x74 is also possible if you fix bottom border
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DrawScreen();
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break;
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case evButton:
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ExitProcess();
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break;
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default:
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if (screen_type==SCR_GAME)
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{
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
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lifes--;
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DrawBus(bus_x*80+200,bus_y);
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DrawBoom(bus_x*80+180,bus_y+10);
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pause(150);
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GetNewObstacle(RAND);
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DrawScreen();
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}
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if (lifes==0) {
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DrawGameOverMessage();
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break;
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}
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don_y += don_step_y;
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if (don_y - don_step_y >= WIN_Y)
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{
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GetNewObstacle(RAND);
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score++;
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bus_y -= don_step_y+1;
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DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y+1, COLOR_ROAD);
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WriteScore();
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}
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if (score) && (score % 15 == 0)
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{
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score++;
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NewLevel();
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DrawScreen();
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don_step_y++;
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}
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DrawRoad();
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}
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}
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}
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}
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void NewLevel()
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{
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level++;
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bus_y = bus_y_default;
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}
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void StartNewGame()
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{
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lifes=3;
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level=0;
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score=0;
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bus_y = bus_y_default;
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don_step_y = don_step_y_default;
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GetNewObstacle(RAND);
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}
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void WriteScore() {
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DrawLibImage(road.image, 20, 166, 120, 24, 20, 164);
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WriteText(20, 140, 0x81, 0xFFFFFF, SCORE_TEXT);
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WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
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}
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void SetScreen(dword _screen_type) {
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screen_type = _screen_type;
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DrawScreen();
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}
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void DrawScreen()
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{
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int i;
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if (screen_type==SCR_MENU_MAIN)
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{
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DrawMenuBackground();
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WriteTextB(20, 20, 0x83, 0xE8783F, THE_BUS_TEXT);
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DrawMenuList();
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}
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if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
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{
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DrawHighway();
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WriteText(20, 20, 0x81, 0xFFFFFF, LIFES_TEXT);
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WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lifes));
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WriteText(20, 80, 0x81, 0xFFFFFF, LEVEL_TEXT);
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WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
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WriteScore();
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DrawRoad();
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if (screen_type==SCR_PAUSE) {
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DrawBar(0,0,140,60,0xFF0000);
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WriteText(10,14,0x83,0xFFFfff,PAUSE_TEXT);
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}
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}
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}
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void DrawMenuList()
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{
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int j;
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for (j=0; j<4; j++) DrawMenuItem(j, j);
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}
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void DrawMenuItem(int item_n, text_n)
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{
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dword color;
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if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
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WriteText(20+2, item_n*56+116+2, 0x81, 0xAAAaaa, MENU_LIST[text_n]);
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WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
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}
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void DrawGameOverMessage()
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{
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DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
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WriteText(40, 40, 0x81, 0xA48C74, GAME_OVER_TEXT);
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WriteText(40, 75, 0x81, 0xA48C74, FINAL_SCORE_TEXT);
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WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
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pause(350);
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active_menu_item=0;
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SetScreen(SCR_MENU_MAIN);
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}
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void GetNewObstacle(int N)
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{
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int i;
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don_x = random(2);
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if (N==RAND) don_type = random(7); else don_type = N;
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don_h = don_h_mas[don_type];
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don_y = -don_h;
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don_image_y = 0;
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for (i = 0; i < don_type; i++) don_image_y += don_h_mas[i]+2; //calculate image y offset for current obstacle
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}
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#define LINE_LENGTH 10
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int line_y=0;
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void DrawLineSeparator()
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{
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int y;
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if (screen_type == SCR_GAME) line_y += don_step_y;
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//the beginning of the white dashed line between two roadways
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if (line_y>=20) {
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line_y=0;
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}
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else
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{
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DrawBar(258, 0, 2, line_y, COLOR_ROAD);
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DrawBar(258, 0, 2, line_y-LINE_LENGTH, 0xDDE9F2);
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}
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for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
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{
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DrawBar(258, line_y+y, 2, LINE_LENGTH, 0xDDE9F2);
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DrawBar(258, line_y+y+LINE_LENGTH, 2, LINE_LENGTH, COLOR_ROAD);
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}
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}
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void DrawRoad()
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{
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DrawLineSeparator();
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DrawObstacle(don_w+10*don_x+186,don_y);
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DrawBus(bus_x*80+200,bus_y);
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}
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stop:
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