mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-03 13:51:58 +03:00
30ef1a01d0
- added last game loading TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5248 a494cfbc-eb01-0410-851d-a64ba20cac60
56 lines
1.1 KiB
C
56 lines
1.1 KiB
C
#include "config.h"
|
|
|
|
#pragma pack(push,1)
|
|
|
|
typedef struct {
|
|
__u32 func;
|
|
__u32 l_off;
|
|
__u32 h_off_flags;
|
|
__u32 size;
|
|
char* data;
|
|
char null;
|
|
char* name;
|
|
} fs_info;
|
|
|
|
#pragma pack(pop)
|
|
|
|
char path[] = "/sys/games/2048.dat";
|
|
|
|
__u8 config_load(config_state* st)
|
|
{
|
|
fs_info cfg = {0};
|
|
cfg.func = 0;
|
|
cfg.size = sizeof(config_state);
|
|
cfg.data = (char*)st;
|
|
cfg.name = path;
|
|
|
|
__u32 ret = 0;
|
|
__u32 rnum = 0;
|
|
|
|
__asm__ __volatile__("int $0x40":"=a"(ret),"=b"(rnum):
|
|
"a"(70),
|
|
"b"((__u32)(&cfg)):
|
|
"memory");
|
|
|
|
return !ret || (rnum == cfg.size);
|
|
}
|
|
|
|
__u8 config_save(config_state* st)
|
|
{
|
|
fs_info cfg = {0};
|
|
cfg.func = 2;
|
|
cfg.size = sizeof(config_state);
|
|
cfg.data = (char*)st;
|
|
cfg.name = path;
|
|
|
|
__u32 ret = 0;
|
|
__u32 wnum = 0;
|
|
|
|
__asm__ __volatile__("int $0x40":"=a"(ret),"=b"(wnum):
|
|
"a"(70),
|
|
"b"((__u32)(&cfg)):
|
|
"memory");
|
|
|
|
return !ret || (wnum == cfg.size);
|
|
}
|