mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-18 12:52:37 +03:00
dca59b462b
git-svn-id: svn://kolibrios.org@4949 a494cfbc-eb01-0410-851d-a64ba20cac60
963 lines
25 KiB
HTML
963 lines
25 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
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"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" />
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<meta name="generator" content="AsciiDoc 8.6.9" />
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<title>Freedoom</title>
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<style type="text/css">
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/* Shared CSS for AsciiDoc xhtml11 and html5 backends */
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/* Default font. */
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body {
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font-family: Georgia,serif;
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}
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/* Title font. */
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h1, h2, h3, h4, h5, h6,
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div.title, caption.title,
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thead, p.table.header,
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#toctitle,
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#author, #revnumber, #revdate, #revremark,
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#footer {
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font-family: Arial,Helvetica,sans-serif;
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}
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body {
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margin: 1em 5% 1em 5%;
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}
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a {
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color: blue;
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text-decoration: underline;
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}
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a:visited {
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color: fuchsia;
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}
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em {
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font-style: italic;
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color: navy;
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}
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strong {
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font-weight: bold;
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color: #083194;
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}
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h1, h2, h3, h4, h5, h6 {
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color: #527bbd;
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margin-top: 1.2em;
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margin-bottom: 0.5em;
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line-height: 1.3;
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}
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h1, h2, h3 {
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border-bottom: 2px solid silver;
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}
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h2 {
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padding-top: 0.5em;
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}
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h3 {
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float: left;
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}
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h3 + * {
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clear: left;
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}
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h5 {
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font-size: 1.0em;
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}
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div.sectionbody {
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margin-left: 0;
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}
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hr {
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border: 1px solid silver;
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}
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p {
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margin-top: 0.5em;
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margin-bottom: 0.5em;
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}
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ul, ol, li > p {
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margin-top: 0;
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}
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ul > li { color: #aaa; }
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ul > li > * { color: black; }
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.monospaced, code, pre {
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font-family: "Courier New", Courier, monospace;
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font-size: inherit;
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color: navy;
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padding: 0;
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margin: 0;
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}
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pre {
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white-space: pre-wrap;
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}
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#author {
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color: #527bbd;
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font-weight: bold;
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font-size: 1.1em;
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}
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#email {
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}
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#revnumber, #revdate, #revremark {
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}
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#footer {
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font-size: small;
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border-top: 2px solid silver;
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padding-top: 0.5em;
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margin-top: 4.0em;
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}
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#footer-text {
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float: left;
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padding-bottom: 0.5em;
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}
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#footer-badges {
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float: right;
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padding-bottom: 0.5em;
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}
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#preamble {
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margin-top: 1.5em;
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margin-bottom: 1.5em;
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}
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div.imageblock, div.exampleblock, div.verseblock,
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div.quoteblock, div.literalblock, div.listingblock, div.sidebarblock,
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div.admonitionblock {
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margin-top: 1.0em;
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margin-bottom: 1.5em;
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}
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div.admonitionblock {
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margin-top: 2.0em;
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margin-bottom: 2.0em;
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margin-right: 10%;
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color: #606060;
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}
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div.content { /* Block element content. */
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padding: 0;
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}
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/* Block element titles. */
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div.title, caption.title {
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color: #527bbd;
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font-weight: bold;
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text-align: left;
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margin-top: 1.0em;
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margin-bottom: 0.5em;
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}
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div.title + * {
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margin-top: 0;
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}
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td div.title:first-child {
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margin-top: 0.0em;
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}
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div.content div.title:first-child {
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margin-top: 0.0em;
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}
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div.content + div.title {
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margin-top: 0.0em;
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}
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div.sidebarblock > div.content {
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background: #ffffee;
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border: 1px solid #dddddd;
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border-left: 4px solid #f0f0f0;
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padding: 0.5em;
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}
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div.listingblock > div.content {
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border: 1px solid #dddddd;
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border-left: 5px solid #f0f0f0;
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background: #f8f8f8;
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padding: 0.5em;
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}
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div.quoteblock, div.verseblock {
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padding-left: 1.0em;
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margin-left: 1.0em;
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margin-right: 10%;
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border-left: 5px solid #f0f0f0;
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color: #888;
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}
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div.quoteblock > div.attribution {
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padding-top: 0.5em;
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text-align: right;
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}
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div.verseblock > pre.content {
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font-family: inherit;
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font-size: inherit;
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}
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div.verseblock > div.attribution {
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padding-top: 0.75em;
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text-align: left;
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}
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/* DEPRECATED: Pre version 8.2.7 verse style literal block. */
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div.verseblock + div.attribution {
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text-align: left;
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}
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div.admonitionblock .icon {
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vertical-align: top;
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font-size: 1.1em;
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font-weight: bold;
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text-decoration: underline;
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color: #527bbd;
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padding-right: 0.5em;
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}
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div.admonitionblock td.content {
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padding-left: 0.5em;
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border-left: 3px solid #dddddd;
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}
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div.exampleblock > div.content {
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border-left: 3px solid #dddddd;
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padding-left: 0.5em;
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}
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div.imageblock div.content { padding-left: 0; }
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span.image img { border-style: none; vertical-align: text-bottom; }
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a.image:visited { color: white; }
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dl {
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margin-top: 0.8em;
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margin-bottom: 0.8em;
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}
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dt {
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margin-top: 0.5em;
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margin-bottom: 0;
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font-style: normal;
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color: navy;
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}
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dd > *:first-child {
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margin-top: 0.1em;
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}
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ul, ol {
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list-style-position: outside;
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}
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ol.arabic {
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list-style-type: decimal;
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}
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ol.loweralpha {
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list-style-type: lower-alpha;
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}
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ol.upperalpha {
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list-style-type: upper-alpha;
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}
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ol.lowerroman {
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list-style-type: lower-roman;
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}
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ol.upperroman {
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list-style-type: upper-roman;
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}
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div.compact ul, div.compact ol,
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div.compact p, div.compact p,
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div.compact div, div.compact div {
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margin-top: 0.1em;
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margin-bottom: 0.1em;
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}
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tfoot {
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font-weight: bold;
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}
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td > div.verse {
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white-space: pre;
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}
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div.hdlist {
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margin-top: 0.8em;
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margin-bottom: 0.8em;
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}
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div.hdlist tr {
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padding-bottom: 15px;
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}
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dt.hdlist1.strong, td.hdlist1.strong {
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font-weight: bold;
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}
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td.hdlist1 {
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vertical-align: top;
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font-style: normal;
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padding-right: 0.8em;
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color: navy;
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}
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td.hdlist2 {
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vertical-align: top;
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}
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div.hdlist.compact tr {
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margin: 0;
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padding-bottom: 0;
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}
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.comment {
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background: yellow;
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}
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.footnote, .footnoteref {
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font-size: 0.8em;
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}
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span.footnote, span.footnoteref {
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vertical-align: super;
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}
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#footnotes {
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margin: 20px 0 20px 0;
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padding: 7px 0 0 0;
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}
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#footnotes div.footnote {
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margin: 0 0 5px 0;
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}
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#footnotes hr {
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border: none;
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border-top: 1px solid silver;
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height: 1px;
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text-align: left;
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margin-left: 0;
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width: 20%;
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min-width: 100px;
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}
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div.colist td {
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padding-right: 0.5em;
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padding-bottom: 0.3em;
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vertical-align: top;
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}
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div.colist td img {
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margin-top: 0.3em;
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}
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@media print {
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#footer-badges { display: none; }
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}
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#toc {
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margin-bottom: 2.5em;
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}
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#toctitle {
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color: #527bbd;
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font-size: 1.1em;
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font-weight: bold;
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margin-top: 1.0em;
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margin-bottom: 0.1em;
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}
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div.toclevel0, div.toclevel1, div.toclevel2, div.toclevel3, div.toclevel4 {
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margin-top: 0;
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margin-bottom: 0;
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}
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div.toclevel2 {
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margin-left: 2em;
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font-size: 0.9em;
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}
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div.toclevel3 {
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margin-left: 4em;
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font-size: 0.9em;
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}
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div.toclevel4 {
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margin-left: 6em;
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font-size: 0.9em;
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}
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span.aqua { color: aqua; }
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span.black { color: black; }
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span.blue { color: blue; }
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span.fuchsia { color: fuchsia; }
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span.gray { color: gray; }
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span.green { color: green; }
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span.lime { color: lime; }
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span.maroon { color: maroon; }
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span.navy { color: navy; }
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span.olive { color: olive; }
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span.purple { color: purple; }
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span.red { color: red; }
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span.silver { color: silver; }
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span.teal { color: teal; }
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span.white { color: white; }
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span.yellow { color: yellow; }
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span.aqua-background { background: aqua; }
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span.black-background { background: black; }
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span.blue-background { background: blue; }
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span.fuchsia-background { background: fuchsia; }
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span.gray-background { background: gray; }
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span.green-background { background: green; }
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span.lime-background { background: lime; }
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span.maroon-background { background: maroon; }
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span.navy-background { background: navy; }
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span.olive-background { background: olive; }
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span.purple-background { background: purple; }
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span.red-background { background: red; }
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span.silver-background { background: silver; }
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span.teal-background { background: teal; }
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span.white-background { background: white; }
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span.yellow-background { background: yellow; }
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span.big { font-size: 2em; }
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span.small { font-size: 0.6em; }
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span.underline { text-decoration: underline; }
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span.overline { text-decoration: overline; }
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span.line-through { text-decoration: line-through; }
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div.unbreakable { page-break-inside: avoid; }
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/*
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* xhtml11 specific
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*
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* */
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div.tableblock {
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margin-top: 1.0em;
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margin-bottom: 1.5em;
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}
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div.tableblock > table {
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border: 3px solid #527bbd;
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}
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thead, p.table.header {
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font-weight: bold;
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color: #527bbd;
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}
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p.table {
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margin-top: 0;
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}
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/* Because the table frame attribute is overriden by CSS in most browsers. */
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div.tableblock > table[frame="void"] {
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border-style: none;
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}
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div.tableblock > table[frame="hsides"] {
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border-left-style: none;
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border-right-style: none;
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}
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div.tableblock > table[frame="vsides"] {
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border-top-style: none;
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border-bottom-style: none;
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}
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/*
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* html5 specific
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*
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* */
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table.tableblock {
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margin-top: 1.0em;
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margin-bottom: 1.5em;
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}
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thead, p.tableblock.header {
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font-weight: bold;
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color: #527bbd;
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}
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p.tableblock {
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margin-top: 0;
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}
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table.tableblock {
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border-width: 3px;
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border-spacing: 0px;
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border-style: solid;
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border-color: #527bbd;
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border-collapse: collapse;
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}
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th.tableblock, td.tableblock {
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border-width: 1px;
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padding: 4px;
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border-style: solid;
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border-color: #527bbd;
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}
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table.tableblock.frame-topbot {
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border-left-style: hidden;
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border-right-style: hidden;
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}
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table.tableblock.frame-sides {
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border-top-style: hidden;
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border-bottom-style: hidden;
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}
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table.tableblock.frame-none {
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border-style: hidden;
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}
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th.tableblock.halign-left, td.tableblock.halign-left {
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text-align: left;
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}
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th.tableblock.halign-center, td.tableblock.halign-center {
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text-align: center;
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}
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th.tableblock.halign-right, td.tableblock.halign-right {
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text-align: right;
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}
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th.tableblock.valign-top, td.tableblock.valign-top {
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vertical-align: top;
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}
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th.tableblock.valign-middle, td.tableblock.valign-middle {
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vertical-align: middle;
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}
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th.tableblock.valign-bottom, td.tableblock.valign-bottom {
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vertical-align: bottom;
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}
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/*
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* manpage specific
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*
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* */
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body.manpage h1 {
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padding-top: 0.5em;
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padding-bottom: 0.5em;
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border-top: 2px solid silver;
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border-bottom: 2px solid silver;
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}
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body.manpage h2 {
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border-style: none;
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}
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body.manpage div.sectionbody {
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margin-left: 3em;
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}
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@media print {
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body.manpage div#toc { display: none; }
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}
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</style>
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<script type="text/javascript">
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/*<![CDATA[*/
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var asciidoc = { // Namespace.
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/////////////////////////////////////////////////////////////////////
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// Table Of Contents generator
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/////////////////////////////////////////////////////////////////////
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/* Author: Mihai Bazon, September 2002
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* http://students.infoiasi.ro/~mishoo
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*
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* Table Of Content generator
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* Version: 0.4
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*
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* Feel free to use this script under the terms of the GNU General Public
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* License, as long as you do not remove or alter this notice.
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*/
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/* modified by Troy D. Hanson, September 2006. License: GPL */
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/* modified by Stuart Rackham, 2006, 2009. License: GPL */
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// toclevels = 1..4.
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toc: function (toclevels) {
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function getText(el) {
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var text = "";
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for (var i = el.firstChild; i != null; i = i.nextSibling) {
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if (i.nodeType == 3 /* Node.TEXT_NODE */) // IE doesn't speak constants.
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text += i.data;
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else if (i.firstChild != null)
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text += getText(i);
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}
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return text;
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}
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function TocEntry(el, text, toclevel) {
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this.element = el;
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this.text = text;
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this.toclevel = toclevel;
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}
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function tocEntries(el, toclevels) {
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var result = new Array;
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var re = new RegExp('[hH]([1-'+(toclevels+1)+'])');
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// Function that scans the DOM tree for header elements (the DOM2
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// nodeIterator API would be a better technique but not supported by all
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// browsers).
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var iterate = function (el) {
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for (var i = el.firstChild; i != null; i = i.nextSibling) {
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if (i.nodeType == 1 /* Node.ELEMENT_NODE */) {
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var mo = re.exec(i.tagName);
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if (mo && (i.getAttribute("class") || i.getAttribute("className")) != "float") {
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result[result.length] = new TocEntry(i, getText(i), mo[1]-1);
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}
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iterate(i);
|
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}
|
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}
|
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}
|
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iterate(el);
|
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return result;
|
|
}
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|
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var toc = document.getElementById("toc");
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if (!toc) {
|
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return;
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}
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// Delete existing TOC entries in case we're reloading the TOC.
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var tocEntriesToRemove = [];
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var i;
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for (i = 0; i < toc.childNodes.length; i++) {
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var entry = toc.childNodes[i];
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if (entry.nodeName.toLowerCase() == 'div'
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&& entry.getAttribute("class")
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&& entry.getAttribute("class").match(/^toclevel/))
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tocEntriesToRemove.push(entry);
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}
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for (i = 0; i < tocEntriesToRemove.length; i++) {
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toc.removeChild(tocEntriesToRemove[i]);
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}
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// Rebuild TOC entries.
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var entries = tocEntries(document.getElementById("content"), toclevels);
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for (var i = 0; i < entries.length; ++i) {
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var entry = entries[i];
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if (entry.element.id == "")
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entry.element.id = "_toc_" + i;
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a.href = "#" + entry.element.id;
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a.appendChild(document.createTextNode(entry.text));
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div.appendChild(a);
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div.className = "toclevel" + entry.toclevel;
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}
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if (entries.length == 0)
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toc.parentNode.removeChild(toc);
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},
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/////////////////////////////////////////////////////////////////////
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// Footnotes generator
|
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/////////////////////////////////////////////////////////////////////
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/* Based on footnote generation code from:
|
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* http://www.brandspankingnew.net/archive/2005/07/format_footnote.html
|
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*/
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footnotes: function () {
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// Delete existing footnote entries in case we're reloading the footnodes.
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var i;
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if (!note) {
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// Use [\s\S] in place of . so multi-line matches work.
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// Because JavaScript has no s (dotall) regex flag.
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note = spans[i].innerHTML.match(/\s*\[([\s\S]*)]\s*/)[1];
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spans[i].innerHTML =
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"[<a id='_footnoteref_" + n + "' href='#_footnote_" + n +
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"' title='View footnote' class='footnote'>" + n + "</a>]";
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spans[i].setAttribute("data-note", note);
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}
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noteholder.innerHTML +=
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"<div class='footnote' id='_footnote_" + n + "'>" +
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"<a href='#_footnoteref_" + n + "' title='Return to text'>" +
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n + "</a>. " + note + "</div>";
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var id =spans[i].getAttribute("id");
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if (id != null) refs["#"+id] = n;
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}
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}
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if (n == 0)
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noteholder.parentNode.removeChild(noteholder);
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else {
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// Process footnoterefs.
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for (i=0; i<spans.length; i++) {
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|
|
"[<a href='#_footnote_" + n +
|
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"' title='View footnote' class='footnote'>" + n + "</a>]";
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}
|
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}
|
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}
|
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},
|
|
|
|
install: function(toclevels) {
|
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var timerId;
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|
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function reinstall() {
|
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asciidoc.footnotes();
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if (toclevels) {
|
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asciidoc.toc(toclevels);
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}
|
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}
|
|
|
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function reinstallAndRemoveTimer() {
|
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clearInterval(timerId);
|
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reinstall();
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}
|
|
|
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timerId = setInterval(reinstall, 500);
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if (document.addEventListener)
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document.addEventListener("DOMContentLoaded", reinstallAndRemoveTimer, false);
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else
|
|
window.onload = reinstallAndRemoveTimer;
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}
|
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|
|
}
|
|
asciidoc.install();
|
|
/*]]>*/
|
|
</script>
|
|
</head>
|
|
<body class="article">
|
|
<div id="header">
|
|
<h1>Freedoom</h1>
|
|
</div>
|
|
<div id="content">
|
|
<div id="preamble">
|
|
<div class="sectionbody">
|
|
<div class="paragraph"><p>Freedoom is a project to create a complete Doom II-compatible IWAD file
|
|
which is Free Software.</p></div>
|
|
<div class="paragraph"><p>The IWAD file is the file used by Doom which contains all the game data
|
|
(graphics, sound effects, music, etc.). While the Doom source code is
|
|
Free, you currently still need one of the proprietary IWAD files from id
|
|
in order to play Doom. Freedoom aims to create a Free alternative.
|
|
Combined with the GPL-licensed Doom source code this will result in a
|
|
complete Free Doom-based game.</p></div>
|
|
<div class="paragraph"><p>For more information, see <a href="http://freedoom.github.io/">http://freedoom.github.io/</a>.</p></div>
|
|
</div>
|
|
</div>
|
|
<div class="sect1">
|
|
<h2 id="_what_8220_free_software_8221_means">What “Free Software” means</h2>
|
|
<div class="sectionbody">
|
|
<div class="paragraph"><p>When we speak of Free Software, we refer to the software movement in
|
|
which your freedoms to use, copy, modify, and study it are ensured. For
|
|
example, you may freely use Freedoom for any purpose you see fit, you
|
|
may redistribute it to anyone without needing to ask for permission, you
|
|
may modify it (provided you keep the license intact, see <code>COPYING</code>), and
|
|
you may study it — for example, to see how a Doom IWAD is built. To
|
|
facilitate this, you can get the full source code (here, in the form of
|
|
a DeuTex tree) for Freedoom.</p></div>
|
|
<div class="paragraph"><p>You may read more about Free Software at the <a href="http://www.gnu.org/">GNU</a>
|
|
and <a href="http://www.fsf.org/">Free Software Foundation</a> websites.</p></div>
|
|
</div>
|
|
</div>
|
|
<div class="sect1">
|
|
<h2 id="_contributing_to_freedoom">Contributing to Freedoom</h2>
|
|
<div class="sectionbody">
|
|
<div class="paragraph"><p>Contributions to Freedoom are always welcome, however there are a few
|
|
guidelines that should be followed:</p></div>
|
|
<div class="sect2">
|
|
<h3 id="_intellectual_property">Intellectual Property</h3>
|
|
<div class="paragraph"><p>We know people hate legalese, but this is important. This applies to
|
|
<strong>everything</strong> which is submitted.</p></div>
|
|
<div class="paragraph"><p>You must be incredibly careful when basing on existing graphics or
|
|
sounds. Most Doom projects are incredibly lax on reusing intellectual
|
|
property — there are plenty of WADs out there which contain modified
|
|
Doom sprites, for example. However, due to the nature of this project,
|
|
we do not have the same liberty to rip as we please.</p></div>
|
|
<div class="paragraph"><p>The general rules go as follows:</p></div>
|
|
<div class="ulist"><ul>
|
|
<li>
|
|
<p>
|
|
Everything you submit must be 100% your own work. You must not base
|
|
upon resources from Doom or any other game. You may not even rip
|
|
textures from WADs you have downloaded (if you find a WAD with
|
|
textures in which look useful, let us know — that way, we can
|
|
contact the author).
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Do not simply copy the original resources. Where possible, try to
|
|
make an effort to make the new versions look visibly different from
|
|
the originals.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Be especially careful of “free texture” (or “free sound” or
|
|
“free graphic”) sites. Although these would appear at first to
|
|
be okay to use, many are free for “non-commercial use only”. One
|
|
of the things we want to be able to do is put this on GNU/Linux CDs
|
|
(which are sold — “a commercial use”).
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
The main exception is that you may of course reuse anything in the
|
|
Freedoom source tree. In fact, this is encouraged, as reusing
|
|
material will give the WAD a more consistent feel.
|
|
</p>
|
|
</li>
|
|
</ul></div>
|
|
</div>
|
|
<div class="sect2">
|
|
<h3 id="_levels">Levels</h3>
|
|
<div class="paragraph"><p>Levels should be in Boom format; you may exceed the limits of Vanilla
|
|
Doom and use Boom features; however, do not use features that are not
|
|
supported by Boom 2.02 and compatible ports. Levels should be in Doom’s
|
|
original format, not in “Hexen” format.</p></div>
|
|
<div class="paragraph"><p>It is sensible to also heed the following guidelines:</p></div>
|
|
<div class="ulist"><ul>
|
|
<li>
|
|
<p>
|
|
Make sure that skill levels are implemented, and that all
|
|
multiplayer start points are present.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Make levels appropriately difficult for their position within the
|
|
progression of the game. Also bear in mind that not all players may
|
|
be as skilled a player as you.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Do not use tricks that exploit Doom’s software renderer; some source
|
|
ports, especially those that use hardware accelerated rendering, may
|
|
not render it properly. Examples of tricks to avoid include those used
|
|
to simulate 3D bridges and “deep water” effects.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Boom removes almost all of the limits on rendering; however, do not
|
|
make excessively complicated scenes. It is desirable that Freedoom
|
|
levels should be playable on old or low-powered hardware.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Always test in <a href="http://www.teamtnt.com/boompubl/boom2.htm">Boom</a>
|
|
itself rather than a derivative such as PrBoom. This ensures that
|
|
your levels really are Boom-compatible rather than using any extra
|
|
features. As DOS is rather rare these days, you may not have a
|
|
system which can run Boom natively, so you may use either
|
|
<a href="http://www.dosbox.com/">DOSBox</a> or <a href="http://www.freedos.org/">FreeDOS</a>.
|
|
</p>
|
|
</li>
|
|
</ul></div>
|
|
</div>
|
|
<div class="sect2">
|
|
<h3 id="_graphics">Graphics</h3>
|
|
<div class="ulist"><ul>
|
|
<li>
|
|
<p>
|
|
Graphics should be the same color and size as the originals to
|
|
remain compatible with PWADs (otherwise, they may end up looking
|
|
like a mess). They cannot use the Doom font.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Textures should be the same dimensions as the originals. They
|
|
should be similar but not identical (to avoid IP infringement) —  in fact, they should be as different as possible while keeping to
|
|
the general theme of the texture. As mentioned above, try to make
|
|
a conscious effort to make the textures visibly different from the
|
|
originals. Critically, the textures should tile in the same way as
|
|
the originals.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Some textures contain the letters UAC or references to UAC; this is
|
|
an intellectual property of id Software (trademarked). Instead, use
|
|
the letters AGM in your textures.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Sprites should be roughly the same size and shape, but different to
|
|
the originals. Doom monsters are id’s intellectual property (which
|
|
means no imps, cyberdemons, etc). The new monsters will behave the
|
|
same way as the originals, but will be totally new.
|
|
</p>
|
|
</li>
|
|
</ul></div>
|
|
</div>
|
|
<div class="sect2">
|
|
<h3 id="_documentation">Documentation</h3>
|
|
<div class="paragraph"><p>Freedoom always needs help with the documentation, so please send your
|
|
patches, but keep in mind:</p></div>
|
|
<div class="ulist"><ul>
|
|
<li>
|
|
<p>
|
|
We use <a href="http://www.methods.co.nz/asciidoc/">AsciiDoc</a> for writing the
|
|
documentation. AsciiDoc is a simple plaintext-based format which is
|
|
simple to read and write in its source form, and makes pretty HTML
|
|
documents out of them (it also supports other formats like
|
|
DocBook/PDF/manual pages…).
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Headers are formated in a wiki-style format, this makes it easier
|
|
for Vim (perhaps other editors, too) to automatically re-format
|
|
text.
|
|
</p>
|
|
</li>
|
|
<li>
|
|
<p>
|
|
Text is kept at 72 characters wide. In Vim, you can set the editor
|
|
to automatically insert line breaks as you’re typing by performing
|
|
<code>set textwidth=72</code>. Special exceptions to the width rule might be
|
|
allowed when necessary (for example, inserting long URLs).
|
|
</p>
|
|
</li>
|
|
</ul></div>
|
|
</div>
|
|
<div class="sect2">
|
|
<h3 id="_submitting_your_work">Submitting your work</h3>
|
|
<div class="paragraph"><p>TODO: Figure out the best method of doing this. This mainly requires
|
|
time to see what works best.</p></div>
|
|
<div class="paragraph"><p>If you use git, make sure your commit messages start with a single
|
|
line, under 72 characters, which provides an adequate summary of your
|
|
changes. You should prefix this line with the component you are commit
|
|
(for example, “map17: fixed unbeatable map”). This should be
|
|
followed by a blank line and more explanation if it’s needed (for
|
|
example, explaining what part of the map was broken). The commit
|
|
2013-12-20T16:06:55Z!<a href="mailto:rjy@users.sourceforge.net">rjy@users.sourceforge.net</a> shows a good example of
|
|
a well-structured commit message.</p></div>
|
|
<div class="paragraph"><p>You should commit often; each important change should get its own
|
|
commit, but minor changes need not. Take advantage of git’s ability to
|
|
rewrite history, don’t use <code>git revert</code> on your private copy of the
|
|
repository, just remove (<code>git reset</code>) or amend (<code>git commit --amend</code>)
|
|
the faulty commit as necessary. Leave all the interesting and important
|
|
history bits, leave out stupid mistakes like spell check errors.</p></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="footnotes"><hr /></div>
|
|
<div id="footer">
|
|
<div id="footer-text">
|
|
Last updated 2014-01-01 14:49:16 PST
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|