mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-16 20:02:35 +03:00
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
299 lines
8.4 KiB
C
299 lines
8.4 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
#include "util/u_memory.h"
|
|
#include "draw/draw_context.h"
|
|
#include "draw/draw_private.h"
|
|
#include "draw/draw_vbuf.h"
|
|
#include "draw/draw_vertex.h"
|
|
#include "draw/draw_pt.h"
|
|
#include "translate/translate.h"
|
|
#include "translate/translate_cache.h"
|
|
#include "util/u_prim.h"
|
|
|
|
struct pt_emit {
|
|
struct draw_context *draw;
|
|
|
|
struct translate *translate;
|
|
|
|
struct translate_cache *cache;
|
|
unsigned prim;
|
|
|
|
const struct vertex_info *vinfo;
|
|
};
|
|
|
|
|
|
void
|
|
draw_pt_emit_prepare(struct pt_emit *emit,
|
|
unsigned prim,
|
|
unsigned *max_vertices)
|
|
{
|
|
struct draw_context *draw = emit->draw;
|
|
const struct vertex_info *vinfo;
|
|
unsigned dst_offset;
|
|
struct translate_key hw_key;
|
|
unsigned i;
|
|
|
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
|
|
*/
|
|
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
|
|
|
|
/* XXX: may need to defensively reset this later on as clipping can
|
|
* clobber this state in the render backend.
|
|
*/
|
|
emit->prim = prim;
|
|
|
|
draw->render->set_primitive(draw->render, emit->prim);
|
|
|
|
/* Must do this after set_primitive() above:
|
|
*/
|
|
emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
|
|
|
|
/* Translate from pipeline vertices to hw vertices.
|
|
*/
|
|
dst_offset = 0;
|
|
for (i = 0; i < vinfo->num_attribs; i++) {
|
|
unsigned emit_sz = 0;
|
|
unsigned src_buffer = 0;
|
|
unsigned output_format;
|
|
unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
|
|
|
|
output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
|
|
emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
|
|
|
|
/* doesn't handle EMIT_OMIT */
|
|
assert(emit_sz != 0);
|
|
|
|
if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
|
|
src_buffer = 1;
|
|
src_offset = 0;
|
|
}
|
|
|
|
hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
|
|
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
hw_key.element[i].input_buffer = src_buffer;
|
|
hw_key.element[i].input_offset = src_offset;
|
|
hw_key.element[i].instance_divisor = 0;
|
|
hw_key.element[i].output_format = output_format;
|
|
hw_key.element[i].output_offset = dst_offset;
|
|
|
|
dst_offset += emit_sz;
|
|
}
|
|
|
|
hw_key.nr_elements = vinfo->num_attribs;
|
|
hw_key.output_stride = vinfo->size * 4;
|
|
|
|
if (!emit->translate ||
|
|
translate_key_compare(&emit->translate->key, &hw_key) != 0) {
|
|
translate_key_sanitize(&hw_key);
|
|
emit->translate = translate_cache_find(emit->cache, &hw_key);
|
|
}
|
|
|
|
*max_vertices = (draw->render->max_vertex_buffer_bytes /
|
|
(vinfo->size * 4));
|
|
}
|
|
|
|
|
|
void
|
|
draw_pt_emit(struct pt_emit *emit,
|
|
const struct draw_vertex_info *vert_info,
|
|
const struct draw_prim_info *prim_info)
|
|
{
|
|
const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
|
|
unsigned vertex_count = vert_info->count;
|
|
unsigned stride = vert_info->stride;
|
|
const ushort *elts = prim_info->elts;
|
|
struct draw_context *draw = emit->draw;
|
|
struct translate *translate = emit->translate;
|
|
struct vbuf_render *render = draw->render;
|
|
unsigned start, i;
|
|
void *hw_verts;
|
|
|
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
|
|
*/
|
|
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
|
|
|
|
if (vertex_count == 0)
|
|
return;
|
|
|
|
/* XXX: and work out some way to coordinate the render primitive
|
|
* between vbuf.c and here...
|
|
*/
|
|
draw->render->set_primitive(draw->render, emit->prim);
|
|
|
|
render->allocate_vertices(render,
|
|
(ushort)translate->key.output_stride,
|
|
(ushort)vertex_count);
|
|
|
|
hw_verts = render->map_vertices( render );
|
|
if (!hw_verts) {
|
|
debug_warn_once("map of vertex buffer failed (out of memory?)");
|
|
return;
|
|
}
|
|
|
|
translate->set_buffer(translate,
|
|
0,
|
|
vertex_data,
|
|
stride,
|
|
~0);
|
|
|
|
translate->set_buffer(translate,
|
|
1,
|
|
&draw->rasterizer->point_size,
|
|
0,
|
|
~0);
|
|
|
|
/* fetch/translate vertex attribs to fill hw_verts[] */
|
|
translate->run(translate,
|
|
0,
|
|
vertex_count,
|
|
draw->start_instance,
|
|
draw->instance_id,
|
|
hw_verts );
|
|
|
|
render->unmap_vertices(render, 0, vertex_count - 1);
|
|
|
|
for (start = i = 0;
|
|
i < prim_info->primitive_count;
|
|
start += prim_info->primitive_lengths[i], i++)
|
|
{
|
|
render->draw_elements(render,
|
|
elts + start,
|
|
prim_info->primitive_lengths[i]);
|
|
}
|
|
|
|
render->release_vertices(render);
|
|
}
|
|
|
|
|
|
void
|
|
draw_pt_emit_linear(struct pt_emit *emit,
|
|
const struct draw_vertex_info *vert_info,
|
|
const struct draw_prim_info *prim_info)
|
|
{
|
|
const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
|
|
unsigned stride = vert_info->stride;
|
|
unsigned count = vert_info->count;
|
|
struct draw_context *draw = emit->draw;
|
|
struct translate *translate = emit->translate;
|
|
struct vbuf_render *render = draw->render;
|
|
void *hw_verts;
|
|
unsigned start, i;
|
|
|
|
#if 0
|
|
debug_printf("Linear emit\n");
|
|
#endif
|
|
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
|
|
*/
|
|
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
|
|
|
|
/* XXX: and work out some way to coordinate the render primitive
|
|
* between vbuf.c and here...
|
|
*/
|
|
draw->render->set_primitive(draw->render, emit->prim);
|
|
|
|
if (!render->allocate_vertices(render,
|
|
(ushort)translate->key.output_stride,
|
|
(ushort)count))
|
|
goto fail;
|
|
|
|
hw_verts = render->map_vertices( render );
|
|
if (!hw_verts)
|
|
goto fail;
|
|
|
|
translate->set_buffer(translate, 0,
|
|
vertex_data, stride, count - 1);
|
|
|
|
translate->set_buffer(translate, 1,
|
|
&draw->rasterizer->point_size,
|
|
0, ~0);
|
|
|
|
translate->run(translate,
|
|
0,
|
|
count,
|
|
draw->start_instance,
|
|
draw->instance_id,
|
|
hw_verts);
|
|
|
|
if (0) {
|
|
unsigned i;
|
|
for (i = 0; i < count; i++) {
|
|
debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
|
|
draw_dump_emitted_vertex( emit->vinfo,
|
|
(const uint8_t *)hw_verts +
|
|
translate->key.output_stride * i );
|
|
}
|
|
}
|
|
|
|
render->unmap_vertices( render, 0, count - 1 );
|
|
|
|
for (start = i = 0;
|
|
i < prim_info->primitive_count;
|
|
start += prim_info->primitive_lengths[i], i++)
|
|
{
|
|
render->draw_arrays(render,
|
|
start,
|
|
prim_info->primitive_lengths[i]);
|
|
}
|
|
|
|
render->release_vertices(render);
|
|
|
|
return;
|
|
|
|
fail:
|
|
debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
|
|
return;
|
|
}
|
|
|
|
|
|
struct pt_emit *
|
|
draw_pt_emit_create(struct draw_context *draw)
|
|
{
|
|
struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
|
|
if (!emit)
|
|
return NULL;
|
|
|
|
emit->draw = draw;
|
|
emit->cache = translate_cache_create();
|
|
if (!emit->cache) {
|
|
FREE(emit);
|
|
return NULL;
|
|
}
|
|
|
|
return emit;
|
|
}
|
|
|
|
|
|
void
|
|
draw_pt_emit_destroy(struct pt_emit *emit)
|
|
{
|
|
if (emit->cache)
|
|
translate_cache_destroy(emit->cache);
|
|
|
|
FREE(emit);
|
|
}
|