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https://github.com/KolibriOS/kolibrios.git
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985e4f70b5
git-svn-id: svn://kolibrios.org@3772 a494cfbc-eb01-0410-851d-a64ba20cac60
176 lines
5.6 KiB
C
176 lines
5.6 KiB
C
/**************************************************************************
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*
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* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* @file
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* Constant State Object (CSO) cache.
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*
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* The basic idea is that the states are created via the
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* create_state/bind_state/delete_state semantics. The driver is expected to
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* perform as much of the Gallium state translation to whatever its internal
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* representation is during the create call. Gallium then has a caching
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* mechanism where it stores the created states. When the pipeline needs an
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* actual state change, a bind call is issued. In the bind call the driver
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* gets its already translated representation.
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*
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* Those semantics mean that the driver doesn't do the repeated translations
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* of states on every frame, but only once, when a new state is actually
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* created.
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*
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* Even on hardware that doesn't do any kind of state cache, it makes the
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* driver look a lot neater, plus it avoids all the redundant state
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* translations on every frame.
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*
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* Currently our constant state objects are:
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* - alpha test
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* - blend
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* - depth stencil
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* - fragment shader
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* - rasterizer (old setup)
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* - sampler
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* - vertex shader
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* - vertex elements
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*
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* Things that are not constant state objects include:
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* - blend_color
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* - clip_state
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* - clear_color_state
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* - constant_buffer
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* - feedback_state
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* - framebuffer_state
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* - polygon_stipple
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* - scissor_state
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* - texture_state
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* - viewport_state
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*
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* @author Zack Rusin <zack@tungstengraphics.com>
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*/
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#ifndef CSO_CACHE_H
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#define CSO_CACHE_H
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
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* returned by value to be fully defined */
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#include "cso_hash.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum cso_cache_type {
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CSO_RASTERIZER,
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CSO_BLEND,
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CSO_DEPTH_STENCIL_ALPHA,
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CSO_SAMPLER,
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CSO_VELEMENTS,
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CSO_CACHE_MAX,
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};
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typedef void (*cso_state_callback)(void *ctx, void *obj);
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typedef void (*cso_sanitize_callback)(struct cso_hash *hash,
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enum cso_cache_type type,
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int max_size,
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void *user_data);
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struct cso_cache;
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struct cso_blend {
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struct pipe_blend_state state;
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void *data;
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cso_state_callback delete_state;
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struct pipe_context *context;
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};
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struct cso_depth_stencil_alpha {
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struct pipe_depth_stencil_alpha_state state;
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void *data;
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cso_state_callback delete_state;
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struct pipe_context *context;
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};
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struct cso_rasterizer {
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struct pipe_rasterizer_state state;
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void *data;
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cso_state_callback delete_state;
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struct pipe_context *context;
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};
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struct cso_sampler {
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struct pipe_sampler_state state;
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void *data;
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cso_state_callback delete_state;
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struct pipe_context *context;
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};
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struct cso_velems_state {
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unsigned count;
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struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS];
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};
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struct cso_velements {
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struct cso_velems_state state;
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void *data;
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cso_state_callback delete_state;
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struct pipe_context *context;
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};
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unsigned cso_construct_key(void *item, int item_size);
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struct cso_cache *cso_cache_create(void);
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void cso_cache_delete(struct cso_cache *sc);
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void cso_cache_set_sanitize_callback(struct cso_cache *sc,
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cso_sanitize_callback cb,
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void *user_data);
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struct cso_hash_iter cso_insert_state(struct cso_cache *sc,
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unsigned hash_key, enum cso_cache_type type,
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void *state);
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struct cso_hash_iter cso_find_state(struct cso_cache *sc,
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unsigned hash_key, enum cso_cache_type type);
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struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
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unsigned hash_key, enum cso_cache_type type,
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void *templ, unsigned size);
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void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
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cso_state_callback func, void *user_data);
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void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
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enum cso_cache_type type);
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void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
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int cso_maximum_cache_size(const struct cso_cache *sc);
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#ifdef __cplusplus
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}
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#endif
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#endif
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