mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-03 13:51:58 +03:00
7a91a704c5
git-svn-id: svn://kolibrios.org@1806 a494cfbc-eb01-0410-851d-a64ba20cac60
1157 lines
23 KiB
C
1157 lines
23 KiB
C
/*
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------------------------------------------------------------
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Fixed Rate Pig - a fixed logic frame rate demo
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------------------------------------------------------------
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* Copyright (C) 2004 David Olofson <david@olofson.net>
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*
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* This software is released under the terms of the GPL.
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*
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* Contact author for permission if you want to use this
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* software, or work derived from it, under other terms.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "engine.h"
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#include "SDL_image.h"
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/* Size of sprite frame table */
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#define PIG_MAX_SPRITES 1024
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/*
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* Actually remove an objects. Used internally,
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* to remove objects that have been marked for
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* destruction.
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*/
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static void close_object(PIG_object *po);
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/*----------------------------------------------------------
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Engine
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----------------------------------------------------------*/
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PIG_engine *pig_open(SDL_Surface *screen)
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{
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PIG_engine *pe = (PIG_engine *)calloc(1, sizeof(PIG_engine));
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if(!pe)
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return NULL;
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pe->screen = screen;
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if(!pe->screen)
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{
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pig_close(pe);
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return NULL;
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}
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if((pe->screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE)
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{
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pe->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE,
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screen->w, screen->h,
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screen->format->BitsPerPixel,
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screen->format->Rmask,
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screen->format->Gmask,
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screen->format->Bmask,
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screen->format->Amask);
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if(!pe->buffer)
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{
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pig_close(pe);
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return NULL;
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}
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pe->surface = pe->buffer;
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}
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else
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pe->surface = screen;
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pe->pages = 1 + ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
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pe->interpolation = 1;
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pe->time = 0.0;
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pe->view.w = pe->surface->w;
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pe->view.h = pe->surface->h;
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pe->sprites = (PIG_sprite **)calloc(PIG_MAX_SPRITES,
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sizeof(PIG_sprite *));
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if(!pe->sprites)
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{
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pig_close(pe);
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return NULL;
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}
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pe->pagedirty[0] = pig_dirty_open(128);
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pe->workdirty = pig_dirty_open(256);
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if(!pe->pagedirty[0] || !pe->workdirty)
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{
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pig_close(pe);
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return NULL;
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}
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if(pe->pages > 1)
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{
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pe->pagedirty[1] = pig_dirty_open(128);
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if(!pe->pagedirty[1])
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{
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pig_close(pe);
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return NULL;
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}
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}
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return pe;
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}
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void pig_close(PIG_engine *pe)
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{
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if(pe->sprites)
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{
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int i;
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for(i = 0; i < pe->nsprites; ++i)
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if(pe->sprites[i])
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{
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if(pe->sprites[i]->surface)
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SDL_FreeSurface(pe->sprites[i]->surface);
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free(pe->sprites[i]);
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}
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free(pe->sprites);
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}
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while(pe->objects)
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close_object(pe->objects);
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if(pe->map)
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pig_map_close(pe->map);
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if(pe->buffer)
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SDL_FreeSurface(pe->buffer);
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if(pe->pagedirty[0])
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pig_dirty_close(pe->pagedirty[0]);
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if(pe->pagedirty[1])
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pig_dirty_close(pe->pagedirty[1]);
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if(pe->workdirty)
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pig_dirty_close(pe->workdirty);
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free(pe);
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}
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void pig_viewport(PIG_engine *pe, int x, int y, int w, int h)
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{
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pe->view.x = x;
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pe->view.y = y;
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pe->view.w = w;
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pe->view.h = h;
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}
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int pig_sprites(PIG_engine *pe, const char *filename, int sw, int sh)
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{
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int x, y, count, handle;
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SDL_Surface *tmp = IMG_Load(filename);
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if(!tmp)
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{
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fprintf(stderr, "Could not load '%s'!\n", filename);
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return -1;
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}
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handle = pe->nsprites;
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if(!sw)
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sw = tmp->w;
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if(!sh)
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sh = tmp->h;
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/* Disable blending, so we get the alpha channel COPIED! */
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SDL_SetAlpha(tmp, 0, 0);
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count = 0;
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for(y = 0; y <= tmp->h - sh; y += sh)
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for(x = 0; x <= tmp->w - sw; x += sw)
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{
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SDL_Rect r;
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SDL_Surface *tmp2;
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PIG_sprite *s;
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if(pe->nsprites >= PIG_MAX_SPRITES)
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{
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fprintf(stderr, "Sprite bank full!\n");
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return -1;
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}
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s = (PIG_sprite *)calloc(1, sizeof(PIG_sprite));
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if(!s)
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return -1;
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s->w = sw;
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s->h = sh;
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s->hotx = sw / 2;
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s->hoty = sh / 2;
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s->radius = (sw + sh) / 5;
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tmp2 = SDL_CreateRGBSurface(SDL_SWSURFACE,
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sw, sh, 32,
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0xff000000, 0x00ff0000,
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0x0000ff00, 0x000000ff);
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SDL_SetAlpha(tmp2, 0, 0);
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r.x = x;
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r.y = y;
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r.w = sw;
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r.h = sh;
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SDL_BlitSurface(tmp, &r, tmp2, NULL);
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SDL_SetAlpha(tmp2, SDL_SRCALPHA | SDL_RLEACCEL,
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SDL_ALPHA_OPAQUE);
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s->surface = SDL_DisplayFormatAlpha(tmp2);
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if(!s->surface)
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{
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fprintf(stderr, "Could not convert sprite %d"
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" of '%s'!\n",
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count, filename);
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return -1;
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}
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SDL_FreeSurface(tmp2);
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pe->sprites[pe->nsprites] = s;
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++pe->nsprites;
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++count;
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}
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SDL_FreeSurface(tmp);
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return handle;
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}
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int pig_hotspot(PIG_engine *pe, int frame, int hotx, int hoty)
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{
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if((frame < 0 ) || (frame >= pe->nsprites))
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return -1;
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switch(hotx)
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{
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case PIG_UNCHANGED:
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break;
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case PIG_MIN:
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pe->sprites[frame]->hotx = 0;
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break;
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case PIG_CENTER:
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pe->sprites[frame]->hotx = pe->sprites[frame]->w / 2;
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break;
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case PIG_MAX:
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pe->sprites[frame]->hotx = pe->sprites[frame]->w;
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break;
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default:
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pe->sprites[frame]->hotx = hotx;
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break;
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}
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switch(hoty)
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{
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case PIG_UNCHANGED:
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break;
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case PIG_MIN:
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pe->sprites[frame]->hoty = 0;
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break;
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case PIG_CENTER:
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pe->sprites[frame]->hoty = pe->sprites[frame]->h / 2;
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break;
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case PIG_MAX:
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pe->sprites[frame]->hoty = pe->sprites[frame]->h;
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break;
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default:
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pe->sprites[frame]->hoty = hoty;
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break;
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}
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return 0;
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}
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int pig_radius(PIG_engine *pe, int frame, int radius)
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{
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if((frame < 0 ) || (frame >= pe->nsprites))
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return -1;
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pe->sprites[frame]->radius = radius;
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return 0;
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}
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void pig_start(PIG_engine *pe, int frame)
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{
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PIG_object *po = pe->objects;
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pe->time = (double)frame;
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pe->frame = frame;
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while(po)
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{
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po->ip.gx = po->ip.ox = po->x;
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po->ip.gy = po->ip.oy = po->y;
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po->ip.gimage = po->ibase + po->image;
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po = po->next;
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}
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}
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static void run_timers(PIG_engine *pe, PIG_object *po)
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{
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int i;
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for(i = 0; i < PIG_TIMERS; ++i)
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if(po->timer[i])
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{
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--po->timer[i];
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if(!po->timer[i])
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{
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PIG_event ev;
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ev.type = PIG_TIMER0 + i;
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po->handler(po, &ev);
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if(!po->id)
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return;
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}
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}
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}
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static void test_offscreen(PIG_engine *pe, PIG_object *po, PIG_sprite *s)
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{
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PIG_event ev;
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int hx, hy, w, h;
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if(s)
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{
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hx = s->hotx;
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hy = s->hoty;
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w = s->w;
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h = s->h;
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}
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else
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hx = hy = w = h = 0;
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ev.cinfo.sides = (po->y - hy < -h) << PIG_TOP_B;
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ev.cinfo.sides |= (po->y - hy >= pe->view.h) << PIG_BOTTOM_B;
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ev.cinfo.sides |= (po->x - hx < -w) << PIG_LEFT_B;
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ev.cinfo.sides |= (po->x - hx >= pe->view.w) << PIG_RIGHT_B;
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if(ev.cinfo.sides)
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{
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float dx = po->x - po->ip.ox;
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float dy = po->y - po->ip.oy;
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if(ev.cinfo.sides & PIG_TOP)
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{
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ev.cinfo.y = 0;
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if(dy)
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ev.cinfo.x = po->ip.ox - dx * po->ip.oy / dy;
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}
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else if(ev.cinfo.sides & PIG_BOTTOM)
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{
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ev.cinfo.y = pe->view.h - 1;
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if(dy)
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ev.cinfo.x = po->ip.ox + dx *
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(ev.cinfo.y - po->ip.oy) / dy;
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}
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if(ev.cinfo.sides & PIG_LEFT)
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{
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ev.cinfo.x = 0;
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if(dx)
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ev.cinfo.y = po->ip.oy - dy * po->ip.ox / dx;
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}
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else if(ev.cinfo.sides & PIG_RIGHT)
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{
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ev.cinfo.x = pe->view.w - 1;
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if(dx)
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ev.cinfo.y = po->ip.oy + dy *
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(ev.cinfo.x - po->ip.ox) / dx;
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}
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ev.type = PIG_OFFSCREEN;
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po->handler(po, &ev);
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}
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}
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/* Test for stationary sprite/sprite collision */
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static void sprite_sprite_one(PIG_object *po, PIG_object *po2, float t, float hitdist)
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{
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float dx, dy, dsquare;
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PIG_event ev;
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int sides;
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float ix = po->ip.ox * (1 - t) + po->x * t;
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float iy = po->ip.oy * (1 - t) + po->y * t;
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float ix2 = po2->ip.ox * (1 - t) + po2->x * t;
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float iy2 = po2->ip.oy * (1 - t) + po2->y * t;
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dx = ix - ix2;
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dy = iy - iy2;
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dsquare = dx*dx + dy*dy;
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if(dsquare >= hitdist*hitdist)
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return; /* Nothing... --> */
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if(fabs(dsquare) < 1)
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sides = PIG_ALL;
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else
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{
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float d = sqrt(dsquare);
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dx /= d;
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dy /= d;
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if(dx < -0.707)
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sides = PIG_LEFT;
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else if((dx > 0.707))
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sides = PIG_RIGHT;
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else
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sides = 0;
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if(dy < -0.707)
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sides |= PIG_TOP;
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else if((dy > 0.707))
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sides |= PIG_BOTTOM;
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}
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ev.type = PIG_HIT_OBJECT;
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ev.cinfo.ff = 0.0;
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ev.cinfo.x = ix;
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ev.cinfo.y = iy;
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ev.cinfo.sides = sides;
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if(po->hitmask & po2->hitgroup)
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{
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ev.obj = po2;
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po->handler(po, &ev);
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}
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if(po2->id && (po2->hitmask & po->hitgroup))
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{
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int s;
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ev.cinfo.x = ix2;
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ev.cinfo.y = iy2;
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s = ((sides >> PIG_LEFT_B) & 1) << PIG_RIGHT_B;
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s |= ((sides >> PIG_RIGHT_B) & 1) << PIG_LEFT_B;
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s |= ((sides >> PIG_TOP_B) & 1) << PIG_BOTTOM_B;
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s |= ((sides >> PIG_BOTTOM_B) & 1) << PIG_TOP_B;
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ev.cinfo.sides = s;
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ev.obj = po;
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po2->handler(po2, &ev);
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}
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}
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/*
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* Check 'po' against all subsequent objects in the list.
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* The testing is step size limited so that neither object
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* moves more than 25% of the collision distance between tests.
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* (25% should be sufficient for correct direction flags.)
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*/
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static void test_sprite_sprite(PIG_engine *pe, PIG_object *po, PIG_sprite *s)
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{
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int image;
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PIG_object *po2, *next2;
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for(po2 = po->next; po2; po2 = next2)
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{
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float hitdist, d, dmax, t, dt;
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next2 = po2->next;
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if(!po->id || !po2->id)
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break;
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/* Check collision groups and masks */
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if(!(po->hitmask & po2->hitgroup) &&
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!(po2->hitmask & po->hitgroup))
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continue;
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/* Calculate minimum distance */
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hitdist = s ? s->radius : 0;
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image = po2->ibase + po2->image;
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if((image >= 0) && (image < pe->nsprites))
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hitdist += pe->sprites[image]->radius;
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if(hitdist < 1)
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hitdist = 1;
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/* Calculate number of testing steps */
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dmax = fabs(po->ip.ox - po->x);
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d = fabs(po->ip.oy - po->y);
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dmax = d > dmax ? d : dmax;
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d = fabs(po2->ip.ox - po2->x);
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dmax = d > dmax ? d : dmax;
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d = fabs(po2->ip.oy - po2->y);
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dmax = d > dmax ? d : dmax;
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if(dmax > 1)
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dt = hitdist / (dmax * 4);
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else
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dt = 1;
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/* Sweep test! */
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for(t = 0; t < 1; t += dt)
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sprite_sprite_one(po, po2, t, hitdist);
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}
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}
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/*
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* Returns a non-zero value if the tile at (x, y) is marked for
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* collisions on the side indicated by 'mask'.
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*/
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static __inline__ int check_tile(PIG_map *m, int x, int y, int mask)
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{
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int mx, my;
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/*
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* Must check < 0 first! (Division rounds
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* towards zero - not downwards.)
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*/
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if(x < 0 || y < 0)
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return PIG_NONE;
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mx = x / m->tw;
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my = y / m->th;
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if(mx >= m->w || my >= m->h)
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return PIG_NONE;
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return m->hit[my * m->w + mx] & mask;
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}
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int pig_test_map(PIG_engine *pe, int x, int y)
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{
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int mx, my;
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if(x < 0 || y < 0)
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return PIG_NONE;
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mx = x / pe->map->tw;
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my = y / pe->map->th;
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if(mx >= pe->map->w || my >= pe->map->h)
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return PIG_NONE;
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return pe->map->hit[my * pe->map->w + mx];
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}
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|
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/*
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* Simple implementation that checks only for top edge collisions.
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* (Full top/bottom/left/right checks with proper handling of
|
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* corners and rows of tiles is a lot more complicated, so I'll
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* leave that out for now, rather than hacking something simple
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* but incorrect.)
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*/
|
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int pig_test_map_vector(PIG_engine *pe, int x1, int y1, int x2, int y2,
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int mask, PIG_cinfo *ci)
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{
|
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PIG_cinfo lci;
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PIG_map *m = pe->map;
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int x, y;
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int dist = 2000000000L;
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if(!ci)
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ci = &lci;
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ci->sides = 0;
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if((mask & PIG_TOP) && (y1 < y2))
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{
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/* Test for tiles that can be hit from the top */
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for(y = y1 + m->th - y1 % m->th; y <= y2; y += m->th)
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{
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x = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
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if(check_tile(m, x, y + 1, PIG_TOP))
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{
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dist = (x-x1) * (x-x1) + (y-y1) * (y-y1);
|
|
ci->x = x;
|
|
ci->y = y - 1;
|
|
ci->sides |= PIG_TOP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(ci->sides)
|
|
ci->ff = sqrt((x2 - x1) * (x2 - x1) +
|
|
(y2 - y1) * (y2 - y1) / dist);
|
|
return ci->sides;
|
|
}
|
|
|
|
|
|
static void test_sprite_map(PIG_engine *pe, PIG_object *po, PIG_sprite *s)
|
|
{
|
|
PIG_event ev;
|
|
if(pig_test_map_vector(pe, po->ip.ox, po->ip.oy, po->x, po->y,
|
|
po->tilemask, &ev.cinfo))
|
|
{
|
|
ev.type = PIG_HIT_TILE;
|
|
po->handler(po, &ev);
|
|
}
|
|
}
|
|
|
|
|
|
static void run_logic(PIG_engine *pe)
|
|
{
|
|
PIG_object *po, *next;
|
|
int image;
|
|
|
|
/* Shift logic coordinates */
|
|
for(po = pe->objects; po; po = po->next)
|
|
{
|
|
po->ip.ox = po->x;
|
|
po->ip.oy = po->y;
|
|
}
|
|
|
|
if(pe->before_objects)
|
|
pe->before_objects(pe);
|
|
|
|
for(po = pe->objects; po; po = next)
|
|
{
|
|
PIG_event ev;
|
|
/*
|
|
* We must grab the next pointer before
|
|
* we call any event handlers, as they
|
|
* may cause objects to remove themselves!
|
|
*/
|
|
next = po->next;
|
|
ev.type = PIG_PREFRAME;
|
|
po->handler(po, &ev);
|
|
}
|
|
|
|
for(po = pe->objects; po; po = next)
|
|
{
|
|
PIG_sprite *s;
|
|
next = po->next;
|
|
image = po->ibase + po->image;
|
|
if((image >= 0) && (image < pe->nsprites))
|
|
s = pe->sprites[image];
|
|
else
|
|
s = NULL;
|
|
|
|
/* Move! */
|
|
po->vx += po->ax;
|
|
po->vy += po->ay;
|
|
po->x += po->vx;
|
|
po->y += po->vy;
|
|
|
|
/* Check and handle events */
|
|
if(po->handler)
|
|
{
|
|
run_timers(pe, po);
|
|
if(po->id)
|
|
test_offscreen(pe, po, s);
|
|
if(po->id && (po->hitmask || po->hitgroup))
|
|
test_sprite_sprite(pe, po, s);
|
|
if(po->id && po->tilemask)
|
|
test_sprite_map(pe, po, s);
|
|
|
|
}
|
|
}
|
|
|
|
for(po = pe->objects; po; po = next)
|
|
{
|
|
next = po->next;
|
|
if(po->id)
|
|
{
|
|
PIG_event ev;
|
|
ev.type = PIG_POSTFRAME;
|
|
po->handler(po, &ev);
|
|
++po->age;
|
|
}
|
|
}
|
|
|
|
if(pe->after_objects)
|
|
pe->after_objects(pe);
|
|
}
|
|
|
|
|
|
void pig_animate(PIG_engine *pe, float frames)
|
|
{
|
|
/* Advance logic time */
|
|
int i = floor(pe->time + frames) - floor(pe->time);
|
|
while(i--)
|
|
{
|
|
run_logic(pe);
|
|
++pe->frame;
|
|
}
|
|
pe->time += frames;
|
|
}
|
|
|
|
|
|
void pig_dirty(PIG_engine *pe, SDL_Rect *dr)
|
|
{
|
|
SDL_Rect r;
|
|
r.x = 0;
|
|
r.y = 0;
|
|
r.w = pe->surface->w;
|
|
r.h = pe->surface->h;
|
|
if(dr)
|
|
pig_intersectrect(dr, &r);
|
|
if(r.w && r.h)
|
|
pig_dirty_add(pe->pagedirty[pe->page], &r);
|
|
}
|
|
|
|
|
|
static void tile_area(PIG_engine *pe, SDL_Rect *r)
|
|
{
|
|
SDL_Rect cr;
|
|
int x, y, startx, starty, maxx, maxy, tilesperrow;
|
|
cr = *r;
|
|
cr.x += pe->view.x;
|
|
cr.y += pe->view.y;
|
|
SDL_SetClipRect(pe->surface, &cr);
|
|
|
|
startx = r->x / pe->map->tw;
|
|
starty = r->y / pe->map->th;
|
|
maxx = (r->x + r->w + pe->map->tw - 1) / pe->map->tw;
|
|
maxy = (r->y + r->h + pe->map->th - 1) / pe->map->th;
|
|
if(maxx > pe->map->w - 1)
|
|
maxx = pe->map->w - 1;
|
|
if(maxy > pe->map->h - 1)
|
|
maxy = pe->map->h - 1;
|
|
tilesperrow = pe->map->tiles->w / pe->map->tw;
|
|
|
|
for(y = starty; y <= maxy; ++y)
|
|
for(x = startx; x <= maxx; ++x)
|
|
{
|
|
SDL_Rect from, to;
|
|
int c = pe->map->map[y * pe->map->w + x];
|
|
from.x = c % tilesperrow * pe->map->tw;
|
|
from.y = c / tilesperrow * pe->map->th;
|
|
from.w = pe->map->tw;
|
|
from.h = pe->map->th;
|
|
to.x = pe->view.x + x * pe->map->tw;
|
|
to.y = pe->view.y + y * pe->map->th;
|
|
SDL_BlitSurface(pe->map->tiles, &from,
|
|
pe->surface, &to);
|
|
}
|
|
}
|
|
|
|
|
|
void remove_sprites(PIG_engine *pe)
|
|
{
|
|
SDL_Rect r;
|
|
PIG_sprite *s;
|
|
PIG_object *po, *next;
|
|
|
|
/*
|
|
* Remove all objects, using the information that
|
|
* remains from the last frame. The actual removal
|
|
* is done by drawing over the sprites with tiles
|
|
* from the map.
|
|
*
|
|
* We assume that most objects don't overlap. If
|
|
* they do that a lot, we could use a "dirty map"
|
|
* to avoid rendering the same tiles multiple times
|
|
* in the overlapping areas.
|
|
*/
|
|
for(po = pe->objects; po; po = next)
|
|
{
|
|
next = po->next;
|
|
if((po->ip.gimage < 0) || (po->ip.gimage >= pe->nsprites))
|
|
continue;
|
|
s = pe->sprites[po->ip.gimage];
|
|
r.x = po->ip.gx - s->hotx;
|
|
r.y = po->ip.gy - s->hoty;
|
|
r.w = s->w;
|
|
r.h = s->h;
|
|
pig_intersectrect(&pe->view, &r);
|
|
if(r.w && r.h)
|
|
tile_area(pe, &r);
|
|
|
|
/*
|
|
* Delete dead objects *after* they've
|
|
* been removed from the rendering buffer!
|
|
*/
|
|
if(!po->id)
|
|
close_object(po);
|
|
}
|
|
}
|
|
|
|
|
|
void draw_sprites(PIG_engine *pe)
|
|
{
|
|
PIG_dirtytable *pdt;
|
|
PIG_sprite *s;
|
|
PIG_object *po;
|
|
float fframe = pe->time - floor(pe->time);
|
|
SDL_SetClipRect(pe->surface, &pe->view);
|
|
|
|
/* Swap the work and display/back page dirtytables */
|
|
pdt = pe->workdirty;
|
|
pe->workdirty = pe->pagedirty[pe->page];
|
|
pe->pagedirty[pe->page] = pdt;
|
|
|
|
/* Clear the display/back page dirtytable */
|
|
pdt->count = 0;
|
|
|
|
/* Update positions and render all objects */
|
|
po = pe->objects;
|
|
while(po)
|
|
{
|
|
/* Calculate graphic coordinates */
|
|
if(pe->interpolation)
|
|
{
|
|
po->ip.gx = po->ip.ox * (1 - fframe) + po->x * fframe;
|
|
po->ip.gy = po->ip.oy * (1 - fframe) + po->y * fframe;
|
|
}
|
|
else
|
|
{
|
|
po->ip.gx = po->x;
|
|
po->ip.gy = po->y;
|
|
}
|
|
po->ip.gimage = po->ibase + po->image;
|
|
|
|
/* Render the sprite! */
|
|
if((po->ip.gimage >= 0) && (po->ip.gimage < pe->nsprites))
|
|
{
|
|
SDL_Rect dr;
|
|
s = pe->sprites[po->ip.gimage];
|
|
dr.x = po->ip.gx - s->hotx + pe->view.x;
|
|
dr.y = po->ip.gy - s->hoty + pe->view.y;
|
|
SDL_BlitSurface(pe->sprites[po->ip.gimage]->surface,
|
|
NULL, pe->surface, &dr);
|
|
/*
|
|
* We use the clipped rect for the dirtyrect!
|
|
*/
|
|
if(dr.w && dr.h)
|
|
pig_dirty_add(pdt, &dr);
|
|
}
|
|
po = po->next;
|
|
}
|
|
|
|
/* Merge the display/back page table into the work table */
|
|
pig_dirty_merge(pe->workdirty, pdt);
|
|
}
|
|
|
|
|
|
void pig_refresh(PIG_engine *pe)
|
|
{
|
|
remove_sprites(pe);
|
|
draw_sprites(pe);
|
|
}
|
|
|
|
|
|
void pig_refresh_all(PIG_engine *pe)
|
|
{
|
|
tile_area(pe, &pe->view);
|
|
pig_dirty(pe, NULL);
|
|
draw_sprites(pe);
|
|
}
|
|
|
|
|
|
static void show_rects(PIG_engine *pe, PIG_dirtytable *pdt)
|
|
{
|
|
int i;
|
|
Uint32 color;
|
|
if(!pe->buffer)
|
|
{
|
|
pe->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
pe->screen->w, pe->screen->h,
|
|
pe->screen->format->BitsPerPixel,
|
|
pe->screen->format->Rmask,
|
|
pe->screen->format->Gmask,
|
|
pe->screen->format->Bmask,
|
|
pe->screen->format->Amask);
|
|
if(!pe->buffer)
|
|
return;
|
|
pe->surface = pe->buffer;
|
|
tile_area(pe, &pe->view);
|
|
}
|
|
if(!pe->buffer)
|
|
return;
|
|
|
|
pe->direct = 0;
|
|
|
|
for(i = 0; i < pdt->count; ++i)
|
|
{
|
|
SDL_Rect r;
|
|
r = pdt->rects[i];
|
|
r.x -= 32;
|
|
r.y -= 32;
|
|
r.w += 64;
|
|
r.h += 64;
|
|
SDL_BlitSurface(pe->buffer, &r, pe->screen, &r);
|
|
}
|
|
|
|
color = SDL_MapRGB(pe->screen->format, 255, 0, 255);
|
|
for(i = 0; i < pdt->count; ++i)
|
|
{
|
|
SDL_Rect r;
|
|
r = pdt->rects[i];
|
|
r.h = 1;
|
|
SDL_FillRect(pe->screen, &r, color);
|
|
r.y += pdt->rects[i].h - 1;
|
|
SDL_FillRect(pe->screen, &r, color);
|
|
r = pdt->rects[i];
|
|
r.w = 1;
|
|
SDL_FillRect(pe->screen, &r, color);
|
|
r.x += pdt->rects[i].w - 1;
|
|
SDL_FillRect(pe->screen, &r, color);
|
|
}
|
|
}
|
|
|
|
|
|
void pig_flip(PIG_engine *pe)
|
|
{
|
|
PIG_dirtytable *pdt = pe->workdirty;
|
|
int i;
|
|
SDL_SetClipRect(pe->surface, NULL);
|
|
|
|
if(pe->show_dirtyrects)
|
|
{
|
|
show_rects(pe, pdt);
|
|
for(i = 0; i < pdt->count; ++i)
|
|
{
|
|
pdt->rects[i].x -= 32;
|
|
pdt->rects[i].y -= 32;
|
|
pdt->rects[i].w += 64;
|
|
pdt->rects[i].h += 64;
|
|
pig_intersectrect(&pe->buffer->clip_rect, &pdt->rects[i]);
|
|
}
|
|
}
|
|
else if(pe->surface == pe->buffer)
|
|
for(i = 0; i < pdt->count; ++i)
|
|
SDL_BlitSurface(pe->buffer, pdt->rects + i,
|
|
pe->screen, pdt->rects + i);
|
|
|
|
if((pe->screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE)
|
|
{
|
|
SDL_Flip(pe->screen);
|
|
if(pe->pages > 1)
|
|
pe->page = 1 - pe->page;
|
|
}
|
|
else
|
|
SDL_UpdateRects(pe->screen, pdt->count, pdt->rects);
|
|
|
|
if(pe->direct)
|
|
pe->surface = pe->screen;
|
|
else
|
|
pe->surface = pe->buffer ? pe->buffer : pe->screen;
|
|
}
|
|
|
|
|
|
void pig_draw_sprite(PIG_engine *pe, int frame, int x, int y)
|
|
{
|
|
SDL_Rect dr;
|
|
if(frame >= pe->nsprites)
|
|
return;
|
|
dr.x = x - pe->sprites[frame]->hotx + pe->view.x;
|
|
dr.y = y - pe->sprites[frame]->hoty + pe->view.y;
|
|
SDL_BlitSurface(pe->sprites[frame]->surface, NULL,
|
|
pe->surface, &dr);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------
|
|
Map
|
|
----------------------------------------------------------*/
|
|
PIG_map *pig_map_open(PIG_engine *pe, int w, int h)
|
|
{
|
|
if(pe->map)
|
|
pig_map_close(pe->map);
|
|
|
|
pe->map = (PIG_map *)calloc(1, sizeof(PIG_map));
|
|
if(!pe->map)
|
|
return NULL;
|
|
|
|
pe->map->owner = pe;
|
|
pe->map->w = w;
|
|
pe->map->h = h;
|
|
pe->map->hit = (unsigned char *)calloc(w, h);
|
|
if(!pe->map->hit)
|
|
{
|
|
pig_map_close(pe->map);
|
|
return NULL;
|
|
}
|
|
pe->map->map = (unsigned char *)calloc(w, h);
|
|
if(!pe->map->map)
|
|
{
|
|
pig_map_close(pe->map);
|
|
return NULL;
|
|
}
|
|
return pe->map;
|
|
}
|
|
|
|
|
|
void pig_map_close(PIG_map *pm)
|
|
{
|
|
PIG_engine *pe = pm->owner;
|
|
if(pm->tiles)
|
|
SDL_FreeSurface(pm->tiles);
|
|
free(pm->hit);
|
|
free(pm->map);
|
|
free(pe->map);
|
|
pe->map = NULL;
|
|
}
|
|
|
|
|
|
int pig_map_tiles(PIG_map *pm, const char *filename, int tw, int th)
|
|
{
|
|
SDL_Surface *tmp;
|
|
pm->tw = tw;
|
|
pm->th = th;
|
|
tmp = IMG_Load(filename);
|
|
if(!tmp)
|
|
{
|
|
fprintf(stderr, "Could not load '%s'!\n", filename);
|
|
return -1;
|
|
}
|
|
pm->tiles = SDL_DisplayFormat(tmp);
|
|
if(!pm->tiles)
|
|
{
|
|
fprintf(stderr, "Could not convert '%s'!\n", filename);
|
|
return -1;
|
|
}
|
|
SDL_FreeSurface(tmp);
|
|
return 0;
|
|
}
|
|
|
|
|
|
void pig_map_collisions(PIG_map *pm, unsigned first, unsigned count, PIG_sides sides)
|
|
{
|
|
int i;
|
|
if(first > 255)
|
|
return;
|
|
if(first + count > 255)
|
|
count = 255 - first;
|
|
for(i = first; i < first + count; ++i)
|
|
pm->hitinfo[i] = sides;
|
|
}
|
|
|
|
|
|
/*
|
|
* Load a map from a string (one byte/tile). 'trans'
|
|
* is a string used for translating 'data' into integer
|
|
* tile indices. Each position in 'trans' corresponds
|
|
* to one tile in the tile palette.
|
|
*/
|
|
int pig_map_from_string(PIG_map *pm, const char *trans, const char *data)
|
|
{
|
|
int x, y, z;
|
|
|
|
/* Load the map */
|
|
z = 0;
|
|
for(y = 0; y < pm->h; ++y)
|
|
for(x = 0; x < pm->w; ++x)
|
|
{
|
|
const char *f;
|
|
int c = data[z];
|
|
if(!c)
|
|
{
|
|
fprintf(stderr, "Map string too short!\n");
|
|
return -1;
|
|
}
|
|
f = strchr(trans, c);
|
|
if(!f)
|
|
{
|
|
fprintf(stderr, "Character '%c' not in"
|
|
" the translation string!\n",
|
|
c);
|
|
return -1;
|
|
}
|
|
pm->map[z] = f - trans;
|
|
++z;
|
|
}
|
|
/* Generate collision map */
|
|
for(y = 0; y < pm->h; ++y)
|
|
for(x = 0; x < pm->w; ++x)
|
|
pm->hit[y * pm->w + x] =
|
|
pm->hitinfo[pm->map[y * pm->w + x]];
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------
|
|
Object
|
|
----------------------------------------------------------*/
|
|
|
|
|
|
static PIG_object *get_object(PIG_engine *pe)
|
|
{
|
|
PIG_object *po;
|
|
if(pe->object_pool)
|
|
{
|
|
po = pe->object_pool;
|
|
pe->object_pool = po->next;
|
|
memset(po, 0, sizeof(PIG_object));
|
|
}
|
|
else
|
|
{
|
|
po = (PIG_object *)calloc(1, sizeof(PIG_object));
|
|
if(!po)
|
|
return NULL;
|
|
}
|
|
po->id = ++pe->object_id_counter;
|
|
return po;
|
|
}
|
|
|
|
|
|
static void free_object(PIG_object *po)
|
|
{
|
|
po->prev = NULL;
|
|
po->next = po->owner->object_pool;
|
|
po->owner->object_pool = po;
|
|
po->id = 0;
|
|
}
|
|
|
|
|
|
PIG_object *pig_object_open(PIG_engine *pe, int x, int y, int last)
|
|
{
|
|
PIG_object *po = get_object(pe);
|
|
if(!po)
|
|
return NULL;
|
|
|
|
po->owner = pe;
|
|
po->tilemask = PIG_ALL;
|
|
po->hitmask = 0;
|
|
po->hitgroup = 0;
|
|
|
|
if(last && pe->objects)
|
|
{
|
|
PIG_object *lo = pe->objects;
|
|
while(lo->next)
|
|
lo = lo->next;
|
|
po->prev = lo;
|
|
po->next = NULL;
|
|
lo->next = po;
|
|
}
|
|
else
|
|
{
|
|
po->prev = NULL;
|
|
po->next = pe->objects;
|
|
if(po->next)
|
|
po->next->prev = po;
|
|
pe->objects = po;
|
|
}
|
|
|
|
po->x = x;
|
|
po->y = y;
|
|
po->ip.ox = x;
|
|
po->ip.oy = y;
|
|
return po;
|
|
}
|
|
|
|
|
|
static void close_object(PIG_object *po)
|
|
{
|
|
if(po == po->owner->objects)
|
|
po->owner->objects = po->next;
|
|
else if(po->prev)
|
|
po->prev->next = po->next;
|
|
if(po->next)
|
|
po->next->prev = po->prev;
|
|
free_object(po);
|
|
}
|
|
|
|
|
|
void pig_object_close(PIG_object *po)
|
|
{
|
|
if(!po->id)
|
|
fprintf(stderr, "Object %p closed more than once!\n", po);
|
|
po->id = 0; /* Mark for eventual removal and destruction */
|
|
}
|
|
|
|
|
|
void pig_object_close_all(PIG_engine *pe)
|
|
{
|
|
while(pe->objects)
|
|
close_object(pe->objects);
|
|
}
|
|
|
|
|
|
PIG_object *pig_object_find(PIG_object *start, int id)
|
|
{
|
|
PIG_object *pob, *pof;
|
|
if(start)
|
|
pob = pof = start;
|
|
else
|
|
{
|
|
pof = start->owner->objects;
|
|
while(pof)
|
|
{
|
|
if(pof->id == id)
|
|
return pof;
|
|
pof = pof->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
while(1)
|
|
{
|
|
if(pob)
|
|
{
|
|
if(pob->id == id)
|
|
return pob;
|
|
pob = pob->prev;
|
|
}
|
|
if(pof)
|
|
{
|
|
if(pof->id == id)
|
|
return pof;
|
|
pof = pof->next;
|
|
}
|
|
else
|
|
if(!pob)
|
|
return NULL;
|
|
}
|
|
}
|