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https://github.com/KolibriOS/kolibrios.git
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d9d603acd0
Rename all the me_skin.inc and my_skin.inc to skin.inc. Read BMP header size from file, don't hardcode. Make all the skins use the same skin.inc. Speed up compilation of skins. git-svn-id: svn://kolibrios.org@7119 a494cfbc-eb01-0410-851d-a64ba20cac60
39 lines
1.4 KiB
NASM
39 lines
1.4 KiB
NASM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2007. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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include 'skin.inc'
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SKIN_PARAMS \
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height = bmp_base.height,\ ; skin height
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margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
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colors active = [binner=0x2c2a2c:\ ; border inner color
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bouter=0x2c2a2c:\ ; border outer color
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bframe=0x343a3e],\ ; border frame color
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colors inactive = [binner=0x2c2a2c:\ ; border inner color
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bouter=0x2c2a2c:\ ; border outer color
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bframe=0x343a3e],\ ; border frame color
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dtp = 'GREEN.DTP' ; dtp colors
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SKIN_BUTTONS \
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close = [-18:5][15:14],\ ; buttons coordinates
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minimize = [-35:5][15:14] ; [left:top][width:height]
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SKIN_BITMAPS \
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left active = bmp_left,\ ; skin bitmaps pointers
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left inactive = bmp_left1,\
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oper active = bmp_oper,\
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oper inactive = bmp_oper1,\
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base active = bmp_base,\
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base inactive = bmp_base1
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BITMAP bmp_left ,'left_1.bmp' ; skin bitmaps
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BITMAP bmp_oper ,'oper_1.bmp'
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BITMAP bmp_base ,'base_1.bmp'
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BITMAP bmp_left1,'left_2.bmp'
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BITMAP bmp_oper1,'oper_2.bmp'
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BITMAP bmp_base1,'base_2.bmp'
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