mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-21 14:22:34 +03:00
740fbf8ad7
git-svn-id: svn://kolibrios.org@4609 a494cfbc-eb01-0410-851d-a64ba20cac60
885 lines
23 KiB
NASM
885 lines
23 KiB
NASM
; Date : 1st April 2001
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; TETRIS for MENUET
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; Author : Paolo Minazzi (email paolo.minazzi@inwind.it)
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;
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; -Note-
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; 1. This program requires a PENTIUM or higher because uses the RDTSC
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; instrucion for get a random number.
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; 2. You must use NASM to compile. Compiling is OK with NASM 0.98, I
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; don't know what happen with other versions.
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; 3. You must use the arrow key to move and rotate a block.
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; 4. In the near future there will be a new version of TETRIS. This is
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; only the beginning.
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;
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; Thanks to Ville, the author of this wonderful OS !
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; Join with us to code !
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;
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;
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; Changelog:
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; 30.12.2007 - cleaning keybuffer before reading an key - Gluk
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; 09.11.2005 - fix for work under MeosDebug & better random - Andrey Halyavin
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; 23.09.2005 - fixed bug, when 011111111111111-like sequence interpreted
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; as _11111111111111 in check_full_line - Sergey Kuzmin aka Wildwest
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; 18.09.2005 - added 'Pause' button and made appropriate code and interface redesign
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; BTW, you can MOVE and ROTATE block during Pause ;) - Sergey Kuzmin aka Wildwest
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; 03.11.2003 - added new blocks & random - Ivan Poddubny
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; 31.10.2001 - rdtsc replaced - quickcode <quickcode@mail.ru>
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; 28.06.2001 - fasm port & framed blocks - Ville Turjanmaa
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;
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;
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LEN_X equ 19 ;width of table
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LEN_Y equ 29 ; height of table
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BORDER_LEFT equ 1
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BORDER_RIGHT equ 1
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BORDER_TOP equ 1
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BORDER_BOTTOM equ 1
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ADOBE_SIZE equ 12
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X_LOCATION equ 30 ; distance to table from left side
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Y_LOCATION equ 50 ; distance to table from header
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UP_KEY equ 130+48
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DOWN_KEY equ 129+48
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LEFT_KEY equ 128+48
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RIGHT_KEY equ 131+48
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;BACKGROUND equ 03000080h
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_MAXBLOCKS_ = 7*4
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; program start
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dd I_END ; program image size
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dd I_END+1024 ; reguired amount of memory
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dd I_END+1024 ; esp
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dd 0x0,0x0 ; I_PARAM, I_ICON
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include 'lang.inc'
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include '../../../macros.inc'
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START: ; start of execution
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; -- quickcode - start
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mov eax,3
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int 0x40
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mov cl,16
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ror eax,cl ; to make seconds more significant
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mov [generator],eax
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call random
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; -- quickcode - end
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call clear_table_tetris
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call new_block
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call draw_window ; at first, draw the window
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still:
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xor edx,edx
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call draw_block
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attesa:
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mov eax,11 ; get event
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int 0x40
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cmp eax,1 ; redraw request ?
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jz red
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cmp eax,2 ; key in buffer ?
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jnz check_button
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jmp key
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check_button:
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cmp eax,3 ; button in buffer ?
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jnz scendi
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jmp button
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red: ; redraw
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call draw_window
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jmp still
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scendi:
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;///////////////////////////////////////////////// Wildwest
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cmp dword [pauses], 0
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je ok
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jne not_ok
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not_ok:
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inc dword [current_block_y]
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dec dword [current_block_y]
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call check_crash
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jne block_crash
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jmp draw
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ok:
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;/////////////////////////////////////////////////
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inc dword [current_block_y]
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call check_crash
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jne block_crash
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draw: movzx edx,byte [current_block_color]
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call draw_block
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mov eax,5
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movzx ebx,byte [delay]
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int 0x40
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mov [force_down], 1
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jmp still
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block_crash: dec dword [current_block_y]
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movzx edx,byte [current_block_color]
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call draw_block
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call fix_block
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call check_full_line
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call draw_table
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call new_block
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inc dword [score]
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call write_score
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call check_crash
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jz adr400
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aspetta: mov eax,10
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int 0x40
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cmp eax,1
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jne adr10000
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call draw_window
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adr10000: cmp eax,3
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jne aspetta
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new_game: mov eax,17
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int 0x40
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cmp ah,1
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jnz adr401
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jmp end_program
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adr401:
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;///////////////////////////////////////////////////// Wildwest
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mov dword [pauses], 0
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;////////////////////////////////////////////////////
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mov dword [score],0
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call clear_table_tetris
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call new_block
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call draw_window
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adr400: movzx edx,byte [current_block_color]
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call draw_block
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mov eax,5
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movzx ebx,byte [delay]
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int 0x40
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jmp still
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key: mov eax,2 ; Gluk
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int 0x40
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cmp eax,1
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jne getkeyi
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mov ah,dh
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jmp adr32
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getkeyi: mov dh,ah ; Gluk
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jmp key
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adr32: cmp [pauses], 1 ; If game is paused, disable all actions
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je scendi
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cmp ah,LEFT_KEY
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jne adr_30
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dec dword [current_block_x]
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call check_crash
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jz adr4000
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inc dword [current_block_x]
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adr4000: jmp scendi
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adr_30: cmp ah,RIGHT_KEY
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jne adr_31
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inc dword [current_block_x]
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call check_crash
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jz adr3000
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dec dword [current_block_x]
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adr3000: jmp scendi
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adr_31: cmp ah,UP_KEY
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jne adr51
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mov edx,[current_block_pointer]
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mov edx,[edx+16]
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mov esi,[current_block_pointer]
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mov [current_block_pointer],edx
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call check_crash
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jz adr50
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mov [current_block_pointer],esi
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adr50: jmp scendi
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adr51: cmp ah,DOWN_KEY
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jne adr61
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cmp [force_down], 1
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jne scendi
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mov byte [delay],5 ;!!! 2
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adr52: jmp scendi
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adr61: cmp ah,' '
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jne adr62
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cmp [force_down], 1
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jne scendi
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mov byte [delay],5 ;!!! 2
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adr62: jmp scendi
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button: ; button
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mov eax,17
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int 0x40
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cmp ah,1 ; button id=1 ?
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jz end_program
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cmp ah,2
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jz go_new_game
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cmp ah,3 ; button id=3 ? ///Wildwest's 'Pause' button
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jz pause_program
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jmp still
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end_program:
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or eax,-1 ; close this program
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int 0x40
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go_new_game:
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jmp new_game
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;//////////////////////////////////////////////////// Wildwest
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pause_program:
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cmp dword [pauses], 0
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je incr
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mov dword [pauses], 0
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jmp still
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incr:
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mov dword [pauses], 1
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jmp still
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;////////////////////////////////////////////////////
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; *********************************************
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; ******* WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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draw_window:
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mov eax,48
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mov ebx,3
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mov ecx,sc
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mov edx,sizeof.system_colors
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int 0x40
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,1 ; 1, start of draw
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int 0x40
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; DRAW WINDOW
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xor eax,eax ; function 0 : define and draw window
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mov ebx,320*65536+(LEN_X-BORDER_LEFT-BORDER_RIGHT)*ADOBE_SIZE+X_LOCATION*2
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mov ecx,25*65536+ (LEN_Y-BORDER_TOP-BORDER_BOTTOM)*ADOBE_SIZE+Y_LOCATION+30
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mov edx,[sc.work] ; color of work area RRGGBB
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or edx,0x13000000
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mov edi,title ; WINDOW LABEL
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int 0x40
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mov eax,8
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mov ebx,30*65536+100
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mov ecx,378*65536+18
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mov edx,2
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mov esi,[sc.work_button]
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int 0x40
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;/////////////////////////////////////////////// Wildwest's 'Pause' button
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;mov eax,8
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mov ebx,132*65536+102
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mov ecx,378*65536+18
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mov edx,3
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mov esi,[sc.work_button];
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int 0x40
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mov eax,4 ; function 4 : write text to window
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mov ebx,164*65536+384 ; [x start] *65536 + [y start]
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mov ecx,[sc.work_button_text] ; color of text RRGGBB
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or ecx,0x90000000
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mov edx,labe ; pointer to text
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int 0x40
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;///////////////////////////////////////////////
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;mov eax,4
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mov ebx,49*65536+384
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mov edx,game_finished
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int 0x40
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call draw_table
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movzx edx,byte [current_block_color]
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call draw_block
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cld
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mov ebx,38*65536+35 ; draw info text with function 4
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mov ecx,[sc.work_text] ; color
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or ecx,0x90000000
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mov edx,text
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mov eax,4
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int 0x40
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call write_score
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,2 ; 2, end of draw
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int 0x40
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ret
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;-------------------------------------------------------------
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; CHECK CRASH
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; output Z flag => OK
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; NZ flag => NO
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;-------------------------------------------------------------
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check_crash: mov ebx,[current_block_pointer]
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mov edx,[current_block_y]
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imul edx,LEN_X
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add edx,[current_block_x] ;find the offset in tetris_t
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add edx,table_tetris
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mov ecx,4
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xor ax,ax
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adr_1: cmp byte [ebx],1
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jne adr_2
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add al,[edx]
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adc ah,0
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adr_2: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_3
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add al,[edx]
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adc ah,0
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adr_3: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_4
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add al,[edx]
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adc ah,0
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adr_4: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_5
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add al,[edx]
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adc ah,0
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adr_5: inc ebx
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add edx,LEN_X-3
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loop adr_1
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or ax,ax
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ret
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;-------------------------------------------------------------
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;NEW BLOCK
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;-------------------------------------------------------------
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new_block: mov dword [current_block_y],1
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mov dword [current_block_x],7
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mov [force_down], 0 ; allow fast falling _after_ first game step
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call random
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and al,7
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setz ah
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add al,ah
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mov [current_block_color],al
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call random
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;and eax,15
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; ---- Ivan ----
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and eax,0xff
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@@:
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cmp eax,_MAXBLOCKS_
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jl @f
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add eax,-(_MAXBLOCKS_)
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jmp @b
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@@:
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; ---- Ivan ----
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mov edx,[block_table+eax*4]
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mov [current_block_pointer],edx
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mov byte [delay],22 ;19 ;!!! 15
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ret
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;-------------------------------------------------------------
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; FIX BLOCK
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;-------------------------------------------------------------
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fix_block: mov ebx,[current_block_pointer]
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mov edx,[current_block_y]
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imul edx,LEN_X
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add edx,[current_block_x] ;find the offset in tetris_t
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add edx,table_tetris
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mov ecx,4
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mov al,[current_block_color]
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adr_21: cmp byte [ebx],1
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jne adr_22
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mov [edx],al
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adr_22: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_23
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mov [edx],al
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adr_23: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_24
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mov [edx],al
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adr_24: inc ebx
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inc edx
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cmp byte [ebx],1
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jne adr_25
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mov [edx],al
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adr_25: inc ebx
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add edx,LEN_X-3
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loop adr_21
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ret
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;--------------------------------------------------------------
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; DRAW_TABLE
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;--------------------------------------------------------------
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draw_table: mov esi,table_tetris+LEN_X*BORDER_TOP+BORDER_LEFT
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mov ebx,X_LOCATION*65536+ADOBE_SIZE
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mov ecx,Y_LOCATION*65536+ADOBE_SIZE
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mov edi,LEN_Y-BORDER_TOP-BORDER_BOTTOM
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y_draw: push edi
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mov edi,LEN_X-BORDER_LEFT-BORDER_RIGHT
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x_draw: push edi
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; pusha
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; mov eax,5
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; mov ebx,10
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; int 0x40
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; popa
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mov eax,13
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movzx edx,byte [esi]
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mov edx,[color_table+edx*4]
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int 0x40
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call draw_frames
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inc esi
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add ebx,65536*ADOBE_SIZE
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pop edi
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dec edi
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jnz x_draw
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add esi,BORDER_LEFT+BORDER_RIGHT
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mov ebx,X_LOCATION*65536+ADOBE_SIZE
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add ecx,65536*ADOBE_SIZE
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pop edi
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dec edi
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jnz y_draw
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ret
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;--------------------------------------------------------------
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;DRAW BLOCK
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;
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; ebx=x [0..LEN_X-1]
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; ecx=y [0..LEN_Y-1]
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; edi=pointer block
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;--------------------------------------------------------------
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draw_block:
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mov eax,13
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mov edx,[color_table+edx*4]
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mov ebx,[current_block_x]
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mov ecx,[current_block_y]
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mov edi,[current_block_pointer]
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sub ebx,BORDER_LEFT
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imul ebx,ADOBE_SIZE
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add ebx,X_LOCATION
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shl ebx,16
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mov bx,ADOBE_SIZE
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sub ecx,BORDER_TOP
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imul ecx,ADOBE_SIZE
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add ecx,Y_LOCATION
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shl ecx,16
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mov cx,ADOBE_SIZE
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mov dword [TMP_1],4
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adr_122: mov dword [TMP_0],4
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adr_121: cmp byte [edi],0
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je adr_120
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int 040h
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call draw_frames
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adr_120: inc edi
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add ebx,ADOBE_SIZE*65536
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dec dword [TMP_0]
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jnz adr_121
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sub ebx,4*ADOBE_SIZE*65536
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add ecx,ADOBE_SIZE*65536
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dec dword [TMP_1]
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jnz adr_122
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ret
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draw_frames:
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cmp edx,0
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jne df1
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ret
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df1:
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pusha
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mov bx,1
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add edx,0x282828
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mov eax,13
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int 0x40
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popa
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pusha
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mov cx,1
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add edx,0x282828
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mov eax,13
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int 0x40
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popa
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pusha
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push ebx
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sub bx,1
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add [esp+2],bx
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pop ebx
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mov bx,1
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shr edx,1
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and edx,0x7f7f7f
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mov eax,13
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int 0x40
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popa
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pusha
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push ecx
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sub cx,1
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add [esp+2],cx
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pop ecx
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mov cx,1
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shr edx,1
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and edx,0x7f7f7f
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mov eax,13
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int 0x40
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popa
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ret
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;--------------------------------------------------------------
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clear_table_tetris:
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cld
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mov al,1
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mov edi,table_tetris
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mov ecx,LEN_X*BORDER_TOP
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rep stosb
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mov edx,LEN_Y-BORDER_TOP-BORDER_BOTTOM
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adr300: mov cl,BORDER_LEFT
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rep stosb
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dec ax ;AL=0
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mov cl,LEN_X-BORDER_LEFT-BORDER_RIGHT
|
||
rep stosb
|
||
inc ax ;AL=1
|
||
mov cl,BORDER_RIGHT
|
||
rep stosb
|
||
dec dx
|
||
jne adr300
|
||
|
||
mov ecx,LEN_X*BORDER_BOTTOM
|
||
rep stosb
|
||
ret
|
||
;--------------------------------------------------------------
|
||
;edx = pointer
|
||
;ebx = contatore
|
||
check_full_line:
|
||
std
|
||
mov al,0
|
||
mov edx,table_tetris+LEN_X*(LEN_Y-BORDER_BOTTOM)-1
|
||
mov ebx,(LEN_Y-BORDER_TOP-BORDER_BOTTOM-1)*LEN_X
|
||
|
||
adr_5000: mov edi,edx
|
||
mov ecx,LEN_X-BORDER_LEFT-BORDER_RIGHT+1;Wildwest's fix for bug
|
||
;(was LEN_X-BORDER_LEFT-BORDER_RIGHT)
|
||
repne scasb
|
||
jz no_full_line
|
||
|
||
lea esi,[edx-LEN_X]
|
||
mov edi,edx
|
||
mov ecx,ebx
|
||
rep movsb
|
||
sub edi,BORDER_RIGHT
|
||
mov ecx,LEN_X-BORDER_LEFT-BORDER_RIGHT
|
||
rep stosb
|
||
add dword [score],50
|
||
jmp adr_5000
|
||
|
||
no_full_line: sub edx,LEN_X
|
||
sub ebx,LEN_X
|
||
jnz adr_5000
|
||
|
||
ret
|
||
;--------------------------------------------------------------
|
||
random: mov eax,[generator]
|
||
add eax,-43ab45b5h
|
||
ror eax,1
|
||
xor eax,32c4324fh
|
||
ror eax,1
|
||
mov [generator],eax
|
||
; --- IVAN ---
|
||
push ebx
|
||
mov eax,26
|
||
mov ebx,9
|
||
int 0x40
|
||
pop ebx
|
||
xor eax,0xdeadbeef
|
||
add eax,[generator]
|
||
; --- IVAN ---
|
||
mov [generator],eax ; Halyavin
|
||
ret
|
||
;--------------------------------------------------------------
|
||
number_to_str: mov edi,end_number_str-1
|
||
mov ecx,9;size_of_number_str
|
||
mov ebx,10
|
||
cld
|
||
new_digit: xor edx,edx
|
||
div ebx
|
||
add dl,'0'
|
||
mov [edi],dl
|
||
dec edi
|
||
loop new_digit
|
||
ret
|
||
;--------------------------------------------------------------
|
||
write_score:
|
||
mov eax,[score]
|
||
call number_to_str
|
||
|
||
mov ebx,90*65536+35 ; draw info text with function 4
|
||
mov ecx,[sc.work_text] ; color
|
||
or ecx,0x50000000
|
||
mov edx,number_str
|
||
mov esi,[size_of_number_str]
|
||
mov edi,[sc.work]
|
||
mov eax,4
|
||
int 0x40
|
||
ret
|
||
|
||
; DATA AREA
|
||
|
||
;--------------------------------------------------------------
|
||
;DEFINITION BLOCKS
|
||
;--------------------------------------------------------------
|
||
t_block_0: db 0,0,0,0
|
||
db 1,1,1,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd t_block_3
|
||
|
||
t_block_1: db 0,1,0,0
|
||
db 1,1,0,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd t_block_0
|
||
|
||
t_block_2: db 0,1,0,0
|
||
db 1,1,1,0
|
||
db 0,0,0,0
|
||
db 0,0,0,0
|
||
dd t_block_1
|
||
|
||
t_block_3 db 0,1,0,0
|
||
db 0,1,1,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd t_block_2
|
||
;--------------------------------------------------------------
|
||
i_block_0: db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 0,1,0,0
|
||
dd i_block_1
|
||
|
||
i_block_1: db 0,0,0,0
|
||
db 1,1,1,1
|
||
db 0,0,0,0
|
||
db 0,0,0,0
|
||
dd i_block_0
|
||
;--------------------------------------------------------------
|
||
q_block_0: db 0,1,1,0
|
||
db 0,1,1,0
|
||
db 0,0,0,0
|
||
db 0,0,0,0
|
||
dd q_block_0
|
||
;--------------------------------------------------------------
|
||
s_block_0:
|
||
db 0,0,0,0
|
||
db 0,1,1,0
|
||
db 1,1,0,0
|
||
db 0,0,0,0
|
||
dd s_block_1
|
||
|
||
s_block_1: db 1,0,0,0
|
||
db 1,1,0,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd s_block_0
|
||
;--------------------------------------------------------------
|
||
l_block_0: db 0,0,0,0
|
||
db 1,1,1,0
|
||
db 1,0,0,0
|
||
db 0,0,0,0
|
||
dd l_block_3
|
||
|
||
l_block_1: db 1,1,0,0
|
||
db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd l_block_0
|
||
|
||
l_block_2: db 0,0,1,0
|
||
db 1,1,1,0
|
||
db 0,0,0,0
|
||
db 0,0,0,0
|
||
dd l_block_1
|
||
|
||
l_block_3: db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 0,1,1,0
|
||
db 0,0,0,0
|
||
dd l_block_2
|
||
;-----------------------------------------------
|
||
|
||
g_block_0:
|
||
|
||
db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 1,1,0,0
|
||
db 0,0,0,0
|
||
dd g_block_1
|
||
|
||
g_block_1:
|
||
db 0,0,0,0
|
||
db 1,1,1,0
|
||
db 0,0,1,0
|
||
db 0,0,0,0
|
||
dd g_block_2
|
||
|
||
g_block_2:
|
||
db 0,1,1,0
|
||
db 0,1,0,0
|
||
db 0,1,0,0
|
||
db 0,0,0,0
|
||
dd g_block_3
|
||
|
||
g_block_3:
|
||
db 1,0,0,0
|
||
db 1,1,1,0
|
||
db 0,0,0,0
|
||
db 0,0,0,0
|
||
dd g_block_0
|
||
|
||
;-----------------------------------
|
||
|
||
k_block_0:
|
||
db 0,0,0,0
|
||
db 1,1,0,0
|
||
db 0,1,1,0
|
||
db 0,0,0,0
|
||
dd k_block_1
|
||
|
||
k_block_1:
|
||
db 0,1,0,0
|
||
db 1,1,0,0
|
||
db 1,0,0,0
|
||
db 0,0,0,0
|
||
dd k_block_0
|
||
|
||
;-----------------------------------
|
||
|
||
color_table: dd 00000000h ;black 0
|
||
dd 00cccccch ;white 1
|
||
dd 00cc0000h ;red 2
|
||
dd 0000cc00h ;green 3
|
||
dd 000000cch ;blue 4
|
||
dd 00cccc00h ;yellow 5
|
||
dd 0000cccch ;cyan 6
|
||
dd 00cc00cch ;pink 7
|
||
|
||
block_table:
|
||
dd t_block_0 ; t
|
||
dd t_block_1
|
||
dd t_block_2
|
||
dd t_block_3
|
||
dd i_block_0 ; i
|
||
dd i_block_1
|
||
dd i_block_0
|
||
dd i_block_1
|
||
dd q_block_0 ; q
|
||
dd q_block_0
|
||
dd q_block_0
|
||
dd q_block_0
|
||
dd s_block_0 ; s
|
||
dd s_block_1
|
||
dd s_block_0
|
||
dd s_block_1
|
||
dd l_block_0 ; l
|
||
dd l_block_1
|
||
dd l_block_2
|
||
dd l_block_3
|
||
dd g_block_0 ; g
|
||
dd g_block_1
|
||
dd g_block_2
|
||
dd g_block_3
|
||
dd k_block_0 ; k
|
||
dd k_block_1
|
||
dd k_block_0
|
||
dd k_block_1
|
||
|
||
if lang eq ru
|
||
|
||
title db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.61 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
|
||
labe db '<27><><EFBFBD><EFBFBD><EFBFBD>',0
|
||
text db '<27>窨:',0
|
||
game_finished: db ' <20><><EFBFBD><EFBFBD><EFBFBD>',0
|
||
|
||
else if lang eq et
|
||
|
||
title db 'TETRIS 1.61 - NOOLED & T<>HIK',0
|
||
labe db 'PAUS',0
|
||
text db 'Tulemus:',0
|
||
game_finished: db 'UUS M<>NG',0
|
||
|
||
else
|
||
|
||
title db 'TETRIS 1.61 - ARROWS & SPACE',0
|
||
labe db 'PAUSE',0
|
||
text db 'Score:',0
|
||
game_finished: db 'NEW GAME',0
|
||
|
||
end if
|
||
|
||
pauses dd 0 ;/// Wildwest
|
||
parallel dd 1
|
||
score: dd 0
|
||
TMP_0: dd 0
|
||
TMP_1: dd 0
|
||
generator: dd 0
|
||
current_block_x: dd 0
|
||
current_block_y: dd 0
|
||
current_block_pointer: dd 0
|
||
current_block_color: db 0
|
||
number_str: db 0,0,0,0,0,0,0,0,0
|
||
end_number_str:
|
||
size_of_number_str dd 9
|
||
delay: db 40
|
||
force_down dd 1
|
||
sc system_colors
|
||
table_tetris:
|
||
|
||
I_END:
|
||
|