mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-21 14:22:34 +03:00
e15c3449f3
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
884 lines
16 KiB
C
884 lines
16 KiB
C
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Movement/collision utility functions,
|
|
// as used by function in p_map.c.
|
|
// BLOCKMAP Iterator functions,
|
|
// and some PIT_* functions to use for iteration.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static const char
|
|
rcsid[] = "$Id: p_maputl.c,v 1.5 1997/02/03 22:45:11 b1 Exp $";
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
|
#include "m_bbox.h"
|
|
|
|
#include "doomdef.h"
|
|
#include "p_local.h"
|
|
|
|
|
|
// State.
|
|
#include "r_state.h"
|
|
|
|
//
|
|
// P_AproxDistance
|
|
// Gives an estimation of distance (not exact)
|
|
//
|
|
|
|
fixed_t
|
|
P_AproxDistance
|
|
( fixed_t dx,
|
|
fixed_t dy )
|
|
{
|
|
dx = abs(dx);
|
|
dy = abs(dy);
|
|
if (dx < dy)
|
|
return dx+dy-(dx>>1);
|
|
return dx+dy-(dy>>1);
|
|
}
|
|
|
|
|
|
//
|
|
// P_PointOnLineSide
|
|
// Returns 0 or 1
|
|
//
|
|
int
|
|
P_PointOnLineSide
|
|
( fixed_t x,
|
|
fixed_t y,
|
|
line_t* line )
|
|
{
|
|
fixed_t dx;
|
|
fixed_t dy;
|
|
fixed_t left;
|
|
fixed_t right;
|
|
|
|
if (!line->dx)
|
|
{
|
|
if (x <= line->v1->x)
|
|
return line->dy > 0;
|
|
|
|
return line->dy < 0;
|
|
}
|
|
if (!line->dy)
|
|
{
|
|
if (y <= line->v1->y)
|
|
return line->dx < 0;
|
|
|
|
return line->dx > 0;
|
|
}
|
|
|
|
dx = (x - line->v1->x);
|
|
dy = (y - line->v1->y);
|
|
|
|
left = FixedMul ( line->dy>>FRACBITS , dx );
|
|
right = FixedMul ( dy , line->dx>>FRACBITS );
|
|
|
|
if (right < left)
|
|
return 0; // front side
|
|
return 1; // back side
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// P_BoxOnLineSide
|
|
// Considers the line to be infinite
|
|
// Returns side 0 or 1, -1 if box crosses the line.
|
|
//
|
|
int
|
|
P_BoxOnLineSide
|
|
( fixed_t* tmbox,
|
|
line_t* ld )
|
|
{
|
|
int p1;
|
|
int p2;
|
|
|
|
switch (ld->slopetype)
|
|
{
|
|
case ST_HORIZONTAL:
|
|
p1 = tmbox[BOXTOP] > ld->v1->y;
|
|
p2 = tmbox[BOXBOTTOM] > ld->v1->y;
|
|
if (ld->dx < 0)
|
|
{
|
|
p1 ^= 1;
|
|
p2 ^= 1;
|
|
}
|
|
break;
|
|
|
|
case ST_VERTICAL:
|
|
p1 = tmbox[BOXRIGHT] < ld->v1->x;
|
|
p2 = tmbox[BOXLEFT] < ld->v1->x;
|
|
if (ld->dy < 0)
|
|
{
|
|
p1 ^= 1;
|
|
p2 ^= 1;
|
|
}
|
|
break;
|
|
|
|
case ST_POSITIVE:
|
|
p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
|
|
p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
|
|
break;
|
|
|
|
case ST_NEGATIVE:
|
|
p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
|
|
p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
|
|
break;
|
|
}
|
|
|
|
if (p1 == p2)
|
|
return p1;
|
|
return -1;
|
|
}
|
|
|
|
|
|
//
|
|
// P_PointOnDivlineSide
|
|
// Returns 0 or 1.
|
|
//
|
|
int
|
|
P_PointOnDivlineSide
|
|
( fixed_t x,
|
|
fixed_t y,
|
|
divline_t* line )
|
|
{
|
|
fixed_t dx;
|
|
fixed_t dy;
|
|
fixed_t left;
|
|
fixed_t right;
|
|
|
|
if (!line->dx)
|
|
{
|
|
if (x <= line->x)
|
|
return line->dy > 0;
|
|
|
|
return line->dy < 0;
|
|
}
|
|
if (!line->dy)
|
|
{
|
|
if (y <= line->y)
|
|
return line->dx < 0;
|
|
|
|
return line->dx > 0;
|
|
}
|
|
|
|
dx = (x - line->x);
|
|
dy = (y - line->y);
|
|
|
|
// try to quickly decide by looking at sign bits
|
|
if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
|
|
{
|
|
if ( (line->dy ^ dx) & 0x80000000 )
|
|
return 1; // (left is negative)
|
|
return 0;
|
|
}
|
|
|
|
left = FixedMul ( line->dy>>8, dx>>8 );
|
|
right = FixedMul ( dy>>8 , line->dx>>8 );
|
|
|
|
if (right < left)
|
|
return 0; // front side
|
|
return 1; // back side
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// P_MakeDivline
|
|
//
|
|
void
|
|
P_MakeDivline
|
|
( line_t* li,
|
|
divline_t* dl )
|
|
{
|
|
dl->x = li->v1->x;
|
|
dl->y = li->v1->y;
|
|
dl->dx = li->dx;
|
|
dl->dy = li->dy;
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// P_InterceptVector
|
|
// Returns the fractional intercept point
|
|
// along the first divline.
|
|
// This is only called by the addthings
|
|
// and addlines traversers.
|
|
//
|
|
fixed_t
|
|
P_InterceptVector
|
|
( divline_t* v2,
|
|
divline_t* v1 )
|
|
{
|
|
#if 1
|
|
fixed_t frac;
|
|
fixed_t num;
|
|
fixed_t den;
|
|
|
|
den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
|
|
|
|
if (den == 0)
|
|
return 0;
|
|
// I_Error ("P_InterceptVector: parallel");
|
|
|
|
num =
|
|
FixedMul ( (v1->x - v2->x)>>8 ,v1->dy )
|
|
+FixedMul ( (v2->y - v1->y)>>8, v1->dx );
|
|
|
|
frac = FixedDiv (num , den);
|
|
|
|
return frac;
|
|
#else // UNUSED, float debug.
|
|
float frac;
|
|
float num;
|
|
float den;
|
|
float v1x;
|
|
float v1y;
|
|
float v1dx;
|
|
float v1dy;
|
|
float v2x;
|
|
float v2y;
|
|
float v2dx;
|
|
float v2dy;
|
|
|
|
v1x = (float)v1->x/FRACUNIT;
|
|
v1y = (float)v1->y/FRACUNIT;
|
|
v1dx = (float)v1->dx/FRACUNIT;
|
|
v1dy = (float)v1->dy/FRACUNIT;
|
|
v2x = (float)v2->x/FRACUNIT;
|
|
v2y = (float)v2->y/FRACUNIT;
|
|
v2dx = (float)v2->dx/FRACUNIT;
|
|
v2dy = (float)v2->dy/FRACUNIT;
|
|
|
|
den = v1dy*v2dx - v1dx*v2dy;
|
|
|
|
if (den == 0)
|
|
return 0; // parallel
|
|
|
|
num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
|
|
frac = num / den;
|
|
|
|
return frac*FRACUNIT;
|
|
#endif
|
|
}
|
|
|
|
|
|
//
|
|
// P_LineOpening
|
|
// Sets opentop and openbottom to the window
|
|
// through a two sided line.
|
|
// OPTIMIZE: keep this precalculated
|
|
//
|
|
fixed_t opentop;
|
|
fixed_t openbottom;
|
|
fixed_t openrange;
|
|
fixed_t lowfloor;
|
|
|
|
|
|
void P_LineOpening (line_t* linedef)
|
|
{
|
|
sector_t* front;
|
|
sector_t* back;
|
|
|
|
if (linedef->sidenum[1] == -1)
|
|
{
|
|
// single sided line
|
|
openrange = 0;
|
|
return;
|
|
}
|
|
|
|
front = linedef->frontsector;
|
|
back = linedef->backsector;
|
|
|
|
if (front->ceilingheight < back->ceilingheight)
|
|
opentop = front->ceilingheight;
|
|
else
|
|
opentop = back->ceilingheight;
|
|
|
|
if (front->floorheight > back->floorheight)
|
|
{
|
|
openbottom = front->floorheight;
|
|
lowfloor = back->floorheight;
|
|
}
|
|
else
|
|
{
|
|
openbottom = back->floorheight;
|
|
lowfloor = front->floorheight;
|
|
}
|
|
|
|
openrange = opentop - openbottom;
|
|
}
|
|
|
|
|
|
//
|
|
// THING POSITION SETTING
|
|
//
|
|
|
|
|
|
//
|
|
// P_UnsetThingPosition
|
|
// Unlinks a thing from block map and sectors.
|
|
// On each position change, BLOCKMAP and other
|
|
// lookups maintaining lists ot things inside
|
|
// these structures need to be updated.
|
|
//
|
|
void P_UnsetThingPosition (mobj_t* thing)
|
|
{
|
|
int blockx;
|
|
int blocky;
|
|
|
|
if ( ! (thing->flags & MF_NOSECTOR) )
|
|
{
|
|
// inert things don't need to be in blockmap?
|
|
// unlink from subsector
|
|
if (thing->snext)
|
|
thing->snext->sprev = thing->sprev;
|
|
|
|
if (thing->sprev)
|
|
thing->sprev->snext = thing->snext;
|
|
else
|
|
thing->subsector->sector->thinglist = thing->snext;
|
|
}
|
|
|
|
if ( ! (thing->flags & MF_NOBLOCKMAP) )
|
|
{
|
|
// inert things don't need to be in blockmap
|
|
// unlink from block map
|
|
if (thing->bnext)
|
|
thing->bnext->bprev = thing->bprev;
|
|
|
|
if (thing->bprev)
|
|
thing->bprev->bnext = thing->bnext;
|
|
else
|
|
{
|
|
blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
|
|
blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
|
|
|
|
if (blockx>=0 && blockx < bmapwidth
|
|
&& blocky>=0 && blocky <bmapheight)
|
|
{
|
|
blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// P_SetThingPosition
|
|
// Links a thing into both a block and a subsector
|
|
// based on it's x y.
|
|
// Sets thing->subsector properly
|
|
//
|
|
void
|
|
P_SetThingPosition (mobj_t* thing)
|
|
{
|
|
subsector_t* ss;
|
|
sector_t* sec;
|
|
int blockx;
|
|
int blocky;
|
|
mobj_t** link;
|
|
|
|
|
|
// link into subsector
|
|
ss = R_PointInSubsector (thing->x,thing->y);
|
|
thing->subsector = ss;
|
|
|
|
if ( ! (thing->flags & MF_NOSECTOR) )
|
|
{
|
|
// invisible things don't go into the sector links
|
|
sec = ss->sector;
|
|
|
|
thing->sprev = NULL;
|
|
thing->snext = sec->thinglist;
|
|
|
|
if (sec->thinglist)
|
|
sec->thinglist->sprev = thing;
|
|
|
|
sec->thinglist = thing;
|
|
}
|
|
|
|
|
|
// link into blockmap
|
|
if ( ! (thing->flags & MF_NOBLOCKMAP) )
|
|
{
|
|
// inert things don't need to be in blockmap
|
|
blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
|
|
blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
|
|
|
|
if (blockx>=0
|
|
&& blockx < bmapwidth
|
|
&& blocky>=0
|
|
&& blocky < bmapheight)
|
|
{
|
|
link = &blocklinks[blocky*bmapwidth+blockx];
|
|
thing->bprev = NULL;
|
|
thing->bnext = *link;
|
|
if (*link)
|
|
(*link)->bprev = thing;
|
|
|
|
*link = thing;
|
|
}
|
|
else
|
|
{
|
|
// thing is off the map
|
|
thing->bnext = thing->bprev = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// BLOCK MAP ITERATORS
|
|
// For each line/thing in the given mapblock,
|
|
// call the passed PIT_* function.
|
|
// If the function returns false,
|
|
// exit with false without checking anything else.
|
|
//
|
|
|
|
|
|
//
|
|
// P_BlockLinesIterator
|
|
// The validcount flags are used to avoid checking lines
|
|
// that are marked in multiple mapblocks,
|
|
// so increment validcount before the first call
|
|
// to P_BlockLinesIterator, then make one or more calls
|
|
// to it.
|
|
//
|
|
boolean
|
|
P_BlockLinesIterator
|
|
( int x,
|
|
int y,
|
|
boolean(*func)(line_t*) )
|
|
{
|
|
int offset;
|
|
short* list;
|
|
line_t* ld;
|
|
|
|
if (x<0
|
|
|| y<0
|
|
|| x>=bmapwidth
|
|
|| y>=bmapheight)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
offset = y*bmapwidth+x;
|
|
|
|
offset = *(blockmap+offset);
|
|
|
|
for ( list = blockmaplump+offset ; *list != -1 ; list++)
|
|
{
|
|
ld = &lines[*list];
|
|
|
|
if (ld->validcount == validcount)
|
|
continue; // line has already been checked
|
|
|
|
ld->validcount = validcount;
|
|
|
|
if ( !func(ld) )
|
|
return false;
|
|
}
|
|
return true; // everything was checked
|
|
}
|
|
|
|
|
|
//
|
|
// P_BlockThingsIterator
|
|
//
|
|
boolean
|
|
P_BlockThingsIterator
|
|
( int x,
|
|
int y,
|
|
boolean(*func)(mobj_t*) )
|
|
{
|
|
mobj_t* mobj;
|
|
|
|
if ( x<0
|
|
|| y<0
|
|
|| x>=bmapwidth
|
|
|| y>=bmapheight)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
for (mobj = blocklinks[y*bmapwidth+x] ;
|
|
mobj ;
|
|
mobj = mobj->bnext)
|
|
{
|
|
if (!func( mobj ) )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// INTERCEPT ROUTINES
|
|
//
|
|
intercept_t intercepts[MAXINTERCEPTS];
|
|
intercept_t* intercept_p;
|
|
|
|
divline_t trace;
|
|
boolean earlyout;
|
|
int ptflags;
|
|
|
|
//
|
|
// PIT_AddLineIntercepts.
|
|
// Looks for lines in the given block
|
|
// that intercept the given trace
|
|
// to add to the intercepts list.
|
|
//
|
|
// A line is crossed if its endpoints
|
|
// are on opposite sides of the trace.
|
|
// Returns true if earlyout and a solid line hit.
|
|
//
|
|
boolean
|
|
PIT_AddLineIntercepts (line_t* ld)
|
|
{
|
|
int s1;
|
|
int s2;
|
|
fixed_t frac;
|
|
divline_t dl;
|
|
|
|
// avoid precision problems with two routines
|
|
if ( trace.dx > FRACUNIT*16
|
|
|| trace.dy > FRACUNIT*16
|
|
|| trace.dx < -FRACUNIT*16
|
|
|| trace.dy < -FRACUNIT*16)
|
|
{
|
|
s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
|
|
s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
|
|
}
|
|
else
|
|
{
|
|
s1 = P_PointOnLineSide (trace.x, trace.y, ld);
|
|
s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
|
|
}
|
|
|
|
if (s1 == s2)
|
|
return true; // line isn't crossed
|
|
|
|
// hit the line
|
|
P_MakeDivline (ld, &dl);
|
|
frac = P_InterceptVector (&trace, &dl);
|
|
|
|
if (frac < 0)
|
|
return true; // behind source
|
|
|
|
// try to early out the check
|
|
if (earlyout
|
|
&& frac < FRACUNIT
|
|
&& !ld->backsector)
|
|
{
|
|
return false; // stop checking
|
|
}
|
|
|
|
|
|
intercept_p->frac = frac;
|
|
intercept_p->isaline = true;
|
|
intercept_p->d.line = ld;
|
|
intercept_p++;
|
|
|
|
return true; // continue
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// PIT_AddThingIntercepts
|
|
//
|
|
boolean PIT_AddThingIntercepts (mobj_t* thing)
|
|
{
|
|
fixed_t x1;
|
|
fixed_t y1;
|
|
fixed_t x2;
|
|
fixed_t y2;
|
|
|
|
int s1;
|
|
int s2;
|
|
|
|
boolean tracepositive;
|
|
|
|
divline_t dl;
|
|
|
|
fixed_t frac;
|
|
|
|
tracepositive = (trace.dx ^ trace.dy)>0;
|
|
|
|
// check a corner to corner crossection for hit
|
|
if (tracepositive)
|
|
{
|
|
x1 = thing->x - thing->radius;
|
|
y1 = thing->y + thing->radius;
|
|
|
|
x2 = thing->x + thing->radius;
|
|
y2 = thing->y - thing->radius;
|
|
}
|
|
else
|
|
{
|
|
x1 = thing->x - thing->radius;
|
|
y1 = thing->y - thing->radius;
|
|
|
|
x2 = thing->x + thing->radius;
|
|
y2 = thing->y + thing->radius;
|
|
}
|
|
|
|
s1 = P_PointOnDivlineSide (x1, y1, &trace);
|
|
s2 = P_PointOnDivlineSide (x2, y2, &trace);
|
|
|
|
if (s1 == s2)
|
|
return true; // line isn't crossed
|
|
|
|
dl.x = x1;
|
|
dl.y = y1;
|
|
dl.dx = x2-x1;
|
|
dl.dy = y2-y1;
|
|
|
|
frac = P_InterceptVector (&trace, &dl);
|
|
|
|
if (frac < 0)
|
|
return true; // behind source
|
|
|
|
intercept_p->frac = frac;
|
|
intercept_p->isaline = false;
|
|
intercept_p->d.thing = thing;
|
|
intercept_p++;
|
|
|
|
return true; // keep going
|
|
}
|
|
|
|
|
|
//
|
|
// P_TraverseIntercepts
|
|
// Returns true if the traverser function returns true
|
|
// for all lines.
|
|
//
|
|
boolean
|
|
P_TraverseIntercepts
|
|
( traverser_t func,
|
|
fixed_t maxfrac )
|
|
{
|
|
int count;
|
|
fixed_t dist;
|
|
intercept_t* scan;
|
|
intercept_t* in;
|
|
|
|
count = intercept_p - intercepts;
|
|
|
|
in = 0; // shut up compiler warning
|
|
|
|
while (count--)
|
|
{
|
|
dist = MAXINT;
|
|
for (scan = intercepts ; scan<intercept_p ; scan++)
|
|
{
|
|
if (scan->frac < dist)
|
|
{
|
|
dist = scan->frac;
|
|
in = scan;
|
|
}
|
|
}
|
|
|
|
if (dist > maxfrac)
|
|
return true; // checked everything in range
|
|
|
|
#if 0 // UNUSED
|
|
{
|
|
// don't check these yet, there may be others inserted
|
|
in = scan = intercepts;
|
|
for ( scan = intercepts ; scan<intercept_p ; scan++)
|
|
if (scan->frac > maxfrac)
|
|
*in++ = *scan;
|
|
intercept_p = in;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if ( !func (in) )
|
|
return false; // don't bother going farther
|
|
|
|
in->frac = MAXINT;
|
|
}
|
|
|
|
return true; // everything was traversed
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
// P_PathTraverse
|
|
// Traces a line from x1,y1 to x2,y2,
|
|
// calling the traverser function for each.
|
|
// Returns true if the traverser function returns true
|
|
// for all lines.
|
|
//
|
|
boolean
|
|
P_PathTraverse
|
|
( fixed_t x1,
|
|
fixed_t y1,
|
|
fixed_t x2,
|
|
fixed_t y2,
|
|
int flags,
|
|
boolean (*trav) (intercept_t *))
|
|
{
|
|
fixed_t xt1;
|
|
fixed_t yt1;
|
|
fixed_t xt2;
|
|
fixed_t yt2;
|
|
|
|
fixed_t xstep;
|
|
fixed_t ystep;
|
|
|
|
fixed_t partial;
|
|
|
|
fixed_t xintercept;
|
|
fixed_t yintercept;
|
|
|
|
int mapx;
|
|
int mapy;
|
|
|
|
int mapxstep;
|
|
int mapystep;
|
|
|
|
int count;
|
|
|
|
earlyout = flags & PT_EARLYOUT;
|
|
|
|
validcount++;
|
|
intercept_p = intercepts;
|
|
|
|
if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
|
|
x1 += FRACUNIT; // don't side exactly on a line
|
|
|
|
if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
|
|
y1 += FRACUNIT; // don't side exactly on a line
|
|
|
|
trace.x = x1;
|
|
trace.y = y1;
|
|
trace.dx = x2 - x1;
|
|
trace.dy = y2 - y1;
|
|
|
|
x1 -= bmaporgx;
|
|
y1 -= bmaporgy;
|
|
xt1 = x1>>MAPBLOCKSHIFT;
|
|
yt1 = y1>>MAPBLOCKSHIFT;
|
|
|
|
x2 -= bmaporgx;
|
|
y2 -= bmaporgy;
|
|
xt2 = x2>>MAPBLOCKSHIFT;
|
|
yt2 = y2>>MAPBLOCKSHIFT;
|
|
|
|
if (xt2 > xt1)
|
|
{
|
|
mapxstep = 1;
|
|
partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
|
|
ystep = FixedDiv (y2-y1,abs(x2-x1));
|
|
}
|
|
else if (xt2 < xt1)
|
|
{
|
|
mapxstep = -1;
|
|
partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
|
|
ystep = FixedDiv (y2-y1,abs(x2-x1));
|
|
}
|
|
else
|
|
{
|
|
mapxstep = 0;
|
|
partial = FRACUNIT;
|
|
ystep = 256*FRACUNIT;
|
|
}
|
|
|
|
yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
|
|
|
|
|
|
if (yt2 > yt1)
|
|
{
|
|
mapystep = 1;
|
|
partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
|
|
xstep = FixedDiv (x2-x1,abs(y2-y1));
|
|
}
|
|
else if (yt2 < yt1)
|
|
{
|
|
mapystep = -1;
|
|
partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
|
|
xstep = FixedDiv (x2-x1,abs(y2-y1));
|
|
}
|
|
else
|
|
{
|
|
mapystep = 0;
|
|
partial = FRACUNIT;
|
|
xstep = 256*FRACUNIT;
|
|
}
|
|
xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
|
|
|
|
// Step through map blocks.
|
|
// Count is present to prevent a round off error
|
|
// from skipping the break.
|
|
mapx = xt1;
|
|
mapy = yt1;
|
|
|
|
for (count = 0 ; count < 64 ; count++)
|
|
{
|
|
if (flags & PT_ADDLINES)
|
|
{
|
|
if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
|
|
return false; // early out
|
|
}
|
|
|
|
if (flags & PT_ADDTHINGS)
|
|
{
|
|
if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
|
|
return false; // early out
|
|
}
|
|
|
|
if (mapx == xt2
|
|
&& mapy == yt2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( (yintercept >> FRACBITS) == mapy)
|
|
{
|
|
yintercept += ystep;
|
|
mapx += mapxstep;
|
|
}
|
|
else if ( (xintercept >> FRACBITS) == mapx)
|
|
{
|
|
xintercept += xstep;
|
|
mapy += mapystep;
|
|
}
|
|
|
|
}
|
|
// go through the sorted list
|
|
return P_TraverseIntercepts ( trav, FRACUNIT );
|
|
}
|
|
|
|
|
|
|