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https://github.com/KolibriOS/kolibrios.git
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9a54fc6aed
libimg: small optimize git-svn-id: svn://kolibrios.org@8408 a494cfbc-eb01-0410-851d-a64ba20cac60
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
#include <kolibri.h>
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#include <kos_heap.h>
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#include <load_lib.h>
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#include <l_tinygl.h>
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using namespace Kolibri;
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const char header[] = "Test tinygl library, [<-] and [->] - rotate";
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char library_path[2048];
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namespace Kolibri{
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char CurrentDirectoryPath[2048];
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}
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TinyGLContext ctx1;
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float angle_z = 0.0, delt_size = 3.0;
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void draw_3d()
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{
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glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT); //очистим буфер цвета и глубины
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glPushMatrix();
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glRotatef(angle_z,0.0,0.0,1.0);
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glColor3f(1.0, 0.0, 0.0);
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glBegin(GL_TRIANGLES);
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glColor3f(0.0, 0.0, 1.0);
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glVertex3f(0.0, 0.5, 0.1);
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glVertex3f(0.475, 0.823, 0.1);
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glVertex3f(0.433, 0.25, 0.1);
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glColor3f(0.0, 1.0, 0.0);
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glVertex3f(0.5, 0.0, 0.1);
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glVertex3f(0.823,-0.475, 0.1);
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glVertex3f(0.25, -0.433, 0.1);
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glColor3f(1.0, 0.0, 0.0);
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glVertex3f(0.0, -0.5, 0.1);
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glVertex3f(-0.475,-0.823,0.1);
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glVertex3f(-0.433,-0.25, 0.1);
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glVertex3f(-0.5, 0.0, 0.1);
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glColor3f(1.0, 1.0, 0.0);
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glVertex3f(-0.823, 0.475, 0.1);
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glColor3f(1.0, 1.0, 1.0);
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glVertex3f(-0.25, 0.433, 0.1);
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glEnd();
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glPopMatrix();
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}
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bool KolibriOnStart(TStartData &kos_start, TThreadData /*th*/)
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{
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kos_start.Left = 10;
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kos_start.Top = 40;
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kos_start.Width = 330;
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kos_start.Height = 275;
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kos_start.WinData.WindowColor = 0xd0d0d0;
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kos_start.WinData.WindowType = 0x33; // 0x34 - fixed, 0x33 - not fixed
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kos_start.WinData.Title = header;
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if(LoadLibrary("tinygl.obj", library_path, "/sys/lib/tinygl.obj", &import_tinygl))
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{
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kosglMakeCurrent(0,0,kos_start.Width,kos_start.Height,&ctx1);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.2,0.0,0.2,0.0);
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draw_3d();
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return true;
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}
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else return false;
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}
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void KolibriOnPaint(void)
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{
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kosglSwapBuffers();
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}
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void KolibriOnKeyPress(TThreadData /*th*/)
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{
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long key = GetKey();
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switch(key){
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case 176: //Left
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angle_z+=delt_size;
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draw_3d();
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kosglSwapBuffers();
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break;
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case 179: //Right
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angle_z-=delt_size;
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draw_3d();
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kosglSwapBuffers();
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//break;
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};
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}
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