mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-28 03:39:35 +03:00
30ef1a01d0
- added last game loading TODO: - optimize tile drawing: maybe separate canvas for every tile git-svn-id: svn://kolibrios.org@5248 a494cfbc-eb01-0410-851d-a64ba20cac60
544 lines
13 KiB
C
544 lines
13 KiB
C
#include "board.h"
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#include "config.h"
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__u8 board_need_config = true;
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rect base_cell = {0};
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tile null_tile = {0};
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struct {
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rect draw; // background rect
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rect cell_map[BOARD_MAP_SIZE]; // background cells array
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tile tile_map[BOARD_MAP_SIZE]; // tiles array
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__u16 empty_index[BOARD_MAP_SIZE];// empty cells indexes
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__u16 empty_count; // empty cells count
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__u32 score;
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__u32 highscore;
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} board = {0};
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// Get tile index for row and column
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__u16 board_index(__u16 row, __u16 column) {
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return column + row * BOARD_COUNT;
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}
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// Get tile position (as point with eow and column) for index
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point board_position(__u16 index) {
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point p = {
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.x = index % BOARD_COUNT,
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.y = index / BOARD_COUNT
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};
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return p;
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}
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// Calculate cell rect for row and column
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rect position2cell(point p) {
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rect c = {0};
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c.width = base_cell.width;
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c.height = base_cell.height;
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c.x = board.draw.x + BOARD_SPACING + p.x * (c.width + BOARD_SPACING);
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c.y = board.draw.y + BOARD_SPACING + p.y * (c.height + BOARD_SPACING);
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return c;
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}
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// Update information about empty cells
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void board_update_empty_info();
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// Represent tile array as pointers array
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void board_to_tempboard(tile* temp[]);
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// Fill tile array with tiles from pointers array
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void board_from_tempboard(tile* temp[], __u8 forward);
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// Move tile inside a pointer array
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void tempboard_move_tile(tile* temp[], __u16 from, __u16 to);
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// Merge tiles inside a pointer array
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void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to);
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// Random number generator
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__u32 random_u32(__u32 max);
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void board_init(rect* r)
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{
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// seed for random number generator
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srand(__menuet__getsystemclock());
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__u16 cell_size = (r->width - BOARD_SPACING * (BOARD_COUNT + 1)) / BOARD_COUNT;
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base_cell.width = cell_size;
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base_cell.height = cell_size;
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null_tile.value = 0;
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null_tile.animate = false;
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null_tile.ani_step = ANI_APPEAR_STEP;
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null_tile.merged = false;
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board.score = 0;
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board.draw = *r;
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canvas_init(r);
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canvas_fill(BOARD_BG_COLOR);
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__u16 i = 0;
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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{
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board.cell_map[i] = position2cell(board_position(i));
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board.tile_map[i] = null_tile;
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}
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__u8 loaded = false;
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__u8 empty_config = true;
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if (board_need_config)
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{
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board_need_config = false;
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config_state state = {0};
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loaded = config_load(&state);
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if(loaded)
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{
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board.score = state.score;
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board.highscore = state.highscore;
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i = 0;
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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{
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if (state.value_map[i])
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{
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empty_config = false;
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board_add_tile(state.value_map[i],i);
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}
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}
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}
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}
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if (!loaded || empty_config)
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{
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i = 0;
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for (i = 0; i < START_COUNT; i++)
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{
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board_add_random_tile();
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}
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}
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board_redraw();
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}
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void board_delete()
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{
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config_state state = {0};
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state.score = board.score;
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state.highscore = board.highscore;
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int i = 0;
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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state.value_map[i] = board.tile_map[i].value;
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config_save(&state);
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canvas_delete();
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}
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void board_redraw()
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{
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__u16 i = 0;
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__u8 animate = false;
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__u8 last_animate = false;
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do
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{
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canvas_fill(BOARD_BG_COLOR);
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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{
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canvas_draw_rect(&board.cell_map[i],CELL_COLOR);
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}
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animate = false;
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last_animate = false;
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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{
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tile* t = &board.tile_map[i];
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last_animate = tile_draw(t);
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if (last_animate)
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{
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animate = last_animate;
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}
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}
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canvas_paint();
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if (animate)
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{
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__menuet__delay100(ANI_DELAY);
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}
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}
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while (animate);
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}
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__u8 board_up()
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{
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__u8 moved = false;
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__u16 row = 0;
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__u16 column = 0;
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__u16 ind = 0;
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__u16 preind = 0;
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tile* indtile = 0;
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tile* pretile = 0;
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tile* temp_board[BOARD_MAP_SIZE] = {0};
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board_to_tempboard(temp_board);
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for (column = 0; column < BOARD_COUNT; column++)
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{
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for (row = 0; row < BOARD_COUNT; row++)
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{
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if (row > 0)
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{
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ind = board_index(row,column);
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indtile = temp_board[ind];
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if (indtile)
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{
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preind = board_index(row - 1,column);
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pretile = temp_board[preind];
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if (!pretile)
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{
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moved = true;
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tempboard_move_tile(temp_board,ind,preind);
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row = 0;
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}
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else if (tile_mergeable(indtile,pretile))
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{
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moved = true;
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board.score += indtile->value * 2;
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if (board.score > board.highscore)
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board.highscore = board.score;
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tempboard_merge_tile(temp_board,ind,preind);
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row = 0;
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}
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}
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}
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}
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}
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board_from_tempboard(temp_board,true);
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return moved;
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}
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__u8 board_down()
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{
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__u8 moved = false;
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__u16 row = 0;
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__u16 column = 0;
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__u16 ind = 0;
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__u16 preind = 0;
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tile* indtile = 0;
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tile* pretile = 0;
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tile* temp_board[BOARD_MAP_SIZE] = {0};
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board_to_tempboard(temp_board);
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for (column = 0; column < BOARD_COUNT; column++)
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{
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row = BOARD_COUNT;
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while (row--)
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{
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if ((BOARD_COUNT - row) > 1)
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{
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ind = board_index(row,column);
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indtile = temp_board[ind];
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if (indtile)
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{
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preind = board_index(row + 1,column);
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pretile = temp_board[preind];
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if (!pretile)
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{
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moved = true;
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tempboard_move_tile(temp_board,ind,preind);
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row = BOARD_COUNT;
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}
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else if (tile_mergeable(indtile,pretile))
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{
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moved = true;
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board.score += indtile->value * 2;
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if (board.score > board.highscore)
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board.highscore = board.score;
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tempboard_merge_tile(temp_board,ind,preind);
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row = BOARD_COUNT;
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}
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}
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}
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}
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}
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board_from_tempboard(temp_board,false);
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return moved;
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}
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__u8 board_left()
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{
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__u8 moved = false;
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__u16 row = 0;
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__u16 column = 0;
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__u16 ind = 0;
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__u16 preind = 0;
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tile* indtile = 0;
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tile* pretile = 0;
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tile* temp_board[BOARD_MAP_SIZE] = {0};
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board_to_tempboard(temp_board);
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for (row = 0; row < BOARD_COUNT; row++)
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{
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for (column = 0; column < BOARD_COUNT; column++)
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{
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if (column > 0)
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{
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ind = board_index(row,column);
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indtile = temp_board[ind];
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if (indtile)
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{
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preind = board_index(row,column - 1);
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pretile = temp_board[preind];
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if (!pretile)
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{
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moved = true;
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tempboard_move_tile(temp_board,ind,preind);
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column = 0;
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}
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else if (tile_mergeable(indtile,pretile))
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{
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moved = true;
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board.score += indtile->value * 2;
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if (board.score > board.highscore)
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board.highscore = board.score;
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tempboard_merge_tile(temp_board,ind,preind);
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column = 0;
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}
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}
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}
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}
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}
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board_from_tempboard(temp_board,true);
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return moved;
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}
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__u8 board_right()
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{
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__u8 moved = false;
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__u16 row = 0;
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__u16 column = 0;
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__u16 ind = 0;
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__u16 preind = 0;
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tile* indtile = 0;
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tile* pretile = 0;
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tile* temp_board[BOARD_MAP_SIZE] = {0};
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board_to_tempboard(temp_board);
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for (row = 0; row < BOARD_COUNT; row++)
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{
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column = BOARD_COUNT;
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while (column--)
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{
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if ((BOARD_COUNT - column) > 1)
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{
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ind = board_index(row,column);
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indtile = temp_board[ind];
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if (indtile)
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{
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preind = board_index(row,column + 1);
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pretile = temp_board[preind];
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if (!pretile)
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{
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moved = true;
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tempboard_move_tile(temp_board,ind,preind);
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column = BOARD_COUNT;
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}
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else if (tile_mergeable(indtile,pretile))
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{
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moved = true;
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board.score += indtile->value * 2;
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if (board.score > board.highscore)
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board.highscore = board.score;
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tempboard_merge_tile(temp_board,ind,preind);
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column = BOARD_COUNT;
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}
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}
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}
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}
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}
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board_from_tempboard(temp_board,false);
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return moved;
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}
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__u8 board_add_random_tile()
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{
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board_update_empty_info();
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if (board.empty_count)
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{
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__u16 rnd_av = random_u32(board.empty_count);
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rnd_av = board.empty_index[rnd_av];
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__u32 rnd_value = (random_u32(10) < 9) ? 2 : 4;
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board_add_tile(rnd_value,rnd_av);
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}
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return board.empty_count;
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}
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void board_add_tile(__u32 value, __u16 index)
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{
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tile* av_tile = &board.tile_map[index];
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av_tile->value = value;
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av_tile->animate = true;
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av_tile->ani_step = ANI_APPEAR_STEP;
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av_tile->transition = position2cell(board_position(index));
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av_tile->cell.x = av_tile->transition.x + base_cell.width / 2;
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av_tile->cell.y = av_tile->transition.y + base_cell.height / 2;
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av_tile->cell.width = 0;
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av_tile->cell.height = 0;
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}
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__u8 board_has_moves()
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{
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__u16 ind = 0;
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__u16 next = 0;
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__u16 step = 0;
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__u16 pos = 0;
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for (step = 0; step < BOARD_COUNT; step++)
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{
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for (pos = 0; pos < BOARD_COUNT; pos++)
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{
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// check horizontal
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ind = board_index(step,pos);
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next = board_index(step,pos + 1);
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if (!board.tile_map[ind].value ||
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(((pos + 1) < BOARD_COUNT) &&
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(!board.tile_map[next].value ||
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(board.tile_map[ind].value == board.tile_map[next].value)
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)
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)
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)
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return true;
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// check vertical
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ind = board_index(pos,step);
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next = board_index(pos + 1,step);
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if (!board.tile_map[ind].value ||
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(((pos + 1) < BOARD_COUNT) &&
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(!board.tile_map[next].value ||
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(board.tile_map[ind].value == board.tile_map[next].value)
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)
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)
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)
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return true;
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}
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}
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return false;
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}
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__u32 board_score()
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{
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return board.score;
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}
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__u32 board_highscore()
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{
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return board.highscore;
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}
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void board_update_empty_info()
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{
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board.empty_count = 0;
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__u16 i = 0;
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for (i = 0; i < BOARD_MAP_SIZE; i++)
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{
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if (!board.tile_map[i].value)
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{
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board.empty_index[board.empty_count] = i;
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board.empty_count++;
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}
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}
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}
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void board_to_tempboard(tile* temp[])
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{
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__u16 ind = 0;
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for (ind = 0; ind < BOARD_MAP_SIZE; ind++)
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{
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tile* bt = &board.tile_map[ind];
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if (bt->value)
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{
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temp[ind] = bt;
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}
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}
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}
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void board_from_tempboard(tile *temp[], __u8 forward)
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{
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__u16 ind = 0;
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if (forward)
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{
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for (ind = 0; ind < BOARD_MAP_SIZE; ind++)
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{
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tile* bt = &board.tile_map[ind];
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tile* tt = temp[ind];
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if (tt)
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{
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*bt = *tt;
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bt->transition = position2cell(board_position(ind));
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}
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else
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{
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*bt = null_tile;
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}
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}
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}
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else
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{
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ind = BOARD_MAP_SIZE;
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while (ind--)
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{
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tile* bt = &board.tile_map[ind];
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tile* tt = temp[ind];
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if (tt)
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{
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*bt = *tt;
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bt->transition = position2cell(board_position(ind));
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}
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else
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{
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*bt = null_tile;
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}
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}
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}
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}
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void tempboard_move_tile(tile* temp[], __u16 from, __u16 to)
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{
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temp[to] = temp[from];
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temp[to]->animate = true;
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temp[to]->ani_step = ANI_MOVE_STEP;
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temp[from] = 0;
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}
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void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to)
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{
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temp[from]->merged = true;
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temp[from]->merged_rect = temp[to]->cell;
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tempboard_move_tile(temp,from,to);
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}
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__u32 random_u32(__u32 max)
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{
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return ((rand() * 1.0) / RAND_MAX) * max;
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}
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