mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-12 18:07:06 +03:00
754f9336f0
git-svn-id: svn://kolibrios.org@4349 a494cfbc-eb01-0410-851d-a64ba20cac60
799 lines
30 KiB
C
799 lines
30 KiB
C
#ifndef __glutint_h__
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#define __glutint_h__
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/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
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/* This program is freely distributable without licensing fees
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and is provided without guarantee or warrantee expressed or
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implied. This program is -not- in the public domain. */
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#ifdef __VMS
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#include <GL/vms_x_fix.h>
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#endif
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#if defined(__CYGWIN32__)
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#include <sys/time.h>
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#endif
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#define SUPPORT_FORTRAN /* With GLUT 3.7, everyone supports Fortran. */
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#if defined(_WIN32)
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#include "glutwin32.h"
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#endif
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#ifndef GLUT_BUILDING_LIB
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#define GLUT_BUILDING_LIB /* Building the GLUT library itself. */
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#endif
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#include <GL/glut.h>
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#ifndef _WIN32
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/* added by BrianP: */
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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#define __cdecl GLAPIENTRY
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#define CDECL GLAPIENTRY
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#endif
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/* GLUT_BUILDING_LIB is used by <GL/glut.h> to 1) not #pragma link
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with the GLUT library, and 2) avoid the Win32 atexit hack. */
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#ifdef SUPPORT_FORTRAN
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#include <GL/glutf90.h>
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#endif
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#ifdef __vms
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#if ( __VMS_VER < 70000000 )
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#define OLD_VMS
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struct timeval6 {
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__int64 val;
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};
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extern int sys$gettim(struct timeval6 *);
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#else
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#include <time.h>
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#endif
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#else
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#include <sys/types.h>
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#if !defined(_WIN32) || defined(__CYGWIN32__)
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#include <sys/time.h>
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#else
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#include <winsock.h>
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#endif
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#endif
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#if defined(__vms) && ( __VMS_VER < 70000000 )
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/* For VMS6.2 or lower :
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One TICK on VMS is 100 nanoseconds; 0.1 microseconds or
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0.0001 milliseconds. This means that there are 0.01
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ticks/ns, 10 ticks/us, 10,000 ticks/ms and 10,000,000
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ticks/second. */
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#define TICKS_PER_MILLISECOND 10000
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#define TICKS_PER_SECOND 10000000
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#define GETTIMEOFDAY(_x) (void) sys$gettim (_x);
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#define ADD_TIME(dest, src1, src2) { \
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(dest).val = (src1).val + (src2).val; \
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}
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#define TIMEDELTA(dest, src1, src2) { \
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(dest).val = (src1).val - (src2).val; \
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}
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#define IS_AFTER(t1, t2) ((t2).val > (t1).val)
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#define IS_AT_OR_AFTER(t1, t2) ((t2).val >= (t1).val)
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#else
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#if defined(SVR4) && !defined(sun) /* Sun claims SVR4, but
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wants 2 args. */
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#define GETTIMEOFDAY(_x) gettimeofday(_x)
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#else
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#define GETTIMEOFDAY(_x) gettimeofday(_x, NULL)
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#endif
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#define ADD_TIME(dest, src1, src2) { \
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if(((dest).tv_usec = \
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(src1).tv_usec + (src2).tv_usec) >= 1000000) { \
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(dest).tv_usec -= 1000000; \
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(dest).tv_sec = (src1).tv_sec + (src2).tv_sec + 1; \
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} else { \
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(dest).tv_sec = (src1).tv_sec + (src2).tv_sec; \
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if(((dest).tv_sec >= 1) && (((dest).tv_usec <0))) { \
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(dest).tv_sec --;(dest).tv_usec += 1000000; \
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} \
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} \
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}
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#define TIMEDELTA(dest, src1, src2) { \
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if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \
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(dest).tv_usec += 1000000; \
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(dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \
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} else { \
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(dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \
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} \
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}
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#define IS_AFTER(t1, t2) \
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(((t2).tv_sec > (t1).tv_sec) || \
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(((t2).tv_sec == (t1).tv_sec) && \
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((t2).tv_usec > (t1).tv_usec)))
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#define IS_AT_OR_AFTER(t1, t2) \
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(((t2).tv_sec > (t1).tv_sec) || \
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(((t2).tv_sec == (t1).tv_sec) && \
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((t2).tv_usec >= (t1).tv_usec)))
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#endif
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#define IGNORE_IN_GAME_MODE() \
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{ if (__glutGameModeWindow) return; }
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#define GLUT_WIND_IS_RGB(x) (((x) & GLUT_INDEX) == 0)
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#define GLUT_WIND_IS_INDEX(x) (((x) & GLUT_INDEX) != 0)
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#define GLUT_WIND_IS_SINGLE(x) (((x) & GLUT_DOUBLE) == 0)
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#define GLUT_WIND_IS_DOUBLE(x) (((x) & GLUT_DOUBLE) != 0)
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#define GLUT_WIND_HAS_ACCUM(x) (((x) & GLUT_ACCUM) != 0)
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#define GLUT_WIND_HAS_ALPHA(x) (((x) & GLUT_ALPHA) != 0)
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#define GLUT_WIND_HAS_DEPTH(x) (((x) & GLUT_DEPTH) != 0)
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#define GLUT_WIND_HAS_STENCIL(x) (((x) & GLUT_STENCIL) != 0)
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#define GLUT_WIND_IS_MULTISAMPLE(x) (((x) & GLUT_MULTISAMPLE) != 0)
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#define GLUT_WIND_IS_STEREO(x) (((x) & GLUT_STEREO) != 0)
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#define GLUT_WIND_IS_LUMINANCE(x) (((x) & GLUT_LUMINANCE) != 0)
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#define GLUT_MAP_WORK (1 << 0)
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#define GLUT_EVENT_MASK_WORK (1 << 1)
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#define GLUT_REDISPLAY_WORK (1 << 2)
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#define GLUT_CONFIGURE_WORK (1 << 3)
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#define GLUT_COLORMAP_WORK (1 << 4)
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#define GLUT_DEVICE_MASK_WORK (1 << 5)
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#define GLUT_FINISH_WORK (1 << 6)
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#define GLUT_DEBUG_WORK (1 << 7)
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#define GLUT_DUMMY_WORK (1 << 8)
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#define GLUT_FULL_SCREEN_WORK (1 << 9)
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#define GLUT_OVERLAY_REDISPLAY_WORK (1 << 10)
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#define GLUT_REPAIR_WORK (1 << 11)
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#define GLUT_OVERLAY_REPAIR_WORK (1 << 12)
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/* Frame buffer capability macros and types. */
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#define RGBA 0
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#define BUFFER_SIZE 1
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#define DOUBLEBUFFER 2
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#define STEREO 3
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#define AUX_BUFFERS 4
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#define RED_SIZE 5 /* Used as mask bit for
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"color selected". */
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#define GREEN_SIZE 6
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#define BLUE_SIZE 7
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#define ALPHA_SIZE 8
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#define DEPTH_SIZE 9
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#define STENCIL_SIZE 10
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#define ACCUM_RED_SIZE 11 /* Used as mask bit for
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"acc selected". */
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#define ACCUM_GREEN_SIZE 12
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#define ACCUM_BLUE_SIZE 13
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#define ACCUM_ALPHA_SIZE 14
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#define LEVEL 15
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#define NUM_GLXCAPS (LEVEL + 1)
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#define XVISUAL (NUM_GLXCAPS + 0)
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#define TRANSPARENT (NUM_GLXCAPS + 1)
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#define SAMPLES (NUM_GLXCAPS + 2)
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#define XSTATICGRAY (NUM_GLXCAPS + 3) /* Used as
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mask bit
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for "any
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visual type
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selected". */
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#define XGRAYSCALE (NUM_GLXCAPS + 4)
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#define XSTATICCOLOR (NUM_GLXCAPS + 5)
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#define XPSEUDOCOLOR (NUM_GLXCAPS + 6)
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#define XTRUECOLOR (NUM_GLXCAPS + 7)
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#define XDIRECTCOLOR (NUM_GLXCAPS + 8)
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#define SLOW (NUM_GLXCAPS + 9)
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#define CONFORMANT (NUM_GLXCAPS + 10)
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#define NUM_CAPS (NUM_GLXCAPS + 11)
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/* Frame buffer capablities that don't have a corresponding
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FrameBufferMode entry. These get used as mask bits. */
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#define NUM (NUM_CAPS + 0)
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#define RGBA_MODE (NUM_CAPS + 1)
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#define CI_MODE (NUM_CAPS + 2)
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#define LUMINANCE_MODE (NUM_CAPS + 3)
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#define NONE 0
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#define EQ 1
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#define NEQ 2
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#define LTE 3
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#define GTE 4
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#define GT 5
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#define LT 6
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#define MIN 7
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typedef struct _Criterion {
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int capability;
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int comparison;
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int value;
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} Criterion;
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typedef struct _FrameBufferMode {
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XVisualInfo *vi;
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#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
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/* fbc is non-NULL when the XVisualInfo* is not OpenGL-capable
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(ie, GLX_USE_GL is false), but the SGIX_fbconfig extension shows
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the visual's fbconfig is OpenGL-capable. The reason for this is typically
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an RGBA luminance fbconfig such as 16-bit StaticGray that could
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not be advertised as a GLX visual since StaticGray visuals are
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required (by the GLX specification) to be color index. The
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SGIX_fbconfig allows StaticGray visuals to instead advertised as
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fbconfigs that can provide RGBA luminance support. */
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GLXFBConfigSGIX fbc;
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#endif
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int valid;
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int cap[NUM_CAPS];
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} FrameBufferMode;
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/* DisplayMode capability macros for game mode. */
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#define DM_WIDTH 0 /* "width" */
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#define DM_HEIGHT 1 /* "height" */
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#define DM_PIXEL_DEPTH 2 /* "bpp" (bits per pixel) */
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#define DM_HERTZ 3 /* "hertz" */
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#define DM_NUM 4 /* "num" */
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#define NUM_DM_CAPS (DM_NUM+1)
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typedef struct _DisplayMode {
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#ifdef _WIN32
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DEVMODE devmode;
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#else
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/* XXX The X Window System does not have a standard
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mechanism for display setting changes. On SGI
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systems, GLUT could use the XSGIvc (SGI X video
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control extension). Perhaps this can be done in
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a future release of GLUT. */
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#endif
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int valid;
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int cap[NUM_DM_CAPS];
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} DisplayMode;
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/* GLUT function types */
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typedef void (GLUTCALLBACK *GLUTdisplayCB) (void);
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typedef void (GLUTCALLBACK *GLUTreshapeCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTkeyboardCB) (unsigned char, int, int);
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typedef void (GLUTCALLBACK *GLUTmouseCB) (int, int, int, int);
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typedef void (GLUTCALLBACK *GLUTmotionCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTpassiveCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTentryCB) (int);
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typedef void (GLUTCALLBACK *GLUTvisibilityCB) (int);
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typedef void (GLUTCALLBACK *GLUTwindowStatusCB) (int);
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typedef void (GLUTCALLBACK *GLUTidleCB) (void);
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typedef void (GLUTCALLBACK *GLUTtimerCB) (int);
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typedef void (GLUTCALLBACK *GLUTmenuStateCB) (int); /* DEPRICATED. */
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typedef void (GLUTCALLBACK *GLUTmenuStatusCB) (int, int, int);
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typedef void (GLUTCALLBACK *GLUTselectCB) (int);
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typedef void (GLUTCALLBACK *GLUTspecialCB) (int, int, int);
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typedef void (GLUTCALLBACK *GLUTspaceMotionCB) (int, int, int);
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typedef void (GLUTCALLBACK *GLUTspaceRotateCB) (int, int, int);
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typedef void (GLUTCALLBACK *GLUTspaceButtonCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTdialsCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTbuttonBoxCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTtabletMotionCB) (int, int);
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typedef void (GLUTCALLBACK *GLUTtabletButtonCB) (int, int, int, int);
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typedef void (GLUTCALLBACK *GLUTjoystickCB) (unsigned int buttonMask, int x, int y, int z);
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typedef struct _GLUTcolorcell GLUTcolorcell;
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struct _GLUTcolorcell {
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/* GLUT_RED, GLUT_GREEN, GLUT_BLUE */
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GLfloat component[3];
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};
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typedef struct _GLUTcolormap GLUTcolormap;
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struct _GLUTcolormap {
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Visual *visual; /* visual of the colormap */
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Colormap cmap; /* X colormap ID */
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int refcnt; /* number of windows using colormap */
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int size; /* number of cells in colormap */
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int transparent; /* transparent pixel, or -1 if opaque */
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GLUTcolorcell *cells; /* array of cells */
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GLUTcolormap *next; /* next colormap in list */
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};
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typedef struct _GLUTwindow GLUTwindow;
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typedef struct _GLUToverlay GLUToverlay;
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struct _GLUTwindow {
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int num; /* Small integer window id (0-based). */
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/* Window system related state. */
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#if defined(_WIN32)
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int pf; /* Pixel format. */
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HDC hdc; /* Window's Win32 device context. */
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#endif
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Window win; /* X window for GLUT window */
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GLXContext ctx; /* OpenGL context GLUT glut window */
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XVisualInfo *vis; /* visual for window */
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Bool visAlloced; /* if vis needs deallocate on destroy */
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Colormap cmap; /* RGB colormap for window; None if CI */
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GLUTcolormap *colormap; /* colormap; NULL if RGBA */
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GLUToverlay *overlay; /* overlay; NULL if no overlay */
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#if defined(_WIN32)
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HDC renderDc; /* Win32's device context for rendering. */
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#endif
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Window renderWin; /* X window for rendering (might be
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overlay) */
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GLXContext renderCtx; /* OpenGL context for rendering (might
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be overlay) */
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/* GLUT settable or visible window state. */
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int width; /* window width in pixels */
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int height; /* window height in pixels */
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int cursor; /* cursor name */
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int visState; /* visibility state (-1 is unknown) */
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int shownState; /* if window mapped */
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int entryState; /* entry state (-1 is unknown) */
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#define GLUT_MAX_MENUS 3
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int menu[GLUT_MAX_MENUS]; /* attatched menu nums */
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/* Window relationship state. */
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GLUTwindow *parent; /* parent window */
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GLUTwindow *children; /* list of children */
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GLUTwindow *siblings; /* list of siblings */
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/* Misc. non-API visible (hidden) state. */
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Bool treatAsSingle; /* treat this window as single-buffered
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(it might be "fake" though) */
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Bool forceReshape; /* force reshape before display */
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#if !defined(_WIN32)
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Bool isDirect; /* if direct context (X11 only) */
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#endif
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Bool usedSwapBuffers; /* if swap buffers used last display */
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long eventMask; /* mask of X events selected for */
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int buttonUses; /* number of button uses, ref cnt */
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int tabletPos[2]; /* tablet position (-1 is invalid) */
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/* Work list related state. */
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unsigned int workMask; /* mask of window work to be done */
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GLUTwindow *prevWorkWin; /* link list of windows to work on */
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Bool desiredMapState; /* how to mapped window if on map work
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list */
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Bool ignoreKeyRepeat; /* if window ignores autorepeat */
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int desiredConfMask; /* mask of desired window configuration
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*/
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int desiredX; /* desired X location */
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int desiredY; /* desired Y location */
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int desiredWidth; /* desired window width */
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int desiredHeight; /* desired window height */
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int desiredStack; /* desired window stack */
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/* Per-window callbacks. */
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GLUTdisplayCB display; /* redraw */
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GLUTreshapeCB reshape; /* resize (width,height) */
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GLUTmouseCB mouse; /* mouse (button,state,x,y) */
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GLUTmotionCB motion; /* motion (x,y) */
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GLUTpassiveCB passive; /* passive motion (x,y) */
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GLUTentryCB entry; /* window entry/exit (state) */
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GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
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GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */
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GLUTwindowStatusCB windowStatus; /* window status */
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GLUTvisibilityCB visibility; /* visibility */
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GLUTspecialCB special; /* special key */
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GLUTspecialCB specialUp; /* special up key */
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GLUTbuttonBoxCB buttonBox; /* button box */
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GLUTdialsCB dials; /* dials */
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GLUTspaceMotionCB spaceMotion; /* Spaceball motion */
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GLUTspaceRotateCB spaceRotate; /* Spaceball rotate */
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GLUTspaceButtonCB spaceButton; /* Spaceball button */
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GLUTtabletMotionCB tabletMotion; /* tablet motion */
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GLUTtabletButtonCB tabletButton; /* tablet button */
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#ifdef _WIN32
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GLUTjoystickCB joystick; /* joystick */
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int joyPollInterval; /* joystick polling interval */
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#endif
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#ifdef SUPPORT_FORTRAN
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GLUTdisplayFCB fdisplay; /* Fortran display */
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GLUTreshapeFCB freshape; /* Fortran reshape */
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GLUTmouseFCB fmouse; /* Fortran mouse */
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GLUTmotionFCB fmotion; /* Fortran motion */
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GLUTpassiveFCB fpassive; /* Fortran passive */
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GLUTentryFCB fentry; /* Fortran entry */
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GLUTkeyboardFCB fkeyboard; /* Fortran keyboard */
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GLUTkeyboardFCB fkeyboardUp; /* Fortran keyboard up */
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GLUTwindowStatusFCB fwindowStatus; /* Fortran window status */
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GLUTvisibilityFCB fvisibility; /* Fortran visibility */
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GLUTspecialFCB fspecial; /* special key */
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GLUTspecialFCB fspecialUp; /* special key up */
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GLUTbuttonBoxFCB fbuttonBox; /* button box */
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GLUTdialsFCB fdials; /* dials */
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GLUTspaceMotionFCB fspaceMotion; /* Spaceball motion */
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GLUTspaceRotateFCB fspaceRotate; /* Spaceball rotate */
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GLUTspaceButtonFCB fspaceButton; /* Spaceball button */
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GLUTtabletMotionFCB ftabletMotion; /* tablet motion */
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GLUTtabletButtonFCB ftabletButton; /* tablet button */
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#ifdef _WIN32
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GLUTjoystickFCB fjoystick; /* joystick */
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#endif
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#endif
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};
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struct _GLUToverlay {
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#if defined(_WIN32)
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int pf;
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HDC hdc;
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#endif
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Window win;
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GLXContext ctx;
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XVisualInfo *vis; /* visual for window */
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Bool visAlloced; /* if vis needs deallocate on destroy */
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Colormap cmap; /* RGB colormap for window; None if CI */
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GLUTcolormap *colormap; /* colormap; NULL if RGBA */
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int shownState; /* if overlay window mapped */
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Bool treatAsSingle; /* treat as single-buffered */
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#if !defined(_WIN32)
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Bool isDirect; /* if direct context */
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#endif
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int transparentPixel; /* transparent pixel value */
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GLUTdisplayCB display; /* redraw */
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#ifdef SUPPORT_FORTRAN
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GLUTdisplayFCB fdisplay; /* redraw */
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#endif
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};
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typedef struct _GLUTstale GLUTstale;
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struct _GLUTstale {
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GLUTwindow *window;
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Window win;
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GLUTstale *next;
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};
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extern GLUTstale *__glutStaleWindowList;
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#define GLUT_OVERLAY_EVENT_FILTER_MASK \
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(ExposureMask | \
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StructureNotifyMask | \
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EnterWindowMask | \
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LeaveWindowMask)
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#define GLUT_DONT_PROPAGATE_FILTER_MASK \
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(ButtonReleaseMask | \
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ButtonPressMask | \
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KeyPressMask | \
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KeyReleaseMask | \
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PointerMotionMask | \
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Button1MotionMask | \
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Button2MotionMask | \
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Button3MotionMask)
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#define GLUT_HACK_STOP_PROPAGATE_MASK \
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(KeyPressMask | \
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KeyReleaseMask)
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typedef struct _GLUTmenu GLUTmenu;
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typedef struct _GLUTmenuItem GLUTmenuItem;
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struct _GLUTmenu {
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int id; /* small integer menu id (0-based) */
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Window win; /* X window for the menu */
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GLUTselectCB select; /* function of menu */
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GLUTmenuItem *list; /* list of menu entries */
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int num; /* number of entries */
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#if !defined(_WIN32)
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Bool managed; /* are the InputOnly windows size
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validated? */
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Bool searched; /* help detect menu loops */
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int pixheight; /* height of menu in pixels */
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int pixwidth; /* width of menu in pixels */
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#endif
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int submenus; /* number of submenu entries */
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GLUTmenuItem *highlighted; /* pointer to highlighted menu
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entry, NULL not highlighted */
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GLUTmenu *cascade; /* currently cascading this menu */
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GLUTmenuItem *anchor; /* currently anchored to this entry */
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int x; /* current x origin relative to the
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root window */
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int y; /* current y origin relative to the
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root window */
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#ifdef SUPPORT_FORTRAN
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GLUTselectFCB fselect; /* function of menu */
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#endif
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};
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struct _GLUTmenuItem {
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Window win; /* InputOnly X window for entry */
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GLUTmenu *menu; /* menu entry belongs to */
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Bool isTrigger; /* is a submenu trigger? */
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int value; /* value to return for selecting this
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entry; doubles as submenu id
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(0-base) if submenu trigger */
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#if defined(_WIN32)
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UINT unique; /* unique menu item id (Win32 only) */
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#endif
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char *label; /* __glutStrdup'ed label string */
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int len; /* length of label string */
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int pixwidth; /* width of X window in pixels */
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GLUTmenuItem *next; /* next menu entry on list for menu */
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};
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typedef struct _GLUTtimer GLUTtimer;
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struct _GLUTtimer {
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GLUTtimer *next; /* list of timers */
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#ifdef OLD_VMS
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struct timeval6 timeout; /* time to be called */
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#else
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struct timeval timeout; /* time to be called */
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#endif
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GLUTtimerCB func; /* timer (value) */
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int value; /* return value */
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#ifdef SUPPORT_FORTRAN
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GLUTtimerFCB ffunc; /* Fortran timer */
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#endif
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};
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typedef struct _GLUTeventParser GLUTeventParser;
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struct _GLUTeventParser {
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int (*func) (XEvent *);
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GLUTeventParser *next;
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};
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/* Declarations to implement glutFullScreen support with
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mwm/4Dwm. */
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/* The following X property format is defined in Motif 1.1's
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Xm/MwmUtils.h, but GLUT should not depend on that header
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file. Note: Motif 1.2 expanded this structure with
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uninteresting fields (to GLUT) so just stick with the
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smaller Motif 1.1 structure. */
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typedef struct {
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#define MWM_HINTS_DECORATIONS 2
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long flags;
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long functions;
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long decorations;
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long input_mode;
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} MotifWmHints;
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/* Make current and buffer swap macros. */
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#ifdef _WIN32
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#define MAKE_CURRENT_LAYER(window) \
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{ \
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HGLRC currentContext = wglGetCurrentContext(); \
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HDC currentDc = wglGetCurrentDC(); \
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\
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if (currentContext != window->renderCtx \
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|| currentDc != window->renderDc) { \
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wglMakeCurrent(window->renderDc, window->renderCtx); \
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} \
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}
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#define MAKE_CURRENT_WINDOW(window) \
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{ \
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HGLRC currentContext = wglGetCurrentContext(); \
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HDC currentDc = wglGetCurrentDC(); \
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\
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if (currentContext != window->ctx || currentDc != window->hdc) { \
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wglMakeCurrent(window->hdc, window->ctx); \
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} \
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}
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#define MAKE_CURRENT_OVERLAY(overlay) \
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wglMakeCurrent(overlay->hdc, overlay->ctx)
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#define UNMAKE_CURRENT() \
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wglMakeCurrent(NULL, NULL)
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#define SWAP_BUFFERS_WINDOW(window) \
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SwapBuffers(window->hdc)
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#define SWAP_BUFFERS_LAYER(window) \
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SwapBuffers(window->renderDc)
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#else
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#define MAKE_CURRENT_LAYER(window) \
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glXMakeCurrent(__glutDisplay, window->renderWin, window->renderCtx)
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#define MAKE_CURRENT_WINDOW(window) \
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glXMakeCurrent(__glutDisplay, window->win, window->ctx)
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#define MAKE_CURRENT_OVERLAY(overlay) \
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glXMakeCurrent(__glutDisplay, overlay->win, overlay->ctx)
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#define UNMAKE_CURRENT() \
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glXMakeCurrent(__glutDisplay, None, NULL)
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#define SWAP_BUFFERS_WINDOW(window) \
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glXSwapBuffers(__glutDisplay, window->win)
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#define SWAP_BUFFERS_LAYER(window) \
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glXSwapBuffers(__glutDisplay, window->renderWin)
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#endif
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/* private variables from glut_event.c */
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extern GLUTwindow *__glutWindowWorkList;
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extern int __glutWindowDamaged;
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#ifdef SUPPORT_FORTRAN
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extern GLUTtimer *__glutTimerList;
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extern GLUTtimer *__glutNewTimer;
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#endif
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extern GLUTmenu *__glutMappedMenu;
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extern void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
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#if !defined(_WIN32)
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extern void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item,
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int num, int type);
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extern void (*__glutFinishMenu)(Window win, int x, int y);
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extern void (*__glutPaintMenu)(GLUTmenu * menu);
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extern void (*__glutStartMenu)(GLUTmenu * menu,
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GLUTwindow * window, int x, int y, int x_win, int y_win);
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extern GLUTmenu * (*__glutGetMenuByNum)(int menunum);
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extern GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu,
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Window win, int *which);
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extern GLUTmenu * (*__glutGetMenu)(Window win);
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#endif
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/* private variables from glut_init.c */
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extern Atom __glutWMDeleteWindow;
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extern Display *__glutDisplay;
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extern unsigned int __glutDisplayMode;
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extern char *__glutDisplayString;
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extern XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
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Criterion * requiredCriteria, int nRequired, int requiredMask, void **fbc);
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extern GLboolean __glutDebug;
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extern GLboolean __glutForceDirect;
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extern GLboolean __glutIconic;
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extern GLboolean __glutTryDirect;
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extern Window __glutRoot;
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extern XSizeHints __glutSizeHints;
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extern char **__glutArgv;
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extern char *__glutProgramName;
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extern int __glutArgc;
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extern int __glutConnectionFD;
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extern int __glutInitHeight;
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extern int __glutInitWidth;
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extern int __glutInitX;
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extern int __glutInitY;
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extern int __glutScreen;
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extern int __glutScreenHeight;
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extern int __glutScreenWidth;
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extern Atom __glutMotifHints;
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extern unsigned int __glutModifierMask;
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#ifdef _WIN32
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extern void (__cdecl *__glutExitFunc)(int retval);
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#endif
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extern char *__glutPPMFile;
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/* private variables from glut_menu.c */
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extern GLUTmenuItem *__glutItemSelected;
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extern GLUTmenu **__glutMenuList;
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extern void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int);
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extern void __glutMenuModificationError(void);
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extern void __glutSetMenuItem(GLUTmenuItem * item,
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const char *label, int value, Bool isTrigger);
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/* private variables from glut_win.c */
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extern GLUTwindow **__glutWindowList;
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extern GLUTwindow *__glutCurrentWindow;
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extern GLUTwindow *__glutMenuWindow;
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extern GLUTmenu *__glutCurrentMenu;
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extern int __glutWindowListSize;
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extern void (*__glutFreeOverlayFunc) (GLUToverlay *);
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extern void __glutFreeOverlay(GLUToverlay * overlay);
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extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle,
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Bool * visAlloced, void **fbc);
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/* private variables from glut_ppm.c */
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extern void __glutWritePPMFile(void);
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/* private variables from glut_mesa.c */
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extern int __glutMesaSwapHackSupport;
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/* private variables from glut_gamemode.c */
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extern GLUTwindow *__glutGameModeWindow;
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/* private routines from glut_cindex.c */
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extern GLUTcolormap * __glutAssociateNewColormap(XVisualInfo * vis);
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extern void __glutFreeColormap(GLUTcolormap *);
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/* private routines from glut_cmap.c */
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extern void __glutSetupColormap(
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XVisualInfo * vi,
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GLUTcolormap ** colormap,
|
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Colormap * cmap);
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#if !defined(_WIN32)
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extern void __glutEstablishColormapsProperty(
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GLUTwindow * window);
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extern GLUTwindow *__glutToplevelOf(GLUTwindow * window);
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#endif
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/* private routines from glut_cursor.c */
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extern void __glutSetCursor(GLUTwindow *window);
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/* private routines from glut_event.c */
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extern void __glutPutOnWorkList(GLUTwindow * window,
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int work_mask);
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extern void __glutRegisterEventParser(GLUTeventParser * parser);
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extern void __glutPostRedisplay(GLUTwindow * window, int layerMask);
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extern void handleTimeouts(void);
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/* private routines from glut_init.c */
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#if !defined(_WIN32)
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extern void __glutOpenXConnection(char *display);
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#else
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extern void __glutOpenWin32Connection(char *display);
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#endif
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#ifdef OLD_VMS
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extern void __glutInitTime(struct timeval6 *beginning);
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#else
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extern void __glutInitTime(struct timeval *beginning);
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#endif
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/* private routines for glut_menu.c (or win32_menu.c) */
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#if defined(_WIN32)
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extern GLUTmenu *__glutGetMenu(Window win);
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extern GLUTmenu *__glutGetMenuByNum(int menunum);
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extern GLUTmenuItem *__glutGetMenuItem(GLUTmenu * menu,
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Window win, int *which);
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extern void __glutStartMenu(GLUTmenu * menu,
|
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GLUTwindow * window, int x, int y, int x_win, int y_win);
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extern void __glutFinishMenu(Window win, int x, int y);
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#endif
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extern void __glutSetMenu(GLUTmenu * menu);
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/* private routines from glut_util.c */
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extern char * __glutStrdup(const char *string);
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extern void __glutWarning(char *format,...);
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extern void __glutFatalError(char *format,...);
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extern void __glutFatalUsage(char *format,...);
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/* private routines from glut_win.c */
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extern GLUTwindow *__glutGetWindow(Window win);
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extern void __glutChangeWindowEventMask(long mask, Bool add);
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extern XVisualInfo *__glutDetermineVisual(
|
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unsigned int mode,
|
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Bool * fakeSingle,
|
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XVisualInfo * (getVisualInfo) (unsigned int));
|
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extern XVisualInfo *__glutGetVisualInfo(unsigned int mode);
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extern void __glutSetWindow(GLUTwindow * window);
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extern void __glutReshapeFunc(GLUTreshapeCB reshapeFunc,
|
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int callingConvention);
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extern void GLUTCALLBACK __glutDefaultReshape(int, int);
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extern GLUTwindow *__glutCreateWindow(
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GLUTwindow * parent,
|
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int x, int y, int width, int height, int gamemode);
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extern void __glutDestroyWindow(
|
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GLUTwindow * window,
|
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GLUTwindow * initialWindow);
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#if !defined(_WIN32)
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/* private routines from glut_glxext.c */
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extern int __glutIsSupportedByGLX(char *);
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extern int __glut_glXBindChannelToWindowSGIX(Display *dpy, int screen,
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int channel, Window window);
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extern int __glut_glXChannelRectSGIX(Display *dpy, int screen, int channel,
|
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int x, int y, int w, int h);
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extern int __glut_glXQueryChannelRectSGIX(Display *dpy, int screen,
|
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int channel, int *x, int *y,
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int *w, int *h);
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extern int __glut_glXQueryChannelDeltasSGIX(Display *dpy, int screen,
|
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int channel, int *dx, int *dy,
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int *dw, int *dh);
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extern int __glut_glXChannelRectSyncSGIX(Display *dpy, int screen, int channel,
|
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GLenum synctype);
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extern GLXContext __glut_glXCreateContextWithConfigSGIX(Display *dpy,
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GLXFBConfigSGIX config,
|
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int render_type,
|
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GLXContext share_list,
|
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Bool direct);
|
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extern int __glut_glXGetFBConfigAttribSGIX(Display *dpy,
|
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GLXFBConfigSGIX config,
|
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int attribute,
|
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int *value);
|
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extern GLXFBConfigSGIX __glut_glXGetFBConfigFromVisualSGIX(Display *dpy,
|
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XVisualInfo *vis);
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#endif
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/* private routines from glut_input.c */
|
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extern void __glutUpdateInputDeviceMask(GLUTwindow * window);
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|
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/* private routines from glut_mesa.c */
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extern void __glutDetermineMesaSwapHackSupport(void);
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|
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/* private routines from glut_gameglut.c */
|
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extern void __glutCloseDownGameMode(void);
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/* private variables from glut_swap.c (BrianP) */
|
|
extern GLint __glutFPS;
|
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extern GLint __glutSwapCount;
|
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extern GLint __glutSwapTime;
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|
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#if defined(_WIN32)
|
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/* private routines from win32_*.c */
|
|
extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l);
|
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extern HDC XHDC;
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#endif
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#endif /* __glutint_h__ */
|