mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-17 04:12:34 +03:00
7a91a704c5
git-svn-id: svn://kolibrios.org@1806 a494cfbc-eb01-0410-851d-a64ba20cac60
55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
|
|
Fixed Rate Pig
|
|
--------------
|
|
Instructions
|
|
|
|
The Story
|
|
---------
|
|
Aw, come on! Like anyone actually cares... :-) Oh
|
|
well, here it is, anyway:
|
|
You're a cute, bouncy rubber pig, caught in some
|
|
weird toy world in a parallel universe. As always,
|
|
the only way out is through. Or at least, that's
|
|
your best bet, as you can't seem to figure out any
|
|
other way - and you probably don't want to be a toy
|
|
rubber pig for the rest of your life. (How long do
|
|
toy rubber pigs live, anyway?)
|
|
So, off you go, to run, jump and stomp your way
|
|
through this strange looking toy world. Hopefully,
|
|
you will find a portal back to your universe or
|
|
something eventually.
|
|
Or maybe you'll just wake up, have a big cup of
|
|
black coffee, and realize that the layer of toys
|
|
covering the floor reminds a great deal of
|
|
something you dreamt.
|
|
Better not waste your limited supply of lives
|
|
until you know for sure, tough. What if it *isn't*
|
|
a dream...?
|
|
|
|
|
|
The Game
|
|
--------
|
|
Well, Fixed Rate Pig is just another retro style
|
|
platform game, inspired by the 8 bit generation.
|
|
Controls are very simple: Left and right arrows to
|
|
move left/right, and the up arrow to jump.
|
|
The enemies are the evil looking spinning heads.
|
|
Some bounce around, just to be a bit more annoying.
|
|
Jump and stomp'em all in the head! When all enemies
|
|
are gone, the level is clear.
|
|
Jumping when stomping an enemy gives you an
|
|
extra high jump from the point of impact. Note that
|
|
you get knocked if you're hit by an enemy while
|
|
standing or walking on a platform - even if the
|
|
enemy hits you from below. You need to be falling
|
|
downwards with some speed to stomp someone.
|
|
Watch out for the holes in the floor! Falling
|
|
off the map means you lose one life. Avoid running
|
|
into enemies or getting stomped, as that knocks you
|
|
out and has you falling past platforms for a brief
|
|
moment. That's actually no big deal - provided you
|
|
wake up before you fall off the screen...
|
|
At certain score intervals, powerups icons are
|
|
dropped into the level. Pick these up before they
|
|
fall off the screen! (No need to stomp them.)
|