mirror of
https://github.com/KolibriOS/kolibrios.git
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eb6cb66362
git-svn-id: svn://kolibrios.org@1979 a494cfbc-eb01-0410-851d-a64ba20cac60
37 lines
1.8 KiB
Plaintext
37 lines
1.8 KiB
Plaintext
View3ds 0.059 - tiny viewer to .3ds files.
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What's new?
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1. Bump and pararell two texture mapping functions optimizations.
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(files bump_cat.inc & two_tex.inc)
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On my P4 changes are rather non visable, but on dual core in KlbrInWin
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optimizations runs preety nice.
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Buttons description:
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1. rotary: choosing rotary axle: x, y, x+y.
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2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
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environment mapping, bump (bump mapping), tex (texture mapping),
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pos (position shading depend), dots (app draws only points - nodes of object),
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txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
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environment mapping), bmap (bump + texture mapping), cenv (cubic environment
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mapping).
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3. speed: idle, full.
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4,5. zoom in, out: no comment.
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6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
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alghoritm).Txgrd, 2tex and bumptex models only with catmull = on.
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7. culling: backface culling on/ off.
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8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
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9. Blur: blur N times; N=0,1,2,3,4,5
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10.11,12,13. loseless operations (rotary 90, 180 degrees).
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12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
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carefull with emboss + fire - it looks annoying.
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13. fire: do motion blur ( looks like fire ).
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14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera.
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15. generate: Generates some objects: node, Thorn Crown, heart...
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16. bumps: random, according to texture.
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17. bumps deep -> create bumps deeper or lighter.
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18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
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around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
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Macgub Jun 2011
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