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https://github.com/KolibriOS/kolibrios.git
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2815962839
- added localization tool Updates for Marble Match-3 game: - added localization support - some cosmetic changes git-svn-id: svn://kolibrios.org@5243 a494cfbc-eb01-0410-851d-a64ba20cac60
44 lines
1.4 KiB
C
Executable File
44 lines
1.4 KiB
C
Executable File
#ifndef RS_SNDGEN_H
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#define RS_SNDGEN_H
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#include "rsgame.h"
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//#include "rs/rsaudio.h"
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typedef struct rs_sgen_reg_t {
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int wave_length;
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int waves_count;
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float *wave;
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signed short *wave_out;
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} rs_sgen_reg_t;
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extern rs_sgen_reg_t rs_sgen_reg;
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void rs_sgen_init(int waves_count, int wave_length);
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void rs_sgen_wave_out(int index);
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void rs_sgen_term();
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void rs_sgen_func_noise(int index, int seed);
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void rs_sgen_func_sin(int index, float freq, float p);
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void rs_sgen_func_pm(int index, float freq, float p, float k, float freq2, float p2);
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void rs_sgen_func_lowpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
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void rs_sgen_func_highpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
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//void rs_sgen_func_phaser(int dest, int src);
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void rs_sgen_func_phaser(int dest, int src, float fb, float lfoPhase, float depth, float range_start, float range_end, float rate);
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void rs_sgen_func_normalize(int dest, float amp);
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void rs_sgen_func_limiter(int dest, float val);
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void rs_sgen_func_reverb(int dest, int src, int echo_delay, float echo_decay_koef);
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#define rs_sgen_func_copy(dst,src) rs_sgen_func_add(dst,src,dst,1.0,0.0)
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void rs_sgen_func_add(int dest, int src1, int src2, float k1, float k2);
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void rs_sgen_func_mult(int dest, int src1, int src2);
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void rs_sgen_func_shift(int dest, int src);
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//void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
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#endif
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