mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-21 14:22:34 +03:00
51d197a035
git-svn-id: svn://kolibrios.org@6174 a494cfbc-eb01-0410-851d-a64ba20cac60
440 lines
12 KiB
C
440 lines
12 KiB
C
//Leency 06.10.2011, Flood-it! v2.41, GPL
|
||
|
||
#include "lib\kolibri.h"
|
||
#include "lib\random.h"
|
||
|
||
#ifndef AUTOBUILD
|
||
#include "lang.h--"
|
||
#endif
|
||
|
||
system_colors sc;
|
||
proc_info Form;
|
||
dword stak[100]; //îêíî ïîìîùè
|
||
|
||
//óðîâíè ñëîæíîñòè
|
||
int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //ëåãêî
|
||
17, 28, 50}; //òÿæåëî
|
||
|
||
//ïî-óìîë÷àíèþ "ëåãêî"
|
||
int BLOCK_SIZE = 28; //ðàçìåð êâàäðàòèêà
|
||
int BLOCKS_NUM = 14; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
|
||
int MAX_CLICKS = 25; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
|
||
|
||
int CLICKS = 0; //ñêîëüêî õîäîâ óæå ñäåëàë èãðîê
|
||
|
||
#define USER_PANEL_WIDTH 119
|
||
|
||
//øåñòü öâåòîâ èñïîëüçóåòñÿ â èãðå äëÿ êâàäðàòèêîâ, ñåäüìîé æå (ïîñëåäíèé) äëÿ òîãî,
|
||
//÷òîáû îòìåòèòü êâàäðàòèêè â ïðîöåññå çàëèâêè
|
||
dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
|
||
char *BOARD_SIZES[]={ "S", "L", 0 };
|
||
|
||
|
||
#ifdef LANG_RUS
|
||
char *BUTTON_CAPTIONS[]={ " ‡ ®¢® [F2]", " <20>®¬®éì [F1]", " ‚ë室 [Esc]", 0};
|
||
char CLICKS_TEXT[]=" Š«¨ª¨: /";
|
||
char LEVELS_TEXT[]="<EFBFBD>®«¥:";
|
||
|
||
char HELP_WINDOW_CAPTION[]="<EFBFBD>®¬®éì";
|
||
char *HELP_TEXT[]={ "Š ª ¨£à âì ¢® Flood-it?",
|
||
"",
|
||
"‡ ¯®«¨â¥ ¯®«¥ ®¤¨¬ 梥⮬ § ®£à ¨ç¥®¥ ç¨á«® 室®¢.",
|
||
"ˆ£à ç¨ ¥âáï á ¢¥à奩 «¥¢®© ª«¥âª¨. ‚ë¡¥à¨â¥ 梥â, ¦ ¢ ®¤¨ ¨§",
|
||
"ª¢ ¤à ⨪®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨¨â¥",
|
||
"á®á¥¤¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà ᪨. ‡ å¢ â¨âì ¯®«¥ 㦮 § ¬¨¨¬ «ì®¥",
|
||
"ç¨á«® 室®¢. <20>®è £®¢ ï áâà ⥣¨ï á ¨â¥à¥áë¬ ¯à¨æ¨¯®¬ - ¨§¬¥¨áì,",
|
||
"çâ®¡ë ¯®¡¥¤¨âì!",
|
||
"",
|
||
"ˆ£à âì â ª¦¥ ¬®¦® ª« ¢¨è ¬¨:",
|
||
"[Q] [W] [E]",
|
||
"[A] [S] [D]",
|
||
0};
|
||
#elif LANG_EST
|
||
char *BUTTON_CAPTIONS[]={ "Uus mäng [F2]", "Abi [F1]", "Välju [Esc]", 0};
|
||
char CLICKS_TEXT[]="Klikki: /";
|
||
char LEVELS_TEXT[]="Väli:";
|
||
|
||
char HELP_WINDOW_CAPTION[]="Help";
|
||
char *HELP_TEXT[]={ "Kuidas mängida mängu Flood-it?",
|
||
"",
|
||
"Ujuta kogu mänguväli üle ühe värviga lubatud käikude arvuga.",
|
||
"Mängu alustad ülemisest vasakust nurgast ja edened valides ühe värvi",
|
||
"vajutades nuppudele vasakul. Kui sa muudad värvi pragusel alal,",
|
||
"siis iga kokkupuutuv sama värv muutub samaks. Nii saad ujutada",
|
||
"teised alad mänguväljal üle. Valida saad 2 mänguvälja suuruse",
|
||
"vahel. Proovi väli üle ujutada etteandtud käikude arvuga!",
|
||
"Kaasahaarav ja lõbus!",
|
||
"",
|
||
"Mängida saab ka klaviatuuriga:",
|
||
"[Q] [W] [E]",
|
||
"[A] [S] [D]",
|
||
0};
|
||
#else
|
||
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
|
||
char CLICKS_TEXT[]="Clicks: /";
|
||
char LEVELS_TEXT[]="Board:";
|
||
|
||
char HELP_WINDOW_CAPTION[]="Help";
|
||
char *HELP_TEXT[]={ "How to play Flood-it?",
|
||
"",
|
||
"Flood the whole board with one color within the allowed steps.",
|
||
"You start from the top left corner and progress by selecting one",
|
||
"of the colored buttons on the left. When you change your current area",
|
||
"color, every adjacent square with the same color also changes, that",
|
||
"way you can flood other areas of the board. Select from 3 sizes of",
|
||
"the board and try to flood-it in the least amount of steps!",
|
||
"Addictive and Fun!",
|
||
"",
|
||
"You can also play with keyboard:",
|
||
"[Q] [W] [E]",
|
||
"[A] [S] [D]",
|
||
0};
|
||
#endif
|
||
|
||
|
||
unsigned char color_matrix[28*28]; //öâåòà äëÿ ïîëÿ ñ êâàäðàòèêàìè
|
||
|
||
unsigned char loss_matrix[14*14]={
|
||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
|
||
2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
|
||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
|
||
};
|
||
|
||
unsigned char win_matrix[14*14]={
|
||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
|
||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||
};
|
||
|
||
void main()
|
||
{
|
||
int key, id;
|
||
|
||
new_game();
|
||
|
||
loop()
|
||
{
|
||
switch(WaitEvent())
|
||
{
|
||
case evButton:
|
||
id = GetButtonID();
|
||
IF (id==1) || (id==4) ExitProcess();
|
||
IF (id==2) goto _NEW_GAME_MARK;
|
||
IF (id==3) goto _HELP_MARK;
|
||
IF (id>=100)
|
||
{
|
||
make_turn(id-100);
|
||
break;
|
||
}
|
||
if (id>=10)
|
||
{
|
||
id=id-10*3;
|
||
|
||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //âûáðàí òîò æå ðàçìåð
|
||
|
||
BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //ðàçìåð êâàäðàòèêà
|
||
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
|
||
MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //ìàêñèìàëüíîå êîëè÷åñòâî êëèêîâ äî âûèãðûøà
|
||
|
||
new_game();
|
||
|
||
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
|
||
}
|
||
break;
|
||
case evKey:
|
||
key = GetKeyScancode();
|
||
IF (key==01) //Escape
|
||
ExitProcess();
|
||
IF (key==59) //F1
|
||
{
|
||
_HELP_MARK:
|
||
CreateThread(#help,#stak);
|
||
}
|
||
IF (key==60) //F2
|
||
{
|
||
_NEW_GAME_MARK:
|
||
new_game();
|
||
draw_clicks_num();
|
||
draw_field();
|
||
}
|
||
IF (key==16) make_turn(0); //Q
|
||
IF (key==17) make_turn(1); //W
|
||
IF (key==18) make_turn(2); //E
|
||
IF (key==30) make_turn(3); //A
|
||
IF (key==31) make_turn(4); //S
|
||
IF (key==32) make_turn(5); //D
|
||
break;
|
||
case evReDraw:
|
||
draw_window();
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void make_turn(int turn_id)
|
||
{
|
||
IF (color_matrix[0]==turn_id) return; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
|
||
IF (CLICKS>=MAX_CLICKS) return; //åñëè èãðà çàêîí÷åíà
|
||
|
||
CLICKS++;
|
||
draw_clicks_num();
|
||
|
||
fill_field(turn_id);
|
||
draw_field();
|
||
check_for_end(); //åñëè èãðà çàêîí÷åíà
|
||
}
|
||
|
||
|
||
void draw_window()
|
||
{
|
||
int i, j;
|
||
#define BUTTON_SIZE 28
|
||
|
||
sc.get();
|
||
|
||
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,sc.work,0,0,"Flood-it!");
|
||
|
||
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
|
||
GetProcessInfo(#Form, SelfInfo);
|
||
IF (Form.status_window==4) return;
|
||
|
||
//çàêðàøèâàåì ôîí -> óìåíüøàåò ïåðåðèñîâêó
|
||
for (i=0;i<=4;i++)
|
||
{
|
||
IF (i<>4)
|
||
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
|
||
else
|
||
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //îáîäîê
|
||
}
|
||
DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
|
||
|
||
//êíîïî÷êè çàëèâêè
|
||
for (i=0;i<2;i++)
|
||
for (j=0;j<3;j++)
|
||
DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
|
||
|
||
//êíîïî÷êè äåéñòâèé
|
||
for (j=0;j<3;j++)
|
||
{
|
||
DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
|
||
WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
|
||
}
|
||
|
||
//êíîïî÷êè âûáîðà óðîâíÿ ñëîæíîñòè
|
||
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
|
||
for (j=0;j<2;j++)
|
||
{
|
||
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
|
||
|
||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
|
||
else EDI=sc.work_button_text;
|
||
|
||
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||
}
|
||
|
||
draw_clicks_num();
|
||
|
||
draw_field();
|
||
|
||
}
|
||
|
||
|
||
void new_game()
|
||
{
|
||
int i;
|
||
|
||
CLICKS = 0;
|
||
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||
color_matrix[i] = random(6);
|
||
}
|
||
|
||
|
||
void fill_field(int new_color_id)
|
||
{
|
||
int i, j,
|
||
old_color_id=color_matrix[0],
|
||
restart;
|
||
#define MARKED 6
|
||
|
||
color_matrix[0]=MARKED;
|
||
|
||
_RESTART_MARK:
|
||
|
||
restart=0;
|
||
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
for (j=0;j<BLOCKS_NUM;j++)
|
||
{
|
||
IF (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
|
||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
|
||
|
||
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
|
||
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
|
||
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
|
||
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
|
||
|
||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
|
||
}
|
||
IF (restart) goto _RESTART_MARK;
|
||
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||
IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
|
||
}
|
||
|
||
|
||
int check_for_end()
|
||
{
|
||
int i, j, ii, jj;
|
||
|
||
if (CLICKS>=MAX_CLICKS) //åñëè ïðîèãðûø
|
||
{
|
||
IF (CLICKS==MAX_CLICKS) //âûèãðûøü íà ïîñëåäíåì õîäå
|
||
{
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
|
||
IF (color_matrix[i]<>color_matrix[0]) goto _loss_MARK;
|
||
goto _WIN_MARK;
|
||
}
|
||
|
||
_loss_MARK:
|
||
|
||
for (i=0;i<14;i++)
|
||
for (j=0;j<14;j++)
|
||
{
|
||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
|
||
{
|
||
ii=i;
|
||
jj=j;
|
||
}
|
||
else
|
||
{
|
||
ii=i*2;
|
||
jj=j*2;
|
||
}
|
||
color_matrix[ii*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||
color_matrix[ii+1*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||
color_matrix[ii*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||
draw_field();
|
||
//Pause(5);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //ïðîâåðÿåì âñ¸ ëè ïîëå îäíîãî öâåòà, åñëè íåò óõîäèì
|
||
IF (color_matrix[i]<>color_matrix[0]) return 0;
|
||
|
||
//âñ¸ ïîëå îäíîãî öâåòà è ôèøåê ìåíüøå MAX_CLICKS -> ïîáåäà
|
||
|
||
_WIN_MARK:
|
||
|
||
for (i=0;i<25;i++)
|
||
{
|
||
new_game();
|
||
draw_field();
|
||
Pause(7);
|
||
}
|
||
|
||
CLICKS=MAX_CLICKS;
|
||
|
||
for (i=0;i<14;i++)
|
||
for (j=0;j<14;j++)
|
||
{
|
||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //çàëèâêà äëÿ ïîëåé ðàçíîãî ðàçìåðà ðàçíàÿ
|
||
{
|
||
ii=i;
|
||
jj=j;
|
||
}
|
||
else
|
||
{
|
||
ii=i*2;
|
||
jj=j*2;
|
||
}
|
||
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||
draw_field();
|
||
//Pause(5);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
void draw_clicks_num()
|
||
{
|
||
#define TEXT_X 21
|
||
#define TEXT_Y 92
|
||
|
||
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-3,9, sc.work);
|
||
|
||
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
|
||
|
||
IF (CLICKS<10) EBX=9*6+TEXT_X;
|
||
else EBX=8*6+TEXT_X;
|
||
|
||
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
|
||
|
||
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
|
||
}
|
||
|
||
|
||
void draw_field()
|
||
{
|
||
int i, j;
|
||
int color_id;
|
||
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
for (j=0;j<BLOCKS_NUM;j++)
|
||
{
|
||
color_id = color_matrix[i*BLOCKS_NUM+j];
|
||
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
|
||
}
|
||
}
|
||
|
||
|
||
void help()
|
||
{
|
||
int i;
|
||
|
||
loop() switch (WaitEvent())
|
||
{
|
||
case evButton:
|
||
ExitProcess();
|
||
case evKey:
|
||
IF (GetKeyScancode()==001) ExitProcess(); //Esc
|
||
break;
|
||
case evReDraw:
|
||
for (i=0; HELP_TEXT[i]<>0; i++;) {};
|
||
DefineAndDrawWindow(400,200,610,i*19+25+GetSkinHeight(),0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
|
||
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
|
||
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
|
||
}
|
||
}
|
||
|
||
|
||
stop: |