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181 lines
7.1 KiB
Plaintext
181 lines
7.1 KiB
Plaintext
SOKOBAN FOR MENUET v0.1 July 2, 2004
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Written in pure assembler by Ivushkin Andrey aka Willow
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Main idea, art & graphics
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Sokofun for Windows 95 by Games 4 Brains
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and Sokoban 2.3 by Björn Källmark
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Level designers:
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Alberto Garcia, Aymeric du Peloux, Brian Kent, David Holland,
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David W Skinner, Erim Sever, Evgeniy Grigoriev, François Marques,
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Frantisek Pokorny, Howard Abed,J franklin Mentzer, Jaques Duthen,
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John C Davis, John Polhemus, Kobus Theron, Lee Haywood, Mario Bonenfant,
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Martin P Holland, Mic (Jan Reineke), Phil Shapiro, Richard Weston,
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Sven Egevad, Ken'ichiro Takahashi (takaken), Thinking Rabbit,
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Yoshio Murase, ZICO (Zbigniew Kornas)
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Special thanks to Hirohiko Nakamiya
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More credits:
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Masato Hiramatsu, Kazuo Fukushima, Klaus Clemens
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Game uses its own format of levelset files *.LEV
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with simple run-length compression
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!!!!NB!!!!
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It is strongly recommended that you place application files into C:\menuetos
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directory. Otherwise you should change CUR_DIR (SOKO.ASM, line 30) to the
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appropriate value!
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Interface
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When loaded, application opens skin file SKIN.RAW in the current directory.
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It is an image 16x240 pt. Then so-named "standard" levels SOKO-?.LEV are
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read in the same dir. ? means a number within 0 and 9.
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You can navigate along the level list pressing PgUp and PgDn keys. User
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selects the level desired by pressing keys 0-9. Space key moves focus to the
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text field below, so you can enter filename there.
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Additional levels are in program subfolder LEV. For example, you wish to load
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a levelset file /HD/1/MENUETOS/LEV/AENIGMA.LEV. Then you should enter
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lev/aenigma.lev
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Within the textbox user can press Backspace. There's no cursor yet :-(
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Pressing Enter in the text field is equvalent for button "Load file".
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When in game, pressing Esc restarts the level, pressing Home returns back to
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the levelset selection mode.
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Game Rules
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You have a little PUSHER. You will guide him using the cursor-keys.
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SOKOBAN (same as SOKOBLUE or SOKOWAHN)
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The pink pyramids have to be pushed onto the marked places.
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The problem is: You can only push things, but not pull them.
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A level is solved when every pyramid stands on a marked place.
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SOKOLOR
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Tiles of the same colour need to be pushed together.
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SOKONEX
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Push all CONNECTOR-TILES together!
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Game-items of SOKONEX and their properties:
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PLATE: undestructable, movable, covers holes
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HOLE: you can push LASERS and BROKEN PLATES into them
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BROKEN PLATE: destructable, movable
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CONNECTOR: undestructable, movable
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FIXED CONNECTOR: undestructable, not movable
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LASER: destructable, movable
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BEAM: eleminates LASERS and BROKEN PLATES, paralyses PUSHERS
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The objective is always the same: You must push boxes the right way.
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Sometimes tasks seem to be impossible.
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But, be sure: There is always a solution!
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To-Do list:
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1. Better interface - I saw XTREE and understood that it's really possible to
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write wonderful programs for MenuetOS easily.
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2. More skins. And lesser file size...
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3. Improve user interaction, I think.
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4. Level Editor. Having a great wish you may compose levelsets by yourself and
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compile them with FASM - see files CNF.ASM and CNF.
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5. Correct bugs, make improvements from opinions of you, respective users of
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this application ;-)
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6. Include support for XTREE dialogs.
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****************************************
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****************************************
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‘ŽŠŽ<EFBFBD>€<EFBFBD> „‹Ÿ MENUET v0.1 2 ¨î«ï 2004 £.
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<20> ¯¨á ç¨á⮬ áᥬ¡«¥à¥ ˆ¢ãèª¨ë¬ €¤à¥¥¬ (Willow)
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ƒ« ¢ ï ¨¤¥ï, à¨á㪨 ¨ £à 䨪
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Sokofun for Windows 95 ®â Games 4 Brains
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¨ Sokoban 2.3 ®â Björn Källmark
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„¨§ ©¥àë ã஢¥©:
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Alberto Garcia, Aymeric du Peloux, Brian Kent, David Holland,
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David W Skinner, Erim Sever, Evgeniy Grigoriev, François Marques,
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Frantisek Pokorny, Howard Abed,J franklin Mentzer, Jaques Duthen,
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John C Davis, John Polhemus, Kobus Theron, Lee Haywood, Mario Bonenfant,
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Martin P Holland, Mic (Jan Reineke), Phil Shapiro, Richard Weston,
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Sven Egevad, Ken'ichiro Takahashi (takaken), Thinking Rabbit,
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Yoshio Murase, ZICO (Zbigniew Kornas)
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Žá®¡ ï ¡« £®¤ à®áâì Hirohiko Nakamiya
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…é¥ ¡« £®¤ à®áâ¨:
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Masato Hiramatsu, Kazuo Fukushima, Klaus Clemens
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‚ ¨£à¥ ¨á¯®«ì§ã¥âáï á¯¥æ¨ «ìë© ä®à¬ â ä ©«®¢ ã஢¥© *.LEV
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á âਢ¨ «ìë¬ á¦ â¨¥¬ ¨ä®à¬ 樨
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!!!!NB!!!!
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<EFBFBD> áâ®ïâ¥«ì® à¥ª®¬¥¤ã¥âáï ¯®¬¥áâ¨âì ä ©«ë ¯à®£à ¬¬ë ¢ ª â «®£ C:\menuetos.
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‚ ¯à®â¨¢®¬ á«ãç ¥ ‚ ¬ ¯à¨¤¥âáï ¨§¬¥¨âì ª®áâ âã CUR_DIR ¢ ä ©«¥
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SOKO.ASM áâப¥ 30 ᮮ⢥âá¢ãî騬 § 票¥¬!
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ˆâ¥à䥩á
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<EFBFBD>ਠ§ ¯ã᪥ ¯à®£à ¬¬ ®âªàë¢ ¥â ä ©« ᪨®¢ ¤«ï ¨£à®¢ëå ®¡ê¥ªâ®¢ SKIN.RAW
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¢ ᮡá⢥®¬ ª â «®£¥. <20>â® ª à⨪ à §¬¥à®¬ 16å240 â®ç¥ª. ‡ ⥬ ¢ í⮬
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¦¥ ª â «®£¥ ç¨â îâáï â ª §ë¢ ¥¬ë¥ "áâ ¤ àâë¥" ã஢¨ SOKO-?.LEV, £¤¥
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? - ç¨á«® ®â 0 ¤® 9.
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<EFBFBD>® ᯨáªã ã஢¥© ¬®¦® ¯¥à¥¤¢¨£ âìáï ª« ¢¨è ¬¨ PgUp ¨ PgDn. †¥« ¥¬ë© ã஢¥ì
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¢ë¡¨à ¥âáï ¦ ⨥¬ ª« ¢¨è ®â 0 ¤® 9.
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<EFBFBD> ¦ ⨥ ¯à®¡¥« ¯¥à¥®á¨â 䮪ãá ⥪á⮢®¥ ¯®«¥ ¢¢®¤ ¨¬¥¨ ä ©« ã஢ï.
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„®¯®«¨â¥«ìë¥ ã஢¨ 室ïâáï ¢ ¯®¤ª â «®£¥ LEV ¯à®£à ¬¬ë. „®¯ãá⨬, ¢ë
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å®â¨â¥ § £à㧨âì ä ©« ã஢¥© /HD/1/MENUETOS/LEV/AENIGMA.LEV. ’®£¤ á«¥¤ã¥â
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¢¢¥á⨠áâபã lev/aenigma.lev
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‚ ¯®«¥ ¤¥©áâ¢ã¥â ª« ¢¨è Backspace. Šãàá®à ¯®ª ¥ ॠ«¨§®¢ :-( <20> ¦ ⨥
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Enter ¢ áâப¥ ¢¢®¤ íª¢¨¢ «¥â® ª®¯ª¥ '‡ £à㧨âì'.
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‚ ०¨¬¥ ¨£àë ¦ ⨥ Esc ¯à®¨§¢®¤¨â à¥áâ àâ ã஢ï, ¦ ⨥ Home ¢ë¢®¤¨â
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¨§ ¨£àë ®¡à â® ª ᯨáªã ã஢¥©.
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<EFBFBD>à ¢¨« ¨£àë
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‚ í⮩ ¨£à¥ ã ¢ á ¥áâì ’Ž‹Š€’…‹œ, ª®â®àë¬ ¬®¦® ã¯à ¢«ïâì ª« ¢¨è ¬¨ áâ५®ª.
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‘ŽŠŽ<EFBFBD>€<EFBFBD> (¨ ç¥ ‘ŽŠŽ<C5A0>‹ž :-) ¨«¨ ‘ŽŠŽ‚€<E2809A>)
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<20>®§®¢ë¥ ¯¨à ¬¨¤ª¨ 㦮 ¯¥à¥¤¢¨ãâì á¯¥æ¨ «ìë¥ ª«¥âª¨.
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<20>஡«¥¬ ¢ ⮬, çâ® ¬®¦® ⮫쪮 ⮫ª âì ¯à¥¤¬¥âë, ® ¥ â é¨âì ¨å.
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“஢¥ì à¥è¥, ª®£¤ ª ¦¤ ï ¯¨à ¬¨¤ª 室¨âáï ¬ થன ª«¥âª¥.
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‘ŽŠŽ‹Ž<EFBFBD>
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<20>«®ª¨ ®¤¨ ª®¢®£® 梥â 㦮 ¯®¤â®«ª âì ¤à㣠ª ¤àã£ã.
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‘ŽŠŽ<EFBFBD>…Š‘
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‚ᥠ¡«®ª¨-ª®¥ªâ®àë 㦮 ¯®¤â®«ª âì ¤à㣠ª ¤àã£ã.
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Ž¡ê¥ªâë ¢ ¨£à¥ ‘ŽŠŽ<C5A0>…Š‘ ¨ ¨å ᢮©á⢠:
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<20>‹ˆ’€: ¥ã¨ç⮦ ¥¬ ï, ¯®¤¢¨¦ ï, § ªàë¢ ¥â „›<E2809E>›
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„›<E2809E>€: â㤠¬®¦® áâ «ª¨¢ âì ‹€‡…<E280A1>› ¨ <20>€‡<E282AC>ˆ’›… <20>‹ˆ’›
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<20>€‡<E282AC>ˆ’€Ÿ <20>‹ˆ’€: ã¨ç⮦ ¥¬ ï, ¯®¤¢¨¦ ï
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ŠŽ<C5A0><C5BD>…Š’Ž<E28099>: ¥ã¨ç⮦ ¥¬ë©, ¯®¤¢¨¦ë©
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”ˆŠ‘-ŠŽ<C5A0><C5BD>…Š’Ž<E28099>: ¥ã¨ç⮦ ¥¬ë©, ¯®¤¢¨¦ë©
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‹€‡…<E280A1>: ã¨ç⮦ ¥¬ë©, ¯®¤¢¨¦ë©
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‹€‡…<E280A1><E280A6>›‰ ‹“—: ã¨ç⮦ ¥â ‹€‡…<E280A1>› ¨ <20>€‡<E282AC>ˆ’›… <20>‹ˆ’›, ¯ à «¨§ã¥â ’Ž‹Š€’…‹Ÿ (!)
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–¥«ì ¨£àë ¢á¥£¤ ®¤¨ ª®¢ : ‚ë ¤®«¦ë ¯à ¢¨«ì® ¯¥à¥áâ ¢«ïâì ¡«®ª¨.
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ˆ®£¤ § ¤ ¨¥ ª ¦¥âáï ¥¢ë¯®«¨¬ë¬.
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<EFBFBD>® ¡ã¤ì⥠㢥à¥ë: ¢á¥£¤ ¥áâì à¥è¥¨¥!
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—â® ¥é¥ ¬®¦® ᤥ« âì:
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1. <20>®ªà á¨¢è¥ ¨â¥à䥩á - ¯®á«¥ XTREE ï ¯®ï«, çâ® ¤«ï Menuet ¬®¦®
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®â®á¨â¥«ì® «¥£ª® ¯¨á âì ®ç¥ì ªà á¨¢ë¥ ¯à®£à ¬¬ë.
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2. „®¯®«¨â¥«ìë¥ áª¨ë - ¤«ï £ãଠ®¢. ˆ ¬¥ìè¥ à §¬¥à ä ©«®¢ ᤥ« âì:
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11 ª¡ ª ª-¨ª ª ¤®à®£¥ ¥ ¢ «ïîâáï
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3. “«ãçè¨âì ã¯à ¢«¥¨¥ - ¬¥ â ª ª ¦¥âáï.
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4. <20>¥¤ ªâ®à ã஢¥©. <20>ਠ®á®¡®¬ ¦¥« ¨¨ ä ©«ë ã஢¥© ¬®¦® ¯¨á âì ¢àãçãî ¨
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ª®¬¯¨«¨à®¢ âì FASM'®¬ - á¬. ä ©«ë CNF.ASM ¨ CNF.
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5. ˆá¯à ¢¨âì ¡ £¨, ¢¥á⨠ã«ãçè¥¨ï ¨ ãç¥áâì ¯®¦¥« ¨ï ‚ á, 㢠¦ ¥¬ëå
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¯®«ì§®¢ ⥫¥© ¤ ®© ¯à®£à ¬¬ë ;-)
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6. ‚ª«îç¨âì ¯®¤¤¥à¦ªã ¤¨ «®£®¢ ¨§ XTREE.
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