mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-01 13:06:58 +03:00
630234432f
git-svn-id: svn://kolibrios.org@109 a494cfbc-eb01-0410-851d-a64ba20cac60
318 lines
6.6 KiB
PHP
318 lines
6.6 KiB
PHP
; C4
|
|
; Copyright (c) 2002 Thomas Mathys
|
|
; killer@vantage.ch
|
|
;
|
|
; This file is part of C4.
|
|
;
|
|
; C4 is free software; you can redistribute it and/or modify
|
|
; it under the terms of the GNU General Public License as published by
|
|
; the Free Software Foundation; either version 2 of the License, or
|
|
; (at your option) any later version.
|
|
;
|
|
; C4 is distributed in the hope that it will be useful,
|
|
; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
; GNU General Public License for more details.
|
|
;
|
|
; You should have received a copy of the GNU General Public License
|
|
; along with C4; if not, write to the Free Software
|
|
; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
%ifndef _BOARD_INC
|
|
%define _BOARD_INC
|
|
|
|
|
|
;**********************************************************
|
|
; magic numbers
|
|
;**********************************************************
|
|
|
|
EMPTY equ 0
|
|
PLAYER1 equ 1
|
|
PLAYER2 equ 2
|
|
|
|
; board dimensions (+2 for border)
|
|
BWIDTH equ 9
|
|
BHEIGHT equ 8
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; uninitialized data
|
|
;**********************************************************
|
|
|
|
section .bss
|
|
|
|
board resd BHEIGHT*BWIDTH ; the board
|
|
free resd BWIDTH ; # of free fields for each column
|
|
totalfree resd 1 ; total # of free fields
|
|
currentplayer resd 1 ; player to make next move
|
|
lastmove resd 1 ; last move done on the board
|
|
; (0 if no last move available)
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; code
|
|
;**********************************************************
|
|
|
|
section .text
|
|
|
|
|
|
;**********************************************************
|
|
; boardReset
|
|
; reset board for new game
|
|
;
|
|
; input : nothing
|
|
; output : nothing
|
|
; destroys : nothing
|
|
;**********************************************************
|
|
boardReset:
|
|
pushfd
|
|
pushad
|
|
|
|
; clear all fields
|
|
mov edi,board
|
|
mov ecx,BHEIGHT * BWIDTH
|
|
mov eax,EMPTY
|
|
rep stosd
|
|
|
|
; init free array
|
|
mov edi,free
|
|
mov ecx,BWIDTH
|
|
mov eax,BHEIGHT - 2
|
|
rep stosd
|
|
|
|
mov dword [totalfree],(BWIDTH-2)*(BHEIGHT-2)
|
|
mov dword [currentplayer],PLAYER1
|
|
mov dword [lastmove],0
|
|
|
|
popad
|
|
popfd
|
|
ret
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; BOARDISVALIDMOVE
|
|
; checks wether a move is valid
|
|
;
|
|
; input : 32 bit register containing a move
|
|
; number (1..7)
|
|
; output : zero flag set -> move is invalid
|
|
; zero flag clear -> move is valid
|
|
; destroys : nothing
|
|
;**********************************************************
|
|
%macro BOARDISVALIDMOVE 1
|
|
cmp dword [free+%1*4],0
|
|
%endmacro
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; boardMakeMove
|
|
; make a move
|
|
;
|
|
; input : eax = move number (1..7)
|
|
; ebx = PLAYER1/PLAYER2
|
|
; output : nothing
|
|
; destroys : edi, flags
|
|
;**********************************************************
|
|
|
|
boardMakeMove:
|
|
mov edi,[free+eax*4] ; place stone
|
|
imul edi,BWIDTH
|
|
add edi,eax
|
|
mov [board+edi*4],ebx
|
|
|
|
dec dword [free+eax*4] ; one stone more in this column
|
|
dec dword [totalfree] ; one stone more on the board
|
|
mov [lastmove],eax ; store move for undo
|
|
ret
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; boardUndoMove
|
|
; undo a move
|
|
;
|
|
; input : eax = move number to undo (1..7)
|
|
; output : move is undone
|
|
; destroys : edi, flags
|
|
;**********************************************************
|
|
boardUndoMove:
|
|
inc dword [free+eax*4] ; one stone less in this column
|
|
inc dword [totalfree] ; one stone less on the board
|
|
mov dword [lastmove],0 ; no last move available
|
|
|
|
mov edi,[free+eax*4] ; remove stone from board
|
|
imul edi,BWIDTH
|
|
add edi,eax
|
|
mov dword [board+edi*4],EMPTY
|
|
ret
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; BOARDSWITCHPLAYERS
|
|
; switch current player
|
|
;
|
|
; input : nothing
|
|
; output : current player is switched
|
|
; destroys : flags
|
|
;**********************************************************
|
|
%macro BOARDSWITCHPLAYERS 0
|
|
xor dword [currentplayer],(PLAYER1 ^ PLAYER2)
|
|
%endmacro
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; BOARDGETOTHERPLAYER
|
|
; get other player =)
|
|
;
|
|
; input : 32 bit register or variable
|
|
; output : player changed
|
|
; destroys : flags
|
|
;**********************************************************
|
|
%macro BOARDGETOTHERPLAYER 1
|
|
xor %1,(PLAYER1 ^ PLAYER2)
|
|
%endmacro
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; BOARDISFULL
|
|
; check wether board is full
|
|
;
|
|
; input : nothing
|
|
; output : zero flag set -> board is full
|
|
; zero flag clear -> board isn't full
|
|
;**********************************************************
|
|
%macro BOARDISFULL 0
|
|
cmp dword [totalfree],0
|
|
%endmacro
|
|
|
|
|
|
|
|
;**********************************************************
|
|
; boardIsWin
|
|
; check wether the current board state is a win for the
|
|
; given player
|
|
;
|
|
; input : eax = player
|
|
; output : eax = nonzero -> win for player
|
|
; destroys : everything
|
|
;**********************************************************
|
|
|
|
boardIsWin:
|
|
|
|
; check wether last move is available
|
|
cmp dword [lastmove],0
|
|
jne .lastmoveok
|
|
xor eax,eax
|
|
ret
|
|
.lastmoveok:
|
|
|
|
; calculate the address of the most recently placed stone (edi)
|
|
mov edi,[lastmove]
|
|
mov esi,[free + edi*4]
|
|
inc esi
|
|
imul esi,BWIDTH
|
|
add edi,esi
|
|
shl edi,2
|
|
add edi,board
|
|
|
|
; check vertically
|
|
xor ecx,ecx ; reset counter
|
|
mov esi,edi ; start at last stone
|
|
.vertical:
|
|
cmp [esi],eax ; loop as long the stone [esi] belongs to player
|
|
jne .verticalend
|
|
add esi,BWIDTH*4 ; move to next stone
|
|
inc ecx ; one stone more in row
|
|
jmp short .vertical
|
|
.verticalend:
|
|
cmp ecx,4 ; 4 or more stones ?
|
|
jl .nope1 ; nope -> continue
|
|
mov eax,1 ; yeah -> tell caller =)
|
|
ret
|
|
.nope1:
|
|
|
|
; check horizontally
|
|
xor ecx,ecx
|
|
mov esi,edi
|
|
.horizontal1: ; left
|
|
cmp [esi],eax
|
|
jne .horizontalend1
|
|
sub esi,4
|
|
inc ecx
|
|
jmp short .horizontal1
|
|
.horizontalend1:
|
|
lea esi,[edi+4] ; right
|
|
.horizontal2:
|
|
cmp [esi],eax
|
|
jne .horizontalend2
|
|
add esi,4
|
|
inc ecx
|
|
jmp short .horizontal2
|
|
.horizontalend2:
|
|
cmp ecx,4
|
|
jl .nope2
|
|
mov eax,1
|
|
ret
|
|
.nope2:
|
|
|
|
; diagonally forward
|
|
xor ecx,ecx
|
|
mov esi,edi
|
|
.forward1:
|
|
cmp [esi],eax
|
|
jne .forwardend1
|
|
sub esi,(1+BWIDTH)*4
|
|
inc ecx
|
|
jmp short .forward1
|
|
.forwardend1:
|
|
lea esi,[edi+(1+BWIDTH)*4]
|
|
.forward2:
|
|
cmp [esi],eax
|
|
jne .forwardend2
|
|
add esi,(1+BWIDTH)*4
|
|
inc ecx
|
|
jmp short .forward2
|
|
.forwardend2:
|
|
cmp ecx,4
|
|
jl .nope3
|
|
mov eax,1
|
|
ret
|
|
.nope3:
|
|
|
|
; diagonally backward
|
|
xor ecx,ecx
|
|
mov esi,edi
|
|
.backward1:
|
|
cmp [esi],eax
|
|
jne .backwardend1
|
|
add esi,(1-BWIDTH)*4
|
|
inc ecx
|
|
jmp short .backward1
|
|
.backwardend1:
|
|
lea esi,[edi+(BWIDTH-1)*4]
|
|
.backward2:
|
|
cmp [esi],eax
|
|
jne .backwardend2
|
|
add esi,(BWIDTH-1)*4
|
|
inc ecx
|
|
jmp short .backward2
|
|
.backwardend2:
|
|
cmp ecx,4
|
|
jl .nope4
|
|
mov eax,1
|
|
ret
|
|
.nope4:
|
|
|
|
; no win for this player
|
|
xor eax,eax
|
|
ret
|
|
|
|
|
|
%endif |