mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-02 21:37:34 +03:00
a2310e5691
git-svn-id: svn://kolibrios.org@5326 a494cfbc-eb01-0410-851d-a64ba20cac60
541 lines
43 KiB
C
Executable File
541 lines
43 KiB
C
Executable File
/******************************************************************
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* 21 days: a game for programmers
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* Copyright (C) 2014 Maxim Grishin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*******************************************************************/
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#ifndef H_STRINGS
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#define H_STRINGS
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/*************************************************************************
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* Messages from friends
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*************************************************************************/
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const unsigned int levelYesAnswerNumber = 10;
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const char* levelYesAnswer[levelYesAnswerNumber] = {
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"‚륧¦ î!",
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"„ , ᥩç á 㤠«ñ® ᤥ« î.",
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"<EFBFBD> §ë¢ © ¤à¥á.",
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"“¦¥ ¥¤ã.",
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"Š®ä¥ ¨ ¯¥ç¥ìª¨ ¡ã¤ãâ? “¦¥ ¥¤ã!",
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"Š®¥ç®!",
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"„«ï ⥡ï - ¢ «î¡®¥ ¢à¥¬ï",
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"Ÿ ª ª à § ᢮¡®¤¥.",
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"‡ ¬¨ãâ ¤¥áïâì ᤥ« î.",
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"<EFBFBD>¥§ ¯à®¡«¥¬."
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};
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const unsigned int levelNoAnswerNumber = 10;
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const char* levelNoAnswer[levelNoAnswerNumber] = {
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"<EFBFBD>à®áâ¨, ᥣ®¤ï ¥ ᬮ£ã.",
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"<EFBFBD>¥, ï § ïâ.",
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"Ÿ à ¡®â¥ ¡¥§¢ë« §®, ¯®§¢®¨-ª ç¥à¥§ ¬¥áïæ.",
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"Š ª-¨¡ã¤ì ¢ ¤à㣮© à §.",
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"Ÿ ¯® á। ¬ ¥ í¨ª¥©áâ¢ãî.",
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"Ÿ â ª®£® ¥ 㬥î.",
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"‚ë ®è¨¡«¨áì ®¬¥à®¬ :D",
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"’ë ªâ® ¢®®¡é¥?",
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"<EFBFBD>¥ ¬®£ã, ¨§¢¨¨.",
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"<EFBFBD>¥â."
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};
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const unsigned int level1TasksNumber = 6;
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const char* level1Task [level1TasksNumber] = {
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"<EFBFBD>ਢ¥â! Œ®¦¥èì ¯®á¬®âà¥âì ¬®© ª®¬¯ìîâ¥à? Š ¦¥âáï, ã ¬¥ï ¥ à ¡®â ¥â %s.",
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"<EFBFBD>¨£¤¥ ¥ ¬®£ã â¥¡ï ©â¨. “ ¬¥ï âãâ %s ¡ à 嫨â, ¯¥à¥ãáâ ®¢¨èì ¢¨¤ã?",
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"Š â áâà®ä ! <20> ¡®â ¢áâ « ! <20>¥ à ¡®â ¥â %s. <20>®¬®¦¥èì?",
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"‘«ãè ©, ã ¬®¥£® ¤à㣠¥ à ¡®â ¥â %s, ¥ § î, çâ® ¤¥« âì. ’ë ᢮¡®¤¥?",
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"‘âà ®, ¥ § ¯ã᪠¥âáï %s, ¢áñ ¯¥à¥¯à®¡®¢ « - ¨ç¥£® ¥ ¯®¬®£ ¥â.",
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"„ à®ä! Ÿ âãâ ª®ä¥ ª®¬¯ ¯à®«¨«, ⥯¥àì %s ¥ à ¡®â ¥â. ‘ ¬¥ï ª®ä¥ ¨ ¯¥ç¥ìª¨."
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};
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const unsigned int level1TaskWordNumber = 11;
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const char* level1TaskWords[level1TaskWordNumber] = {
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" 㤨®ª àâ ",
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"¡«®ª ¯¨â ¨ï",
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"¡à 㧥à",
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"¢¨¤¥®ª àâ ",
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"¦¥á⪨© ¤¨áª",
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"ª« ¢¨ âãà ",
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"¬®¤¥¬",
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"¬®¨â®à",
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"¬ëèì",
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"®¤¨ ã訪",
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"¯à®¥ªâ®à"
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};
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const unsigned short programmingTaskNumber = 5;
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const char* programmingTasks[programmingTaskNumber] = {
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"<EFBFBD>ਢ¥â! Œ¥ âãâ « ¡®à â®àãî ¤® ¯¨á âì Pascal, ¥ § î, ª ª®¬ã ®¡à â¨âìáï. “¬¥¥èì?",
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"‚ 㨢¥à¥ § ¯ ਫ¨ á § ¤ ¨ï¬¨ Basic, ᤥ« ¥èì?",
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"<EFBFBD>ã¦ â¢®ï ¯®¬®éì, § ¢âà ᤠ¢ âì « ¡®à â®àãî Turbo Pascal, ï ¢¯¥à¢ë¥ á«ëèã, çâ® íâ®. ‚ëàãç ©!",
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"„ «¨ à ¡®â¥ § ¤ ¨¥... ¢§ï«, ¥ ¯®á¬®â५, â ¬ ¤® ¯¨á âì QBASIC, ï ¥ 㬥î. <20>®á®¢¥âã¥èì ª®£®?",
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"‘«ëè «, âë ¯¨è¥èì Pascal? “ á âãâ ¯ à ¯à®¥ªâ®¢ ¥¤®¯¨á ëå, ï ®â¢¥âá⢥®£® 祫®¢¥ª ¨éã. <20> ¡®âë - ¯ àã ç ᮢ."
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};
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const unsigned short webProgrammingTaskNumber = 4;
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const char* webProgrammingTasks[webProgrammingTaskNumber] = {
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"<EFBFBD>ਢ¥â, âë á ©â ¬¨-¢¨§¨âª ¬¨ § ¨¬ ¥èìáï? „¥«® ¥áâì.",
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"‘«ãè ©, 襩 ª®¬¯ ¨¨ 㦥 á ©â ¯® ¤¥èñ¢ª¥. <20>à®áâ® áâà ¨æ á ¨ä®à¬ 樥© ® ª®¬¯ ¨¨. <20>â® ¦¥ ¯à®áâ® ¤«ï ⥡ï, ¤ ?",
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"‚ 襩 á®æ. á¥â¨ ¯ àã ä¨è¥ª ¤®¤¥« âì 㦮, ¬¥ â¥¡ï ¯®à¥ª®¬¥¤®¢ «¨. <20> ¯¨è¨, ª ª ®á¢®¡®¤¨èìáï.",
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"• ©, ¬ë âãâ ¡®«ì让 á ©â-¯®àâ « ¯¨è¥¬, ¬ áà®ç® 㦥 ª®¤¥à ¯ àã ¤¥©. ƒ®ã?",
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};
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const unsigned short systemProgrammingTaskNumber = 3;
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const char* systemProgrammingTask[systemProgrammingTaskNumber] = {
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"‘«ëè « ®¡ Arduino? Œë âãâ ᬥ ¯¨è¥¬, ¯ à § ¤ ¨© ¥áâì.",
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"Œ¥ ᪠§ «¨, âë ᬥ ¯¨è¥èì? „ ¢® äਫ á¥à ¨é¥¬, à ¡®â á ¬¨ªà®ª®â஫«¥à ¬¨, ¤ã¬ î, ⥡¥ ¯®à ¢¨âáï.",
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"’ãâ ¨£àã ¤«ï ª®ªãàá ¯®¤ KolibriOS ¤® ¯¨á âì, ï ᬠ¥ § î. <20> ¯¨è¥èì?"
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};
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const unsigned short adminTasksNumber = 4;
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const char* adminTasks[adminTasksNumber] = {
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"‘¥à¢¥à ®¢ë¥ § ¢¥§«¨, áâà ¨¢ âì ¥ª®¬ã. Ž¯« ⨬ ¢¤¢®©¥! <20>¥à¥§¢®¨.",
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"€ âë Apache + nginx ᬮ¦¥èì ¯®áâ ¢¨âì ¨ áâநâì? <20>¥ á¯à 訢 ©, § 祬 :).",
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"<EFBFBD>¥ ¯®¢¥à¨èì, âãâ ¬ è¨ã ¯à¨¢¥§«¨ Windows Server 2003, çâ® ¤¥« âì á ¥©, ¥ § ¥¬. ‚ëàãç ©!",
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"<EFBFBD>à®áâ¨â¥, ª ª ¬¥ ¯à®¯ âç¨âì KDE2 ¯®¤ FreeBSD?"
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};
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const unsigned short mobileTaskNumber = 3;
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const char* mobileTasks[mobileTaskNumber] = {
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"Œë âãâ à §à ¡®âªã Swift ¯à®¤¢¨£ ¥¬, ¬®¦¥èì ¯ àã ¤¥¬®ª ¯¨á âì?",
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"•®â¨¬ ¯¨á âì ¬®¡¨«ì®¥ ¯à¨«®¦¥¨¥ Java, £®¢®àïâ, ᥩç á íâ® ªàãâ®. ’ë 㬥¥èì?",
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"’ãâ ¨ªâ® C++ ¥ å®ç¥â â¨¢ë¥ ¯à¨«®¦¥¨ï ¯®¤ Android ¤¥« âì, âë ¢®§ì¬¥èìáï?"
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};
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/*************************************************************************
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* Courses
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*************************************************************************/
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const unsigned int coursesNumber = 8;
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const char* courses[coursesNumber] = {
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"<EFBFBD>¨ª¥©á⢮",
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"€§ë ¯à®£à ¬¬¨à®¢ ¨ï",
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"<EFBFBD>த¢¨ã⮥ ¯à®£à ¬¬¨à®¢ ¨¥:",
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"<EFBFBD> §à ¡®âª ¬®¡¨«ìëå ¯à¨«®¦¥¨©",
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"Žá®¢ë ¤¨§ © ",
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"‘®§¤ ¨¥ á ©â®¢",
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"‘¨á⥬®¥ ¯à®£à ¬¬¨à®¢ ¨¥",
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"€¤¬¨¨áâà¨à®¢ ¨¥ á¥à¢¥à®¢",
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};
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bool coursesUnlocked[coursesNumber] = {1, 0, 0, 0, 0, 0, 0, 0};
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const unsigned short advancedProgrammingCourses = 5;
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char* advProgCourses[advancedProgrammingCourses] = {
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"C++",
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"Java",
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"Assembler",
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"C#",
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"Delphi"
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};
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bool coursesFinished[coursesNumber] = {1, 0, 0, 0, 0, 0, 0, 0};
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bool advProgCoursesFinished[advancedProgrammingCourses] = {0, 0, 0, 0, 0};
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unsigned int learningTime[coursesNumber] = {0, 10, 80, 30, 45, 35, 45, 50}; // in days
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unsigned int advProgLearningTime[advancedProgrammingCourses] = { 10, 10, 15, 10, 10}; // in days
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int learningCost[coursesNumber] = {0, 100, 125, 100, 125, 120, 130, 120};
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int advProgLearningCost[advancedProgrammingCourses] = {125, 120, 150, 123, 100};
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unsigned short finishedCoursesCount = 1;
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/*************************************************************************
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* Probability of getting a message from friend related to course 0,
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* 1, 2, etc. (courses). Prob. of getting a simple work is higher
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* than getting a hard one.
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*************************************************************************/
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double probability[coursesNumber] = { 0.7, 0.5, 0.25, 0.6, 0.25, 0.4, 0.3, 0.4};
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int taskReward[coursesNumber] = {2, 5, 10, 13, 19, 25, 30, 35};
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int taskCount[coursesNumber] = {level1TasksNumber, programmingTaskNumber,
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programmingTaskNumber, mobileTaskNumber, mobileTaskNumber,
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webProgrammingTaskNumber, systemProgrammingTaskNumber, adminTasksNumber};
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/*************************************************************************
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* News
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*************************************************************************/
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const unsigned short newsCount = 4;
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const char* news[newsCount] = {
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"<EFBFBD>à®£à ¬¬¨à®¢ ¨¥ ç¨ ¥â § å¢ âë¢ âì ¬¨à! ‘ª®à¥¥ ç¨â¥ ãç¨âìáï ¯à®£à ¬¬¨à®¢ ¨î!\n",
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"<EFBFBD>® ¨ä®à¬ 樨 á hh.ru ¢áª®à¥ ¯®¢ëá¨âáï á¯à®á Java - ¯à®£à ¬¬¨á⮢\n",
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"<EFBFBD>¥¢¥à®ïâ®! ˆ¤¨-¨£à ®¤®£® äà æã§áª®£® à §à ¡®â稪 Frappy Perd ¯®¡¨« ¢á¥ ४®à¤ë ¨ ¯à¨¥á« ¥¬ã $50 000 ¢ ¯¥à¢ë© ¦¥ ¤¥ì! <20> ¢¥à®¥, ¢á¥ ᥩç á ª¨ãâáï ¯¨á âì ᢮¨ ¬®¡¨«ìë¥ ¨£àë.\n",
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"Ž¤®§ ç®, ᥩç á à á梥⠨¤¨-¨£à. Žç¥à¥¤ ï ãᯥè ï ¨£à , íâ®â à § ®â Unnamed Studio, ¯¥à¢®¬ ¬¥á⥠¢ ⮯¥ ¨£à. “ ¨£àë 㦥 ¬¨««¨®ë ä ⮢ ¨ ¯®ª«®¨ª®¢, «î¤¨ ¯à®áâ® á室ïâ á 㬠!\n"
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};
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bool newsShowed[newsCount] = {0, 0, 0, 0};
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/*************************************************************************
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* Special letters
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*************************************************************************/
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const unsigned short specialLetterCount = 30;
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const char* specialLetters[specialLetterCount] = {
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"<EFBFBD>ਢ¥â. “ á âãâ ¬¥£ ªàã⮩ ¯à®¥ªâ C++ ¨ Java, ¨ªâ® ¥ ¡¥à¥âáï, ᤥ« ¥èì?",
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"—â® íâ® â ª®¥? „ «ãçè¥ ¡ë ᮢᥬ ¥ ¡à «áï. <20>â® ¦¥ £®¢®ª®¤! ˆ¤¨-ª ¯®ãç¨ C++, § ®¤® ¨ Java.",
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"Ÿ á«ëè «, âë ¯à®£à ¬¬¨à®¢ ¨¥¬ Assembler § ¨¬ ¥èìáï? ’ãâ á㯥àá«®¦ë© ¬¨ªà®ª®â஫«¥à ¥áâì ®¤¨, ¨ªâ® ¥ ¡¥à¥âáï. ‚®§ì¬¥èìáï?",
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"ˆ íâ® âë §ë¢ ¥èì ¢ë¯®«¥®© à ¡®â®©? „ ¬®© è¥á⨫¥â¨© áë Assembler «ãçè¥ ¯¨è¥â, 祬 âë! Šã¯¨ ª¨£ã ¯® Asm, ¥ ¯®§®àìáï.",
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"<EFBFBD>ਢ¥â! Š ¬ âãâ § ª § ¯®áâ㯨«, 㦮 ï¤à® ¡ §ë ¤ ëå C# ¯¨á âì. Œë á ¬¨ ¥ ¬®¦¥¬ - ®ç¥ì á«®¦ë© ¯à®¥ªâ. “¬¥¥èì?",
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"<EFBFBD>íí, ¤ âë ᮢᥬ, ®ª §ë¢ ¥âáï, ¯à®£à ¬¬¨à®¢ âì ¥ 㬥¥èì. <20>ன¤¨ ¯ àã ªãàᮢ çâ®-«¨, ¥ ¯®§®àìáï.",
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"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©â¥! <20> ¬ ¯®á®¢¥â®¢ «¨ ‚ á, ª ª á¯¥æ¨ «¨áâ ¢ ®¡« á⨠¯à®£à ¬¬¨à®¢ ¨ï. Œë § ¨¬ ¥¬áï à §à ¡®âª®© ¬®¡¨«ìëå ¯à¨«®¦¥¨©, ¨ ᥩç á ¤¥«¨¬ à뮪 á ŽŽŽ '€áâà '. „«ï § å¢ â àëª ¬ ã¦ë ¨â¥à¥áë¥ «î¤¨ ¨ ª¢ «¨ä¨æ¨à®¢ ë¥ á¯¥æ¨ «¨áâë. Œë ¯à¥¤« £ ¥¬ ¨â¥à¥áãî à ¡®âã ¨ ®ª« ¤ $800 ¢ ¬¥áïæ. <20>®¤ã¬ ©â¥, ¬ë á¢ï¦¥¬áï á ‚ ¬¨ ¯®§¦¥.",
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"<EFBFBD>¨á쬮 ®â ŽŽŽ '€áâà '<astra@botsmann.com>\n „®¡àë© ¤¥ì! Œë - ª®¬ ¤ à §à ¡®â稪®¢ ¬®¡¨«ìëå ¯à¨«®¦¥¨©, ã á ¥áâì £¥¨ «ìë¥ ¨¤¥¨ ¨ ¬ë å®â¨¬ ¨§¬¥¨âì ¬¨à! Œë ¨é¥¬ â « ⫨¢ëå à §à ¡®â稪®¢ ¨ ¯à¥¤« £ ¥¬ $1000 ¢ ¬¥áïæ. <20> ¬ 㦥 ⢮© áà®çë© ®â¢¥â, âë á ¬¨?",
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"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ᮦ «¥¨î, ¢ë ¥ ®¯à ¢¤ «¨ è¨å ¤¥¦¤. <20>â® è¨ HR-á¯¥æ¨ «¨áâë ®â¯à ¢¨«¨ ¢ ¬ ¯¨á쬮 ®â ¨¬¥¨ è¨å ª®ªãà¥â®¢. <20> ¬ ¥ ã¦ë «î¤¨, £®â®¢ë¥ ã©â¨ ¢ ¤àã£ãî ª®¬¯ ¨î ¨§-§ $200.",
|
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"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©â¥! ˆ§¢¨¨â¥, íâ® è¨ HR-á¯¥æ¨ «¨áâë ®â¯à ¢¨«¨ ‚ ¬ ¯¨á쬮 ®â ¨¬¥¨ è¨å ª®ªãà¥â®¢ ¢ ª ç¥á⢥ ¯à®¢¥àª¨. Œë à¥è¨«¨, çâ® ¢ë ¬ ¯®¤å®¤¨â¥! …᫨ ‚ë ¥é¥ ¥ ¯¨á «¨ ¯®¤ ¬®¡¨«ìë¥ ¯« âä®à¬ë, ¬ë ‚ á ã稬.",
|
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"•í©, ¯à¨¢¥â! Œë - ¬®«®¤ ï ª®¬ ¤ ¯®¤ §¢ ¨¥¬ Unnamed Studio ¨ ¬ë ®ç¥ì «î¡¨¬ ¨£à âì, â ª¦¥ ᮧ¤ ¢ âì ¨£àë. Œë ¢¨¤¥«¨ ⢮¨ à ¡®âë, ®¨ ॠ«ì® ªàãâë¥! ‚ ®â«¨ç¨¥ ®â ªàã¯ëå ª®¬¯ ¨© ã á ¬¥ìè¥ ª®âà®«ï ¨ ¡®«ìè¥ ¢®§¬®¦®á⥩ ¤«ï á ¬®à¥ «¨§ 樨. Œë ¢áñ à ááç¨â «¨, ¨ 㦥 ᪨㫨áì. ‘ â¥¡ï ¯®ª ¤¥¥£ ¡à âì ¥ ¡ã¤¥¬, ®áâ ¢¨¬ ä®àá-¬ ¦®à. <20>® ã á ¦¥ ¢áñ ¡ã¤¥â £« ¤ª®, ¢¥à®? <20>®«ìè¥ âà â ¥ ¯à¥¤¢¨¤¨âáï. ‘®®¡é¨, ¥á«¨ ᮣ« á¥. ",
|
||
/*11*/ "<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‘«ãè ©, ï â¥à¯¥« ¢áñ íâ® ¢à¥¬ï, ® ¢á¥¬ã ¥áâì ¯à¥¤¥«. ’ë ®â¢«¥ª ¥èìáï ®â ®á®¢®© à ¡®âë äਫ á ¨ ¯®¤à ¡®âªã. ’ë ®¯à¥¤¥«¨áì, ç⮠⥡¥ ¡®«ìè¥ ¯® ¤ãè¥ ¨ ¡à®á © íâ®â äਫ á. <20> ¡®âã ¤® ¤¥« âì ª ç¥á⢥®. \n‘ªãç® à ¡®â¥? Ÿ ¯®¤¨¬ã ®ª« ¤ ¤® $1200 ¨ ¯®è«î â¥¡ï ¤®¯®«¨â¥«ìë¥ ªãàáë. <20>ã, ¯à®¤®«¦ ¥¬ à ¡®â âì?",
|
||
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Ÿ â¥¡ï ¯à¥¤ã¯à¥¦¤ «: ª®æ¥âà¨àã©áï à ¡®â¥! „㬠«, ï ¥ ã§ î ® ⢮¥© ¯®¤à ¡®âª¥?! ’ë 㢮«¥!",
|
||
"Œë à ¤ë, çâ® âë ¯à¨á®¥¤¨¨«áï ª ¬, ⥯¥àì âë ç«¥ ª®¬ ¤ë Unnamed Studio! ‘¥©ç á à ¡®â ¯®©¤ñâ à § ¢ âਠ¡ëáâ॥! <20> § âë á ¬¨, ¤® ¡ë ãç¨âìáï à¨á®¢ âì. ",
|
||
"’¢®¨ à ¡®âë ¯à®áâ® ¢¯¥ç â«ïîâ! <20>â® ¥ ¯à®áâ® ¬®¨ á«®¢ , ¢á¥ ॡïâ ¢ Unnamed Studio â ª ¤ã¬ îâ! ...§ ¥èì, ã á âã⠯஡«¥¬ . <20> è ¢â®à®© ¯à®£à ¬¬¨á⠯ய¨« ç áâì ¤¥¥£ ¨§ 䮤 , ¤® ५¨§ ¨ª ª ¥ å¢ â¨â ⥯¥àì :(. Œë ᮡ¨à ¥¬ ¯® $%d. Ž¡¥é î, íâ® ¢ ¯®á«¥¤¨© à §! ‡ ¨¤¥î!",
|
||
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n Š â áâà®ä ! —¥à¥§ 40 ¤¥© ५¨§, ã á á ©â ¤® á¨å ¯®à ¥â! Œë ¨§ ç «ì® ª ª-â® ¨ ¥ ¤ã¬ «¨ ®¡ í⮬, ⮫쪮 ᥩç á 㧠«¨, çâ® íâ® - ¢ ¦ ï ç áâì ४« ¬ë. ",
|
||
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n —â®? <20>¥à¥®æ¥¨« ᥡï? ’ë £®¢®à¨«, ãᯥ¥èì ᤥ« âì á ©â ¢®¢à¥¬ï! ˆ§-§ â¥¡ï ¢áñ ¯®è«® ª ç¥àâï¬, ¬ë ¬®£«¨ ¡ë ¢ëàãç¨âì ¢ 1000 à § ¡®«ìè¥! ‚®â ⢮¨ $1000 ¨§ ®¡é¥£® ¤®å®¤ ¨ ã¡¨à ©áï!",
|
||
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n —㢠ª, âë ᬮâ५ ®¢®áâ¨? ’› <20>’Ž ‚ˆ„…‹?! „ èã ¨£àã à áå¢ âë¢ îâ, ª ª £®àï稥 ¯¨à®¦ª¨! <20>â® ãᯥå! <20>â® á« ¢ ! Ÿ âãâ ¤® ¯®â®«ª ¯àë£ î! <20>¥à¥¢®¦ã ⥡¥ $200 000 - â¢®ï ¤®«ï. ’¥¯¥àì ¯à®¥ªâ § ¢¥àèñ, ¬ë ¢á¥ ¢ ®â¯ã᪠! ˆ ⥡¥ ¤® ®â¤®åãâì. ‹®¢¨ ª ©ä.",
|
||
"‘ªãç®? € âë çâ® ¤ã¬ «! <20> à ¡®â¥ ᨤïâ ¨ § à ¡ âë¢ îâ ¤¥ì£¨, í⮠⥡¥ ¥ íªè¥. …᫨ ã¦ë ¤¥ì£¨ - ¯à®¤®«¦ © à ¡®â âì, ® ¤ «ìè¥ ã¦¥ ¨ç¥£® ¨â¥à¥á®£® ¥ ¡ã¤¥â. Œ¨««¨® âë â ª, ª®¥ç®, ¥ § à ¡®â ¥èì, ® ¯®¤ª®¯¨âì ¤¥¥£ ¯ àã ¯à릪®¢ ¢® ¢à¥¬¥¨ ¬®¦®.",
|
||
"‘ªãç®, ¤ ? Š®¥ç®, ®â á ¬ëå ¨â¥à¥áëå ¯à¥¤«®¦¥¨© ® à ¡®â¥ âë ®âª § «áï, ®¢ëå 㦥 ¥ ¡ã¤¥â. —â®, ¥à¥ «¨áâ¨ç®? ‚ ¦¨§¨ ¥ ¢á¥¬ ª ¦¤ë© ¤¥ì ¯à¥¤« £ îâ à ¡®âã. „ , ¡ã¤¥èì ¯¥à¥¡¨¢ âìáï §¢®ª ¬¨ § ª®¬ëå ¨ ¯¥à¥ãáâ ¢«¨¢ âì ¨¬ ¢¨¤ã. ˆ ªãàᮢ ®¢ëå ⮦¥ ¥ ¡ã¤¥â, § 祬 ®¨ ⥡¥, ¥á«¨ ¢áñ à ¢® âë ⮫쪮 <20><>ˆŠ…‰™ˆŠ. <20>å, ¡ë«® ¡ë ªàãâ®, ¥á«¨ ¡ë ¬®¦® ¡ë«® ¢áñ ®â¬®â âì § ¤ ¨ ®¤ ¦¤ë ᤥ« âì ¤à㣮© ¢ë¡®à!",
|
||
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©. ‘®¢¥â ¤¨à¥ªâ®à®¢ à¥è¨« âà â¨âì ¬¥ìè¥ á।á⢠¤®¯®«¨â¥«ì®¥ ®¡ã票¥ ®¢ëå à ¡®â¨ª®¢. ’ ª¦¥ ᮪à é ¥¬ à áå®¤ë ¯à®¢¥àªã § ¨© ®¯ëâëå á®âà㤨ª®¢. <20>¥è¨«¨ ®¡ê¥¤¨¨âì íâ® ¢áñ ¢ ®¤®. ’ë § ¥èì, ¬ë ᥩç á ¡ãª¢ «ì® ¢áñ¬ íª®®¬¨¬. ‚ ®¡é¥¬, à¥è¥®, çâ® 'áâ à襥' ¯®ª®«¥¨¥ ¡ã¤¥â ¯¥à¥¤ ¢ âì ®¯ëâ '¬« ¤è¥¬ã'. ’ë 㦥 ãᯥ« § ४®¬¥¤®¢ âì á¥¡ï ª ª ®¯ëâë© á®âà㤨ª, â ª ç⮠⥡¥ ¯®àãç ¥âáï ¯ãâá⢮¢ âì Junior'®¢ ¨ ®â¢¥ç âì ¢á¥ ¨å £«ã¯ë¥ ¢®¯à®áë. <20>¥ ¡¥á¯« â®, ª®¥ç®. ‡ ª ¦¤ë¥ 5 ¯à ¢¨«ìëå ®â¢¥â®¢ ¬ë ç¨á«ï¥¬ ¯à¥¬¨î. € ¥á«¨ ¡¥à¥èì 5 ¥¯à ¢¨«ìëå, â® áç¨â ¥¬, çâ® ¯à®¢¥àªã § ¨© ¥ ¯à®èñ«, ¨ ⮣¤ ¬¥áâ® ®á¢®¡®¦¤ ¥èì. Ÿ ¢ ⥡¥ ¥ ᮬ¥¢ îáì, ¯à®áâ® ¤®«¦¥ ¡ë« ⥡¥ à á᪠§ âì ® ®¢®¬ à¥è¥¨¨. Ÿ-â® § î, çâ® âë á¯à ¢¨èìáï!",
|
||
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ª ¨ ®¡¥é «, â¢®ï ¯à¥¬¨ï § ¯à ¢¨«ìë¥ ®â¢¥âë: $400",
|
||
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ’ë ¥ ¯à®èñ« ¯à®¢¥àªã § ¨©. <20>ã çâ® ¦¥ âë â ª, ï ¢ ⥡¥ ¥ ᮬ¥¢ «áï! € âë, ®ª §ë¢ ¥âáï, ¯à®áâ® ¬¥áâ® à ¡®â¥ ¯à®á¨¦¨¢ ¥èì. •®âì âë ¬¥ ¨ ¯®à ¢¨«áï, ® 㢮«¨âì ï â¥¡ï ®¡ï§ . <20>¥§ ®¡¨¤.",
|
||
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ª ï ¨ ¤ã¬ «, íâã áâà ãî ¯à®æ¥¤ãà㠯஢¥àª¨ § ¨© ®â¬¥¨«¨: Junior'ë ᮢᥬ ®¡ £«¥«¨, á ¬¨ ¨ç¥¬ã ãç¨âìáï ¥ å®âïâ, ⮫쪮 á¯à 訢 îâ ã áâ àè¨å. <20>« â¨âì ®¯ëâë¬ á®âà㤨ª ¬ § ᮢ¥âë ®ª § «®áì ¥¢ë£®¤®. ‚ ®¡é¥¬, ⥯¥àì ¬®¦¥èì ᯮª®©® à ¡®â âì, ¨ªâ® â¥¡ï ®â¢«¥ª âì ¥ ¡ã¤¥â.",
|
||
"‘«ãè ©, ¤ íâ® ¦¥ ¯à®áâ® ¨¤¥ «ìë© ª®¤! <20>¥ ¯®¢¥à¨« ¡ë, çâ® âë § %d ¤¥© ã稫áï í⮬ã! “ ⥡ï ᪮«ìª® ç ᮢ ¢ áã⪠å? „¥à¦¨ ᢮¨ $%d, § á«ã¦¨«.",
|
||
"<EFBFBD>¨á쬮 ®â Andrew Johnson <andrew@botsmann.com>\n •í©, ç㢠ª, ï ¨§ á®á¥¤¥£® ®â¤¥« . Œ¥ ¡®áá ⮦¥ ãáâà ¨¢ « ¯à®¢¥àªã ¨ âë ¯à ¢¨«ì® ¤¥« ¥èì, çâ® ¥ äਫ á¨èì áâ®à®¥. <20>®, ¯®¢¥àì, ⢮© ⥫¥ä® ¯à®á«ã誥, â ¬ ¢áñ ¥éñ ¥áâì ¥¯à®ç¨â ë¥ ¯¨áì¬ . <20>ë«® ¡ë «ãçè¥ ¨§¡ ¢¨âìáï ®â ¨å, â® ¡®áá ¬®¦¥â ¯®¤ã¬ âì, çâ® âë ¢áñ ¥é¥ ¯®¤¤¥à¦¨¢ ¥èì ª®â ªâ á ¤à㣨¬¨ § ª §ç¨ª ¬¨.",
|
||
/*un2 var1*/ "’ë ¯®¨¬ ¥èì, á ¬ «®, ¢á¥ § £à㦥ë... „¥¥£ ¥â, ¯®í⮬㠯®¬®çì ¬®¦¥¬ ⮫쪮 ᮢ¥â®¬: ¡ë«® ¡ë ¥¯«®å® ¯à®©â¨ ª ª®©-¨¡ã¤ì ªãàá ®¡ ®á®¢ å ¤¨§ © .",
|
||
/*un2 var2*/ "—â®? “¦¥ 㬥¥èì? Š ª ¦¥ ¬ á ⮡®© ¯®¢¥§«®! Žª¥©, ⮣¤ âë § ¥èì, çâ® ¤¥« âì. Œë ¥ ¡ã¤¥¬ ®£à ¨ç¨¢ âì ⢮î ä â §¨î.",
|
||
/*un4 var1*/ "Œë à¥è¨«¨ ᪨ãâìáï ¯® $%d ¢¥¡-¬ áâ¥à , ¢¥¤ì ¢á¥ è¨ ¯à®£¥àë § ïâë.",
|
||
/*un4 var2*/ "<EFBFBD>® ⥡¥ áà §ã ¢¨¤®, çâ® âë ⮫ª®¢ë© á¯¥æ¨ «¨áâ. „㬠î, ᮧ¤ ¨¥ á ©â®¢ ¤«ï ⥡ï - áã騩 ¯ãáâïª."
|
||
};
|
||
|
||
bool unnamedStudioLettersSent[3] = {0,0,0,};
|
||
|
||
bool knowledgeLetterSent = false;
|
||
short nextKnowledgeLetterIndex = 0;
|
||
short klowledgeCorrectAnswers = 0;
|
||
short klowledgeUncorrectAnswers = 0;
|
||
const unsigned short knowledgeQuestionsCount = 10*3;
|
||
const char* knowledgeCheck[knowledgeQuestionsCount] = {
|
||
"Ÿ âãâ ¢®®¡é¥ ®¢¨ç®ª, ª ª®© ï§ëª ¯à®£à ¬¬¨à®¢ ¨ï «ãçè¥, C++ ¨«¨ Delphi?", "<EFBFBD>â® § ¢¨á¨â ®â ¯®áâ ¢«¥®© § ¤ ç¨", "Š®¥ç® C++, Delphi 㦥 ¨ªâ® ¥ ¯¨è¥â",
|
||
"Œ¥ âãâ ®¤¨ ¨§ ¯à®£à ¬¬¨á⮢ ᪠§ «, çâ® èã⪠¯à® UDP ¥ ¤®è« ...çâ® ® ¨¬¥« ¢ ¢¨¤ã?", "UDP - íâ® ¯à®â®ª®«, ¥ £ à â¨àãî騩 ¤®áâ ¢ªã ¯ ª¥â®¢.", "UDP - ¤ñ¦ë© ¯à®â®ª®«, £ à â¨àãî騩 ¤®áâ ¢ªã ¤ ëå, ¢ í⮬ ¨ èã⪠.",
|
||
"Œ¥ § ¤ ¨¥ ¤ «¨, á ©â C++ ¯¨á âì, íâ® ¢®®¡é¥ ¢®§¬®¦® ¨«¨ ®¨ ¯à®áâ® ¨§¤¥¢ îâáï ¤ ®¢¨çª®¬?", "‚ ¯à¨æ¨¯¥, ¥ ¢ ¦®, ª ª®© ï§ëª¥ £¥¥à¨à®¢ âì HTML-áâà ¨æë.", "<EFBFBD>¥â, íâ® ¯à¨ª®«. ‘ ©âë ¯¨èãâ PHP, Python, ASP.Net ¨ ¤à㣨å",
|
||
"Œë âãâ ¯®á¯®à¨«¨, ï £®¢®àî, çâ® á ¨á¯®«ì§®¢ ¨¥¬ JavaScipt á ©âë ¯¨èãâáï, ¥ Java. Java - ¤«ï ¬®¡¨«ìëå ¯à¨«®¦¥¨©. ‚¥à®?", "’ë ¯à®¨£à «.", "<EFBFBD>ã ¤ , ¯®ç⨠¢á¥ ¯à¨«®¦¥¨ï ¤«ï ⢮¥£® €¤à®¨¤ Java ¯¨á ë ¢¥¤ì.",
|
||
"Š®««¥£ ¯¥à¥ªãॠ᪠§ «, çâ® ® ¤® à ¡®âë ¢ 襩 ª®¬¯ ¨¨ § à ¡ âë¢ « opensource-¯à®¥ªâ å. <20>â® ¢®§¬®¦®?","„ , ® ¬®£ § ¨¬ âìáï ¯« ⮩ ¯®¤¤¥à¦ª®©.", "• , ¯®¢ñ«áï!. Opensource-¯à®¥ªâë ¦¥ ¡¥á¯« âë¥.",
|
||
"<EFBFBD> §£à¥¡ î ª®¤ ®¤®£® ¯à®¥ªâ ¯®¤ iOS. <20>¨ª ª ¥ ¯®©¬ã, ¢ 祬 à §¨æ ¬¥¦¤ã #include ¨ #import?", "#import £ à â¨àã¥â, çâ® ä ©« ¡ã¤¥â ¢ª«îçñ ®¤¨ à §, ¢ ®â«¨ç¨¥ ®â #include", "’ë ¯ãâ ¥èì, #include ¨á¯®«ì§ã¥âáï ¢ ª®¤¥ C, 'import' - ¢ áᥬ¡«¥àëå ¢áâ ¢ª å.",
|
||
"‘®¡¨à îáì ¯¨á âì ¯à®¥ªâ Ruby on Rails. ‘«ëè «, íâ®â ï§ëª ¨â¥à¯à¥â¨àã¥¬ë© ¨ ¢ë᮪®ã஢¥¢ë©, íâ® â ª?","•¬... „ íâ® ¨ ¥ ï§ëª ¢®¢á¥, ä३¬¢®àª.", "<EFBFBD>¥â, íâ® ª®¬¯¨«¨àã¥¬ë© ï§ëª, ¥ ¨â¥à¯à¥â¨à㥬ë©.",
|
||
"Ÿ ⥯¥àì ¡ã¤ã ¯¨á âì ¯®¤ Linux, ¬®¦® ¥£® ¯®áâ ¢¨âì NTFS-à §¤¥«? <20>¬ã«ïæ¨î live cd ¥ ¯à¥¤« £ âì.", "<EFBFBD>¥â, ï¤à® á ¥£® § £à㧨âìáï ¥ ᬮ¦¥â.", "‚ ¯à¨æ¨¯¥, ¤ , ® 㦮 ¯ âç¨âì ï¤à®, áâ ¢¨âì ¤®¯®«¨â¥«ìë¥ ã⨫¨âë... ®® ⥡¥ ¤®?",
|
||
"‚ç¥à ¯®§¢®¨«¨ ¨§ ª®¬¯ ¨¨ ª®ªãà¥â®¢, ᪠§ «¨, çâ® ¯¨èãâ ®¡à¥§ ®¬ PHP ¡¥§ ŽŽ<C5BD> ¨ eval(). <20>।« £ «¨ à ¡®âã, ï ®âª § «. <20>à ¢¨«ì® ᤥ« «? ", "<EFBFBD>®§¤à ¢«ïî, íâ® ¡ë« ª®¬¯ ¨ï '‚ª®â ªâ¥'.", "<EFBFBD>à ¢¨«ì®, í⮬ ¦¥ ¥¢®§¬®¦® ¨ç¥£® áâ®ï饣® ¯¨á âì",
|
||
"‡ 宦ã 㤠«ñë© á¥à¢¥à, 㦮 㧠âì, ᪮«ìª® áâப ¢ ä ©«¥ log.txt. € â ¬, ª ª §«®, Linux ¨ ⮫쪮 ª®á®«ì...—â® ¢¢®¤¨âì?", "wc -l log.txt", "ls -l log.txt"
|
||
};
|
||
|
||
/*************************************************************************
|
||
* Tips for users when waiting for an input
|
||
*************************************************************************/
|
||
|
||
const char* ae_advanced_courses = "—â® ¢ë ¢¢®¤¨â¥? „«ï ⮣®, çâ®¡ë ¢ë¡à âì ®¤¨ ¨§ '¯à®¤¢¨ãâëå' ªãàᮢ, ¦¬¨â¥ ª« ¢¨è¨ 'a'-'e'";
|
||
const char* bottomLineCourses = "Šãàáë[C] ";
|
||
const char* bottomLineMsgAchieves = "‘®®¡é¥¨ï[M] „®á⨦¥¨ï[A] <20>à릮ª ¢ ¯à®è«®¥[U] ";
|
||
const char* bottomLineSpeedAndExit = "‘ª®à®áâì[S] ‚ë©â¨[Esc]\n";
|
||
const char* changeSpeedButtons = "ˆ§¬¥¨âì[+][-] <20>à¨ïâì[Y]";
|
||
const char* enter = "<EFBFBD> ¦¬¨â¥ [Enter] ¤«ï ¯à®¤®«¦¥¨ï...";
|
||
const char* escToBreakReading = ", ¯à¥à¢ âì ç⥨¥ [Esc]";
|
||
const char* number_or_enter = "‚¢¥¤¨â¥ ®¬¥à ªãàá ¨«¨ [Enter] çâ®¡ë ¢ë©â¨";
|
||
const char* one_or_two = "‚ ਠâë ®â¢¥â®¢: [1] ¨«¨ [2]";
|
||
const char* one_two_or_three = "‚ ਠâë ®â¢¥â®¢: [1], [2] ¨«¨ [3]";
|
||
const char* pressF = "<EFBFBD> ¦¬¨â¥ [F] ¤«ï ¯à®¤®«¦¥¨ï...";
|
||
const char* pressP = "<EFBFBD> ¦¬¨â¥ [P] ¤«ï ¯à®¤®«¦¥¨ï...";
|
||
const char* yesNoDialog = "„ [Y] <20>¥â[N]";
|
||
|
||
|
||
/*************************************************************************
|
||
* Windows' title
|
||
*************************************************************************/
|
||
|
||
const char* achievementsTitle = "„®á⨦¥¨ï";
|
||
const char* breaking_news = "Œ¨à®¢ë¥ ®¢®áâ¨";
|
||
const char* changeSpeedTitle = "‘ª®à®áâì ¨£àë";
|
||
const char* coursesTitle = "Šãàáë";
|
||
const char* courseAlreadyPassed = "Šãàá 㦥 ¯à®©¤¥!";
|
||
const char* finalCard = "ŠŽ<EFBFBD>…–";
|
||
const char* gameOverTitle = "‚ë ¯à®¨£à «¨!";
|
||
const char* introTitle = "‚áâ㯫¥¨¥";
|
||
const char* new_letter = "<EFBFBD>®¢®¥ ¯¨á쬮";
|
||
const char* newAchievement = "<EFBFBD>®¢®¥ ¤®á⨦¥¨¥!";
|
||
const char* notEnoughMoney = "“ ¢ á ¥¤®áâ â®ç® á।á⢠:(";
|
||
const char* playerStatsTitle = "‘â â¨á⨪ ¨£à®ª \n\n\n";
|
||
const char* unread_message = "<EFBFBD>¥¯à®ç¨â ®¥ á®®¡é¥¨¥";
|
||
|
||
/*************************************************************************
|
||
* Windows' text
|
||
*************************************************************************/
|
||
|
||
const char* coursesFinishedText = "\nŠãàᮢ ¯à®©¤¥®: %d/%d\n \n";
|
||
const char* finalCardsUnlockedText = "\nŠ®æ®¢®ª ®âªàëâ®: %d/%d\n";
|
||
const char* gameName = "21 days";
|
||
const char* gameOverText = "\n<c><3E>â® ¡ë« ¥¤¨áâ¢¥ë© á¯®á®¡ ¯à®¨£à âì, ¨ ¢ë 諨 ¥£®!\n<c><3E> ¥¤ã ¤¥¥£ ¥â, ¢ è ९ãâ æ¨ï â ª ¨§ª , çâ® ¨ªâ® ¥ §¢®¨â ¨ ¥ ¯à¥¤« £ ¥â à ¡®âã.\n\n<c>Š®¥æ!\n";
|
||
const char* helpDesker = "í¨ª¥©é¨ª";
|
||
const char* mainMenuText = "\n\n<c>1.<2E>®¢ ï ¨£à \n\n<c>2.‚ë室\n";
|
||
const char* noCurrentCurses = "\t‚ë ¨ç¥¬ã ¥ ®¡ãç ¥â¥áì...\n";
|
||
const char* playerStatsEnd = "\n\n<c><3E>¥ § ¡ã¤ì⥠¯®¤¥«¨âìáï áªà¨è®â®¬ áâ â¨á⨪¨ á ¤àã§ìﬨ!\n\n<c><3E> ¦¬¨â¥ [Esc] ¤«ï ¢ë室 .\n";
|
||
const char* playerStatus = "‚ è áâ âãá: ";
|
||
const char* pseudoEqual = "Í";
|
||
const char* selectCourseText = "‚ë¡¥à¨â¥ ®¤ã ¨§ á«¥¤ãîé¨å ª ⥣®à¨©, ª®â®à®© ¢ë ¡ë å®â¥«¨ ãç¨âìáï:\n";
|
||
const char* startupper = "áâ àâ ¯¥à";
|
||
const char* takeCourseCost = ", ¯à®©â¨ ªãàá: $%d\n";
|
||
const char* takingThisCourse = "\t‚ë ᥩç á ®¡ãç ¥â¥áì í⮬㠪ãàáã..\n";
|
||
const char* worker = "âà㤮ãáâ஥ë©";
|
||
|
||
const char* days21 =
|
||
"\n<c> .oooo. .o .o8 \n"
|
||
"<c>.dP\"\"Y88b o888 \"888 \n"
|
||
"<c> ]8P' 888 .oooo888 .oooo. oooo ooo .oooo.o \n"
|
||
"<c> .d8P' 888 d88' `888 `P )88b `88. .8' d88( \"8 \n"
|
||
"<c> .dP' 888 888 888 .oP\"888 `88..8' `\"Y88b. \n"
|
||
"<c>.oP .o 888 888 888 d8( 888 `888' o. )88b \n"
|
||
"<c>8888888888 o888o `Y8bod88P\" `Y888\"\"8o .8' 8\"\"888P' \n"
|
||
"<c> .o..P' \n"
|
||
"<c> `Y8P' \n";
|
||
|
||
const char* youWin =
|
||
"\n<c>.___________. __ __ _______ _______ .__ __. _______ \n"
|
||
"<c>| || | | | | ____| | ____|| \\ | | | \\ \n"
|
||
"<c>`---| |----`| |__| | | |__ | |__ | \\| | | .--. |\n"
|
||
"<c> | | | __ | | __| | __| | . ` | | | | |\n"
|
||
"<c> | | | | | | | |____ | |____ | |\\ | | '--' |\n"
|
||
"<c> |__| |__| |__| |_______| |_______||__| \\__| |_______/ \n\n\n";
|
||
|
||
const char* gameOverLogo =
|
||
"<c> __ _ __ _ _ __ ___ ___ _____ _____ _ __ \n"
|
||
"<c> / _` |/ _` | '_ ` _ \\ / _ \\ / _ \\ \\ / / _ \\ '__|\n"
|
||
"<c>| (_| | (_| | | | | | | __/ | (_) \\ V / __/ | \n"
|
||
"<c> \\__, |\\__,_|_| |_| |_|\\___| \\___/ \\_/ \\___|_| \n"
|
||
"<c> |___/ \n\n";
|
||
|
||
const char* playerStats[9] = {
|
||
"<c>ˆ£à ¡ë« ¡ë ¯à®©¤¥ ¡¥§ ¯à릪®¢ ¢® ¢à¥¬¥¨ § %d ",
|
||
"<c><3E>®âà 祮 áâ®ïé¨å, ¥ ¨£à®¢ëå ¬¨ãâ ¯à®å®¦¤¥¨¥ ¨£àë: %d\n",
|
||
"<c><3E>à®ç¨â ® á®®¡é¥¨©: %d\n",
|
||
"<c><3E>®¬®£ § ª®¬ë¬ à §®¡à âìáï á ª®¬¯ìîâ¥à®¬: %d ",
|
||
"<c><3E>¥ ¯®¬®£: %d ",
|
||
"<c>„¥¥£ § à ¡®â ®: $%d\n",
|
||
"<c>„¥¥£ ¯®âà 祮: $%d\n",
|
||
"<c>ˆ§ ¨å ¡« £®â¢®à¨â¥«ì®áâì: $%d\n",
|
||
"<c>‘®¢¥à襮 ¯à릪®¢ ¢® ¢à¥¬¥¨: %d\n"};
|
||
|
||
/*const char* gameIntro = "\n “àà ! „¨¯«®¬ ãá¯¥è® ¯®«ãç¥ ¨ 㦥 ª ª ¥áª®«ìª® ¥¤¥«ì ¯ë«¨âáï ¯®«ª¥. ƒ®«®¢ ¤® á¨å ¯®à à ᪠«ë¢ ¥âáï ®â ®£à®¬®© à ¤®áâ¨... ¥ á⮨«® ¢áñ ¦¥ â ª ¡ãà® ®â¬¥ç âì ®ª®ç ¨¥ 㨢¥à . Š áç áâìî, íâ®â '¢ë¯ã᪮© ¢¥ç¥à', ¤«ï騩áï 㦥 ¥¤¥«¨ ¤¢¥, § ª®ç¨«áï.\n —â® â ¬ ã á ¢ 宫®¤¨«ì¨ª¥? <20>ãáâ®. •¬. ‹ ¤®, ¯®§¢®î ‚ «¥à¥.\n\n\
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||
<âàïáã騬¨áï ¯ «ìæ ¬¨ ¡¨à ¥â ®¬¥à>\n-•í©, ‚ «¥à, ã â¥¡ï ¥áâì çâ®?\n-„ « ¤®, ¥ã¦¥«¨ âë ¯à®á¯ «áï!\n-<2D>¥ ¤® «ï-«ï, ï á ¬ë¬ â१¢ë¬ ¡ë«.\n-<2D>ã ¤ , ª®¥ç®, à á᪠§ë¢ © âãâ! ”®â®£à 䨨 ¯®§¦¥ ᪨ã, ª ª á à ¡®âë ¯à¨¤ã.\n-Žâªã¤ ?\n-„ , ¬¥ï ¤ï¤ï ¡ëáâà¥ìª® ãáâந«. <20>à®£à ¬¬¨á⮬.\n-Šàãâ®, ® ¬®¦¥â ¬¥ï ⮦¥ ãáâநâì?\n-<2D>ã... ¢àï¤ «¨, âã⠢ᥠ¬¥áâ § ïâë.\n-<2D>® ¢¥¤ì âë ª ª-â® ãáâந«áï!\n-<2D>à®áâ¨, ¨ç¥¬ ¯®¬®çì ¥ ¬®£ã. <20>®¯à®¡ã© ãáâநâìáï ªã¤ -¨¡ã¤ì.\n-„ ï ¦¥ ¨ç¥£® ¥ 㬥î!\n-€å å , á¬¥è® á«ëè âì íâ® ®â ¢ë¯ã᪨ª ‚“‡ ... •¬, å®âï ï ¨ á ¬ ¨ç¥£® ¥ 㬥î. <20>ਤñâáï á ¬®¬ã ¯à®¡¨¢ âìáï. Ÿ ¢¨¤¥« ¢ ¬ £ §¨¥ ª¨£¨ á § £®«®¢ª ¬¨ 'C++ § 21 ¤¥ì', 'Java § ¤¢¥ ¥¤¥«¨' ¨ â.¯., ¯®¯à®¡ã© ¯®ç¨â âì çâ®-¨¡ã¤ì, ¡ëáâà¥ìª® ¢ëãç¨áì ¨ ®â¯à ¢«ï© १ ªã¤ -¨¡ã¤ì. ’®«ìª® ¥ ¢ èã ª®¬¯ ¨î.\n-<2D>®ç¥¬ã?.\n-<2D>ã ï-â® § î, ª ª®© âë à §¤®«¡ ©. ‡ 祬 âë âãâ, ¥á«¨ âë á ¬®¬ ¤¥«¥ ¨ç¥£® ¥ 㬥¥èì?\n-—â®?! „ ï ᬮâàî, âë â ª®© ã¬ë© áà §ã áâ «, ª ª à ¡®âã èñ«. <20>¥ ¡ë«® ¡ë ¤ï¤¨, âë ᥩç á ¡ë ¤¢®à¨ª®¬ ¡ë«!\n-„ ¯®èñ« âë, ¥ ⥡¥ à¥è âì!\n\n\
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—ñàâ! „¥ì£¨ ª®ç îâáï, ªãè âì å®ç¥âáï. •®à®è®, çâ® å®âì ¢¨¤ã ã¬¥î ¯¥à¥ãáâ ¢«¨¢ âì - § ª®¬ëå ¬®£®, ª ª-¨¡ã¤ì ¯à®¤¥à¦ãáì. € í⮬ã å «ã ï ¥éñ ¯®ª ¦ã, 祬㠬®¦® ¢ëãç¨âìï § 21 ¤¥ì! ˆ ¯ãáâì íâ®â £ ¤ñëè à ¡®â ¥â ᢮¥£® ¤ï¤î, ¯®ª ï áâà®î á¢®î ª®¬¯ ¨î. ˆâ¥à¥á®, ¤¥¤ã誨 ª¢ â®¢ë© á¢®à 稢 â¥«ì ¯à®áâà á⢠¨ ¢à¥¬¥¨ ¥éñ à ¡®â ¥â? Ž ¬¥ ¯à¨£®¤¨âáï. €å å , ï 㦥 ¯à¥¤áâ ¢«ïî «¨æ® í⮣® ¯à¨¤ãઠ, ª®£¤ ® ¬¥ï 㢨¤¨â! Ž ¦¥ ®áâ ¥âáï â ª¨¬ ¦¥ âã¯ë¬ ¡®«¢ ®¬!\n\n";*/
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/*const char* gameIntroPlan = " <20>®¯à®¡ãî ¢ëãç¨âìáï ¢á¥¬ã, 祬㠬®¦®, ¤®á⨣ãâì ¢á¥£®, ® çñ¬ ¬®¦® ⮫쪮 ¯®¤ã¬ âì, ¥éñ, ¥éñ... § à ¡®â âì Œˆ‹‹ˆ€<CB86>„! •¬, « ¤®, í⮠㦥 ᫨誮¬. <20>ãáâì ¡ã¤¥â ¬¨««¨®. € ¯®â®¬ ¢áâà¥çãáì á ‚ «¥à®© ¨ ¯®á¬®âਬ, ªâ® 祣® ¤®¡¨«áï.\n\n ˆâ ª, æ¥«ì ¯®áâ ¢«¥ , ®âáçñ⠢६¥¨ ¯®èñ«!\n —â® ® â ¬ ¯¨á «? C++ § 21 ¤¥ì? ƒ¤¥-â® ¢ èª äã ¥áâì â ª ï ª¨£ , ¤® ¯®¨áª âì. Ÿ ¦¥ ª®£¤ -â® ç¨ « ¥ñ ç¨â âì... § 21 ¤¥ì ¥ñ â®ç® ¥ ¯à®©â¨. \n<>ਤñâáï ãá¥à¤® § ¨¬ âìáï ¨ ç¥à¥§ ¯ àã-âனªã «¥â ï ¥£® ¢ëãçã. € ¯®â®¬ ¢®§ì¬ã ¤¥¤ã誨 ª¢ â®¢ë© á¢®à 稢 â¥«ì ¯à®áâà á⢠¨ ¢à¥¬¥¨ ¨ ¢¥àãáì ¢ ¯à®è«®¥, ¤® 21-£® ¤ï, ¯ãáâì ¢á¥ ¤ã¬ îâ, çâ® ï ¤®¡¨«áï ¢á¥£® § 3 ¥¤¥«¨. ˆ¬¥® â ª ï ¨ ᤥ« î!";*/
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const char* gameIntroPlan = "–¥«¨:\n\nŽâªàëâì ¢á¥ 9 ¤®á⨦¥¨©\n<EFBFBD>ன⨠12 ªãàᮢ ®¡ã票ï\nŽâªàëâì 5 ª®æ®¢®ª:\n 3 ¨§ ¨å á¢ï§ ë á ¢ë¡®à®¬ ᢮¥£® ¯ã⨠(í¨ª¥©á⢮, à ¡®â ¢ ª®¬¯ ¨¨, ᢮© áâ àâ ¯)\n 2 ¨§ ¨å á¢ï§ ë á ¨§¬¥¥¨¥¬ ¢ 襣® ¯®«®¦¥¨ï ¢ ®¡é¥á⢥ (ª ଠ/ ª®«¨ç¥á⢮ ¤¥¥£)\n\n‚ è¥ ¨£à®¢®¥ ¯à®áâà á⢮ - ¢à¥¬ï. <20>® áà ¢¥¨î á ¤à㣨¬¨ ¨£à ¬¨, £¤¥ ¢ë ¨áá«¥¤ã¥â¥ ¨£à®¢®¥ ¯à®áâà á⢮, §¤¥áì ¥®¡å®¤¨¬® ¨áá«¥¤®¢ âì ¢à¥¬ï.\n\n‚ë¡à ¢ ¯ãâì, ¢ë ¬®¦¥â¥ ¢¥àãâìáï ¢ ¯à®è«®¥ ¨ ¢ë¡à âì ¤à㣮©: í⮬ ¢ ¬ ¯®¬®¦¥â ª¢ â®¢ë© á¢®à 稢 â¥«ì ¯à®áâà á⢠¨ ¢à¥¬¥¨.\n\n<EFBFBD>®á«¥ ¢ë¯®«¥¨ï ¢á¥å § ¤ ¨© ¢¥à¨â¥áì ª ç «ì®© â®çª¥: ª 21 ¤î. <20>®¤ã¬ ©â¥ å®à®è¥ìª®, ¯®à®© ¢¥àãâìáï ¥ â ª ¯à®áâ®: ¬®¦¥â ¥ å¢ â¨âì á।áâ¢.\n\nˆ£à áç¨â ¥âáï § ª®ç¥®©, ª®£¤ ¢ë 㢨¤¨â¥ ¤¯¨áì 'The End'(¢ë ¢ë¨£à «¨) «¨¡® 'game over'(¯à®¨£à «¨, ¥ ¢ë¯®«¨«¨ § ¤ ¨¥).";
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|
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const char* yourAnswer = "\n\n‚ è ®â¢¥â:\n\t1:%s\n\t2:%s\n";
|
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const char* shitCodeYourAnswer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ª®¥ç®.\n\t2:<3A>¥, ï â ª®£® ¥ 㬥î.\n";
|
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const char* statusLine = "„¥ì: %d, $: %d, ª ଠ: %d, á®®¡é¥¨ï: %d";
|
||
const char* statusLineCoursesNotFinished = ", ¥¯à®©¤¥ëå ªãàᮢ: %d";
|
||
const char* unnamedStudio1Answer = "‘¬®âà¨, ¢â®à®© à § ¯à¥¤« £ âì ¥ ¡ã¤¥¬.\n\n‚ è ®â¢¥â:\n\t1:„ , ॡïâ, ï ᮣ« á¥!\n\t2:•¬..ï ¥ â ª®© ᬥ«ë©, çâ®¡ë ¢ª« ¤ë¢ âì ¯®á«¥¤¨¥ ¤¥ì£¨.\n";
|
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const char* unnamedStudio3Answer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ®â á¥à¤æ ®âàë¢ î!\n\t2:<3A>¥â, ã ᪮«ìª® ¬®¦® ª«ïç¨âì ¤¥ì£¨?\n";
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const char* unnamedStudio4Answer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ¤ ¢ ©â¥ ©¬ñ¬ ¢¥¡-¬ áâ¥à .\n\t2:<3A>¥â, ¤ ¢ ©â¥ ï «ãçè¥ á ¬ ¡ëáâà¥ìª® ¢ëãçãáì ¨ ᤥ« î ¬ á ©â, ¬?\n\t3:—â®, ®¯ïâì âà â¨âì ¤¥ì£¨? „ ¯®è«¨ ¢ë!\n";
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const char* angryBossAnswer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ï ¡®«ìè¥ ¥ ¡ã¤ã äਫ á¨âì.\n\t2:<3A>¥â, ¢áñ ¦¥ íâ® ¥ ¯® ¬¥. Ÿ á«¥¤ãî § ¤ã宬 ᢮¡®¤ë.\n";
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|
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/*************************************************************************
|
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* Modal windows' text
|
||
*************************************************************************/
|
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|
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const char* answerLetter = "Žâ¢¥â®¥ ¯¨á쬮";
|
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const char* cantStopDuringKnowledgeCheck= "<EFBFBD>¥â, ¢ë ¥ ¬®¦¥â¥ ¯¥à¥¬¥áâ¨âìáï ¢ á¥à¥¤¨ã ¯à®¢¥àª¨ § ¨©. <20>à®å®¤¨â¥ § ®¢®!";
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const char* charityTitle = "<EFBFBD>« £®â¢®à¨â¥«ì®áâì";
|
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const char* charityQuestion = "‚ë ¤¥©áâ¢¨â¥«ì® å®â¨â¥ ¯®¦¥à⢮¢ âì ¯®«®¢¨ã ¢ è¨å ¤¥¥£ ¡« £®â¢®à¨â¥«ì®áâì?";
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const char* congratsMsg = "<EFBFBD>®§¤à ¢«ï¥¬!";
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const char* courseSuccessfullyFinished = "Šãàá '%s' ãá¯¥è® § ¢¥àè¥! ’¥¯¥àì ¢ë ¬®¦¥â¥ ¢ë¯®«ïâì § ¤ ¨ï ¯® ¢ë¡à ®¬ã ¯à ¢«¥¨î.";
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const char* daysPerSecond = "ˆ£à®¢ëå ¤¥© ¢ ᥪã¤ã: %d";
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const char* doYouReallyWantToExit = "‚ë ¤¥©áâ¢¨â¥«ì® å®â¨â¥ ¢ë©â¨?";
|
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const char* errorMsg = "Žè¨¡ª !";
|
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const char* failMsg = "<EFBFBD>¥ã¤ ç !";
|
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const char* need100ForUndo = "<EFBFBD>à릪¨ ¢® ¢à¥¬¥¨ ¤®à®£¨. ‚ ¬ ¥®¡å®¤¨¬® ¨¬¥âì å®âï ¡ë $100!";
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const char* notEnoughMoneyForCharity = "‚ ¬ ¥ç¥£® ¦¥à⢮¢ âì ¡« £®â¢®à¨â¥«ì®áâì!";
|
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const char* noUnreadMessages = "<EFBFBD>¥â ¥¯à®ç¨â ëå á®®¡é¥¨©!";
|
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const char* prepareForTimeJump = "‘¥©ç á ¡ã¤¥â ¯à®¨§¢¥¤ñ ¯à릮ª ¢ ¯à®è«®¥, ¯à¨£®â®¢ìâ¥áì!";
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const char* pressRForCharity = "’¥¯¥àì, ¨¬¥ï ¤®áâ â®ç® á।áâ¢, ¢ë ¬®¦¥â¥ âà â¨âì ¤¥ì£¨ ¡« £®â¢®à¨â¥«ì®áâì!";
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const char* returnToDay21 = "‚ë ¢ëã稫¨áì ¢á¥¬ã, ¨ ¤®¡¨«¨áì ¢á¥£®, çâ® å®â¥«¨. <20>¥ § ¡ã¤ì⥠¢¥àãâìáï ¢ ¯à®è«®¥ ª 21-¬ã ¤î, çâ®¡ë ¤®áâ¨çì ¯®áâ ¢«¥®© 楫¨. <20>®¤ã¬ ©â¥ å®à®è¥ìª®, ¯®à®© í⮠ᤥ« âì ¥ â ª ¯à®áâ®.";
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const char* rightAnswer = "<EFBFBD>à ¢¨«ìë© ®â¢¥â!";
|
||
const char* startupFailedTip = "‚ë § ¢ «¨«¨ áâ àâ ¯ :(. ‹ãçè¥ ¢¥àãâìáï ¢ ¯à®è«®¥ ¨ ¢áñ ¨á¯à ¢¨âì. „ «ìè¥ ¨ç¥£® ¨â¥à¥á®£® 㦥 ¥ ¡ã¤¥â, íâ® â㯨ª.";
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const char* successfullyEnrolled = "‚ë ãá¯¥è® § ¯¨á ë ªãàá '%s'!";
|
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const char* wrongAnswer = "<EFBFBD>¥¢¥àë© ®â¢¥â :(";
|
||
|
||
/*************************************************************************
|
||
* Achievements
|
||
*************************************************************************/
|
||
|
||
const unsigned int achievesNumber = 9;
|
||
char* achieves[achievesNumber] = {
|
||
"ƒãàã ¯à®£à ¬¬¨à®¢ ¨ï: ¢ë¯®«¨âì âਠá㯥à-á«®¦ëå ¯à®¥ªâ .",
|
||
"Žâ¢¥à¦¥ë©: ¢ è ª ଠ®¯ãá⨫ áì ¨¦¥ ã«ï!",
|
||
"“ᯥèë© áâ àâ ¯¥à: § ¯ãáâ¨âì ¯à¨¡ë«ìë© áâ àâ ¯.",
|
||
"Œ¨««¨®¥à: ª®¯¨âì $1000 000.",
|
||
"<EFBFBD>¥¯®á¥¤ : á«¥¤®¢ âì § ¤ã宬 ᢮¡®¤ë.",
|
||
"<EFBFBD>¥ ⢮© ¤¥ì: ¯à®¬¥ïâì ¯à¥á⨦ãî à ¡®âã áâ àâ ¯ ¨ ¥ ¢§«¥â¥âì.",
|
||
"‡ î騩 ᢮ñ ¤¥«®: ãá¯¥è® ¯à®©â¨ ¯à®¢¥àªã § ¨©.",
|
||
"<EFBFBD> áâ®©ç¨¢ë© ¨ â¥à¯¥«¨¢ë©: áªã箩 à ¡®âë ¥ çãà ¥âáï.",
|
||
"<EFBFBD>ãâ¥è¥á⢥¨ª ¢® ¢à¥¬¥¨: ᮢ¥àè âì ¯à릪¨, ¥ à ᯠ¤ ïáì ¬®«¥ªã«ë."
|
||
};
|
||
|
||
bool achievesPicked[achievesNumber] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||
bool achievesShowed[achievesNumber] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||
|
||
/*************************************************************************
|
||
* Final cards
|
||
*************************************************************************/
|
||
|
||
const char* defaultFinalCard = "‚ ®¡é¥¬, íâ® ¢áñ. ’ë, ª®¥ç®, ¬®¦¥èì ¯à®¤®«¦ âì ¨ ¤ «ìè¥, ® ¨ª ª¨å ®á®¡ëå \
|
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ᮡë⨩ ¥ ¯à¥¤¢¨¤¨âáï: âë ¯à®áâ® ¢áî ¦¨§ì ¡ã¤¥èì ¯¥à¥ãáâ ¢«¨¢ âì ¢¨¤ã ¨ § ¬¥ïâì ¯¥à¥£®à¥¢è¨¥ ¢¨¤¥®ª àâë. • ! \
|
||
‡ ¥èì, â ª®© ®¡à § ¦¨§¨ ª®¬ã-â® ¤ ¦¥ à ¢¨âáï: ¬¥ìè¥ ®â¢¥âá⢥®á⨠¨ à ¡®â ¥¯ë«ì ï. <20> ¥¤ã å¢ â ¥â, \
|
||
¨â¥à¥â ⮦¥. ‡ 祬 ¬ í⨠áâ àâ ¯ë ¨ à ¡®â ¢ ªàã¯ëå ª®¬¯ ¨ïå? <20>ää, âë ᤥ« « ᢮© ¢ë¡®à. —â® ¥éñ 㦮? \
|
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ˆ®£¤ , ¯à ¢¤ , ¨ªâ® ¥ §¢®¨â, ¯à¨å®¤¨âáï âà®ïë áâ ¢¨âì ¥ª®â®àë¬, çâ®¡ë ¯®ç é¥ §¢®¨«¨, â® â ª ¨ á £®«®¤ã \
|
||
¯®¬¥à¥âì ¬®¦®! ’®«ìª® âááá, ¨ª®¬ã, á«ëè¨èì?\n";
|
||
|
||
const char* workFinalCard = "Ÿ ᬮâàî, âë â¥à¯¥«¨¢ë©. ‘¨¤¨èì, à ¡®â ¥èì. ‚¨¦ã ¦¥, çâ® áªãç ¥èì. € âë ¢áñ à ¢® \
|
||
à ¡®â ¥èì, áâ®à®¥ § ª §®¢ ¥ ¡¥àñèì. „¥ì£¨ ¥ ã¦ë? ˆ«¨ ¡®¨èìáï, 㢮«ïâ? „ ¥ ¢ ¦®! ’®, çâ® âë â ª®© - \
|
||
íâ® ¯®å¢ «ì®. ‚®â â ª¨¥ ¨ ¢ëàë¢ îâáï ¢¯¥àñ¤ - ᨤïâ ᥡ¥ ¬®«ç , à ¡®â îâ, à ¡®â îâ, ¯®â®¬ «¥â ç¥à¥§ ¯ïâì <20><>€‡ -\
|
||
¨ áâ ®¢ïâáï £¥¥à «ì묨 ¤¨à¥ªâ®à ¬¨ ª®¬¯ ¨¨, ¢ ª®â®à®© à ¡®â îâ. ‚®â â ª ï ã â¥¡ï ¯¥àᯥªâ¨¢ , ¤à㦨é¥. Š®¬ã-â® \
|
||
¡®«ìè¥ à ¢¨âáï áâ ¡¨«ì®¥ ¬¥áâ® ¢ ª®¬¯ ¨¨, 祬 ᢮© áâ àâ ¯, ª®â®àë© § ¡¨à ¥â ªãçã ᨫ ¨ ¬®¦¥â ¥ ¢§«¥â¥âì. \
|
||
—â®, å®ç¥èì ᢮© áâ àâ ¯? <20>ã, § ¥èì, ¤® ¡ë«® à ìè¥ ¤¥« âì ¤à㣮© ¢ë¡®à!\n";
|
||
|
||
const char* startupFinalCard = "‘®£« á¨áì, íâ® ¡ë«® ªàãâ®! ’ ª¨¥ ¡ ¡ª¨ ᪮«®â¨âì... å®âï § ¥èì, íâ® ¥ á ¬®¥ £« ¢®¥. \
|
||
ƒ« ¢®¥ ¢¥¤ì â®, çâ® â® ¢à¥¬ï, ª®â®à®¥ âë ¯®âà ⨫ íâ®â áâ àâ ¯, ¯®âà 祮 ¥ §àï. „ ¨ ¥ íâ® £« ¢®¥, çñàâ ¢®§ì¬¨! \
|
||
’¢®î ¨£àã ᪠稢 îâ ¬¨««¨®ë. Œˆ‹‹ˆŽ<CB86>›, ‘‹›˜ˆ˜œ? ‚®â íâ® £« ¢®¥ - â®, ç⮠⢮© ¯à®¤ãªâ 㦥 «î¤ï¬. ’®, ç⮠⥡ï æ¥ïâ. \
|
||
<EFBFBD>®â®¬ã ¢¥¤ì âë ¨ ãèñ« ¢ áâ àâ ¯, çâ® ¥ å®ç¥èì ¡ëâì á¥à®© ¬ëèìî ¢ ⮫¯¥ ¯à®£à ¬¬¨á⮢ ¢ ª ª®©-â® ªà㯮© ª®¬¯ ¨¨, £¤¥ \
|
||
⢮ñ ¢¨¤¥¨¥ ¨ª®£® ¥ ¨â¥à¥áã¥â. ‚®§¬®¦®áâì á ¬®à¥ «¨§ 樨 ¨ ¯®«ñâ ¬ë᫨ - ¢®â ® , ‘‚Ž<E2809A>Ž„€! Š®¥ç®, § ¢¨á⨪¨ \
|
||
᪠¦ãâ, ç⮠⥡¥ ¯à®áâ® ¯®¢¥§«®, ® ¬ë-â® § ¥¬, ᪮«ìª® âà㤠¡ë«® ¢«®¦¥®! ’ë ¯à¥ªà á® § «, çâ® ¨¤ñèì, ¨ ç¥ \
|
||
¢ë¡à « ¡ë çâ®-â® ¤à㣮¥. <20>® âë ᤥ« « ¯à ¢¨«ìë© ¢ë¡®à. •®âï § ¥èì, ¥â ¥¯à ¢¨«ì®£® ¢ë¡®à . …áâì ¯à ¢¨«ìë©, ¯à®áâ® ¤à㣮©.";
|
||
|
||
const char* zeroKarmaFinalCard = "‚ë á⮫쪮 ¨á¯®à⨫¨ ®â®è¥¨ï á «î¤ì¬¨, çâ® ¤ ¦¥ ¥§ ª®¬ë¥ «î¤¨ ¥ å®âïâ ¨¬¥âì á ¢ ¬¨ ¤¥« . ‚ ¬ ¨ªâ® ¥ §¢®¨â. <20>â® ª®¥æ :(.\n\n<EFBFBD> á ¬®¬ ¤¥«¥ ¥â :D. <20>®áâ à ©â¥áì «î¡ë¬¨ ᯮᮡ ¬¨ ¯®¤ïâì ª à¬ã, ¨ ç¥, ª®£¤ ª®ç âáï ¤¥ì£¨, ¯à®¨£à ¥â¥.\n";
|
||
|
||
const char* noMoneyFinalCard = "“ ¢ á ¥â ¤¥¥£, çâ®¡ë ¤®âïãâì ¤® á«¥¤ãî饣® §¢®ª á ¯à¥¤«®¦¥¨¥¬ ® à ¡®â¥. Š ª ¢ ਠâ - ç¨â¥ ¯à®¤ ¢ âì ª ¯ãáâã, ¬®¦¥â ¡ëâì, íâ® ã ¢ á «ãçè¥ ¯®«ãç¨âáï.\n\n<EFBFBD> á ¬®¬ ¤¥«¥ íâ® ¥éñ ¥ ª®¥æ. <20>®áâ à ©â¥áì ª ª-¨¡ã¤ì § à ¡®â âì ¤¥¥£, ¨ ç¥, ª®£¤ ª ଠ¡ã¤¥â ¬¥ìè¥ ã«ï, ¢ë ¯à®¨£à ¥â¥!\n";
|
||
|
||
const char* gameOver = "‚ë ¤®á⨣«¨ ¯®áâ ¢«¥®© 楫¨ ¨ ãá¯¥è® § ¢¥à訫¨ ¨£àã! ‚ᥠªãàáë ®¡ãç¥¨ï ¯à®©¤¥ë, ¢á¥ ª®æ®¢ª¨ à áªàëâë, ᪮«ìª® ¤®á⨦¥¨© ¢ë ª®¯¨«¨ § íâ® ¢à¥¬ï! „®¡¨âìáï â ª®£® ¢á¥£® § 21 ¤¥ì! Ž¯ëâ, ª®â®àë© ¢ë ¯à¨®¡à¥«¨, ¡¥á楥, ¢ë¡®à, ª®â®àë© ¢ë ¤¥« «¨ - ¯à ¢¨«ìë©. ‚¥¤ì ¥â ¥¯à ¢¨«ì®£® ¢ë¡®à , ¥áâì ¯à®áâ® ¤à㣮©. € â®, çâ® ¡ã¤¥â ¤ «ìè¥, § ¢¨á¨â ®â á. € ¥ ®â <20>‹Ž ¨«¨ ª ª®©-â® ¬ è¨ë ¢à¥¬¥¨, ¢¥à®?";
|
||
|
||
/*************************************************************************
|
||
* Hints
|
||
*************************************************************************/
|
||
|
||
const char* hintOfTheMonth = "<EFBFBD>®¤áª §ª ¬¥áïæ :\n";
|
||
const int hintsCount = 12;
|
||
const char* hints[hintsCount] = {
|
||
"'<27>®áâ®ïë© ¨áâ®ç¨ª ¤®å®¤®¢' - íâ® ¥ ⮫쪮 ®ä¨æ¨ «ì ï à ¡®â ¨«¨ ᮡá⢥ ï ª®¬¯ ¨ï, ® â ª¦¥ ¨ ¢ë¯®«¥¨¥ § ª §®¢ ¨ ¯à®áì¡ § ª®¬ëå, ¥á«¨ ¢ë § ४®¬¥¤®¢ «¨ á¥¡ï ª ª á¯¥æ¨ «¨áâ ¨ ¨¬¥¥â¥ å®à®èãî ९ãâ æ¨î.",
|
||
"…᫨ ®âª §ë¢ âì ¢á¥¬ § ª®¬ë¬ ¯¥à¥ãáâ ®¢¨âì ¢¨¤ã ¨«¨ ¯®ç¨¨âì ª®¬¯ìîâ¥à, â® ¢áª®à¥ ®¨ ¯¥à¥áâ ãâ §¢®¨âì ᮢᥬ.",
|
||
"‡ «¥§ âì ¢ ¤®«£¨ ¥¯à¨ïâ®, ® § ¯®¬¨ ¥âáï ¤®«£®.",
|
||
"Ž¤¨ ¬®© § ª®¬ë© £®¢®à¨«: ç⮡ë áâ âì ¬¨««¨®¥à®¬, 㦮 ®á®¢ âì ¥áª®«ìª® áâ àâ ¯®¢. ˆ«¨ ⮫쪮 ®¤¨, ® ¥áª®«ìª® à §.",
|
||
"„à㣮© ¬®© § ª®¬ë© ¨¬¥« ªãçã ¤¥¥£, ® ¡ë« ¥áç á⫨¢. Ž ¨£¤¥ ¥ à ¡®â «, ¨ ¯à®áâ® âà ⨫ ¤¥ì£¨, ¯®ª ®¨ ¥ § ª®ç¨«¨áì. ’ ª ® ¨ § ª®ç¨«.",
|
||
"•®¤¨â¥ ªà㣠¬¨? Š ¦¥âáï, çâ® §¤¥áì ¢ë 㦥 ¡ë«¨ ¨ ¤àã£¨å ¯ã⥩ ¥â? ‚¤ã¬ ©â¥áì, ¢ç¨â ©â¥áì - ¢á¥£¤ ¬®¦® ᤥ« âì ª ª®©-¨¡ã¤ì ¯à®àë¢ ¨«¨ ¤®á⨦¥¨¥.",
|
||
"…᫨ ¢ è ¦¨§ì áªãç ¨ ¢ ¥© ¨ç¥£® ¥ ¯à®¨á室¨â, ¯®¯à®¡ã©â¥ ᪮¯¨âì ¯®¡®«ìè¥ ¤¥¥£. ƒ®¢®àïâ, ®¨ ¤ îâ ¡®«ìè¥ ¢®§¬®¦®á⥩.",
|
||
"…᫨ ¢ë ¢¨¤¨â¥ ᢮© 'Š®¥æ'...£¬.., ⮠㦥 ¨ç¥£® ¥ ¯®¬®¦¥â. <20>â® § ç¨â, çâ® ¢áñ. <20>å, ¥á«¨ ¡ë ã á ¡ë« ¬ è¨ ¢à¥¬¥¨!",
|
||
"<EFBFBD>¥ § ¥â¥, ç¥¬ã ¡ë ®¢®¬ã ¯®ãç¨âìáï? ‚ᯮ¬¨â¥, ¡ëâì ¬®¦¥â, ®¤ ¦¤ë ¢ ¬ ¯à¥¤« £ «¨ â ªãî ¢®§¬®¦®áâì, ¢ë ®âª § «¨áì.",
|
||
"<EFBFBD>« £®â¢®à¨â¥«ì®áâì - å®à®è¨© ᯮᮡ ¨§¡ ¢¨âìáï ®â ¤¥¥£, § ®¤® ¨ § à ¡®â âì «î¤áª®¥ ¤®¢¥à¨¥.",
|
||
"<EFBFBD>ਠ¯à릪 å ¢® ¢à¥¬¥¨ ¯à®áâà á⢥®-¢à¥¬¥®© ª®â¨ã㬠¨®£¤ ¥ ¢ë¤¥à¦¨¢ ¥â ¨ ¯à®àë¢ ¥âáï: í⨬ ¬®¦® ®¡êïá¨âì ¢á¥ ¡ £¨ ¢ í⮩ ¨£à¥.",
|
||
"<EFBFBD>®á«¥ ¯à®å®¦¤¥¨ï ¢á¥å ªãàᮢ ¨ ®âªàëâ¨ï ¢á¥å ¤®á⨦¥¨© ¨ ª®æ®¢®ª ¥ § ¡ã¤ì⥠¢¥àãâìáï ¢ ¯à®è«®¥ ª 21-¬ã ¤î. <20>â® ¬®¦¥â ¡ëâì ¥ â ª ¯à®áâ®, ª ª ª ¦¥âáï: ¤¥¥£ ¬®¦¥â ¡ «ì® ¥ å¢ â¨âì."
|
||
};
|
||
|
||
const char* getWordEnding(int n, int k) {
|
||
int ld = n % 10; // Last digit
|
||
if (ld == 1)
|
||
return (k == 0)?"¤¥ì\n":"à §\n";
|
||
else if (ld == 2 || ld == 3 || ld == 4)
|
||
return (k == 0)?"¤ï\n":"à § \n";
|
||
else
|
||
return (k == 0)?"¤¥©\n":"à §\n";
|
||
}
|
||
|
||
/*************************************************************************
|
||
* Intro
|
||
*************************************************************************/
|
||
|
||
const char* developer = "Copyright (C) 2014 Maxim Grishin (igevorse)";
|
||
const char* introAllowedKeys = "€ ᨧã - ª« ¢¨è¨, ª®â®àë¥ ¢ë ¬®¦¥â¥ ¦ âì. <20> ¯à¨¬¥à, [1] ¨«¨ [Enter]";
|
||
const char* introDesktop = "<EFBFBD>â® - ¢ è à ¡®ç¨© á⮫";
|
||
const char* introFinished = "Ž§ ª®¬«¥¨¥ á ¨â¥à䥩ᮬ § ¢¥à襮, ç¨ ¥¬ ¨£àã!";
|
||
const char* introLetsBegin = "<EFBFBD> çñ¬!";
|
||
const char* introStatusLine = "‘¢¥àåã ®â®¡à ¦ ¥âáï ¢ ¦ ï ¨ä®à¬ æ¨ï:\n1.’¥ªã騩 ¤¥ì.\n2.Š®«¨ç¥á⢮ ¤¥¥£ (ª ¦¤ë© ¤¥ì áâ ®¢¨âáï ¢áñ ¬¥ìè¥, ¢¥¤ì ¢ ¬ 㦮 ¯¨â âìáï).\n3.Š ଠ- ®â®è¥¨¥ «î¤¥© ª ¢ ¬. \n4.‘®®¡é¥¨ï - ª®«¨ç¥á⢮ ¥¯à®ç¨â ëå á®®¡é¥¨©.\n";
|
||
|
||
const char* gameIntroTextPart1 = "1. ‘«ãç ©\n\n\
|
||
- <20> §¢¥ íâ® á¥à¢¨à®¢ª ? ’ë ¢ ª ª®© ¤¥à¥¢¥ í⮬ã ã稫áï? <20>®ç¥¬ã ã ¬¥ï «®¦ª «¥¦¨â ¥ á ⮩ áâ®à®ë, £¤¥ ¯®«®¦¥®?! —â® ¬®«ç¨èì? Žâ¢¥ç ©!\n- ...\n\
|
||
- <¤¥à£ ¥â ¬¥ï § ªà © à㪠¢ > ’ë á«ëè¨èì? „ çñàâ á ¥©, á í⮩ «®¦ª®©, âë è¨ § ª §ë ¯¥à¥¯ãâ «! <20>®¨¬ ¥èì? “è ¬¨ å«®¯ «, ª®£¤ § ª § ¯à¨¨¬ «? <20> ¦¥ã ¬®î § ᬮâ५áï, ¥â?\n\
|
||
<ᮢ ¤¥à£ ¥â § à㪠¢> <20> ¬¥ï ᬮâà¨! Ÿ áî¤ á ¤ ¬®© ¯à¨èñ«, âë ¨á¯®à⨫ ¢¥áì ¢¥ç¥à!\n\
|
||
<EFBFBD>®èñ« ®âáî¤ !\n\n\
|
||
<EFBFBD> §¢¥àã¢è¨áì, ï ¡ëáâàë¬ è £®¬ ¯à ¢¨«áï ª ¤¢¥à¨ ¯®¤á®¡ª¨, ¢®à¢ «áï ¢ãâàì, १ª® § ªàë« § ᮡ®© ¤¢¥àì ¨ ¯à¨¦ «áï ᯨ®© ª á⥥.\n’ ª ¡®«ìè¥ ¥ ¬®¦¥â ¯à®¤®«¦ âìáï.\n\
|
||
‚® àâã ¯®ï¢¨« áì £®à¥çì ®â ®¡¨¤ë. <20>ã ¯®ç¥¬ã ¢áñ â ª?\n\
|
||
<EFBFBD>ã ¯®ç¥¬ã ® ¯à¨¤à «áï ª í⮩ ¬¥«®ç¨, à §¢¥ ¥«ì§ï ¯à®á⮠ᤥ« âì ¢¨¤, çâ® âë ¥ñ ¥ § ¬¥â¨«? „ ® ¦¥ á ¬ ¨á¯®à⨫ ¢¥ç¥à! „ , ï ¯®áâ ¢¨« ªà¥¬-¡àî«¥ ¥ ¥¬ã, ¥£® á¯ãâ¨æ¥, ¯®â®¬ã çâ® ¯®¤ã¬ «, çâ® ® § ª §ë¢ ¥â ¥ ᥡ¥. Ž¡ëç® ¢¥¤ì ¥£® § ª §ë¢ îâ ¤ ¬ ¬! Ž ¬®£ ¡ë ¢¥¦«¨¢® 㪠§ âì ®è¨¡ªã, § 祬 áà §ã ãáâà ¨¢ âì ¨áâ¥à¨ªã?\n\
|
||
<EFBFBD>à ¢¨« ¯à¨«¨ç¨ï, å®à®è¨¥ ¬ ¥àë? ƒ¤¥ íâ® ¢áñ?\n\
|
||
Ž¨ «¨æ¥¬¥àïâ ¨ «î¡¥§¨ç îâ ¤àã£ á ¤à㣮¬, ® ª ª ⮫쪮 ªâ®-â® ¨¦¥ ¨å ¯® á®æ¨ «ì®¬ã ¯®«®¦¥¨î ®è¨¡ñâáï, â ª ®¨ áâ à îâáï ¨§«¨âì â®ã £¥¢ ¡¥¤®£® ®ä¨æ¨ â !\n\
|
||
Ÿ â ª ¡®«ìè¥ ¥ ¬®£ã. \n\
|
||
“¦¥ âà¥â¨© à § § ¥¤¥«î ª«¨¥âë ãáâà ¨¢ îâ ¨áâ¥à¨ª¨ ¯ãá⮬ ¬¥áâ¥! <20>㣠îâáï, 㨦 îâ, 㪠§ë¢ îâ ¬¥ ¬®ñ ¯®«®¦¥¨¥. „ ¨ ªâ® à¥è¨«, çâ® <20>’Ž - ¬®ñ ¯®«®¦¥¨¥? Ž¨? „ ã ¨å ¬®§£®¢ å¢ â ¥â ⮫쪮 ¯®å®¤ë ¢ ª ä¥ ¨ ¡¥§¬¥àë¥ âà âë ¤¥¥£. Šâ® ¦¥ ⮣¤ íâ® à¥è ¥â?!\n“¦¥ ¥â ᨫ â¥à¯¥âì ¢áñ íâ®!\n\
|
||
˜¥ä 㧠¥â, çñâáï â ª ï à㣠ì... 㦮 ¯à®áâ® ¯¥à¥â¥à¯¥âì ¨ ¢áñ. <20>Ž Ÿ <20>… ŒŽƒ“.\n\n\
|
||
<EFBFBD>㦮 ã室¨âì ®âáî¤ . <20>¥â, ¥ ¯®â®¬ã çâ® è¥ä 㢮«¨â, 㧠¢ ® ¯à®¨§®è¥¤è¥¬. <20>¥â. <20>®â®¬ã çâ® ï ª®£¤ -¨¡ã¤ì ª¨ãáì á ªã« ª ¬¨ ®ç¥à¥¤®£® ¯à¨¤¨à î饣®áï ª«¨¥â ... ‹¨¡® ï ¯à®á⮠ᮩ¤ã á 㬠, ¯ëâ ïáì â¥à¯¥âì ¢áñ íâ®.\n\n\
|
||
Ÿ ¯®¤ï« £« § ¨ 㢨¤¥« á¥¡ï ¢ §¥àª «¥, ¢¨á¥¢è¥¬ ¯à®â¨¢: «¨æ¥ § áâë« ª ª ï-â® áâà ï ¡¥§®¡à § ï ãå¬ë«ª .\n\
|
||
‚¨¤¨¬®, íâ® ¥à¢®¥. <20> ¤® íâ® ¯à¥ªà é âì, ¨ ç¥ ï â ª ¤®«£® ¥ ¯à®¦¨¢ã ¢ í⮬ ¯®áâ®ï®¬ áâà¥áá¥.\n\
|
||
Ÿ á ᨫ®© á®à¢ « ä àâ㪠¨ ¥¡à¥¦® ª¨ã« ¯®«.\n\
|
||
‚áñ ª®ç¥®!";
|
||
|
||
const char* gameIntroTextPart2 = "2. дǓ\n\n\
|
||
‹¥£ª® ᦨ£ âì ¬®áâë, ª®£¤ ⥡¥ ¥áâì, çâ® ¦¨âì! € çâ® ¤¥« âì, ¥á«¨ ¢ 宫®¤¨«ì¨ª¥ ¥¤ë âਠ¤ï? ‹ ¤®, ¬ ªá¨¬ã¬ ¥¤¥«î, ¥á«¨ ¯®ç⨠¨ç¥£® ¥ ¥áâì. Ÿ â ª 㬥î, ¢ ®¡é £¥ ¨ ¥ â ª®¥ ¯à®å®¤¨«¨. <20>® ¥á«¨ ¢ 㨢¥àá¨â¥â᪮© ®¡é £¥ ¬®¦® ¡ë«® 室¨âì '¢ £®áâ¨' ª ¤®¡àë¬ áâ㤥⠬ á ®âªàëâ묨 á¥à¤æ ¬¨, § ¢âà ª âì ã ®¤®£®, ®¡¥¤ âì ã ¤à㣮£®, ⮠ᥩç á ï ¬®£ã à ááç¨âë¢ âì ⮫쪮 ᥡï. ‚ 㨢¥à¥ ¢®®¡é¥ ¬®£®¥ ¡ë«® ᮢᥬ ¯®-¤à㣮¬ã. <20> ¬ £®¢®à¨«¨, çâ® ¬ë ¢ë©¤¥¬ å®à®è¨¬¨ á¯¥æ¨ «¨áâ ¬¨, ¯®«ã稬 ¯à¥á⨦ãî à ¡®âã! \n\
|
||
’¥ì ¥à¢®© ãå¬ë«ª¨ ᮢ ¯à®¡¥¦ « ¯® «¨æã. • ! ˆ íâ® ®¨ §ë¢ îâ ¯à¥á⨦®© à ¡®â®©?\n\
|
||
ˆ§ ¢á¥å ®¤®£à㯯¨ª®¢, ᪮«ìª® ï § î, ⮫쪮 ¯ïâ¥à® ᬮ£«¨ ãáâநâìáï ¢ å®à®è¨¥ ª®¬¯ ¨¨, ¯®â®¬ã çâ® ¤¥©áâ¢¨â¥«ì® ã稫¨áì.\n\
|
||
€ 祬 ï å㦥?\n\
|
||
€ ¬¥ ¯à¨å®¤¨«®áì à ¡®â âì ¤ï¬¨ ¨ ®ç ¬¨, ç⮡ë å¢ â «® ¥¤ã ¨ ®¯« âã ãçñ¡ë ¢ 㨢¥à¥. “çñ¡ë? „ à §¢¥ íâ® ãçñ¡ ? ‘ â ª®© à ¡®â®© ï ¨ ¢ 㨢¥à¥-⮠।ª® ¯®ï¢«ï«áï.\n\
|
||
Œ¥ ¯à®áâ® ¥ ¯®¢¥§«®. <20>¥ã¤¨¢¨â¥«ì®, çâ® ï ¨ç¥¬ã ¨ ¥ ¢ëã稫áï.\n\
|
||
‚ ¦¨¢®â¥ à §¤ «áï âॢ®¦ë© £ã«, ¯®¬¨ ï, ç⮠㦥 ¡®«¥¥ ¤¥áï⨠ç ᮢ ï ¨ç¥£® ¥ ¥«.\n\
|
||
„ ï ᪮॥ ã¬àã á £®«®¤ã, 祬 ¢¥àãáì à ¡®â âì ®ä¨æ¨ ⮬! Œ¥ ¦¥ £®à¤®áâì ¯à®áâ® ¥ ¯®§¢®«¨â á«®¬ âì á¥¡ï ¨ ¢¥àãâìáï, ¯®¤¦ ¢ 墮áâ.\n<EFBFBD>㦮 çâ®-â® ¤¥« âì.\n\n\
|
||
Œë᫨ ¬¥è î⠤㬠âì. ƒ®«®¢ ¯à®áâ® à §àë¢ ¥âáï ®â ¬ëá«¥©!\n\
|
||
Ÿ ¦¥ ¨ç¥£® ¥ 㬥î!\n\
|
||
…¤¨á⢥®¥, çâ® ã ¬¥ï ¥¯«®å® ¯®«ãç ¥âáï - íâ® ¤ ¢ âì ᮢ¥âë. • ! € ¥éñ ¬¥ à ¢¨âáï ¢®§¨âìáï á ª®¬¯ìîâ¥à ¬¨, ª®£¤ ã ¤à㧥© çâ®-â® ¥ à ¡®â ¥â. \n\
|
||
<EFBFBD>¥â, ¥â, íâ® ¦¥ ¥ ¬®¦¥â ¡ëâì à ¡®â®©. <20>â® â ª, 审¡¨. <20> ¤® ®â®£ âì íâã ¬ëá«ì.\n\
|
||
†¥«ã¤®ª á⮩稢¥¥ ¤ « ¯®ïâì, çâ® ã ¥£® ¥áâì ¤à㣮¥ ¬¥¨¥ ¯® ¯®¢®¤ã à ¡®âë. Ÿ ᦠ«áï ®â ¡®«¨.\n\n\
|
||
<EFBFBD>à®è«®.\nŽ çñ¬ ï ¤ã¬ «? €å, ¤ , í⮬ ¥«ì§ï § à ¡®â âì. \n\
|
||
•®âï...\n€, ᮡá⢥®, ¯®ç¥¬ã ¥â? —â® ï ¥éñ 㬥î?\n...\n\
|
||
‚®â â®-â® ¨ ®®. Š ¦¥âáï, ã ¬¥ï ¯à®áâ® ¥â ¤à㣮£® ¢ë室 . ‹¨èì ¡ë ¥ ¢®§¢à é âìáï ¢ íâ®â à¥áâ®à .\n\
|
||
Ÿ ¢§ï« ¯¥à¢ë© ¯®¯ ¢è¨©áï á¬ïâë© «¨á⮪ á® á⮫ , § ¢ «¥®£® ¢á直¬ å« ¬®¬, ª à ¤ è, ¨ ¡à®á « ¯à¨¬¥àë¥ à áçñâë.\n\
|
||
’ ª, ¥á«¨ § ¨¬ âìáï ⮫쪮 í¨ª¥©á⢮¬, â® ¥¤ã ¬¥ ¡ã¤¥â å¢ â âì... ¥á«¨ ¯®â®¬ à áè¨àïâì ªà㣠§ ª®¬ëå... â ª, ¬®¦® ¯®¯à®¡®¢ âì á®âà㤨ç âì á ’ŽŽ... ⮣¤ ¯®«ãç ¥âáï...íâ®... ¨ íâ®...\n\
|
||
<EFBFBD>®ç¥¬ã ï ¥ ¤ã¬ « ®¡ í⮬ à ìè¥!\n\
|
||
‘ ᨫ®© ª¨ã¢ ª à ¤ è á⮫, ï ®âª¨ã«áï ᯨªã áâã« . <20>â® ¦¥ ¯à®é¥ ¯à®á⮣®!\n\
|
||
ˆ¤¨®â, 㦮 ¡ë«® ¯à®¡®¢ âì à ìè¥!\n\n\
|
||
’¥¯¥àì ï ᬮ£ã § à ¡®â âì å®âï ¡ë ¥¤ã. Žâ«¨ç ï ¯¥àᯥªâ¨¢ ! Šáâ â¨, ® ¯¥àᯥªâ¨¢¥: ¤® ¡ë § ¨¬ âìáï 祬-â® ¥éñ ªà®¬¥ í¨ª¥©á⢠, ¨ ç¥ ª §¨¬¥ ¡ã¤¥â ¥ çâ® ªã¯¨âì ¡®â¨ª¨. ‚ 㨢¥à¥ ¬ ç¨â «¨ ª ª¨¥-â® «¥ªæ¨¨ ¯® ¯à®£à ¬¬¨à®¢ ¨î. ƒ®¢®à¨«¨, íâ® ¢áª®à¥ á⠥⠮ç¥ì ¢®áâॡ®¢ ®.\n\
|
||
—â® â ¬ ã á ¥áâì? Š¨ã¢ ¢§£«ï¤ ¯®«ã¯ãáâãî ª¨¦ãî ¯®«ªã, ï ¯¥à¢ë¬ ¤¥«®¬ § ¬¥ç î ª¨£ã 'C++ § 21 ¤¥ì'. Œ¥ ¥ñ ¯®¤ ਫ¨ ¯¥à¢®¬ ªãàá¥. Ž ¤® á¨å ¯®à á⮨⠥âà®ã⮩. Ÿ ⮣¤ 楫묨 ¤ï¬¨ ®¡á«ã¦¨¢ « á⮫¨ª¨, ¨ ᮢ¥à襮 ¥ ¡ë«® ¢à¥¬¥¨ ¥ñ ¯à®ç¥áâì.\n\
|
||
„ à §¢¥ íâ® ¢®§¬®¦®? ‡ 21 ¤¥ì ï ¤ ¦¥ ¯à®áâ® ¯à®ç¨â âì ¥ñ ¥ ãᯥî.\n\
|
||
—â® â ¬ à冷¬? Š¨£ 'Teach Yourself Perl in 21 days'. <20>¨ç¥£® ¥ ¯®ïâ®, ® ᮢ £®¢®àïâ ® ¤¢ ¤æ âì ®¤®¬ ¤¥. ‚§ï« 㠯९®¤ ¢ ⥫ï, ª®£¤ £®â®¢¨«áï ª ¤¨¯«®¬®©, ¨ § ¡ë« ®â¤ âì. ’®¦¥ ¥ ®âªàë¢ «.\n\
|
||
„ íâ® ¦¥ ᬥè®!\n\
|
||
…᫨ ¡ë íâ® ¡ë«® â ª ¯à®áâ®, â® ¢á¥ ¢®ªà㣠㦥 ¯¨á «¨ C++ ¨ Perl, ¢¥¤ì 㦮 ¯®âà â¨âì ¢á¥£® 21 ¤¥ì ®¡ã票¥!\n\
|
||
‚ £®«®¢¥ ᮢ ¢®§¨ª«® «¨æ® à §êïàñ®£® ª«¨¥â : '...âë è¨ § ª §ë ¯¥à¥¯ãâ «! <20>®¨¬ ¥èì? “è ¬¨ å«®¯ «, ª®£¤ § ª § ¯à¨¨¬ «?'.\n\
|
||
<EFBFBD>¥â, â ª¨¬ «î¤ï¬ ¨ ¢ £®«®¢ã ¥ ¯à¨¤ñâ 祬ã-«¨¡® ãç¨âìáï.\n\n\
|
||
“ ¬¥ï ¦¥ á¨âã æ¨ï ¯à®áâ® ¡¥§¢ë室 ï, ¯®í⮬ã ï ¯à®áâ® Ž<>Ÿ‡€<E280A1> ¢ëãç¨âìáï § 21 ¤¥ì. ‹î¡®© 楮©.\n\
|
||
<EFBFBD>¥â ¯ã⨠§ ¤.";
|
||
|
||
const char* gameIntroTextPart3 = "3. <20> 室ª \n\n\
|
||
‹¥ì. ƒ¤¥-â® ï ãá«ëè « äà §ã '’ë ¥ « ¤¨èì á¢®î ¦¨§ì, ¯®ª ¥ ¢¥¤ñèì ¯®à冷ª ¢ ᢮ñ¬ ¤®¬¥'. ‚®â â ª ¨ ï ¢ë«¨§ « ¢áî ª®¬ âã, «¨èì ¡ë ¥ ¡à âì í⨠ª¨£¨ ¢ à㪨. ˆ§ í⮩ ª®¬ âë-ᢠ«ª¨ ï ᤥ« « ¯à®áâ® ª®ä¥âªã.\n\
|
||
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Š ª â ¬ ¡ë«®... ãᯥâì ¢áñ § 21 ¤¥ì?\n\
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#endif
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