mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-28 11:43:09 +03:00
3111c3f230
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __D_TICCMD__
|
|
#define __D_TICCMD__
|
|
|
|
#include "doomtype.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
// The data sampled per tick (single player)
|
|
// and transmitted to other peers (multiplayer).
|
|
// Mainly movements/button commands per game tick,
|
|
// plus a checksum for internal state consistency.
|
|
typedef struct
|
|
{
|
|
signed char forwardmove; // *2048 for move
|
|
signed char sidemove; // *2048 for move
|
|
short angleturn; // <<16 for angle delta
|
|
short consistancy; // checks for net game
|
|
byte chatchar;
|
|
byte buttons;
|
|
} ticcmd_t;
|
|
|
|
|
|
|
|
#endif
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log:$
|
|
//
|
|
//-----------------------------------------------------------------------------
|