mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-24 17:59:38 +03:00
3ea0750ebe
git-svn-id: svn://kolibrios.org@342 a494cfbc-eb01-0410-851d-a64ba20cac60
133 lines
3.4 KiB
C
133 lines
3.4 KiB
C
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Teleportation.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static const char
|
|
rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
|
|
|
|
|
|
#include "doomtype.h"
|
|
#include "doomdef.h"
|
|
|
|
#include "s_sound.h"
|
|
|
|
#include "p_local.h"
|
|
|
|
|
|
// Data.
|
|
#include "sounds.h"
|
|
|
|
// State.
|
|
#include "r_state.h"
|
|
|
|
|
|
|
|
//
|
|
// TELEPORTATION
|
|
//
|
|
int
|
|
EV_Teleport
|
|
( line_t* line,
|
|
int side,
|
|
mobj_t* thing )
|
|
{
|
|
int i;
|
|
int tag;
|
|
mobj_t* m;
|
|
mobj_t* fog;
|
|
unsigned an;
|
|
thinker_t* thinker;
|
|
sector_t* sector;
|
|
fixed_t oldx;
|
|
fixed_t oldy;
|
|
fixed_t oldz;
|
|
|
|
// don't teleport missiles
|
|
if (thing->flags & MF_MISSILE)
|
|
return 0;
|
|
|
|
// Don't teleport if hit back of line,
|
|
// so you can get out of teleporter.
|
|
if (side == 1)
|
|
return 0;
|
|
|
|
|
|
tag = line->tag;
|
|
for (i = 0; i < numsectors; i++)
|
|
{
|
|
if (sectors[ i ].tag == tag )
|
|
{
|
|
thinker = thinkercap.next;
|
|
for (thinker = thinkercap.next;
|
|
thinker != &thinkercap;
|
|
thinker = thinker->next)
|
|
{
|
|
// not a mobj
|
|
if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
|
|
continue;
|
|
|
|
m = (mobj_t *)thinker;
|
|
|
|
// not a teleportman
|
|
if (m->type != MT_TELEPORTMAN )
|
|
continue;
|
|
|
|
sector = m->subsector->sector;
|
|
// wrong sector
|
|
if (sector-sectors != i )
|
|
continue;
|
|
|
|
oldx = thing->x;
|
|
oldy = thing->y;
|
|
oldz = thing->z;
|
|
|
|
if (!P_TeleportMove (thing, m->x, m->y))
|
|
return 0;
|
|
|
|
thing->z = thing->floorz; //fixme: not needed?
|
|
if (thing->player)
|
|
thing->player->viewz = thing->z+thing->player->viewheight;
|
|
|
|
// spawn teleport fog at source and destination
|
|
fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
|
|
S_StartSound (fog, sfx_telept);
|
|
an = m->angle >> ANGLETOFINESHIFT;
|
|
fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an]
|
|
, thing->z, MT_TFOG);
|
|
|
|
// emit sound, where?
|
|
S_StartSound (fog, sfx_telept);
|
|
|
|
// don't move for a bit
|
|
if (thing->player)
|
|
thing->reactiontime = 18;
|
|
|
|
thing->angle = m->angle;
|
|
thing->momx = thing->momy = thing->momz = 0;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|