mirror of
https://github.com/KolibriOS/kolibrios.git
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Add DOOM game binaries (including Shareware DOOM1.WAD)
git-svn-id: svn://kolibrios.org@4949 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
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30
data/common/games/doom/COPYING
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30
data/common/games/doom/COPYING
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@ -0,0 +1,30 @@
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||||
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
|
||||
Contributors to the Freedoom project. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the freedoom project nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
For a list of contributors to the freedoom project, see the file
|
||||
CREDITS.
|
688
data/common/games/doom/CREDITS
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688
data/common/games/doom/CREDITS
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@ -0,0 +1,688 @@
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||||
F: cph
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||||
N: Colin Phipps
|
||||
S: cph
|
||||
E: cph@cph.demon.co.uk
|
||||
W: http://www.cph.demon.co.uk/
|
||||
D: Binary lumps (playpal, colormap etc)
|
||||
|
||||
F: julian
|
||||
N: Julian Aubourg
|
||||
S: Julian
|
||||
E: julian@doomworld.com
|
||||
D: Sprites, Stories, Textures
|
||||
|
||||
F: mellow
|
||||
S: Captain Mellow
|
||||
E: captainmellow@yahoo.com
|
||||
D: Textures, Music
|
||||
|
||||
F: nb_nmare
|
||||
N: Nick Baker
|
||||
S: NightMare
|
||||
E: nick@frad.org
|
||||
D: Textures
|
||||
|
||||
F: tarin
|
||||
S: Tarin
|
||||
E: tarin@paci-fist.net
|
||||
D: Textures, Sprites, Website design
|
||||
|
||||
F: linguica
|
||||
N: Andrew Stine
|
||||
S: Linguica
|
||||
E: linguica@doomworld.com
|
||||
D: Textures
|
||||
|
||||
F: godcells
|
||||
N: Emmanuel Rousseau
|
||||
S: GodCells
|
||||
E: Emmanuel_Rousseau@uqac.ca
|
||||
D: Levels, Sprites
|
||||
|
||||
F: andrewb
|
||||
N: Andrew Bassett
|
||||
S: andrewb
|
||||
E: orangejuices@icqmail.com
|
||||
D: Music
|
||||
|
||||
F: ravage
|
||||
S: ravage
|
||||
E: dragon_69283@yahoo.com
|
||||
D: Sprites
|
||||
|
||||
F: archvile46
|
||||
S: archvile46
|
||||
E: pudge@att.net
|
||||
D: levels
|
||||
|
||||
F: tony
|
||||
S: tony
|
||||
E: awalker@air-internet.com
|
||||
D: textures
|
||||
|
||||
F: beefstupid
|
||||
S: Dr. Beefstupid
|
||||
E: shurkama@farts.com
|
||||
D: sounds
|
||||
|
||||
F: spaceforce
|
||||
S: spaceforce
|
||||
E: spaceforce@snohost.com
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||||
D: levels
|
||||
|
||||
F: cheapalert
|
||||
S: CheapAlert
|
||||
S: gargoylol
|
||||
E: cheapalert@gmail.com
|
||||
D: graphics
|
||||
|
||||
F: leileilol
|
||||
S: leileilol
|
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D: sounds, flats, sprites
|
||||
|
||||
F: shadowrunner
|
||||
N: Michael T. Cole
|
||||
S: ShadowRunner
|
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E: Clansr03@yahoo.com
|
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D: levels
|
||||
|
||||
F: kurt
|
||||
N: Kurt Kesler
|
||||
E: kesler@fidnet.com
|
||||
D: sprites
|
||||
|
||||
F: isle
|
||||
S: Isle
|
||||
E: isle_bot@hotmail.com
|
||||
D: Textures
|
||||
|
||||
F: ola
|
||||
N: Ola Bjorling
|
||||
S: Citrus
|
||||
E: ukiro@ukiro.com
|
||||
D: Textures
|
||||
|
||||
F: zarcyb
|
||||
S: ZarcyB
|
||||
E: korgon_iii@hotmail.com
|
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D: Textures
|
||||
|
||||
F: diluted
|
||||
S: diluted
|
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E: shaggs2dope_00@hotmail.com
|
||||
D: Textures
|
||||
|
||||
F: espi
|
||||
S: Espi
|
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E: esa.repo@phnet.fi
|
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D: (a lot of) Textures
|
||||
|
||||
F: ralphis
|
||||
N: Ralph Vickers
|
||||
S: Ralphis
|
||||
E: ralphis@slipgate.org
|
||||
D: Music
|
||||
|
||||
F: doom2tr
|
||||
N: Doom 2 Retexturing Project
|
||||
E: doom2textures@justmail.de
|
||||
W: http://www.quake.cz/winclan/doom2/
|
||||
|
||||
F: sirfragsalot
|
||||
S: Sir Fragsalot
|
||||
E: bssrpantella@hotmail.com
|
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D: Stories, Sprites
|
||||
|
||||
F: jstepp
|
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N: Jeremy Stepp
|
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E: jeremystepp@hotmail.com
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D: textures
|
||||
|
||||
F: oblivion
|
||||
N: Nicholai Main
|
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S: Oblivion
|
||||
E: uzi666@juno.com
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D: levels, fog colormap
|
||||
|
||||
F: kman
|
||||
S: KMan
|
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E: kman@valveworld.com
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D: textures, sprites
|
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|
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F: mystic
|
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S: mystic
|
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E: murray6@blueyonder.co.uk
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D: levels
|
||||
|
||||
F: jonr
|
||||
N: Jon Rimmer
|
||||
S: Amtiskaw
|
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S: Jon_R
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E: jonr@frad.org
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W: http://destruct.alkali.org/
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D: Textures
|
||||
|
||||
F: rms
|
||||
N: Richard M. Stallman
|
||||
E: rms@gnu.org
|
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W: http://www.gnu.org/
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D: Thanks go to RMS for letting us use his image for the boss brain :)
|
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|
||||
F: vicious
|
||||
N: Vincent Fong
|
||||
S: Vicious
|
||||
E: vincentfong@freecall-uk.co.uk
|
||||
D: Musics
|
||||
|
||||
F: tobester
|
||||
N: Toby Collins Jr.
|
||||
S: tobester
|
||||
E: tobester666@yahoo.com
|
||||
D: Music
|
||||
|
||||
F: locust
|
||||
N: Andrew Francis
|
||||
S: locust
|
||||
E: locust@iinet.net.au
|
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D: textures
|
||||
|
||||
F: airraid
|
||||
S: AirRaid
|
||||
E: airraid666@yahoo.com
|
||||
D: Sprites, Levels, Textures
|
||||
|
||||
F: pov
|
||||
N: Iikka Keranen
|
||||
D: POVDoom Sprites
|
||||
|
||||
F: jayextee
|
||||
S: Jayextee
|
||||
E: Jxt@Misery.co.uk
|
||||
D: Graphics
|
||||
|
||||
F: enjay
|
||||
S: Enjay
|
||||
E: Enjay001@hotmail.com
|
||||
D: Sounds
|
||||
|
||||
F: jond
|
||||
N: Jon Dowland
|
||||
E: spambox@alcopop.org
|
||||
W: http://alcopop.org/
|
||||
D: Admin, textures, web scripts, levels, hires zealotism, sounds
|
||||
|
||||
F: rancor
|
||||
S: Malice Rancor
|
||||
E: malicerancor@hotmail.com
|
||||
D: Sprites
|
||||
|
||||
F: dsells
|
||||
N: Dale Sells
|
||||
S: mmnpsrsoskl
|
||||
E: mmnpsrsoskl@hotmail.com
|
||||
D: Textures, graphics
|
||||
|
||||
F: meathead
|
||||
S: Meat_Head
|
||||
E: Forbidden_Planet@prodigy.net
|
||||
D: Textures
|
||||
|
||||
F: kaiser
|
||||
S: kaiser
|
||||
E: kaiser@newdoom.com
|
||||
D: levels
|
||||
|
||||
F: slayer226
|
||||
S: Slayer226
|
||||
E: slayer226@hotmail.com
|
||||
D: Textures
|
||||
|
||||
F: ebola
|
||||
S: Ebola
|
||||
E: ebola_kaell@home.se
|
||||
D: Textures, Sprites
|
||||
|
||||
F: zeurkous
|
||||
S: Zeurkous
|
||||
E: de_zeurkous@zonnet.nl
|
||||
D: Sprites, Textures
|
||||
|
||||
F: fredrik
|
||||
N: Fredrik Johansson
|
||||
E: fredrik.johansson@gmail.com
|
||||
W: http://fredrikj.net/
|
||||
D: Textures, Sprites
|
||||
|
||||
F: lazer
|
||||
S: Lazer
|
||||
E: dafshin@mediaone.net
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||||
D: Textures, Levels
|
||||
|
||||
F: lut
|
||||
N: Steve Dudzik
|
||||
S: Lut
|
||||
E: toruonda@home.com
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||||
D: Sprites, Levels
|
||||
|
||||
F: chang
|
||||
N: Joseph Chang
|
||||
E: jchang@optusnet.com.au
|
||||
D: Sprites
|
||||
|
||||
F: csabo
|
||||
S: Csabo
|
||||
E: wadedit@marchmail.com
|
||||
D: Music
|
||||
|
||||
F: draconio
|
||||
S: Draconio
|
||||
E: draconio2001@yahoo.com
|
||||
D: Sounds
|
||||
|
||||
F: mewse
|
||||
N: Dave Kiddell
|
||||
S: Mewse
|
||||
E: umkiddel@cc.umanitoba.ca
|
||||
W: http://mewse.alkali.org/
|
||||
D: Graphics, Mewse!
|
||||
|
||||
F: deathmaster213
|
||||
S: Deathmaster213
|
||||
E: deathmaster213@hotmail.com
|
||||
D: Art/Textures
|
||||
|
||||
F: hyena
|
||||
S: Hyena
|
||||
E: trwhite@fgbc.org
|
||||
D: Sounds, Musics, Sprites, Levels
|
||||
|
||||
F: nrkn
|
||||
S: Nrkn
|
||||
E: nrkn@ihug.co.nz
|
||||
D: Textures
|
||||
|
||||
F: picklehammer
|
||||
N: Tyler Pantella
|
||||
S: Pickle Hammer
|
||||
E: pickle_hammer@hotmail.com
|
||||
D: Musics
|
||||
|
||||
F: saint_of_killers
|
||||
N: Alberto Bonis
|
||||
S: Saint of Killers
|
||||
E: alberto.bonis@libero.it
|
||||
D: Sprites/Art
|
||||
|
||||
F: geekmarine
|
||||
S: GeekMarine
|
||||
E: cooljohn@birdmail.com
|
||||
D: Sprites, Sounds
|
||||
|
||||
N: Tom Robinson
|
||||
E: tom@alkali.org
|
||||
W: http://www.junked.org/
|
||||
D: A chunk of perl code
|
||||
|
||||
N: Patrick "Amarande" Kalinauskas
|
||||
F: amarande
|
||||
S: Amarande
|
||||
E: amarande@lunasanguine.com
|
||||
D: Levels
|
||||
|
||||
F: cacodemon_leader
|
||||
N: Sean Gauthier
|
||||
S: Cacodemon Leader
|
||||
E: gauthier.home@sympatico.ca
|
||||
D: Levels
|
||||
|
||||
F: spike
|
||||
N: Luke Cama
|
||||
S: Spike
|
||||
E: spikeycool@hotmail.com
|
||||
D: Sounds
|
||||
|
||||
F: maonth
|
||||
S: Shaviro
|
||||
E: maonth@nautrup.com
|
||||
D: Textures
|
||||
|
||||
F: nightfang
|
||||
S: Nightfang
|
||||
E: nightfang@truelights.com
|
||||
D: Sprites
|
||||
|
||||
F: mdenham
|
||||
S: MDenham
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||||
E: tathetriam@aol.com
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||||
D: Levels
|
||||
|
||||
F: damienc
|
||||
S: DamienC
|
||||
E: hcapello@home.com
|
||||
D: Sprites
|
||||
|
||||
F: spinspyder
|
||||
S: SpinSpyder
|
||||
E: blcrowley@hotmail.com
|
||||
D: Sprites
|
||||
|
||||
F: sgtcrispy
|
||||
S: SgtCrispy
|
||||
E: sha_nigtha@yahoo.com
|
||||
D: Sounds, levels
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||||
|
||||
F: submerge
|
||||
S: Submerge
|
||||
E: submerge_527@hotmail.com
|
||||
D: Sounds, Sprites
|
||||
|
||||
F: adamizer
|
||||
S: Adamizer
|
||||
E: adamizer9000@yahoo.com
|
||||
D: Sprites
|
||||
|
||||
N: Dan L'Ecuyer
|
||||
E: dlecuyer@tbase.com
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||||
D: GENMIDI Lump
|
||||
|
||||
F: ajapted
|
||||
N: Andrew Apted
|
||||
E: ajapted@netspace.net.au
|
||||
D: Graphics, Levels, Patches, Sprites
|
||||
|
||||
F: zigmund
|
||||
S: Zigmund
|
||||
E: z_ozwell@hotmail.com
|
||||
D: Levels
|
||||
|
||||
F: kinkyfriend
|
||||
S: kinkyfriend
|
||||
N: Patrick Westermark
|
||||
E: kinkyfriend85@hotmail.com
|
||||
D: Graphics
|
||||
|
||||
F: railgunner
|
||||
S: Railgunner
|
||||
E: pcclassix@the-any-key.com
|
||||
D: Sprites, Levels
|
||||
|
||||
F: bastetfurry
|
||||
S: bastetfurry
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||||
E: bastetfurry@nachtkatzen.de
|
||||
D: Levels
|
||||
|
||||
F: lurker
|
||||
S: Lurker
|
||||
E: ssjtrunks37@hotmail.com
|
||||
D: Levels, Sprites, Sounds
|
||||
|
||||
F: darkstalker
|
||||
S: DarkStalker
|
||||
E: darkstalker81@hotmail.com
|
||||
D: Textures
|
||||
|
||||
F: scubasteve
|
||||
S: Scuba Steve
|
||||
E: ray_stantz@hotmail.com
|
||||
D: Sprites, graphics
|
||||
|
||||
F: torn
|
||||
N: Kim Bach
|
||||
S: Torn
|
||||
E: Tornthedark@hotmail.com
|
||||
D: Levels
|
||||
|
||||
F: cyb
|
||||
N: Mike Watson
|
||||
S: Cyb
|
||||
E: cyb@frad.org
|
||||
W: http://cyb.alkali.org/
|
||||
D: Levels, Sprites, Lumps
|
||||
|
||||
N: Wouter van Oortmerssen
|
||||
S: Aardappel
|
||||
E: aardappel@planetquake.com
|
||||
D: Conceptual Work and realisation
|
||||
|
||||
N: Alex Mao
|
||||
S: Arioch
|
||||
E: arioch@despayre.org
|
||||
D: Long term server hosting
|
||||
|
||||
N: Bill Koch
|
||||
S: Bloodshedder
|
||||
E: bloodshedder@doomcenter.com
|
||||
D: sound effects
|
||||
|
||||
N: Corwin Brence
|
||||
S: WildWeasel
|
||||
E: wildweasel_lemon@hotmail.com
|
||||
D: sound effects
|
||||
|
||||
F: wildman
|
||||
S: WildMan
|
||||
N: Rick Clark
|
||||
E: rickclark58@yahoo.com
|
||||
D: Levels
|
||||
|
||||
F: sargebaldy
|
||||
S: sargebaldy
|
||||
N: Owen Lloyd
|
||||
E: lloydo@onid.orst.edu
|
||||
D: levels
|
||||
|
||||
F: david_a
|
||||
N: David Aramant
|
||||
E: david_a00@excite.com
|
||||
D: Sprites
|
||||
|
||||
F: silverwyvern
|
||||
S: Silverwyvern
|
||||
E: cindymcc@nbnet.nb.ca
|
||||
D: Graphics (skies)
|
||||
|
||||
F: mouse
|
||||
S: mouse
|
||||
S: lilwhitemouse
|
||||
E: lilwhitemo@midmaine.com
|
||||
D: Sprites
|
||||
|
||||
F: fraggle
|
||||
N: Simon Howard
|
||||
S: fraggle
|
||||
E: fraggle@alkali.org
|
||||
W: http://www.soulsphere.org/
|
||||
D: Chief Administrator, textures, sprites
|
||||
|
||||
F: joed
|
||||
N: Joe Dowland
|
||||
E: spambox@alcopop.org
|
||||
D: sounds
|
||||
|
||||
F: rellik
|
||||
N: Jim McDougald
|
||||
S: rellik
|
||||
E: rellik_jmd@yahoo.com
|
||||
D: FreeDM levels + graphics
|
||||
|
||||
F: hellbent
|
||||
N: Jason Root
|
||||
S: hellbent
|
||||
E: chesterules@yahoo.com
|
||||
D: FreeDM levels
|
||||
|
||||
F: dolorous
|
||||
N: David Lawrence Ramsey
|
||||
S: dolorous
|
||||
E: pooka109@cox.net
|
||||
D: sounds
|
||||
|
||||
F: catoptromancy
|
||||
S: catoptromancy
|
||||
E: catoptromancy@yahoo.com
|
||||
D: Levels
|
||||
|
||||
F: nthompson
|
||||
S: muffins.exe
|
||||
D: sounds
|
||||
|
||||
F: rjy
|
||||
S: RjY
|
||||
D: Levels
|
||||
|
||||
F: csonicgo
|
||||
N: Claude A Freeman
|
||||
S: CSonicGo
|
||||
D: sounds
|
||||
|
||||
F: thegreenherring
|
||||
N: Eric Baker
|
||||
E: eabaker@san.rr.com
|
||||
S: The Green Herring
|
||||
D: Levels
|
||||
|
||||
F: hawkwind
|
||||
E: hawkwinds_messages@hotmail.com
|
||||
H: Hawkwind
|
||||
D: Levels
|
||||
|
||||
F: acc
|
||||
S: acc
|
||||
D: Levels
|
||||
|
||||
F: siggi
|
||||
S: Siggi
|
||||
D: Levels
|
||||
|
||||
F: zok
|
||||
N: Miguel Suarez Gomez
|
||||
E: thewadsfactorystaff@hotmail.com
|
||||
S: Zok
|
||||
D: Levels
|
||||
|
||||
F: ghostlydeath
|
||||
E: ghostlydeath@gmail.com
|
||||
S: GhostlyDeath
|
||||
D: Musics, PC Speaker sounds
|
||||
|
||||
F: themistercat
|
||||
N: Mark McGill-Smith
|
||||
E: isbetterthanyou@hotmail.com
|
||||
S: TheMisterCat
|
||||
D: Musics
|
||||
|
||||
F: rottking
|
||||
N: Matthew Cibulas
|
||||
E: rottking@sbcglobal.net
|
||||
S: RottKing
|
||||
D: Sounds
|
||||
|
||||
F: Bank
|
||||
N: Colin Kelly
|
||||
E: bankthemighty@gmail.com
|
||||
S: bank
|
||||
D: Sounds
|
||||
|
||||
F: delano
|
||||
N: Delano Cuzzucoli
|
||||
E: delano501@gmail.com
|
||||
S: Delano
|
||||
D: sprites
|
||||
|
||||
F: xerent
|
||||
N: Svante Ekholm
|
||||
E: svante.ekholm@gmail.com
|
||||
S: xerent
|
||||
D: levels
|
||||
|
||||
F: dabski
|
||||
N: Benjamin Debski
|
||||
E: benjamin.debski@gmail.com
|
||||
S: dabski
|
||||
D: levels
|
||||
|
||||
F: stilgar
|
||||
N: G. Wessner
|
||||
E: masterstilgar@yahoo.com
|
||||
S: Stilgar
|
||||
D: sounds
|
||||
|
||||
F: jute
|
||||
S: Jute
|
||||
E: jutemail@gmail.com
|
||||
D: music
|
||||
|
||||
F: wastedjamacan
|
||||
D: music
|
||||
|
||||
F: wesley
|
||||
N: Wesley D. Johnson
|
||||
E: johnson2412@usgo.net
|
||||
D: levels
|
||||
|
||||
F: urric
|
||||
N: Ulises Lozano
|
||||
S: Urric Hammersong
|
||||
E: calators@hotmail.com
|
||||
D: sprites
|
||||
|
||||
F: malinku
|
||||
N: Andrew Rehberger
|
||||
E: malinku@live.com
|
||||
S: Malinku
|
||||
D: levels
|
||||
|
||||
F: archfile
|
||||
S: Archfile
|
||||
D: levels
|
||||
|
||||
F: sodaholic
|
||||
S: Sodaholic
|
||||
D: sprites, sounds
|
||||
|
||||
F: mechadon
|
||||
N: Brett Harrell
|
||||
S: Mechadon
|
||||
E: mekaddonn@gmail.com
|
||||
D: levels
|
||||
|
||||
F: skib
|
||||
S: skib
|
||||
D: levels
|
||||
|
||||
F: nivha
|
||||
S: nivha
|
||||
D: levels
|
||||
|
||||
F: hex11
|
||||
S: hex11
|
||||
D: levels
|
||||
|
||||
F: protox
|
||||
N: Luiz Henrique Gasparin Jerônimo
|
||||
S: Protox
|
||||
E: wad_beta@hotmail.com
|
||||
D: levels
|
||||
|
||||
F: mithran_denizen
|
||||
S: Mithran Denizen
|
||||
D: sprites
|
||||
|
||||
F: z86
|
||||
S: Z86
|
||||
D: sprites
|
||||
|
||||
F: horncomposer
|
||||
N: Matt Cadirao
|
||||
S: horncomposer
|
||||
D: genmidi instruments
|
||||
|
||||
F: baronofstuff
|
||||
S: BaronOfStuff
|
||||
D: sprites
|
||||
|
||||
F: paar
|
||||
N: Josef Šustek
|
||||
S: Paar
|
||||
E: sustek.josef@gmail.com
|
||||
D: levels
|
BIN
data/common/games/doom/DOOM1.WAD
Normal file
BIN
data/common/games/doom/DOOM1.WAD
Normal file
Binary file not shown.
37
data/common/games/doom/DOOMRC.TXT
Normal file
37
data/common/games/doom/DOOMRC.TXT
Normal file
@ -0,0 +1,37 @@
|
||||
mouse_sensitivity 5
|
||||
sfx_volume 8
|
||||
music_volume 8
|
||||
show_messages 1
|
||||
key_right 174
|
||||
key_left 172
|
||||
key_up 173
|
||||
key_down 175
|
||||
key_strafeleft 44
|
||||
key_straferight 46
|
||||
key_fire 157
|
||||
key_use 32
|
||||
key_strafe 184
|
||||
key_speed 182
|
||||
use_mouse 1
|
||||
mouseb_fire 0
|
||||
mouseb_strafe 1
|
||||
mouseb_forward 2
|
||||
use_joystick 0
|
||||
joyb_fire 0
|
||||
joyb_strafe 1
|
||||
joyb_use 3
|
||||
joyb_speed 2
|
||||
screenblocks 10
|
||||
detaillevel 0
|
||||
snd_channels 16
|
||||
usegamma 0
|
||||
chatmacro0 "No"
|
||||
chatmacro1 "I'm ready to kick butt!"
|
||||
chatmacro2 "I'm OK."
|
||||
chatmacro3 "I'm not looking too good!"
|
||||
chatmacro4 "Help!"
|
||||
chatmacro5 "You suck!"
|
||||
chatmacro6 "Next time, scumbag..."
|
||||
chatmacro7 "Come here!"
|
||||
chatmacro8 "I'll take care of it."
|
||||
chatmacro9 "Yes"
|
962
data/common/games/doom/README.html
Normal file
962
data/common/games/doom/README.html
Normal file
@ -0,0 +1,962 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
|
||||
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" />
|
||||
<meta name="generator" content="AsciiDoc 8.6.9" />
|
||||
<title>Freedoom</title>
|
||||
<style type="text/css">
|
||||
/* Shared CSS for AsciiDoc xhtml11 and html5 backends */
|
||||
|
||||
/* Default font. */
|
||||
body {
|
||||
font-family: Georgia,serif;
|
||||
}
|
||||
|
||||
/* Title font. */
|
||||
h1, h2, h3, h4, h5, h6,
|
||||
div.title, caption.title,
|
||||
thead, p.table.header,
|
||||
#toctitle,
|
||||
#author, #revnumber, #revdate, #revremark,
|
||||
#footer {
|
||||
font-family: Arial,Helvetica,sans-serif;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 1em 5% 1em 5%;
|
||||
}
|
||||
|
||||
a {
|
||||
color: blue;
|
||||
text-decoration: underline;
|
||||
}
|
||||
a:visited {
|
||||
color: fuchsia;
|
||||
}
|
||||
|
||||
em {
|
||||
font-style: italic;
|
||||
color: navy;
|
||||
}
|
||||
|
||||
strong {
|
||||
font-weight: bold;
|
||||
color: #083194;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
color: #527bbd;
|
||||
margin-top: 1.2em;
|
||||
margin-bottom: 0.5em;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
h1, h2, h3 {
|
||||
border-bottom: 2px solid silver;
|
||||
}
|
||||
h2 {
|
||||
padding-top: 0.5em;
|
||||
}
|
||||
h3 {
|
||||
float: left;
|
||||
}
|
||||
h3 + * {
|
||||
clear: left;
|
||||
}
|
||||
h5 {
|
||||
font-size: 1.0em;
|
||||
}
|
||||
|
||||
div.sectionbody {
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
hr {
|
||||
border: 1px solid silver;
|
||||
}
|
||||
|
||||
p {
|
||||
margin-top: 0.5em;
|
||||
margin-bottom: 0.5em;
|
||||
}
|
||||
|
||||
ul, ol, li > p {
|
||||
margin-top: 0;
|
||||
}
|
||||
ul > li { color: #aaa; }
|
||||
ul > li > * { color: black; }
|
||||
|
||||
.monospaced, code, pre {
|
||||
font-family: "Courier New", Courier, monospace;
|
||||
font-size: inherit;
|
||||
color: navy;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
pre {
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
#author {
|
||||
color: #527bbd;
|
||||
font-weight: bold;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
#email {
|
||||
}
|
||||
#revnumber, #revdate, #revremark {
|
||||
}
|
||||
|
||||
#footer {
|
||||
font-size: small;
|
||||
border-top: 2px solid silver;
|
||||
padding-top: 0.5em;
|
||||
margin-top: 4.0em;
|
||||
}
|
||||
#footer-text {
|
||||
float: left;
|
||||
padding-bottom: 0.5em;
|
||||
}
|
||||
#footer-badges {
|
||||
float: right;
|
||||
padding-bottom: 0.5em;
|
||||
}
|
||||
|
||||
#preamble {
|
||||
margin-top: 1.5em;
|
||||
margin-bottom: 1.5em;
|
||||
}
|
||||
div.imageblock, div.exampleblock, div.verseblock,
|
||||
div.quoteblock, div.literalblock, div.listingblock, div.sidebarblock,
|
||||
div.admonitionblock {
|
||||
margin-top: 1.0em;
|
||||
margin-bottom: 1.5em;
|
||||
}
|
||||
div.admonitionblock {
|
||||
margin-top: 2.0em;
|
||||
margin-bottom: 2.0em;
|
||||
margin-right: 10%;
|
||||
color: #606060;
|
||||
}
|
||||
|
||||
div.content { /* Block element content. */
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/* Block element titles. */
|
||||
div.title, caption.title {
|
||||
color: #527bbd;
|
||||
font-weight: bold;
|
||||
text-align: left;
|
||||
margin-top: 1.0em;
|
||||
margin-bottom: 0.5em;
|
||||
}
|
||||
div.title + * {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
td div.title:first-child {
|
||||
margin-top: 0.0em;
|
||||
}
|
||||
div.content div.title:first-child {
|
||||
margin-top: 0.0em;
|
||||
}
|
||||
div.content + div.title {
|
||||
margin-top: 0.0em;
|
||||
}
|
||||
|
||||
div.sidebarblock > div.content {
|
||||
background: #ffffee;
|
||||
border: 1px solid #dddddd;
|
||||
border-left: 4px solid #f0f0f0;
|
||||
padding: 0.5em;
|
||||
}
|
||||
|
||||
div.listingblock > div.content {
|
||||
border: 1px solid #dddddd;
|
||||
border-left: 5px solid #f0f0f0;
|
||||
background: #f8f8f8;
|
||||
padding: 0.5em;
|
||||
}
|
||||
|
||||
div.quoteblock, div.verseblock {
|
||||
padding-left: 1.0em;
|
||||
margin-left: 1.0em;
|
||||
margin-right: 10%;
|
||||
border-left: 5px solid #f0f0f0;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
div.quoteblock > div.attribution {
|
||||
padding-top: 0.5em;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
div.verseblock > pre.content {
|
||||
font-family: inherit;
|
||||
font-size: inherit;
|
||||
}
|
||||
div.verseblock > div.attribution {
|
||||
padding-top: 0.75em;
|
||||
text-align: left;
|
||||
}
|
||||
/* DEPRECATED: Pre version 8.2.7 verse style literal block. */
|
||||
div.verseblock + div.attribution {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
div.admonitionblock .icon {
|
||||
vertical-align: top;
|
||||
font-size: 1.1em;
|
||||
font-weight: bold;
|
||||
text-decoration: underline;
|
||||
color: #527bbd;
|
||||
padding-right: 0.5em;
|
||||
}
|
||||
div.admonitionblock td.content {
|
||||
padding-left: 0.5em;
|
||||
border-left: 3px solid #dddddd;
|
||||
}
|
||||
|
||||
div.exampleblock > div.content {
|
||||
border-left: 3px solid #dddddd;
|
||||
padding-left: 0.5em;
|
||||
}
|
||||
|
||||
div.imageblock div.content { padding-left: 0; }
|
||||
span.image img { border-style: none; vertical-align: text-bottom; }
|
||||
a.image:visited { color: white; }
|
||||
|
||||
dl {
|
||||
margin-top: 0.8em;
|
||||
margin-bottom: 0.8em;
|
||||
}
|
||||
dt {
|
||||
margin-top: 0.5em;
|
||||
margin-bottom: 0;
|
||||
font-style: normal;
|
||||
color: navy;
|
||||
}
|
||||
dd > *:first-child {
|
||||
margin-top: 0.1em;
|
||||
}
|
||||
|
||||
ul, ol {
|
||||
list-style-position: outside;
|
||||
}
|
||||
ol.arabic {
|
||||
list-style-type: decimal;
|
||||
}
|
||||
ol.loweralpha {
|
||||
list-style-type: lower-alpha;
|
||||
}
|
||||
ol.upperalpha {
|
||||
list-style-type: upper-alpha;
|
||||
}
|
||||
ol.lowerroman {
|
||||
list-style-type: lower-roman;
|
||||
}
|
||||
ol.upperroman {
|
||||
list-style-type: upper-roman;
|
||||
}
|
||||
|
||||
div.compact ul, div.compact ol,
|
||||
div.compact p, div.compact p,
|
||||
div.compact div, div.compact div {
|
||||
margin-top: 0.1em;
|
||||
margin-bottom: 0.1em;
|
||||
}
|
||||
|
||||
tfoot {
|
||||
font-weight: bold;
|
||||
}
|
||||
td > div.verse {
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
div.hdlist {
|
||||
margin-top: 0.8em;
|
||||
margin-bottom: 0.8em;
|
||||
}
|
||||
div.hdlist tr {
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
dt.hdlist1.strong, td.hdlist1.strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
td.hdlist1 {
|
||||
vertical-align: top;
|
||||
font-style: normal;
|
||||
padding-right: 0.8em;
|
||||
color: navy;
|
||||
}
|
||||
td.hdlist2 {
|
||||
vertical-align: top;
|
||||
}
|
||||
div.hdlist.compact tr {
|
||||
margin: 0;
|
||||
padding-bottom: 0;
|
||||
}
|
||||
|
||||
.comment {
|
||||
background: yellow;
|
||||
}
|
||||
|
||||
.footnote, .footnoteref {
|
||||
font-size: 0.8em;
|
||||
}
|
||||
|
||||
span.footnote, span.footnoteref {
|
||||
vertical-align: super;
|
||||
}
|
||||
|
||||
#footnotes {
|
||||
margin: 20px 0 20px 0;
|
||||
padding: 7px 0 0 0;
|
||||
}
|
||||
|
||||
#footnotes div.footnote {
|
||||
margin: 0 0 5px 0;
|
||||
}
|
||||
|
||||
#footnotes hr {
|
||||
border: none;
|
||||
border-top: 1px solid silver;
|
||||
height: 1px;
|
||||
text-align: left;
|
||||
margin-left: 0;
|
||||
width: 20%;
|
||||
min-width: 100px;
|
||||
}
|
||||
|
||||
div.colist td {
|
||||
padding-right: 0.5em;
|
||||
padding-bottom: 0.3em;
|
||||
vertical-align: top;
|
||||
}
|
||||
div.colist td img {
|
||||
margin-top: 0.3em;
|
||||
}
|
||||
|
||||
@media print {
|
||||
#footer-badges { display: none; }
|
||||
}
|
||||
|
||||
#toc {
|
||||
margin-bottom: 2.5em;
|
||||
}
|
||||
|
||||
#toctitle {
|
||||
color: #527bbd;
|
||||
font-size: 1.1em;
|
||||
font-weight: bold;
|
||||
margin-top: 1.0em;
|
||||
margin-bottom: 0.1em;
|
||||
}
|
||||
|
||||
div.toclevel0, div.toclevel1, div.toclevel2, div.toclevel3, div.toclevel4 {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
div.toclevel2 {
|
||||
margin-left: 2em;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
div.toclevel3 {
|
||||
margin-left: 4em;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
div.toclevel4 {
|
||||
margin-left: 6em;
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
* */
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
/* Because the table frame attribute is overriden by CSS in most browsers. */
|
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div.tableblock > table[frame="void"] {
|
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|
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|
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|
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|
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|
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|
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|
||||
border-bottom-style: none;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* html5 specific
|
||||
*
|
||||
* */
|
||||
|
||||
table.tableblock {
|
||||
margin-top: 1.0em;
|
||||
margin-bottom: 1.5em;
|
||||
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|
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thead, p.tableblock.header {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
table.tableblock.frame-topbot {
|
||||
border-left-style: hidden;
|
||||
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|
||||
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|
||||
table.tableblock.frame-sides {
|
||||
border-top-style: hidden;
|
||||
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|
||||
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|
||||
table.tableblock.frame-none {
|
||||
border-style: hidden;
|
||||
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|
||||
|
||||
th.tableblock.halign-left, td.tableblock.halign-left {
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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text-align: right;
|
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|
||||
|
||||
th.tableblock.valign-top, td.tableblock.valign-top {
|
||||
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|
||||
}
|
||||
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|
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|
||||
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|
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|
||||
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|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* manpage specific
|
||||
*
|
||||
* */
|
||||
|
||||
body.manpage h1 {
|
||||
padding-top: 0.5em;
|
||||
padding-bottom: 0.5em;
|
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border-top: 2px solid silver;
|
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|
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|
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|
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|
||||
body.manpage div.sectionbody {
|
||||
margin-left: 3em;
|
||||
}
|
||||
|
||||
@media print {
|
||||
body.manpage div#toc { display: none; }
|
||||
}
|
||||
|
||||
|
||||
</style>
|
||||
<script type="text/javascript">
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/*<![CDATA[*/
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||||
var asciidoc = { // Namespace.
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||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Table Of Contents generator
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* Author: Mihai Bazon, September 2002
|
||||
* http://students.infoiasi.ro/~mishoo
|
||||
*
|
||||
* Table Of Content generator
|
||||
* Version: 0.4
|
||||
*
|
||||
* Feel free to use this script under the terms of the GNU General Public
|
||||
* License, as long as you do not remove or alter this notice.
|
||||
*/
|
||||
|
||||
/* modified by Troy D. Hanson, September 2006. License: GPL */
|
||||
/* modified by Stuart Rackham, 2006, 2009. License: GPL */
|
||||
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||||
// toclevels = 1..4.
|
||||
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|
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|
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|
||||
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|
||||
else if (i.firstChild != null)
|
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|
||||
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|
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|
||||
|
||||
function TocEntry(el, text, toclevel) {
|
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// Function that scans the DOM tree for header elements (the DOM2
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||||
// nodeIterator API would be a better technique but not supported by all
|
||||
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|
||||
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|
||||
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|
||||
if (i.nodeType == 1 /* Node.ELEMENT_NODE */) {
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||||
var mo = re.exec(i.tagName);
|
||||
if (mo && (i.getAttribute("class") || i.getAttribute("className")) != "float") {
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|
||||
iterate(i);
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|
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|
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|
||||
iterate(el);
|
||||
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|
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|
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|
||||
var toc = document.getElementById("toc");
|
||||
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|
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// Delete existing TOC entries in case we're reloading the TOC.
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||||
&& entry.getAttribute("class")
|
||||
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||||
tocEntriesToRemove.push(entry);
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||||
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|
||||
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|
||||
toc.removeChild(tocEntriesToRemove[i]);
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||||
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|
||||
|
||||
// Rebuild TOC entries.
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
var div = document.createElement("div");
|
||||
div.appendChild(a);
|
||||
div.className = "toclevel" + entry.toclevel;
|
||||
toc.appendChild(div);
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Footnotes generator
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* Based on footnote generation code from:
|
||||
* http://www.brandspankingnew.net/archive/2005/07/format_footnote.html
|
||||
*/
|
||||
|
||||
footnotes: function () {
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
entriesToRemove.push(entry);
|
||||
}
|
||||
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|
||||
noteholder.removeChild(entriesToRemove[i]);
|
||||
}
|
||||
|
||||
// Rebuild footnote entries.
|
||||
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|
||||
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|
||||
var refs = {};
|
||||
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|
||||
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|
||||
if (spans[i].className == "footnote") {
|
||||
n++;
|
||||
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|
||||
if (!note) {
|
||||
// Use [\s\S] in place of . so multi-line matches work.
|
||||
// Because JavaScript has no s (dotall) regex flag.
|
||||
note = spans[i].innerHTML.match(/\s*\[([\s\S]*)]\s*/)[1];
|
||||
spans[i].innerHTML =
|
||||
"[<a id='_footnoteref_" + n + "' href='#_footnote_" + n +
|
||||
"' title='View footnote' class='footnote'>" + n + "</a>]";
|
||||
spans[i].setAttribute("data-note", note);
|
||||
}
|
||||
noteholder.innerHTML +=
|
||||
"<div class='footnote' id='_footnote_" + n + "'>" +
|
||||
"<a href='#_footnoteref_" + n + "' title='Return to text'>" +
|
||||
n + "</a>. " + note + "</div>";
|
||||
var id =spans[i].getAttribute("id");
|
||||
if (id != null) refs["#"+id] = n;
|
||||
}
|
||||
}
|
||||
if (n == 0)
|
||||
noteholder.parentNode.removeChild(noteholder);
|
||||
else {
|
||||
// Process footnoterefs.
|
||||
for (i=0; i<spans.length; i++) {
|
||||
if (spans[i].className == "footnoteref") {
|
||||
var href = spans[i].getElementsByTagName("a")[0].getAttribute("href");
|
||||
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|
||||
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|
||||
spans[i].innerHTML =
|
||||
"[<a href='#_footnote_" + n +
|
||||
"' title='View footnote' class='footnote'>" + n + "</a>]";
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
install: function(toclevels) {
|
||||
var timerId;
|
||||
|
||||
function reinstall() {
|
||||
asciidoc.footnotes();
|
||||
if (toclevels) {
|
||||
asciidoc.toc(toclevels);
|
||||
}
|
||||
}
|
||||
|
||||
function reinstallAndRemoveTimer() {
|
||||
clearInterval(timerId);
|
||||
reinstall();
|
||||
}
|
||||
|
||||
timerId = setInterval(reinstall, 500);
|
||||
if (document.addEventListener)
|
||||
document.addEventListener("DOMContentLoaded", reinstallAndRemoveTimer, false);
|
||||
else
|
||||
window.onload = reinstallAndRemoveTimer;
|
||||
}
|
||||
|
||||
}
|
||||
asciidoc.install();
|
||||
/*]]>*/
|
||||
</script>
|
||||
</head>
|
||||
<body class="article">
|
||||
<div id="header">
|
||||
<h1>Freedoom</h1>
|
||||
</div>
|
||||
<div id="content">
|
||||
<div id="preamble">
|
||||
<div class="sectionbody">
|
||||
<div class="paragraph"><p>Freedoom is a project to create a complete Doom II-compatible IWAD file
|
||||
which is Free Software.</p></div>
|
||||
<div class="paragraph"><p>The IWAD file is the file used by Doom which contains all the game data
|
||||
(graphics, sound effects, music, etc.). While the Doom source code is
|
||||
Free, you currently still need one of the proprietary IWAD files from id
|
||||
in order to play Doom. Freedoom aims to create a Free alternative.
|
||||
Combined with the GPL-licensed Doom source code this will result in a
|
||||
complete Free Doom-based game.</p></div>
|
||||
<div class="paragraph"><p>For more information, see <a href="http://freedoom.github.io/">http://freedoom.github.io/</a>.</p></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sect1">
|
||||
<h2 id="_what_8220_free_software_8221_means">What “Free Software” means</h2>
|
||||
<div class="sectionbody">
|
||||
<div class="paragraph"><p>When we speak of Free Software, we refer to the software movement in
|
||||
which your freedoms to use, copy, modify, and study it are ensured. For
|
||||
example, you may freely use Freedoom for any purpose you see fit, you
|
||||
may redistribute it to anyone without needing to ask for permission, you
|
||||
may modify it (provided you keep the license intact, see <code>COPYING</code>), and
|
||||
you may study it — for example, to see how a Doom IWAD is built. To
|
||||
facilitate this, you can get the full source code (here, in the form of
|
||||
a DeuTex tree) for Freedoom.</p></div>
|
||||
<div class="paragraph"><p>You may read more about Free Software at the <a href="http://www.gnu.org/">GNU</a>
|
||||
and <a href="http://www.fsf.org/">Free Software Foundation</a> websites.</p></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sect1">
|
||||
<h2 id="_contributing_to_freedoom">Contributing to Freedoom</h2>
|
||||
<div class="sectionbody">
|
||||
<div class="paragraph"><p>Contributions to Freedoom are always welcome, however there are a few
|
||||
guidelines that should be followed:</p></div>
|
||||
<div class="sect2">
|
||||
<h3 id="_intellectual_property">Intellectual Property</h3>
|
||||
<div class="paragraph"><p>We know people hate legalese, but this is important. This applies to
|
||||
<strong>everything</strong> which is submitted.</p></div>
|
||||
<div class="paragraph"><p>You must be incredibly careful when basing on existing graphics or
|
||||
sounds. Most Doom projects are incredibly lax on reusing intellectual
|
||||
property — there are plenty of WADs out there which contain modified
|
||||
Doom sprites, for example. However, due to the nature of this project,
|
||||
we do not have the same liberty to rip as we please.</p></div>
|
||||
<div class="paragraph"><p>The general rules go as follows:</p></div>
|
||||
<div class="ulist"><ul>
|
||||
<li>
|
||||
<p>
|
||||
Everything you submit must be 100% your own work. You must not base
|
||||
upon resources from Doom or any other game. You may not even rip
|
||||
textures from WADs you have downloaded (if you find a WAD with
|
||||
textures in which look useful, let us know — that way, we can
|
||||
contact the author).
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Do not simply copy the original resources. Where possible, try to
|
||||
make an effort to make the new versions look visibly different from
|
||||
the originals.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Be especially careful of “free texture” (or “free sound” or
|
||||
“free graphic”) sites. Although these would appear at first to
|
||||
be okay to use, many are free for “non-commercial use only”. One
|
||||
of the things we want to be able to do is put this on GNU/Linux CDs
|
||||
(which are sold — “a commercial use”).
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
The main exception is that you may of course reuse anything in the
|
||||
Freedoom source tree. In fact, this is encouraged, as reusing
|
||||
material will give the WAD a more consistent feel.
|
||||
</p>
|
||||
</li>
|
||||
</ul></div>
|
||||
</div>
|
||||
<div class="sect2">
|
||||
<h3 id="_levels">Levels</h3>
|
||||
<div class="paragraph"><p>Levels should be in Boom format; you may exceed the limits of Vanilla
|
||||
Doom and use Boom features; however, do not use features that are not
|
||||
supported by Boom 2.02 and compatible ports. Levels should be in Doom’s
|
||||
original format, not in “Hexen” format.</p></div>
|
||||
<div class="paragraph"><p>It is sensible to also heed the following guidelines:</p></div>
|
||||
<div class="ulist"><ul>
|
||||
<li>
|
||||
<p>
|
||||
Make sure that skill levels are implemented, and that all
|
||||
multiplayer start points are present.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Make levels appropriately difficult for their position within the
|
||||
progression of the game. Also bear in mind that not all players may
|
||||
be as skilled a player as you.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Do not use tricks that exploit Doom’s software renderer; some source
|
||||
ports, especially those that use hardware accelerated rendering, may
|
||||
not render it properly. Examples of tricks to avoid include those used
|
||||
to simulate 3D bridges and “deep water” effects.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Boom removes almost all of the limits on rendering; however, do not
|
||||
make excessively complicated scenes. It is desirable that Freedoom
|
||||
levels should be playable on old or low-powered hardware.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Always test in <a href="http://www.teamtnt.com/boompubl/boom2.htm">Boom</a>
|
||||
itself rather than a derivative such as PrBoom. This ensures that
|
||||
your levels really are Boom-compatible rather than using any extra
|
||||
features. As DOS is rather rare these days, you may not have a
|
||||
system which can run Boom natively, so you may use either
|
||||
<a href="http://www.dosbox.com/">DOSBox</a> or <a href="http://www.freedos.org/">FreeDOS</a>.
|
||||
</p>
|
||||
</li>
|
||||
</ul></div>
|
||||
</div>
|
||||
<div class="sect2">
|
||||
<h3 id="_graphics">Graphics</h3>
|
||||
<div class="ulist"><ul>
|
||||
<li>
|
||||
<p>
|
||||
Graphics should be the same color and size as the originals to
|
||||
remain compatible with PWADs (otherwise, they may end up looking
|
||||
like a mess). They cannot use the Doom font.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Textures should be the same dimensions as the originals. They
|
||||
should be similar but not identical (to avoid IP infringement) —  in fact, they should be as different as possible while keeping to
|
||||
the general theme of the texture. As mentioned above, try to make
|
||||
a conscious effort to make the textures visibly different from the
|
||||
originals. Critically, the textures should tile in the same way as
|
||||
the originals.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Some textures contain the letters UAC or references to UAC; this is
|
||||
an intellectual property of id Software (trademarked). Instead, use
|
||||
the letters AGM in your textures.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Sprites should be roughly the same size and shape, but different to
|
||||
the originals. Doom monsters are id’s intellectual property (which
|
||||
means no imps, cyberdemons, etc). The new monsters will behave the
|
||||
same way as the originals, but will be totally new.
|
||||
</p>
|
||||
</li>
|
||||
</ul></div>
|
||||
</div>
|
||||
<div class="sect2">
|
||||
<h3 id="_documentation">Documentation</h3>
|
||||
<div class="paragraph"><p>Freedoom always needs help with the documentation, so please send your
|
||||
patches, but keep in mind:</p></div>
|
||||
<div class="ulist"><ul>
|
||||
<li>
|
||||
<p>
|
||||
We use <a href="http://www.methods.co.nz/asciidoc/">AsciiDoc</a> for writing the
|
||||
documentation. AsciiDoc is a simple plaintext-based format which is
|
||||
simple to read and write in its source form, and makes pretty HTML
|
||||
documents out of them (it also supports other formats like
|
||||
DocBook/PDF/manual pages…).
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Headers are formated in a wiki-style format, this makes it easier
|
||||
for Vim (perhaps other editors, too) to automatically re-format
|
||||
text.
|
||||
</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Text is kept at 72 characters wide. In Vim, you can set the editor
|
||||
to automatically insert line breaks as you’re typing by performing
|
||||
<code>set textwidth=72</code>. Special exceptions to the width rule might be
|
||||
allowed when necessary (for example, inserting long URLs).
|
||||
</p>
|
||||
</li>
|
||||
</ul></div>
|
||||
</div>
|
||||
<div class="sect2">
|
||||
<h3 id="_submitting_your_work">Submitting your work</h3>
|
||||
<div class="paragraph"><p>TODO: Figure out the best method of doing this. This mainly requires
|
||||
time to see what works best.</p></div>
|
||||
<div class="paragraph"><p>If you use git, make sure your commit messages start with a single
|
||||
line, under 72 characters, which provides an adequate summary of your
|
||||
changes. You should prefix this line with the component you are commit
|
||||
(for example, “map17: fixed unbeatable map”). This should be
|
||||
followed by a blank line and more explanation if it’s needed (for
|
||||
example, explaining what part of the map was broken). The commit
|
||||
2013-12-20T16:06:55Z!<a href="mailto:rjy@users.sourceforge.net">rjy@users.sourceforge.net</a> shows a good example of
|
||||
a well-structured commit message.</p></div>
|
||||
<div class="paragraph"><p>You should commit often; each important change should get its own
|
||||
commit, but minor changes need not. Take advantage of git’s ability to
|
||||
rewrite history, don’t use <code>git revert</code> on your private copy of the
|
||||
repository, just remove (<code>git reset</code>) or amend (<code>git commit --amend</code>)
|
||||
the faulty commit as necessary. Leave all the interesting and important
|
||||
history bits, leave out stupid mistakes like spell check errors.</p></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="footnotes"><hr /></div>
|
||||
<div id="footer">
|
||||
<div id="footer-text">
|
||||
Last updated 2014-01-01 14:49:16 PST
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
BIN
data/common/games/doom/doom
Normal file
BIN
data/common/games/doom/doom
Normal file
Binary file not shown.
5
data/common/games/doom/readme.txt
Normal file
5
data/common/games/doom/readme.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Doom alpha 4.1
|
||||
|
||||
Игры сохраняются в установочную папку (например /hd0/2/doom/
|
||||
Чтобы сохранить игру раздел должен быть доступен для записи (FAT32)
|
||||
|
Loading…
Reference in New Issue
Block a user