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Lights (SQ_GAME): update code and UI
Sysmon: show RAM used in KiB Sudoku: avoid window move when open/close additional panel Snake: make a grid less visible Icons32.png: add couple game icons git-svn-id: svn://kolibrios.org@7373 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -411,6 +411,7 @@ tup.append_table(img_files, {
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{"GAMES/FREECELL", PROGS .. "/games/freecell/freecell"},
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{"GAMES/GOMOKU", PROGS .. "/games/gomoku/trunk/gomoku"},
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{"GAMES/KLAVISHA", PROGS .. "/games/klavisha/trunk/klavisha"},
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{"GAMES/LIGHTS", PROGS .. "/games/sq_game/trunk/SQ_GAME"},
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{"GAMES/LINES", PROGS .. "/games/lines/lines"},
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{"GAMES/MSQUARE", PROGS .. "/games/MSquare/trunk/MSquare"},
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{"GAMES/PIPES", PROGS .. "/games/pipes/pipes"},
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@ -418,7 +419,6 @@ tup.append_table(img_files, {
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{"GAMES/PONG3", PROGS .. "/games/pong3/trunk/pong3"},
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{"GAMES/RSQUARE", PROGS .. "/games/rsquare/trunk/rsquare"},
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{"GAMES/SNAKE", PROGS .. "/games/snake/trunk/snake"},
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{"GAMES/SQ_GAME", PROGS .. "/games/sq_game/trunk/SQ_GAME"},
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{"GAMES/SUDOKU", PROGS .. "/games/sudoku/trunk/sudoku"},
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{"GAMES/SW", PROGS .. "/games/sw/trunk/sw"},
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{"GAMES/TANKS", PROGS .. "/games/tanks/trunk/tanks"},
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Binary file not shown.
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@ -3,6 +3,20 @@ window_width=750
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window_title=KolibriOS Game Center
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default_icon=35
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[Casual]
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2048=/kolibrios/games/2048/2048,53
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Fara=/kolibrios/games/fara/fara,42
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MarbleMatch=/kolibrios/games/MarbleMatch3/MarbleMatch3
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Tetris=/sys/games/tetris,47
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Pipes=/sys/games/pipes,26
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Snake=/sys/games/snake,32
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Xonix=/sys/games/xonix,21
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RedSquare=/sys/games/rsquare
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Freecell=/sys/games/freecell,68
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Pong=/sys/games/pong,12
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Pong3=/sys/games/pong3,12
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Arcanii=/kolibrios/games/arcanii,12
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[Arcade]
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LaserTank=/kolibrios/games/lasertank/lasertank,72
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Heliothryx=/kolibrios/games/heliothryx/heliothryx
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@ -27,6 +41,11 @@ BabyPainter=/kolibrios/games/BabyPainter,87
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Klavisha=/sys/games/klavisha,69
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Millioneer=/sys/games/whowtbam
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[3D Shooter]
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Quake=/kolibrios/games/quake/sdlquake,56
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DOOM1=/kolibrios/games/doom1/doom,43
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; DOOM2=/kolibrios/games/doom2/doom,43
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[Logical]
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Clicks=/sys/games/clicks,18
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Checkers=/sys/games/checkers,20
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@ -37,26 +56,9 @@ Knight=/kolibrios/games/knight,82
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15=/sys/games/15,34
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Gomoku=/sys/games/gomoku,24
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Reversi=/sys/games/reversi
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C4=/sys/games/c4
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C4=/sys/games/c4,100
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Lights=/sys/games/lights,99
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Square=/sys/games/msquare,25
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Memory=/sys/games/mblocks
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Lines=/sys/games/lines,59
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[Casual]
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2048=/kolibrios/games/2048/2048,53
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Fara=/kolibrios/games/fara/fara,42
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MarbleMatch=/kolibrios/games/MarbleMatch3/MarbleMatch3
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Tetris=/sys/games/tetris,47
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Pipes=/sys/games/pipes,26
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Snake=/sys/games/snake,32
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Xonix=/sys/games/xonix,21
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RedSquare=/sys/games/rsquare
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Freecell=/sys/games/freecell,68
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Pong=/sys/games/pong,12
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Pong3=/sys/games/pong3,12
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Arcanii=/kolibrios/games/arcanii,12
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[3D Shooter]
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Quake=/kolibrios/games/quake/sdlquake,56
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DOOM1=/kolibrios/games/doom1/doom,43
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; DOOM2=/kolibrios/games/doom2/doom,43
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@ -508,14 +508,12 @@ void DrawActiveColor(dword iny)
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DrawFrame(right_bar.x, outy, CELL, CELL, NULL);
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DrawBar(right_bar.x+2, outy+2, CELL-4, CELL-4, color1);
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sprintf(#param, "%A", color1);
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EDI = system.color.work;
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WriteText(right_bar.x + 30, outy + 3, 0xD0, system.color.work_text, #param+4);
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WriteTextWithBg(right_bar.x+30, outy+3, 0xD0, system.color.work_text, #param+4, system.color.work);
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DrawFrame(right_bar.x+110, outy, CELL, CELL, NULL);
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DrawBar(right_bar.x+110+2, outy+2, CELL-4, CELL-4, color2);
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sprintf(#param, "%A", color2);
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EDI = system.color.work;
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WriteText(right_bar.x+110 + 30, outy + 3, 0xD0, system.color.work_text, #param+4);
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WriteTextWithBg(right_bar.x+30+110, outy+3, 0xD0, system.color.work_text, #param+4, system.color.work);
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DrawCurrentColorGradientByLightness();
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}
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@ -62,8 +62,7 @@ struct checkbox
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x=_x; y=_y;
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DefineButton(x-1, y-1, strlen(text)*8 + SIZE + 17, SIZE+2, id+BT_HIDE+BT_NOFRAME, 0);
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EDI = system.color.work;
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WriteText(x+SIZE+8, SIZE / 2 + y -7, 0xD0, system.color.work_text, text);
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WriteTextWithBg(x+SIZE+8, SIZE / 2 + y -7, 0xD0, system.color.work_text, text, system.color.work);
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DrawRectangle(x, y, SIZE, SIZE, system.color.work_graph);
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if (checked == 0)
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{
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@ -53,8 +53,7 @@
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DrawCaptButton(VALUE_FIELD_W + x + 1, y, SIZE, SIZE, id_inc, system.color.work_button, system.color.work_button_text, "+");
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DrawCaptButton(VALUE_FIELD_W + x + SIZE, y, SIZE, SIZE, id_dec, system.color.work_button, system.color.work_button_text, "-");
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EDI = system.color.work;
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WriteText(x+VALUE_FIELD_W+SIZE+SIZE+10, SIZE / 2 + y -7, 0xD0, system.color.work_text, text);
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WriteTextWithBg(x+VALUE_FIELD_W+SIZE+SIZE+10, SIZE / 2 + y -7, 0xD0, system.color.work_text, text, system.color.work);
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DrawRectangle3D(x-1,y-1,VALUE_FIELD_W+SIZE+SIZE+2,SIZE+2,system.color.work_dark,system.color.work_light);
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}
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@ -458,12 +458,14 @@ inline fastcall dword SetWindowLayerBehaviour(EDX, ESI)
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:dword WriteBufText(dword x,y,byte fontType, dword color, str_offset, buf_offset)
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{
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EAX = 4;
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EBX = x<<16+y;
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ECX = fontType<<24+color;
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EDX = str_offset;
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EDI = buf_offset;
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$int 0x40;
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WriteText(x,y, fontType, color, str_offset);
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}
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:void WriteTextWithBg(dword x,y,byte fontType, dword color, str_offset, bgcolor)
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{
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EDI = bgcolor;
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WriteText(x,y, fontType, color, str_offset);
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}
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:void WriteNumber(dword x,y,byte fontType, dword color, count, number_or_offset)
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@ -99,8 +99,9 @@ void DrawOptionsWindow()
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WriteText(ELEM_X, y.inc(20), 0x81, system.color.work_text, "Network settings");
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automatic.draw(ELEM_X, y.inc(65));
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EDI = system.color.work;
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for (i=0; i<4; i++) WriteText(ELEM_X+40, i*35+POP_server_box.top + 3, 0xD0, system.color.work_text, text1[i]);
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for (i=0; i<4; i++) {
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WriteTextWithBg(ELEM_X+40, i*35+POP_server_box.top + 3, 0xD0, system.color.work_text, text1[i], system.color.work);
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}
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DrawEditBox(#POP_server_box);
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DrawEditBox(#POP_server_port_box);
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DrawEditBox(#SMTP_server_box);
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@ -138,15 +138,19 @@ void main()
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default:
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MonitorCpu();
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//MonitorRam();
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ram.draw_progress(
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GetFreeRAM()*ram.w/GetTotalRAM(),
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GetTotalRAM()-GetFreeRAM()/1024,
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GetFreeRAM()/1024,
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"M"
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);
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DrawBar(ram.x+ram.w-96, ram.y-25, 96, 20, system.color.work);
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sprintf(#param, "%i KiB", GetTotalRAM()-GetFreeRAM());
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WriteText(ram.x+ram.w-calc(strlen(#param)*8), ram.y-25, 0x90, system.color.work_text, #param);
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//MonitorRd();
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dir_size.get("/rd/1");
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dir_size.bytes += dir_size.files/2 + 32 * 512; //file attr size + FAT table size
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dir_size.bytes /= 1024; //convert to KiB
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dir_size.bytes = 1440 - dir_size.bytes;
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@ -157,6 +161,7 @@ void main()
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"K"
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);
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//MonitorTmp();
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if (tmp_size[0]) {
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dir_size.get("/tmp0/1");
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dir_size.bytes += dir_size.files/2 + 32 * 512; //file attr size + FAT table size
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@ -61,7 +61,7 @@ Decorations = 3
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; 10 = corners_outer
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; 11 = corners_crosses
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Background_color = 0,0,0
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Decorations_color = 170,170,0
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Decorations_color = 35,35,0
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Snake_color = 17,17,255
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Snake_head_color = 107,107,255
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; by default Snake_head_color is equal to Snake_color, so the snake has no head
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@ -2,18 +2,21 @@
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; Author: Alexei Ershov aka ealex
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; E-mail: e-al[at]yandex[dot]ru
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; Fidonet: 2:469/335.38
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; slightly updated by leency and renamed to Lights
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; https://en.wikipedia.org/wiki/Lights_Out_(game)
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; slightly optimized by diamond
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; english translation by diamond (two strings in end of source)
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BtnSize equ 32 ; à §¬¥à ª®¯ª¨
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BtnSpace equ 10 ; ¯à®¬¥¦ã⮪ ¬¥¦¤ã ª®¯ª ¬¨
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BtnSize equ 36 ; à §¬¥à ª®¯ª¨
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BtnSpace equ 0 ; ¯à®¬¥¦ã⮪ ¬¥¦¤ã ª®¯ª ¬¨
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NofBtn equ 4 ; à §¬¥à ¯®«ï (3-15)
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Color1 equ 0xcc0000
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Color2 equ 0x00cc00
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FieldSize = (BtnSize+BtnSpace)*NofBtn + BtnSpace*3
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center = FieldSize / 2
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margin = 20
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use32 ; ¢ª«îç¨âì 32-¡¨âë© à¥¦¨¬ áᥬ¡«¥à
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@ -28,7 +31,7 @@
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dd 0x0 ; ¤à¥á ¡ãä¥à ¤«ï ¯ à ¬¥â஢ (¥ ¨á¯®«ì§ã¥âáï)
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dd 0x0 ; § १¥à¢¨à®¢ ®
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include 'macros.inc' ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§ì áᥬ¡«¥à騪®¢!
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include '../../../macros.inc' ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§ì áᥬ¡«¥à騪®¢!
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START:
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@ -130,16 +133,16 @@ button:
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Draw_Window:
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mcall 12, 1
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mcall 0, 200*65536+FieldSize,\
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200*65536+FieldSize+20+20+20,\
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0x14AABBCC, 0x805080D0, header
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mcall 0, 200*65536+FieldSize+margin*2,\
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200*65536+FieldSize+28+margin*3,\
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0x14DDD7CF, 0x805080D0, header
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mcall 8, BtnSpace*2*65536 + 83,\
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(FieldSize+BtnSpace+20)*65536+ 15, 2
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mcall 4, (BtnSpace*2+3)*65536+(BtnSize+BtnSpace)*NofBtn+BtnSpace*4+20+4,\
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0x10DDEEFF, strNew, strNew_e - strNew
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mcall 4, (center - 25) * 65536 + 30, 0, strMovs, strMovs_e - strMovs
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mcall 47, 4*65536+1, moves, (center + 2 ) * 65536 + 30, 0
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mcall 8, (BtnSpace*2+margin)*65536 + 83,\
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(FieldSize+BtnSpace+margin*2+10)*65536+ 22, 2
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mcall 4, (BtnSpace*2+3+margin)*65536+(FieldSize+BtnSpace+margin*2)+14,\
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0x90DDEEFF, strNew
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mcall 4, (center - 25+margin) * 65536 + 30, 0x80000000, strMovs
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mcall 47, 4*65536+1, moves, (center + 2+margin ) * 65536 + 30, 0
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@ -155,7 +158,7 @@ buttons: ;
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test ah, ah ; ¥á«¨ ah = 0, ç¨ ¥¬ ®¢ë© àï¤
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jnz @f
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add ecx, (BtnSize+BtnSpace)*65536
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mov ebx, BtnSpace*2*65536+BtnSize
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mov ebx, (BtnSpace*2+margin)*65536+BtnSize+1
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@@:
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mov esi, Color1 ; ¡ ©â ¯® ¤à¥áã
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cmp byte [field-NofBtn+edx], 0 ; field-NofBtn+®¬¥à_ª®¯ª¨
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@ -223,20 +226,14 @@ field db NofBtn * NofBtn dup(0)
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moves dd 0
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generator dd 0
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header db 'Lights',0
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if lang eq ru
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header db 'CQ game',0
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header_e:
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strMovs db '•Ž„' ; '•Ž„'
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strMovs_e:
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strNew db '<27>®¢ ï ¨£à ' ; '<27>®¢ ï ¨£à '
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strNew_e:
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strMovs db '•Ž„',0
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strNew db '<27>®¢ ï ¨£à ',0
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else
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header db 'CQ game',0
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header_e:
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strMovs db 'MOVE'
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strMovs_e:
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strNew db ' New game'
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strNew_e:
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strMovs db 'MOVE',0
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strNew db ' New game',0
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end if
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5
programs/games/sudoku/trunk/build_en.bat
Normal file
5
programs/games/sudoku/trunk/build_en.bat
Normal file
@ -0,0 +1,5 @@
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@erase lang.inc
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@echo lang fix en >lang.inc
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@fasm sudoku.asm sudoku
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@erase lang.inc
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@pause
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@ -249,7 +249,7 @@ still:
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bt [flags],9
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jnc @f
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add esi,40
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@@: mcall 67,100,100,(24*9+12),
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@@: mcall 67,-1,-1,(24*9+12),
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jmp still
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key:
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mcall 2
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