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Marble Match-3 game release candidate
git-svn-id: svn://kolibrios.org@5324 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -68,7 +68,7 @@ void kol_wnd_resize(unsigned w, unsigned h)
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void wnd_draw()
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{
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char tmp[] = "Fps:000 | Marble Match-3 Beta by Roman Shuvalov";
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char tmp[] = "Fps:000 | Marble Match-3 ";
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kol_paint_start();
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@ -646,11 +646,7 @@ void GameTerm() {
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void GameKeyDown(int key, int first) {
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if (key == RS_KEY_A) {
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game.time = 50;
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};
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switch (key) {
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case RS_KEY_LEFT:
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@ -704,28 +700,13 @@ void GameKeyDown(int key, int first) {
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if (game.status == STATUS_PLAYING) {
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#ifndef RS_KOS
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if (key == RS_KEY_SPACE) {
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game.score = 101;
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};
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#endif
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if (key == RS_KEY_ESCAPE) {
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game.time = 0;
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game.score = 0;
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game.status = STATUS_MENU;
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game.need_redraw = 1;
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};
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if (key == RS_KEY_A) {
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soundbuf_play(&game.sound_bang);
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};
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// if (key == RS_KEY_Z) {
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// soundbuf_play(&game.sound_tack);
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// };
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};
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};
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@ -211,6 +211,14 @@ typedef struct rs_game_t {
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extern rs_game_t game;
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void game_reg_init();
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/* __
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/cc\
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/aaaa\
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@ -218,6 +226,10 @@ void game_reg_init();
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\eeee/
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------------------------------- */
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void GameProcess();
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void game_ding(int i);
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@ -5,23 +5,6 @@
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#define GAME_COLORS_COUNT 8
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//#define GAME_COLOR_BLACK 0
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//#define GAME_COLOR_WHITE 1
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//#define GAME_COLOR_YELLOW 2
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//#define GAME_COLOR_RED 3
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//#define GAME_COLOR_BLUE 4
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//#define GAME_COLOR_ORANGE 5
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//#define GAME_COLOR_GRAY 6
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//#define GAME_COLOR_GREEN 7
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//
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//#define GAME_FONT_DEFAULT 0
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//#define GAME_FONT_HEAVY 1
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//#define GAME_FONT_TITLE 2
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//#define GAME_FONT_LIGHT 3
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//
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//#define GAME_ALIGN_LEFT 0
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//#define GAME_ALIGN_CENTER 1
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//#define GAME_ALIGN_RIGHT 2
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void game_font_init();
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@ -265,33 +265,17 @@ void rskos_snd_stop(SNDBUF *hbuf) {
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void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format) {
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// unsigned char *scaled_buffer = malloc(w*k_scale*h*k_scale*3);
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// if (scaled_buffer != NULL) {
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int i, j;
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for (i = 0; i < h*k_scale; i++) {
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for (j = 0; j < w*k_scale; j++) {
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scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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};
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int i, j;
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for (i = 0; i < h*k_scale; i++) {
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for (j = 0; j < w*k_scale; j++) {
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scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
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scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
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scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
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};
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};
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kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
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// }
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// else {
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// //kol_paint_image_pal(0, 0, w, h, data, &image_format)
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// h/=4;
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// asm volatile ("int $0x40"::"a"(65), "b"(data), "c"(w*65536+h), "d"(0*65536+0), "D"(0), "S"(24) );
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//// asm volatile ("int $0x40"::"a"(7), "c"(w*65536+h), "d"(x*65536+y), "b"(data));
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// };
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//
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//// free(image_data);
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kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
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};
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@ -2,7 +2,7 @@
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#define RS_STRINGS_H
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#ifndef RS_KOS
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#include "strings_ru.h"
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#include "strings_en.h"
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#else
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#ifdef LANG_RU
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