Fix EN typos

- Corrections for en_US language.
- Some whitespace sanitation.

git-svn-id: svn://kolibrios.org@10063 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Andrew Dent 2024-05-29 19:05:57 +00:00
parent f4fd3f6ea0
commit bb2607b7d8
4 changed files with 75 additions and 75 deletions

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@ -509,7 +509,7 @@ macro cmovz reg1, reg2 {
local ..jumpaddr local ..jumpaddr
if __CPU_type eq p5 ; CMOVcc isnt supported on the P5 if __CPU_type eq p5 ; CMOVcc is not supported on the P5
jnz ..jumpaddr jnz ..jumpaddr
mov reg1, reg2 mov reg1, reg2
..jumpaddr: ..jumpaddr:
@ -525,7 +525,7 @@ macro cmovnz reg1, reg2 {
local ..jumpaddr local ..jumpaddr
if __CPU_type eq p5 ; CMOVcc isnt supported on the P5 if __CPU_type eq p5 ; CMOVcc is not supported on the P5
jz ..jumpaddr jz ..jumpaddr
mov reg1, reg2 mov reg1, reg2
..jumpaddr: ..jumpaddr:
@ -539,7 +539,7 @@ macro cmovg reg1, reg2 {
local ..jumpaddr local ..jumpaddr
if __CPU_type eq p5 ; CMOVcc isnt supported on the P5 if __CPU_type eq p5 ; CMOVcc is not supported on the P5
jle ..jumpaddr jle ..jumpaddr
mov reg1, reg2 mov reg1, reg2
..jumpaddr: ..jumpaddr:
@ -552,7 +552,7 @@ macro cmovl reg1, reg2 {
local ..jumpaddr local ..jumpaddr
if __CPU_type eq p5 ; CMOVcc isnt supported on the P5 if __CPU_type eq p5 ; CMOVcc is not supported on the P5
jge ..jumpaddr jge ..jumpaddr
mov reg1, reg2 mov reg1, reg2
..jumpaddr: ..jumpaddr:

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@ -10,19 +10,19 @@ Add fasm directory to windows PATH variable.
(To check if this worked, open CMD and type fasm. Fasm's help messages should be visible now.) (To check if this worked, open CMD and type fasm. Fasm's help messages should be visible now.)
- pe2kos.exe - pe2kos.exe
Can be found in some subdirectorys of SVN, official location unknown. Can be found in some subdirectories of SVN, official location unknown.
This file will need to be placed in the same directory as dependecies, to build the final kolibrios executable This file will need to be placed in the same directory as dependencies, to build the final KolibriOS executable
2. Collecting the dependencies: 2. Collecting the dependencies:
- sound.lib - sound.lib
Source code can be found at SVN\programs\develop\sdk\trunk\sound\src Source code can be found at \programs\develop\sdk\trunk\sound\src
Building this is beyond the scope of this document for now. Building this is beyond the scope of this document for now.
If you cant figure it out, or are lazy, you can download latest compiled version from autobuild server. Alternatively, you can download latest compiled version from the autobuild server.
http://builds.kolibrios.org/eng/data/programs/develop/sdk/trunk/sound/src/sound.lib http://builds.kolibrios.org/eng/data/programs/develop/sdk/trunk/sound/src/sound.lib
- ufmod.obj - ufmod.obj
Source code is at SVN\programs\develop\libraries\ufmod Source code is at \programs\develop\libraries\ufmod
Build using makeobj.bat Build using makeobj.bat
Or as above, download from: Or as above, download from:
http://builds.kolibrios.org/eng/data/programs/develop/libraries/ufmod/ufmod.obj http://builds.kolibrios.org/eng/data/programs/develop/libraries/ufmod/ufmod.obj
@ -33,12 +33,12 @@ Open ac97snd solution in visual studio, select mpg project and click build -> bu
3. Building AC97SND binary 3. Building AC97SND binary
You will need to copy all previously mentioned dependecies into the folder that visual studio expects to find them. You will need to copy all previously mentioned dependencies into the folder that Visual Studio expects to find them.
This can be for example: SVN\programs\media\ac97snd\release\ This can be for example: \programs\media\ac97snd\release\
Alternatively, you can add another directory to 'Additional Library Directorys' in Projects Linker options. Alternatively, you can add another directory to 'Additional Library Directories' in Projects Linker options.
Now select AC97SND project, and click build -> build AC97SND Now select AC97SND project, and click build -> build AC97SND
good luck! Good luck!

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@ -1,6 +1,6 @@
;****************************************************************************** ;******************************************************************************
; project name: SuperMP3 ; project name: SuperMP3
; target platform: MenuetOS, x86 (IA-32), x86-64 achitectures ; target platform: MenuetOS, x86 (IA-32), x86-64 architectures
; compiler: flat assembler 1.64 ; compiler: flat assembler 1.64
; version: 0.65 ; version: 0.65
; last update: 5th September 2005 ; last update: 5th September 2005
@ -74,7 +74,7 @@
;Usually normal header's start looks like FFF3 or FFFB. ;Usually normal header's start looks like FFF3 or FFFB.
;If you see TAG (4944 3303 = ID3.) or RIFF (5249 4646 = RIFF) ;If you see TAG (4944 3303 = ID3.) or RIFF (5249 4646 = RIFF)
;or (0000 0000 - encoded by Lame codec or another shitty program) - it is bad, ;or (0000 0000 - encoded by Lame codec or another program) - it is bad,
;you must delete this piece until FFFx before testing. Happy testing! ;you must delete this piece until FFFx before testing. Happy testing!
;Note - I test it only on several files (test.mp3 ;Note - I test it only on several files (test.mp3
@ -86,11 +86,11 @@
Package content: Package content:
readme.txt - this file readme.txt - this file
supermp3 - compiled exacutable file supermp3 - compiled executable file
supermp3.asm - main file - build program's GUI supermp3.asm - main file - build program's GUI
MACROS.INC - standard file with macroses MACROS.INC - standard file with macros
MOS_UZIT.INC - macroses for interface, routines for extracting bits and decoding extracted bits MOS_UZIT.INC - macros for interface, routines for extracting bits and decoding extracted bits
ASCL.INC - macroses for interface and useful stuff ASCL.INC - macros for interface and useful stuff
test.mp3 - test file test.mp3 - test file
Any comments by e-mail or on forums (http://meos.sysbin.com, http://forum.meos.ru, http://menuetos.fastbb.ru, Any comments by e-mail or on forums (http://meos.sysbin.com, http://forum.meos.ru, http://menuetos.fastbb.ru,

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@ -127,7 +127,7 @@ void tedit1_print(const char *text, int text_len, int do_newline) {
void create_components() { void create_components() {
tedit1 = kolibri_new_editor(X_W(WINDOW_COL2_X, TEDIT1_W), Y_H(WINDOW_ROW1_Y + IMG1_DISPLAY_H - TEDIT1_H - 16, TEDIT1_H), 0/*0x11*/, TEDIT1_MAXCHAR, &tedit1_lock); // 0x11 font 8x16 sized x2, 0 - default (8x16) tedit1 = kolibri_new_editor(X_W(WINDOW_COL2_X, TEDIT1_W), Y_H(WINDOW_ROW1_Y + IMG1_DISPLAY_H - TEDIT1_H - 16, TEDIT1_H), 0/*0x11*/, TEDIT1_MAXCHAR, &tedit1_lock); // 0x11 font 8x16 sized x2, 0 - default (8x16)
tedit1_lock = tedit1; tedit1_lock = tedit1;
tedit1->mode_invis = 0; /* dont show invisible characters */ tedit1->mode_invis = 0; /* don't show invisible characters */
op_dialog1 = kolibri_new_open_dialog(OPEN, 10, 10, 420, 320); op_dialog1 = kolibri_new_open_dialog(OPEN, 10, 10, 420, 320);
op_dialog1->dir_default_path = cur_dir_path; op_dialog1->dir_default_path = cur_dir_path;